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Sun, 31 Dec 2006
Daylight chart
The x axis is the date; the y axis is the length of the lit portion of the day, in minutes. Hang it on your wall and watch the length of the day increase! This chart only works for Philadelphia and other places at the same latitude, such as Boulder, Colorado. For higher latitutdes, the y axis must be stretched. For lower latitudes, it must be squished. In the southern hemisphere, the whole chart must be flipped upside-down. (The chart will work for places inside the Arctic or Antarctic circles, if you use the correct interpretations for y values greater than 1440 minutes and less than 0 minutes.) This time of year, the length of the day is only increasing by about thirty seconds per day. (Decreasing, if you are in the southern hemishphere.) On the equinox, the change is fastest, about 165 seconds per day. (At latitudes 40°N and 40°S.) After that, the rate of increase slows, until it reaches zero on the summer solstice; then the days start getting shorter again. As with all articles in the physics section of my blog, readers are cautioned that I do not know what I am talking about, although I can spin a plausible-sounding line of bullshit. For this article, readers are additionally cautioned that I failed observational astronomy twice in college.
[Other articles in category /physics] permanent link Sat, 30 Dec 2006
Notes on Neal Stephenson's Baroque novels
I ignored this advice for a while, because those books are really fat, and because I hadn't really liked the other novels of Stephenson's that I'd read. But I do like Stephenson's non-fiction. His long, long article about undersea telecommunications cables was one of my favorite reads of 1996, and I still remember it years later and reread it every once in a while. I find his interminable meandering pointless and annoying in his fiction, where I'm not sure why I should care about all the stuff he's describing. When the stuff is real, it's a lot easier to put up with it. My problems with Stephenson's earlier novels, The Diamond Age and Snow Crash, will probably sound familiar: they're too long; they're disorganized; they don't have endings; too many cannons get rolled onstage and never fired. Often "too long" is a pinheaded criticism, and when I see it I'm immediately wary. How long is "too long"? It calls to mind the asinine complaint from Joseph II that Mozart's music had "too many notes". A lot of people who complain that some book is "too long" just mean that they were too lazy to commit the required energy. When I say that Stephenson's earlier novels were "too long", I mean that he had more good ideas than he could use, and put a lot of them into the books even when they didn't serve the plot or the setting or the characters. A book is like a house. It requires a plan, and its logic dictates portions of the plan. You don't put in eleven bathtubs just because you happen to have them lying around, and you don't stick Ionic columns on the roof just because Home Depot had a sale on Ionic columns the week you were building it.
The work totals about 2,700 pages. Considered as a trilogy, this is three very long books. Stephenson says in the introduction that it is actually eight novels, not three. He wants you to believe that he has actually written eight middle-sized books. But he hasn't; he is lying, perhaps in an attempt to shut up the pinheads who complain that his books are "too long". This is not eight middle-sized books. It is one extremely long book. The narrative of the Baroque cycle is continuous, following the same characters from about 1650 up through about 1715. There is a framing story, introduced in the first chapters, which is followed by a flashback that lasts about 1,600 pages. Events don't catch up to the frame story until the third volume. If you consider Quicksilver to be a novel, the opening chapters are entirely irrelevant. If you consider it to be three novels, the opening chapters of the first novel are entirely irrelevant. It starts nowhere and ends nowhere, a vermiform appendix. But as a part of a single novel, it's not vestigial at all; it's a foreshadowing of later developments, which are delivered in volume III, or book 6, depending on how you count. Another example: The middle volume, titled The Confusion, alternates chapters from two of the eight "novels" that make up the cycle. Events in these two intermingled ("con-fused") novels take place concurrently. Stephenson claims that they are independent, but they aren't. So from now on I'm going to drop the pretense that this is a trilogy or a "cycle", and I'm just going to call this novel the "Baroque novel".
This was quite a surprise to me. The world is full of incoherent ramblers, and most of them, if you really take the time to listen to them carefully, and at length, turn out to be completely full of shit. You get nothing but more incoherence. Stephenson at 600 pages is a semi-coherent rambler; to really get what he is saying, you have to turn him up to 2,700 pages. Most people would have been 4.5 times as incoherent; Stephenson is at least 4.5 times as lucid. His ideas are great; he just didn't have enough space to explain them before! The Baroque novel has a single overarching theme, which is the invention of the modern world. One of the strands of this theme is the invention of science, and the modern conception of science; another is the invention of money, and the modern conception of money. I've written before about what I find so interesting about the Baroque thinkers. Medieval, and even Renaissance thought seems very alien to me. In the baroque writers, I have the first sense of real understanding, of people grappling with the same sorts of problems that I do, in the same sorts of ways. For example, I've written before about John Wilkins' attempt to manufacture a universal language of thought. People are still working on this. Many of the particular features of Wilkins' attempt come off today as crackpottery, but to the extent that they do, it's only because we know now that these approaches won't work. And the reason we know that today is that Wilkins tried those approaches in 1668 and it didn't work.
I find that almost all of Stephenson's annoying habits are much less annoying in the context of historical fiction. For example, many plot threads are left untied at the end. Daniel Waterhouse (fictional) becomes involved with Thomas Newcomen (real) and his Society for the Raising of Water by Fire. (That is, using steam engines to pump water out of mines.) This society figures in the plot of the last third of the novel, but what becomes of it? Stephenson drops it; we don't find out. In a novel, this would be annoying. But in a work of historical fiction, it's no problem, because we know what became of Newcomen and his steam engines: They worked well enough for pumping out coal mines, where a lot of coal was handy to fire them, and well enough to prove the concept, which really took off around 1775 when a Scot named James Watt made some major improvements. Sometime later, there were locomotives and nuclear generating plants. You can read all about it in the encyclopedia. Another way in which Stephenson's style works better in historical fiction than in speculative fiction is in his long descriptions of technologies and processes. When they're fictitious technologies and imaginary processes, it's just wankery, a powerful exercise of imagination for no real purpose. Well, maybe the idea will work, and maybe it won't, and it is necessarily too vague to really give you a clear idea of what is going on. But when the technologies are real ones, the descriptions are illuminating and instructive. You know that the idea will work. The description isn't vague, because Stephnson had real source material to draw on, and even if you don't get a clear idea, you can go look up the details yourself, if you want. And Stephenson is a great explainer. As I said before, I love his nonfiction articles. A lot of people complain that his novels don't have good endings. He's gotten better at wrapping things up, and to the extent that he hasn't, that's all right, because, again, the book is a historical novel, and history doesn't wrap up. The Baroque novel deals extensively with the Hanoverian succession to the English throne. Want to know what happened next? Well, you probably do know: a series of Georges, Queen Victoria, et cetera, and here we are. And again, if you want, the details are in the encyclopedia. So I really enjoyed this novel, even though I hadn't liked Stephenson's earlier novels. As I was reading it, I kept thinking how glad I was that Stephenson had finally found a form that suits his talents and his interests.
[Other articles in category /book] permanent link Wed, 27 Dec 2006
Linogram development: 20061227 Update
define regular_polygon[N] closed { param number radius, rotation=0; point vertex[N], center; line edge[N]; constraints { vertex[i] = center + radius * cis(rotation + 360*i/N); edge[i].start = vertex[i]; edge[i].end = vertex[i+1]; } } [Other articles in category /linogram] permanent link Tue, 26 Dec 2006
Linogram development: 20061226 Update
define regular_polygon[N] closed { param number radius, rotation=0; point vertex[N], center; line edge[N]; constraints { vertex[i] = center + radius * cis(rotation + 360*i/N); edge[i].start = vertex[i]; edge[i].end = vertex[i+1]; } }The stuff in green is working just right; the stuff in red is not. The following example works just fine:
number p[3]; number q[3]; constraints { p[i] = q[i]; q[i] = i*2; }What's still missing? Well, if you write number p[3]; number q[3]; constraints { p[i] = q[i+1]; }This should imply three constraints on elements of p and q:
p_{0} = q_{1} The third of these is defective, because there is no q_{3}. If the figure is "closed" (which is the default) the subscripts should wrap around, turning the defective constraint into p_{2} = q_{0} instead. If the figure is declared "open", the defective constraint should simply be discarded. The syntax for parameterized definitions (define regular_polygon[N] { ... }) is still a bit up in the air; I am now leaning toward a syntax that looks more like define regular_polygon { param index N; ... } instead. The current work on the "arrays" feature is in the CVS repository on the branch arrays; get the version tagged tests-pass to get the most recent working version. Most of the interesting work has been on the files lib/Chunk.pm and lib/Expression.pm.
[Other articles in category /linogram] permanent link Wed, 20 Dec 2006
Reader's disease
The idea of reader's disease was introduced to me by professor David Porush, who illustrated it with the following anecdote. Nathaniel Hawthorne's The Scarlet Letter is prefaced by an introduction called The Custom-House, in which the narrator claims to have found documentation of Hester Prynne's story in the custom house where he works. The story itself is Hawthorne's fantasy, but the custom house is not; Hawthorne did indeed work in a custom house for many years. Porush's anecdote concerned Mary Rudge, the daughter of Ezra Pound. Rudge, reading the preface of The Scarlet Letter, had a brilliant insight: the custom house, like so many other buildings of the era, was a frame house and was built in the shape of the letter "A". It therefore stands as a physical example of the eponymous letter. Rudge was visiting Porush in the United States, and told him about her discovery. "That's a great theory," said Porush, "But it doesn't look anything like a letter 'A'." Rudge argued the point. "Mary," said Porush, "I've seen it. It's a box." Rudge would not be persuaded, so together they got in Porush's car and drove to Salem, Massachusetts, where the custom house itself still stands.
But Rudge, so enamored of her theory that she could not abandon it, concluded that some alternative explanation must be true: the old custom house had burnt down and been rebuilt, or the one in the book was not based on the real one that Hawthorne had worked in, or Porush had led her to the wrong building. But anyway, all that is just to introduce my real point, which is to relate one of the most astounding examples of reader's disease I have ever encountered personally. The Mary Rudge story is secondhand; for all I know Porush made it up, or exaggerated, or I got the details wrong. But this example I am about to show you is in print, and is widely available.
Each extract is accompanied by some introductory remarks by Fadiman and sometimes by one of the contributing editors. One long section in the book concerns early articles about human flight; in the Second Edition (published 1778-1783) there was an article on "Flying" by then editor James Tytler. Contributing editor Bruce L. Felknor's remarks include the following puzzled query:
What did Tytler mean by his interjection of "Fa" after Friar Bacon's famous and fanciful claim that man had already succeeded in flying? It hardly seems a credulous endorsement, an attitude sometimes attributed to Tytler. Fadiman adds his own comment on this:
As for Tytler's "Fa": Could it have been an earlier version of our "Faugh!"? In any case we suddenly hear an unashamed human voice. Gosh, what could Tytler have meant by this curious interjection? A credulous endorsement? An exclamation of disgust? An unedited utterance of the unashamed human voice? Let's have a look:
The secret consisted in a couple of large thin hollow copper-globes exhausted of air; which being much lighter than air, would sustain a chair, whereon a person might sit. Fa. Francisco Lana, in his Prodromo, proposes the same thing... Felknor and Fadiman have mistaken "Fa" for a complete sentence. But it is apparently an abbreviation of Father Francisco Lana's ecclesiastical title. Oops.
[Other articles in category /book] permanent link Tue, 12 Dec 2006
ssh-agent
Typing the passphrase every time you want to do a remote login or run a remote process is a nuisance, so the ssh suite comes with a utility program called "ssh-agent". ssh-agent unscrambles the secret key and remembers it; it then provides the key to any process that can contact it through a certain network socket. The process for login is now:
plover% eval `ssh-agent` Agent pid 23918 plover% ssh-add Need passphrase for /home/mjd/.ssh/identity Enter passphrase for mjd@plover: (supply passphrase here) plover% ssh remote-system-1 (no input required here) ... plover% ssh remote-system-2 (no input required here either) ...The important thing here is that once ssh-agent is started up and supplied with the passphrase, which need be done only once, ssh itself can contact the agent through the socket and get the key as many times as needed. How does ssh know where to contact the agent process? ssh-agent prints an output something like this one: SSH_AUTH_SOCK=/tmp/ssh-GdT23917/agent.23917; export SSH_AUTH_SOCK; SSH_AGENT_PID=23918; export SSH_AGENT_PID; echo Agent pid 23918;The eval `...` command tells the shell to execute this output as code; this installs two variables into the shell's environment, whence they are inherited by programs run from the shell, such as ssh. When ssh runs, it looks for the SSH_AUTH_SOCK variable. Finding it, it connects to the specified socket, in /tmp/ssh-GdT23917/agent.23917, and asks the agent for the required private key. Now, suppose I log in to my home machine, say from work. The new login shell does not have any environment settings pertaining to ssh-agent. I can, of course, run a new agent for the new login shell. But there is probably an agent process running somewhere on the machine already. If I run another every time I log in, the agent processes will proliferate. Also, running a new agent requires that the new agent be supplied with the private key, which would require that I type the passphrase, which is long. Clearly, it would be more convenient if I could tell the new shell to contact the existing agent, which is already running. I can write a command which finds an existing agent and manufactures the appropriate environment settings for contacting that agent. Or, if it fails to find an already-running agent, it can just run a new one, just as if ssh-agent had been invoked directly. The program is called ssh-findagent. I put a surprising amount of work into this program. My first idea was that it can look through /tmp for the sockets. For each socket, it can try to connect to the socket; if it fails, the agent that used to be listening on the other end is dead, and ssh-findagent should try a different socket. If none of the sockets are live, ssh-findagent should run the real ssh-agent. But if there is an agent listening on the other end, ssh-findagent can print out the appropriate environment settings. The socket's filename has the form /tmp/ssh-XXXPID/agent.PID; this is the appropriate value for the SSH_AUTH_SOCK variable. The SSH_AGENT_PID variable turned out to be harder. I thought I would just get it from the SSH_AUTH_SOCK value with a pattern match. Wrong. The PID in the SSH_AUTH_SOCK value and in the filename is not actually the pid of the agent process. It is the pid of the parent of the agent process, which is typically, but not always, 1 less than the true pid. There is no reliable way to calculate the agent's pid from the SSH_AUTH_SOCK filename. (The mismatch seems unavoidable to me, and the reasons why seem interesting, but I think I'll save them for another blog article.) After that I had the idea of having ssh-findagent scan the process table looking for agents. But this has exactly the reverse problem: You can find the agent processes in the process table, but you can't find out which socket files they are attached to. My next thought was that maybe linux supports the getpeerpid system call, which takes an open file descriptor and returns the pid of the peer process on other end of the descriptor. Maybe it does, but probably not, because support for this system call is very rare, considering that I just made it up. And anyway, even if it were supported, it would be highly nonportable. I had a brief hope that from a pid P, I could have ssh-findagent look in /proc/P/fd/* and examine the process file descriptor table for useful information about which process held open which file. Nope. The information is there, but it is not useful. Here is a listing of /proc/31656/fd, where process 31656 is an agent process:
lrwx------ 1 mjd users 64 Dec 12 23:34 3 -> socket:[711505562]File descriptors 0, 1, and 2 are missing. This is to be expected; it means that the agent process has closed stdin, stdout, and stderr. All that remains is descriptor 3, clearly connected to the socket. Which file represents the socket in the filesystem? No telling. All we have here is 711595562, which is an index into some table of sockets inside the kernel. The kernel probably doesn't know the filename either. Filenames appear in directories, where they are associated with file ID numbers (called "i-numbers" in Unix jargon.) The file ID numbers can be looked up in the kernel "inode" table to find out what kind of files they are, and, in this case, what socket the file represents. So the kernel can follow the pointers from the filesystem to the inode table to the open socket table, or from the process's open file table to the open socket table, but not from the process to the filesystem. Not easily, anyway; there is a program called lsof which grovels over the kernel data structures and can associate a process with the names of the files it has open, or a filename with the ID numbers of the processes that have it open. My last attempt at getting ssh-findagent to work was to have it run lsof over the possible socket files, getting a listing of all processes that had any of the socket files open, and, for each process, which file. When it found a process-file pair in the output of lsof, it could emit the appropriate environment settings. The final code was quite simple, since lsof did all the heavy lifting. Here it is:
#!/usr/bin/perl open LSOF, "lsof /tmp/ssh-*/agent.* |" or die "couldn't run lsof: $!\n"; <LSOF>; # discard header my $line = <LSOF>; if ($line) { my ($pid, $file) = (split /\s+/, $line)[1,-1]; print "SSH_AUTH_SOCK=$file; export SSH_AUTH_SOCK; SSH_AGENT_PID=$pid; export SSH_AGENT_PID; echo Agent pid $pid; "; exit 0; } else { print "echo starting new agent\n"; exec "ssh-agent"; die "Couldn't run new ssh-agent: $!\n"; }I complained about the mismatch between the agent's pid and the pid in the socket filename on IRC, and someone there mentioned offhandedly how they solve the same problem. It's hard to figure out what the settings should be. So instead of trying to figure them out, one should save them to a file when they're first generated, then load them from the file as required. Oh, yeah. A file. Duh. It looks like this: Instead of loading the environment settings from ssh-agent directly into the shell, with eval `ssh-agent`, you should save the settings into a file:
plover% ssh-agent > ~/.ssh/agent-envThen tell the shell to load the settings from the file:
plover% . ~/.ssh/agent-env Agent pid 23918 plover% ssh remote-system-1 (no input required here)The . command reads the file and acquires the settings. And whenever I start a fresh login shell, it has no settings, but I can easily acquire them again with . ~/.ssh/agent-env, without running another agent process. I wonder why I didn't think of this before I started screwing around with sockets and getpeerpid and /proc/*/fd and lsof and all that rigmarole. Oh well, I'm not yet a perfect sage. [ Addendum 20070105: I have revisited this subject and the reader's responses. ]
[Other articles in category /oops] permanent link Wed, 06 Dec 2006
Serendipitous web searches
Back in the 1950's and 1960's, James V. McConnell at the University of Michigan was doing some really interesting work on learning and memory in planaria flatworms, shown at right. They used to publish their papers in their own private journal of flatworm science, The Journal of Biological Psychology. They didn't have enough material for a full journal, so when you were done reading the Journal, you could flip it over and read the back half, which was a planaria-themed humor magazine called The Worm-Runner's Digest. I swear I'm not making this up. (I think it's time to revive the planaria-themed humor magazine. Planaria are funny even when they aren't doing anything in particular. Look at those googly eyes!) (For some reason I've always found planaria fascinating, and I've known about them from an early age. We would occasionally visit my cousin in Oradell, who had a stuffed toy which was probably intended to be a snake, but which I invariably identified as a flatworm. "We're going to visit your Uncle Ronnie," my parents would say, and I would reply. "Can I play with Susan's flatworm?") Anyway, to get on with the point of this article, McConnell made the astonishing discovery that memory has an identifiable chemical basis. He trained flatworms to run mazes, and noted how long it took to do so. (The mazes were extremely simple T shapes. The planarian goes in the bottom foot of the T. Food goes in one of the top arms, always the same one. Untrained planaria swim up the T and then turn one way or the other at random; trained planaria know to head toward the arm where the food always is. Pretty impressive, for a worm.) Then McConnell took the trained worms and ground them up and fed them to untrained worms. The untrained worms learned to run the maze a lot faster than the original worms had, apparently demonstrating that there was some sort of information in the trained worms that survived being ground up and ingested. The hypothesis was that the information was somehow encoded in RNA molecules, and could be physically transferred from one individual to another. Isn't that a wonderful dream? You can still see echoes of this in the science fiction of the era. For example, a recurring theme in Larry Niven's early work is "memory RNA", people getting learning injections, and pills that impart knowledge when you swallow them. See World Out of Time and The Fourth Profession, for example. And I once had a dream that I taught a giant planarian to speak Chinese, then fried it in cornmeal and ate it, after which I was able to speak Chinese. So when I say it's a wonderful dream, I'm speaking both figuratively and literally. Unfortunately, later scientists were not able to reproduce McConnell's findings, and the "memory RNA" theory has been discredited. How to explain the cannibal flatworms' improved learning times, then? It seems to have been sloppy experimental technique. The original flatworms left some sort of chemical trail in the mazes, that remained after they had been ground up. McConnell's team didn't wash the mazes in between tests, and the cannibal flatworms were able to follow the trails later; it had nothing to do with their diet. Bummer. So a couple of years ago I was poking around, looking for more information about this, and in particular for a copy of McConnell's famous paper Memory transfer through cannibalism in planarium, which I didn't find. But I did find the totally unrelated Robert French paper. It mentions McConnell, as an example of another cool-sounding and widely-reported theory that took a long time to dislodge, because it's hard to produce clear evidence that cannibal flatworms aren't in fact learning from their lunch meat, and because the theory that they aren't learning is so much less interesting-sounding than the theory that they are. News outlets reported a lot about the memory RNA breakthrough, and much less about the later discrediting of the theory. French's paper, you will recall, refutes the interesting-sounding hypothesis that infants resemble their fathers more strongly then they do their mothers, and has many of the same difficulties. There are counterexamples. Everyone seems to have heard that the Fleischmann and Pons tabletop cold fusion experiment was an error. And the Hwang Woo-Suk stem cell fraud is all over the news these days.
[Other articles in category /bio] permanent link Tue, 05 Dec 2006
Do infants resemble their fathers more than their mothers?
A couple years ago, while looking for something entirely unrelated, I ran across the paper of French et al. titled The Resemblance of One-year-old Infants to Their Fathers: Refuting Christenfeld & Hill. French and his colleagues had tried to reproduce Christenfeld and Hill's results, with little success; they suggested that the conclusion was false, and offered a number of arguments as to why the purported resemblance should not exist. Of course, the pop science press was totally uninterested. At the time, I thought, "Wow, I wish I had a way to get a lot of people to read this paper." Then last month I realized that my widely-read blog is just the place to do this. Before I go on, here is the paper. I recommend it; it's good reading, and only six pages long. Here's the abstract:
In 1995 Christenfeld and Hill published a paper that purported to show at one year of age, infants resemble their fathers more than their mothers. Evolution, they argued, would have produced this result since it would ensure male parental resources, since the paternity of the infant would no longer be in doubt. We believe this result is false. We present the results of two experiments (and mention a third) which are very far from replicating Christenfeld and Hill's data. In addition, we provide an evolutionary explanation as to why evolution would not have favored the result reported by Christenfeld and Hill.Other related material is available from Robert French's web site. In the first study done by French, participants were presented with a 1-, 3-, or 5-year-old child's face, and the faces of either the father and two unrelated men, or the mother and two unrelated women. The participants were invited to identify the child's parent. They did indeed succeed in identifying the children's parents somewhat more often than would have been obtained by chance alone. But the participants did not identify fathers more reliably than they identified mothers. The second study was similar, but used only 1-year-old infants. (The Christenfeld and Hill claim is that one year is the age at which children most resemble their fathers.) French points out that although the argument from evolutionary considerations is initially attractive, it starts to disintegrate when looked at more closely. The idea is that if a child resembles its father, the father is less likely to doubt his paternity, and so is less likely to withhold resources from the child. So there might be a selection pressure in favor of resembling one's father. But now turn this around: if a father can be sure of paternity because the children look like him, then he can also be sure when the children aren't his because they don't resemble him. This will create a very strong selection pressure in favor of children resembling their fathers. And the tendency to resemble one's father will create a positive feedback loop: the more likely kids are to look like their fathers, the more likely that children who don't resemble their fathers will be abandoned, neglected, abused, or killed. So if there is a tendency for infants to resemble their fathers more than their mothers, one would expect it to be magnified over time, and to be fairly large by now. But none of the studies (including the original Christenfeld and Hill one) found a strong tendency for children to resemble their fathers. But, as French notes, it's hard to get people to pay attention to a negative result, to a paper that says that something interesting isn't happening. [ Addendum 20061206: Here's the original Christenfeld and Hill paper. ]
[Other articles in category /bio] permanent link Mon, 04 Dec 2006
Clockwise
It occurs to me now that I may not be giving her enough credit; she may know very well which way the clock hands go, even though she can't tell time yet. Two-year-olds are a lot smarter than most people give them credit for. Anyway, I then began wonder what "clockwise" and "counterclockwise" were called before there were clocks with hands that went around clockwise. But I knew the answer to that one: "widdershins" is counterclockwise; "deasil" is clockwise. Or so I thought. This turns out not to be the answer. "Deasil" is only cited by the big dictionary back to 1771, which postdates clocks by several centuries. "Widdershins" is cited back to 1545. "Clockwise" and "counter-clockwise" are only cited back to 1888! And a full-text search for "clockwise" in the big dictionary turns up nothing else. So the question of what word people used in 1500 is still a mystery to me. That got me thinking about how asymmetric the two words "deasil" and "widdershins" are; they have nothing to do with each other. You'd expect a matched set, like "clockwise" and "counterclockwise", or maybe something based on "left" and "right" or some other pair like that. But no. "Widdershins" means "the away direction". I thought "deasil" had something to do with the sun, or the day, but apparently not; the "dea" part is akin to dexter, the right hand, and the "sil" part is obscure. Whereas the "shins" part of "widdershins" does have something to do with the sun, at least by association. That is, it is not related historically to the sun, except that some of the people using the word "widdershins" were apparently thinking it was actually "widdersun". What a mess. And the words have nothing to do with each other anyway, as you can see from the histories above; "widdershins" is 250 years older than "deasil". The OED also lists "sunways", but the earliest citation is the same as the one for deasil. Anyway, I did not know any of this at the time, and imagined that "deasil" meant "in the direction of the sun's motion". Which it is; the sun goes clockwise through the sky, coming up on the left, rising to its twelve-o'-clock apex, and then descending on the right, the way the hands of a clock do. (Perhaps that's why the early clockmakers decided to make the hands of the clock go that way in the first place. Or perhaps it's because of the (closely related) reason that that's the direction that the shadow on a sundial moves.) And then it hit me that in the southern hemisphere, the sun goes the other way: instead of coming up on the left, and going down on the right, the way clock hands do, it comes up on the right and goes down on the left. Wowzers! How bizarre. I'm a bit sad that I figured this out before actually visiting the southern hemisphere and seeing it for myself, because I think I would have been totally freaked out on that first morning in New Zealand (or wherever). But now I'm forewarned that the sun goes the wrong way down there and it won't seem so bizarre when I do see it for the first time.
[Other articles in category /lang] permanent link Thu, 30 Nov 2006
Trivial calculations
This occasionally puts me in the position of feeling like a complete ass, because I will grind through some big calculation to reach a simple answer which, in hindsight, is completely obvious. One early instance of this that I remember occurred more than twenty years ago when a friend of mine asked me how many spins of a slot machine would be required before you could expect to hit the jackpot; assume that the machine has three wheels, each of which displays one of twenty symbols, so the chance of hitting the jackpot on any particular spin is 1/8,000. The easy argument goes like this: since the expected number of jackpots per spin is 1/8,000, and expectations are additive, 8,000 spins are required to get the expected number of jackpots to 1, and this is in fact the answer. But as a young teenager, I did the calculation the long way. The chance of getting a jackpot in one spin is 1/8000. The chance of getting one in exactly two spins is (1 - 1/8000)·(1/8000). The chance of getting one in exactly three spins is (1 - 1/8000)^{2}·(1/8000). And so on; so you sum the infinite series:
$$\sum_{i=1}^\infty {i{\left({k-1\over k}\right)^{i-1}} {1\over k}}$$ And if you do it right, you do indeed get exactly k. Well, I was young, and I didn't know any better.I'd like to be able say I never forgot this. I wish it were true. I did remember it a lot of the time. But I can think of a couple of times when I forgot, and then felt like an ass when I did the problem the long way. One time was in 1996. There is a statistic in baseball called the on-base percentage or "OBP"—please don't all go to sleep at once. This statistic measures, for each player, the fraction of his plate appearances in which he is safe on base, typically by getting a hit, or by being walked. It is typically around 1/3; exceptional players have an OBP as high as 2/5 or even higher. You can also talk about the OBP of a team as a whole. A high OBP is a very important determiner of the number of runs a baseball team will score, and therefore of how many games it will win. Players with a higher OBP are more likely to reach base, and when a batter reaches base, another batter comes to the plate. Teams with a high overall OBP therefore tend to bring more batters to the plate and so have more chances to score runs, and so do tend to score runs, than teams with a low overall OBP. I wanted to calculate the relationship between team OBP and the expected number of batters coming to the plate each inning. I made the simplifying assumption that every batter on the team had an OBP of p, and calculated the expected number of batters per inning. After a lot of algebra, I had the answer: 3/(1-p). Which makes perfect sense: There are only two possible outcomes for a batter in each plate appearance: he can reach base, or he can be put out; these are exclusive. A batter who reaches base p of the time is put out 1-p of the time, consuming, on average, 1-p of an out. A team gets three outs in an inning; the three outs are therefore consumed after 3/(1-p) batters. Duh. This isn't the only baseball-related mistake I've made. I once took a whole season's statistics and wrote a program to calculate the average number of innings each pitcher pitched. Okay, no problem yet. But then I realized that the average was being depressed by short relievers; I really wanted the average only for starting pitchers. But how to distinguish starting pitchers from relievers? Simple: the statistics record the number of starts for each pitcher, and relievers never start games. But then I got too clever. I decided to weight each pitcher's contribution to the average by his number of starts. Since relievers never start, this ignores relievers; it allows pitchers who do start a lot of games to influence the result more than those who only pitched a few times. I reworked the program to calculate the average number of innings pitched per start. The answer was 9. (Not exactly, but very close.) It was obviously 9. There was no other possible answer. There is exactly one start per game, and there are 9 innings per game,^{1} and some pitcher pitches in every inning, so the number of innings pitched per start is 9. Duh. Anyway, the real point of this article is to describe a more sophisticated mistake of the same general sort that I made a couple of weeks ago. I was tinkering around with a problem in pharmacology. Suppose Joe has some snakeoleum pills, and is supposed to take one capsule every day. He would like to increase the dosage to 1.5 pills every day, but he cannot divide the capsules. On what schedule should he take the pills to get an effect as close as possible to the effect of 1.5 pills daily? I assumed that we could model the amount of snakeoleum in Joe's body as a function f(t), which normally decayed exponentially, following f(t) = ae^{-kt} for some constant k that expresses the rate at which Joe's body metabolizes and excretes the snakeoleum. Every so often, Joe takes a pill, and at these times d_{0}, d_{1}, etc., the function f is discontinuous, jumping up by 1. The value a here is the amount of snakeoleum in Joe's body at time t=0. If Joe takes one pill every day, the (maximum) amount of snakeoleum in his body will tend toward 1/(1-e^{-k}) over time, as in the graph below: (All graphs in this article get bigger if you click them.) I wanted to compare this with what happens when Joe takes the pill on various other schedules. For some reason I decided it would be a good idea to add up the total amount of pill-minutes for a particular dosage schedule, by integrating f. That is, I was calculating !!\int_a^b f(t) dt!! for various a and b; for want of better values, I calculated the total amount !!\int_0^\infty f(t) dt!!. Doing this for the case in which Joe takes a single pill at time 0 is simple; it's just !!\int_0^\infty e^{-kt} dt!!, which is simply 1/k. But then I wanted to calculate what happens when Joe takes a second pill, say at time M. At time M, the amount of snakeoleum left in Joe's body from the first pill is e^{-kM}, so the function f has f(t) = e^{-kt} for 0 ≤ t ≤ M and f(t) = (e^{-kM}+1)e^{-k(t-M)} for M ≤ t < ∞. The graph looks like this: After the second pill, at t=600, it decays gradually to zero. I wanted to integrate this function. Since it's continuous on the two pieces of the interval, we break the integral into two:
$$\halign{ \hfil$#$ & $= # \hfil $ & $+ #\hfil$ \cr \int_0^\infty f(t) dt & \int_0^M f(t) dt & \int_M^\infty f(t) dt \cr & \int_0^M e^{-kt} dt & \int_M^\infty (e^{-kM} + 1)e^{-k(t-M)} dt \cr & {1 \over k }(1-e^{-kM}) & {1\over k}(e^{-kM} + 1)\cr & \ldots & \omit \cr }$$. Well, you get the idea. The answer was 2/k.In retrospect, this is completely obvious. This is because of the way I modeled the pills. When the decay of f(t) is exponential, as it is here, that means that the rate at which the snakeoleum is metabolized is proportional to the amount: twice as much snakeoleum means that the decay is twice as fast. or, looked at another way, each pill decays independently of the rest. Put two pills in, and an hour later you'll find that you have twice as much left as if you had only put one pill in. Since the two pills are acting independently, you can calculate their effect independently. That is, f(t) can be decomposed into f_{1}(t) + f_{2}(t), where f_{1} is the contribution from the first pill: And f_{2} is the contribution from the second pill: But the second pill is exactly like the first pill. The only difference is that Joe takes it a little later. But since the integrals are considering the total effect from now to eternity, the time at the beginning is unimportant, and the effect of the second pill might as well be: Just shift your head over a bit. (Mathematically, this is equivalent to substituting y = x-M in the second integral.) So of course it is the same as the first pill, and the result is exactly 2/k. When I saw the 2/k, I scratched my head for a minute, then figured it out and said "duh". Anyway, I think what I really want is to find !!\int_0^\infty {\left(f_1(t) - f_{1.5}(t, d)\right)}^2 dt!!, where f_{1} is the function that describes the amount of snakeoleum when Joe takes one pill a day, and f_{1.5} is the function that describes the amount when Joe takes 1.5 pills every d days. But if there's one thing I think you should learn from a dumbass mistake like this, it's that it's time to step back and try to consider the larger picture for a while, so I've decided to do that before I go on. ^{1}[ Addendum 20070124: There is a brief explanation of why the average baseball game has almost exactly 9 innings. ]
[Other articles in category /oops] permanent link Wed, 29 Nov 2006
Legal status of corpses in 1911 England
I got rid of one recently. It was a 1962 Grolier's. Obviously, it was out of date, but I was using it for general reference anyway, conscious of its shortcomings. But day I picked it up to read its article on Thurgood Marshall. It said that Marshall was an up-and-coming young lawyer, definitely someone to watch in the future. That was too much, and I gave it away. But anyway, my main point is to talk about the legal status of corpses. One of the encyclopedias I have is a Twelfth Edition Encyclopaedia Britannica. This contains the complete text of the famous 1911 Eleventh Edition, plus three fat supplementary volumes that were released in 1920. The Britannica folks had originally planned the Twelfth Edition for around 1930, but so much big stuff happened between 1911 and 1920 that they had to do a new edition much earlier. The Britannica is not as much fun as I hoped it would be. But there are still happy finds. Here is one such:
CORPSE (Lat. corpus, the body), a dead human body. By the common law of England a corpse is not the subject of property nor capable of holding property. It is not therefore larceny to steal a corpse, but any removal of the coffin or grave-cloths is otherwise, such remaining the property of the persons who buried the body. It is a misdemeanour to expose a naked corpse to public view. . . (The complete article is available online.)
[Other articles in category /law] permanent link Tue, 28 Nov 2006
favicon.ico Results
My first thought was, of course, to use an octopus, but I immediately rejected this idea since I didn't think I would be able to draw a recognizable octopus in 16×16 pixels. Neil Kandalgaonkar was braver than I was: . However, the concept I decided to go with was suggested by David Eppstein, who provided this attractive interpretation: . To explain this, I need to explain my domain name, which I haven't done here before. For nine years I was an independent consultant, working under the name Plover Systems. Why Plover? Many people assume that it is an abbreviation for "Perl lover"; this is not the case. The plover domain predates my involvement with Perl. (Some people have also interpreted it as "piss lover", a veiled statement of a fetishistic attraction to urination. It is not.) A plover is a small bird. Typically, they make their nests on the seashore. The Egyptian plover is the little bird that is reputed to snatch food scraps from between the teeth of the crocodile. The American golden plover migrates all the way from Alaska to South America, and sometimes across the ocean to Europe. Immediately prior to my becoming an independent consultant and setting up Plover Systems and the plover.com domain, I was employed as the senior systems engineer for Pathfinder, the Time Warner web site. I did not like this job very much. After I quit, I joked that my company had grown too big, so I downsized most of the management and employees, divested the magazine business, and cut the organization's mission back to core competences. Time Warner, the subsidiary I spun off to publish the magazines, was very large. I named my new, lean, trim company "Plover" because the plover is small and agile. There is another reason for "Plover". For about thirty years, I have been a devoted fan of the old computer game Adventure. When time came to choose a domain name, I wanted to choose something with an Adventure connection. Here the obvious choices are xyzzy, which was already taken, and plugh, which is ugly. Both of these are magic words which, uttered at the correct spot, will teleport the player to another location. The game has a third such magic word, which is "plover"; from the right place, it transports the player to the "Plover room":
You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads NE.This room, with its green light and narrow tunnel, is depicted in David Eppstein's icon. The Plover room is so-called because it contains "an emerald the size of a plover's egg". A plover's egg is not very big, as eggs go, because the plover is not a very large bird, as birds go. But an emerald the size of a plover's egg is enormous, as emeralds go. The description is a reference to an off-color joke that was current in the early 1970's when Adventure was written: a teenage girl, upon hearing that the human testicle is the size of a plover's egg, remarks "Oh, so that's how big a plover's egg is." I think this was somewhat more risqué in 1974 than it is today. For his contribution, M. Eppstein has won a free two-year subscription to The Universe of Discourse. Neil Kandalgaonkar gets the runner-up prize of two free six-month subscriptions, to run concurrently. Thank you both!
[Other articles in category /meta] permanent link Mon, 27 Nov 2006
Baseball team nicknames, again
Several people wrote to complain that I mismatched the cities and the nicknames in this sentence:
The American League [has] the Boston Royals, the Kansas City Tigers, the Detroit Indians, the Oakland Orioles... My apologies for the error. It should have been the Boston Tigers, the Kansas City Indians, the Detroit Orioles, and the Oakland Royals. Phil Varner reminded me that the Chicago Bulls are in fact a "local color" name; they are named in honor of the Chicago stockyards. This raises a larger point, brought up by Dave Vasilevsky: My classification of names into two categories conflates some issues. Some names are purely generic, like the Boston Red Sox, and can be transplanted anywhere. Other names are immovable, like the Philadelphia Phillies. In between, we have a category of names, like the Bulls, which, although easily transportable, are in fact local references. The Milwaukee Brewers are a good baseball example. The Brewers were named in honor of the local German culture and after Milwaukee's renown as a world center of brewing. Nobody would deny that this is a "local color" type name. But the fact remains that many cities have breweries, and the name "Brewers" would work well in many places. The Philadelphia Brewers wouldn't be a silly name, for example. The only place in the U.S. that I can think of offhand that fails as a home for the Brewers is Utah; the Utah Brewers would be a bad joke. (This brings us full circle to the observation about the Utah Jazz that inspired the original article.) The Baltimore Orioles are another example. I cited them as an example of a generic and easily transportable name. But the Baltimore Oriole is in fact a "local color" type name; the Baltimore Oriole is named after Lord Baltimore, and is the state bird of Maryland. (Thanks again to Dave Vasilevsky and to Phil Gregory for pointing this out.) Or consider the Seattle Mariners. The name is supposed to suggest the great port of Seattle, and was apparently chosen for that reason. (I have confirmed that the earlier Seattle team, the Seattle Pilots, was so-called for the same reason.) But the name is transportable to many other places: it's easy to imagine alternate universes with the New York Mariners, the Brooklyn Mariners, the San Francisco Mariners, or the Boston Mariners. Or even all five.
I thought about getting into a tremendous cross-check of all 870 name-city combinations, but decided it was too much work. Then I thought about just classing the names into three groups, and decided that the issue is too complex to do that. For example, consider the Florida Marlins. Local color, certainly. But immovable? Well, almost. The Toronto Marlins or the Kansas City Marlins would be jokes, but the Tampa Bay Marlins certainly wouldn't be. And how far afield should I look? I want to class the Braves as completely generic, but consideration of the well-known class AA Bavarian League Munich Braves makes it clear that "Braves" is not completely generic. So in ranking by genericity, I think I'd separate the names into the following tiers:
Readers shouldn't take this classification as an endorsement of the Phillies' nickname, which I think is silly. I would have preferred the Philadelphia Brewers. Or even the Philadelphia Cheese Steaks. Maybe they didn't need the extra fat, but wouldn't it have been great if the 1993 Phillies had been the 1993 Cheese Steaks instead? Doesn't John Kruk belong on a team called the Cheese Steaks?
[Other articles in category /lang] permanent link Fri, 24 Nov 2006
Etymological oddity
Consider pen and pencil. Pen is from French penne, a long feather or quill pen, akin to Italian penne (the hollow, ribbed pasta), and ultimately to the word feather itself. Pencil is from French pincel, a paintbrush, from Latin peniculus, also a brush, from penis, a tail, which is also the source of the English word penis. A couple of weeks ago someone edited the Wikipedia article on "false cognates" to point out that day and diary are not cognate. "No way," I said, "it's some dumbass putting dumbassery into Wikipedia again." But when I checked the big dictionary, I found that it was true. They are totally unrelated. Diary is akin to Spanish dia, Latin dies, and other similar words, as one would expect. Day, however, is "In no way related to L. dies..." and is akin to Sanskrit dah = "to burn", Lithuania sagas = "hot season", and so forth.
[Other articles in category /lang/etym] permanent link Thu, 23 Nov 2006
Linogram: The EaS as a component
Having defined the EAS component, I can use it in several diagrams. The typical diagram looks like this: Here's the specification for that figure:
require "eas"; number WIDTH = 2; EAS the_eas(w = WIDTH); gear3 gears(width=WIDTH, r1=1/4, r3=1/12); constraints { the_eas.left = gears.g1.c; the_eas.right = gears.g3.c; }The eas.lino file defines the EAS component and also the gear3 component, which describes what the three gears should look like. The diagram itself just chooses a global width and communicates it to the EAS component and the gear3 component. It also communicates two of the three selected gear sizes to the gear3, which generates the three gears and their axles. Finally, the specification constrains the left reference point of the Etch-a-Sketch to lie at the center of gear 1, and the right reference point to lie at the center of gear 3. This sort of thing was exactly what I was hoping for when I started designing linogram. I wanted it to be easy to define a new component type, like EAS or gear3, and to use it as if it were a built-in type. (Indeed, as noted before, even linogram's "built-in" types are not actually built in! Everything from point on up is defined by a .lino file just like the one above, and if the user wants to redefine point or line, they are free to do so.) (It may not be clear redefining point or line is actually a useful thing to do. But it could be. Consider, for example, what would happen if you were to change the definition of point to contain a z coordinate, in addition to the x and y coordinates it normally has. The line and box definitions would inherit this change, and become three-dimensional objects. If provided with a suitably enhanced rendering component, linogram would then become a three-dimensional diagram-drawing program. Eventually I will add this enhancement to linogram.) I am a long-time user of the AT&T Unix tool pic, which wants to allow you to define and use compound objects in this way, but gets it badly wrong, so that it's painful and impractical. Every time I suffered through pic's ineptitude, I would think about how it might be done properly. I think linogram gets it right; pic was a major inspiration.
Slanty linesPartway through drawing the Etch-a-Sketch diagrams, I had a happy idea. Since I was describing Etch-a-Sketch configurations that would draw lines with various slopes, why not include examples?Optimally, one would like to say something like this:
line L(slope=..., start=..., ...); In general, though, this is too hard to handle. The resulting equations are quadratic, or worse, trigonometric, and linogram does not know how to solve those kinds of equations. But if the slope is required to be constant, then the quadratic equations become linear, and there is no problem. And in this case, I only needed constant slopes. Once I realized this, it was easy to define a constant-slope line type:
require "line"; define sline extends line { param number slope; constraints { end.y - start.y = slope * (end.x - start.x); } }An sline is just like a line, but it has an additional parameter, slope (which must be constant, and specified at compile time, not inferred from other values) and one extra constraint that uses it. Normally, all four of start.x, end.x, start.y, and end.y are independent. The constraint removes some of the independence, so that any three, plus the slope, are sufficient to determine the fourth. The diagram above was generated from this specification:
require "eas"; require "sline"; number WIDTH = 2; EAS the_eas(w = WIDTH); gear3 gears(width=WIDTH, r1=1/4, r3=1/12); sline L1(slope=1/3, start=the_eas.screen.ne); sline L2(slope=3, start=the_eas.screen.ne); constraints { the_eas.left = gears.g1.c; the_eas.right = gears.g3.c; L1.end.x = the_eas.screen.w.x; L2.end.y = the_eas.screen.s.y; } The additions here are the sline items, named L1 and L2. Both lines start at the northeast corner of the screen. Line L1 has slope 1/3, and its other endpoint is constrained to lie somewhere on the west edge of the screen. The y-coordinate of that endpoint is not specified, but is implicitly determined by the other constraints. To locate it, linogram must solve some linear equations. The complete set of constraints no the line is:
The other line, L2, with slope 3, is handled similarly; its endpoint is constrained to lie somewhere on the south side of the screen.
Surprise featuresWhen I first planned linogram, I was hardly thinking of slopes at all, except to dismiss them as being intractable, along with a bunch of other things like angles and lengths. But it turned out that they are a little bit tractable, enough that linogram can get a bit of a handle on them, thanks to the param feature that allows them to be excluded from the linear equation solving.One of the signs that you have designed a system well is that it comes out to be more powerful than you expected when you designed it, and lends itself to unexpected uses. The slines are an example of that. When it occurred to me to try doing them, my first thought was "but that won't work, will it?" But it does work. Here's another technique I hadn't specifically planned for, that is already be supported by linogram. Suppose Fred Flooney wants to use the eas library, but doesn't like the names of the reference points in the EAS component. Fred is quite free to define his own replacement, with whatever names for whatever reference points he likes
require "eas"; define freds_EAS { EAS it; point middle = it.screen.c; point bernard = (it.body.e + 2*it.body.se)/3; line diag(start=it.body.nw, end=it.body.se); draw { it; } }The freds_EAS component is essentially the same as the EAS component defined by eas.lino. It contains a single Etch-a-Sketch, called it, and a few extra items that Fred is interested in. If E is a freds_EAS, then E.middle refers to the point at the center of E's screen; E.bernard is a point two-thirds of the way between the middle and the bottom corner of its outer edge, and E.diag is an invisible line running diagonally across the entire body, equipped with the usual E.diag.start, E.diag.center, and the like. All the standard items are still available, as E.it.vknob, E.it.screen.left.center, and so on.
The draw section tells linogram that only the component named it—that is, the Etch-a-Sketch itself—should be drawn; this suppresses the diag line. which would otherwise have been rendered also. If Fred inherits some other diagram or component that includes an Etch-a-Sketch, he can still use his own aliases to refer to the parts of the Etch-a-Sketch, without modifying the diagram he inherited. For example, suppose Fred gets handed my specification for the diagram above, and wants to augment it or incorporate it in a larger diagram. The diagram above is defined by a file called "eas4-3-12.lino", which in turn requires EAS.lino. Fred does not need to modify eas4-3-12.lino; he can do:
require "eas4-3-12.lino"; require "freds_eas"; freds_EAS freds_eas(it = the_eas); constraints { freds_eas.middle = ...; freds_eas.bernard = ...; } ...Fred has created one of his extended Etch-a-Sketch components, and identified the Etch-a-Sketch part of it with the_eas, which is the Etch-a-Sketch part of my original diagram. Fred can then apply constraints to the middle and bernard sub-parts of his freds_eas, and these constraints will be propagated to the corresponding parts the the_eas in my original diagram. Fred can now specify relations in terms of his own peronal middle and bernard items, and they will automatically be related to the appropriate parts of my diagram, even though I have never heard of Fred and have no idea what bernard is supposed to represent. Why Fred wants these names for these components, I don't know; it's just a contrived example. But the important point is that if he does want them, he can have them, with no trouble.
What next?There are still a few things missing from linogram. The last major missing feature is arrays. The gear3 construction I used above is clumsy. It contains a series of constraints that look like:
g1.e = g2.w; g2.e = g3.w;The same file also has an analogous gear2 definition, for diagrams with only two gears. Having both gear2 and gear3, almost the same, is silly and wasteful. What I really want is to be able to write:
define gears[n] open { gear[n] g; constraints { g[i].e = g[i+1].w; } }and this would automatically imply components like gear2 and gear3, with 2 and 3 gears, but denoted gear[2] and gear[3], respectively; it would also imply gear[17] and gear[253] with the analogous constraints. For gear[3], two constraints are generated: g[0].e = g[1].w, and g[1].e = g[2].w. Normally, arrays are cyclic, and a third constraint, g[2].e = g[0].w, would be generated as well. The open keyword suppresses this additional constraint. This feature is under development now. I originally planned it to support splines, which can have any number of control points. But once again, I found that the array feature was going to be useful for many other purposes. When the array feature is finished, the next step will be to create a spline type: spline[4] will be a spline with 4 control points; spline[7] will be a spline with 7 control points, and so on. PostScript will take care of drawing the splines for me, so that will be easy. I will also define a regular polygon type at that time:
define polygon[n] closed { param number rotation = 0; number radius; point v[n], center; line e[n]; constraints { v[i] = center + radius * cis(rotation + i * 360/n); e[i].start = v[i]; e[i].end = v[i+1]; } }polygon[3] will then be a rightward-pointing equilateral triangle; constraining any two of its vertices will determine the position of the third, which will be positioned automatically. Note the closed keyword, which tells linogram to include the constraint e[2].end = v[0], which would have been omitted had open been used instead.
[Other articles in category /linogram] permanent link
Damning with faint praise
By adding one part water to one part of the contents of this can, a resulting milk product will be obtained which will not be below the legal standard for whole milk. This sounds ghastly, doesn't it? "Will not be below the legal standard...". Shudder. The purpose of this note is to let you know that:
From the warning on the label, you would expect maybe a 30% resemblance to milk; in truth, the resemblance is more like 85%. That's close enough to drink plain, if you're not too fussy, and it's certainly close enough to pour over your cereal without noticing the difference. The wording of the label scares people off, but it works quite well, well enough that it is probably worth keeping a couple of cans in the closet for emergencies, like when you run out of milk for your cereal at 2 AM after the store is closed. This has been a public service announcement of the Universe of Discourse. Happy Thanksgiving, everyone!
[Other articles in category /food] permanent link Wed, 22 Nov 2006
Baseball team nicknames
That got us thinking about how some sports team names travel, and others don't. Jazz didn't. The Miami Heat could trade cities or names with the Phoenix Suns and nobody would notice. But consider the Chicago Bulls. They could pick up and move anywhere, anywhere at all, and the name would still be fine, just fine. Kansas City Bulls? Fine. Honolulu Bulls? Fine. Marsaxlokk Bulls? Fine. We can distinguish two categories of names: the "generic" names, like "Bulls", and the "local color" names, like "Pistons". But I know more about baseball, so I spent more time thinking about baseball team names. In the National League, we have the generic Braves, Cardinals, Cubs, Giants, Pirates, and Reds, who could be based anywhere, and in some cases were. The Braves moved from Boston to Milwaukee to Atlanta, although to escape from Boston they first had to change their name from the Beaneaters. The New York Giants didn't need to change their name when they moved to San Francisco, and they won't need to change their name when they move to Jyväskylä next year. (I hear that the Jyväskylä city council offered them a domed stadium and they couldn't bear to say no.) On the other hand, the Florida Marlins, Arizona Diamondbacks, and Colorado Rockies are clearly named after features of local importance. If the Marlins were to move to Wyoming, or the Rockies to Nebraska, they would have to change their names, or turn into bad jokes. Then again, the Jazz didn't change their name when they moved to Utah. The New York Mets are actually the "Metropolitans", so that has at least an attempt at a local connection. The Washington Nationals ditto, although the old name of the Washington Senators was better. At least in that one way. Who could root for a team called the Washington Senators? (From what I gather, not many people could.) The Nationals replaced the hapless Montreal Expos, whose name wasn't very good, but was locally related: they were named for the 1967 Montreal World's Fair. Advice: If you're naming a baseball team, don't choose an event that will close after a year, and especially don't choose one that has already closed. The Houston Astros, and their Astrodome filled with Astroturf, are named to recall the NASA manned space center, which opened there in 1961. The Philadelphia club is called the Phillies, which is not very clever, but is completely immovable. Boston Phillies, anyone? Pittsburgh Phillies? New York Phillies? No? I didn't think so. I don't know why the San Diego Padres are named that, but there is plenty of Spanish religious history in the San Diego area, so I am confident in putting them in the "local color" column. Milwaukee is indeed full of Brewers; there are a lot of Germans up there, brewing up lager. (Are they back in the National League again? They seem to switch leagues every thirty years.) That leaves just the Los Angeles Dodgers, who are a bit of an odd case. The team, as you know, was originally the Brooklyn Dodgers. The "Dodgers" nickname, as you probably didn't know, is short for "Trolley Dodgers". The Los Angeles Trolley Dodgers is almost as bad a joke as the Nebraska Rockies. Fortunately, the "Trolley" part was lost a long time ago, and we can now imagine that the team is the Los Angeles Traffic Dodgers. So much for the National League; we have six generic names out of 16, counting the Traffic Dodgers in the "local color" group, and ignoring the defunct Expos. The American League does not do so well. They have the Boston Royals, the Kansas City Tigers, the Detroit Indians, the Oakland Orioles, and three teams that are named after sox: the Red, the White, and the Athletics. Then there are the Blue Jays. They were originally owned by Labatt, a Canadian brewer of beer, and were so-named to remind visitors to the park of their flagship brand, Labatt's Blue. I might have a harder time deciding which group to put them in, if it weren't for the (1944-1945) Philadelphia Blue Jays. If the name is generic enough to be transplanted from Toronto to Philadelphia, it is generic. I have no idea what name the Toronto club could choose if they wanted to avail themselves of the "local color" option rather than the "generic" option; it's tempting to make a cruel joke and suggest that the name most evocative of Toronto would be the Toronto Generics. But no, that's unfair. They could always call their baseball club the Toronto Hockey Fans. Anyway, moving on, we have the New York Yankees, which is not the least generic possible name, but clearly qualifies as "local color" once you pause to think about the Charleston Yankees, the Shreveport Yankees, and the Selma Yankees. The Tampa Bay Devil Rays are clearly "local color". The Minnesota Twins play in the Twin Cities of Minneapolis and St. Paul. The California, Anaheim, or Los Angeles Angels, whatever they're called this week, are evidently named for the city of Los Angeles. I would ridicule the Los Angeles Angels for having a redundant name, but as an adherent of the Philadelphia Phillies, I am living in a glass house. The Texas Rangers are named for the famous Texas Rangers. I don't know exactly why the Seattle club is named Mariners; I wouldn't have considered Seattle to be an unusually maritime city, but their previous team was the Seattle Pilots, so the folks in Seattle must think of themselves so, and I'm willing to go along with it. The tally for the American League is therefore eight generic, six local color. The total for Major League Baseball as a whole is 14 generic names out of 30. This is a lot better than the Japanese Baseball League, which has a bunch of teams with names like the Lions, Tigers, Dragons, Giants, and Fighters. They make up for this somewhat in the names of the teams' corporate sponsors, so, for example, the Nippon Ham Fighters. They are sponsored by Nippon Ham, which does not make it any less funny. And the Yakult Swallows, which, if you interpret it as a noun phrase, sounds just a little bit like a gay porn flick set in Uzbekistan. Incidentally, my favorite team name is the Wilmington Blue Rocks. The Blue Rocks' mascot is, alas, not a rock but a moose. Sometimes I dream of a team from Lansing, Michigan, called the Lansing Boils, but I know it will remain an unfulfilled fantasy. [ Warning for non-Americans: Almost, but not quite everything in this article is the truth. Marsaxlokk does not actually have a Major League baseball club yet; however, they do have a class-A affiliate in the Mediterranean league, called the Marsaxlokk Moghzaskops. Also, the Giants are not scheduled to move to Jyväskylä until after the 2008 season. ] [ Addendum 20061127: There is a followup article to this one. ]
[Other articles in category /lang] permanent link
Linogram: Declarative drawing
Some of the arguments should be familiar to you. The world is full of operating systems with GUIs. Why use the Unix command line? The world is full of WYSIWYG word processors. Why use TeX? Text descriptions of processes can be automatically generated, copied, and automatically modified. Common parts can be abstracted out. This is a powerful paradigm. Collectively, the diagrams contained 19 "gears". Partway through, I decided that the black dot that represented the gear axle was too small, and made it bigger. Had I been using a WYSIWYG system, I would have had the pleasure of editing 19 black dots in 10 separate files. Then, if I didn't like the result, I would have had the pleasure of putting them back the way they were. With linogram, all that was required was to change the 0.02 to an 0.05 in eas.lino:
define axle { param number r = 0.05; circle a(fill=1, r=r); } The Etch-a-Sketch article contained seven similar diagrams with slight differences. Each one contained a require "eas"; directive to obtain the same definition of the EAS component. Partway through the process, I decided to alter the aspect ratio of the Etch-a-Sketch body. Had I been drawing these with a WYSIWYG system, that would have meant editing each of the seven diagrams in the same way. With linogram, it meant making a single trivial change to eas.lino. A linogram diagram has a structure: it is made up of component parts with well-defined relationships. A line in a WYSIWYG diagram might be 4.6 inches long. A line in a linogram diagram might also be 4.6 inches long, but that is probably not all there is to it. The south edge of the body box in my diagrams is 4.6 inches long, but only because it has been inferred (from other relationships) to be 1.15 w, and because w was specified to be 4 inches. Change w, and everything else changes automatically to match. Each part moves appropriately, to maintain the specified relationships. The distance from the knob centers to the edge remains 3/40 of the distance between the knobs. The screen remains 70% as tall as the body. A WYSIWYG system might be able to scale everything down by 50%, but all it can do is to scale down everything by 50%; it doesn't know enough about the relationships between the elements to do any better. What will happen if I reduce the width but not the height by 50%? The gears are circles; will the WYSIWYG system keep them as circles? Will they shrink appropriately? Will their widths be adjusted to fit between the two knobs? Maybe, or maybe not. In linogram, the required relationships are all explicit. For example, I specified the size of the black axle dots in absolute numbers, so they do not grow or shrink when the rest of the diagram is scaled. Finally, because the diagrams are mathematically specified, I can leave the definitions of some of the components implicit in the mathematics, and let linogram figure them out for me. For example, consider this diagram: The three gears here have radii of w/4, w/3, and w/12, respectively. Here is the line in the diagram specification that generates them:
gear3 gears(width=WIDTH, r1=1/4, r3=1/12); I specified r1, the radius of the left gear, and r3, the radius of the right gear. Where is the middle gear? It's implicit in the definition of the gear3 type. The definition knows that the three gears must all touch, so it calculates the radius of the middle gear accordingly:
define gear3 { ... number r2 = (1 - r1 - r3) / 2; ... } linogram gives me the option of omitting r2 and having it be calculated for me from this formula, or of specifying r2 anyway, in which case linogram will check it against this formula and raise an error if the values don't match.
More complete information about linogram is available in Chapter 9 of Higher-Order Perl; complete source code is available from the linogram web site.
[Other articles in category /linogram] permanent link Tue, 21 Nov 2006
Linogram: The EaS component
The core of these diagrams was a specification I wrote for an Etch-a-Sketch itself, in a file called eas.lino. The specification is complicated, because an Etch-a-Sketch has many parts, but it is conceptually just like the definitions above: it defines a diagram component called an EAS that looks like an Etch-a-Sketch: Here is the definition, in full:
define EAS { param number w; number knobrad = w * 1/16; circle hknob(r=knobrad, fill=0.25), vknob(r=knobrad, fill=0.25); point left = hknob.c, right = vknob.c; number margin = 3/40 * w; box body(sw = left + (-margin, -margin), se = right + (margin, -margin), ht = w * 1); box screen(wd = body.wd * 0.9, n = body.n + (0, -margin), ht = body.ht * 0.7); number nudge = body.ht * 0.025; label Brand(text="Etch A Sketch") = (body.n + screen.n)/2 + (0, -nudge); constraints { left + (w, 0) = right; left.y = right.y = 0; left.x = 0; } } I didn't, of course, write this all in one fell swoop. I built it up a bit at a time. Each time I changed the definition in the eas.lino file, the changes were inherited by all the files that contained require "eas". The two main parts of the Etch-a-Sketch are the body (large outer rectangle) and screen (smaller inner rectangle), which are defined to be boxes:
box body(...); box screen(...); But most of the positions are ultimately referred to the centers of the two knobs. The knobs themselves are hknob and vknob, and their centers, hknob.c and vknob.c, are given the convenience names left and right:
point left = hknob.c, right = vknob.c; Down in the constraints section is a crucial constraint:
left + (w, 0) = right; This constrains the right point (and, by extension, vknob.c and the circle vknob of which it is the center, and, by further extension, anything else that depends on vknob) to lie exactly w units east and 0 units south of the left point. The number w ("width") is declared as a "param", and is special: it must be specified by the calling context, to tell the Etch-a-Sketch component how wide it is to be; if it is omitted, compilation of the diagram fails. By varying w, we can have linogram draw Etch-a-Sketch components in different sizes. The diagram above had w=4; this one has w=2: All of the other distances are specified in terms of w, or other quantities that depend on it, to ensure proper scaling behavior. For example, the radius of the two knobs is knobrad, which is constrained to be w/16: number knobrad = w * 1/16; So if you make w twice as big, the knobs get twice as big also. The quantity margin is the amount of space between knobs and the edge of the body box, defined to be 3/40 of w: number margin = 3/40 * w; Since the margin is 0.075 w, and the knobs have size 0.0625 w, there is a bit of extra space between the knobs and the edge of the body. Had I wanted to state this explicitly, I could have defined margin = knobrad * 1.15 or something of the sort. The southwest and southeast corners of the body box are defined as offsets from the left and right reference points, which are at the centers of the knobs:
box body(sw = left + (-margin, -margin), se = right + (margin, -margin), ht = w * 1);(The body(sw = ..., se = ..., ht = ...) notation is equivalent to just including body.sw = ...; body.se = ...; body.ht = ... in the constraints section.) This implicitly specifies the width of the body box, since linogram can deduce it from the positions of the two bottom corners. The height of the body box is defined as being equal to w, making the height of the body equal to the distance between the to knobs. This is not realistic, since a real Etch-a-Sketch is not so nearly a square, but I liked the way it looked. Earlier drafts of the diagram had ht = w * 2/3, to make the Etch-a-Sketch more rectangular. Changing this one number causes linogram to adjust everything else in the entire diagram correspondingly; everything else moves around to match. The smaller box, the screen, is defined in terms of the larger box, the body: box screen(wd = body.wd * 0.9, n = body.n + (0, -margin), ht = body.ht * 0.7);It is 9/10 as wide as the body and 7/10 as tall. Its "north" point (the middle of the top side) is due south of the north point of the body, by a distance equal to margin, the distance between the center of a knob and the bottom edge of the body. This is enough information for linogram to figure out everything it needs to know about the screen. The only other features are the label and the fill property of the knobs. A label is defined by linogram's standard library. It is like a point, but with an associated string:
require "point"; define label extends point { param string text; draw { &put_string; } }Unlike an ordinary point, which is not drawn at all, a label is drawn by placing the specified string at the x and y coordinates of the point. All the magic here is in the put_string() function, which is responsible for generating the required PostScript output.
number nudge = body.ht * 0.025; label Brand(text="Etch A Sketch") = (body.n + screen.n)/2 + (0, -nudge); The text="..." supplies the text parameter, which is handed off directly to put_string(). The rest of the constraint says that the text should be positioned halfway between the north points of the body and the screen boxes, but nudged southwards a bit. The nudge value is a fudge factor that I put in because I haven't yet gotten the PostScript drawing component to position the text at the exact right location. Indeed, I'm not entirely sure about the best way to specify text positioning, so I left that part of the program to do later, when I have more experience with text. The fill parameter of the knobs is handled similarly to the text parameter of a label: it's an opaque piece of information that is passed to the drawing component for handling:
circle hknob(r=knobrad, fill=0.25), vknob(r=knobrad, fill=0.25); The PostScript drawing component then uses this when drawing the circles, eventually generating something like gsave 0.75 setgray fill grestore. The default value is 0, indicating white fill; here we use 0.25, which is light gray. (The PostScript drawing component turns this into 0.75, which is PostScript for light gray. PostScript has white=1 and black=0, but linogram has white=0 and black=1. I may reverse this before the final release, or make it a per-diagram configuration option.)
More complete information about linogram is available in Chapter 9 of Higher-Order Perl; complete source code is available from the linogram web site.
[Other articles in category /linogram] permanent link Mon, 20 Nov 2006
favicon.ico
I have not had any good ideas. So I am asking LazyNet. The best suggestion will win a free one-year subscription to The Universe of Discourse blog. If the winner supplies an icon that I can actually use, the prize will be increased to a free two-year subscription. Any suggestions? [ Addendum 20061120: David Eppstein responded immediately with , which I will explain in a future article that summarizes the suggestions. M. Eppstein's suggestion is good enough that I am comfortable installing it right away. But don't let that stop you from coming up with your own suggestion. ] [ Addendum 20061120: Neil Kandalgaonkar has contributed . Thank you, Neil! ]
[Other articles in category /meta] permanent link Sun, 19 Nov 2006
A series of articles about Linogram
I was planning to write a short note about this, but, as always happens when I write about linogram, it turned into a very long note that included a tutorial about how linogram works, a rant about why it is a good idea, and a lot of technical examples. So I decided to break the 4,000-word article into smaller pieces, which I will serialize. Most recently I used linogram to do schematic diagrams of an Etch-a-Sketch for some recent blog articles ([1] [2]). In case you have forgotten, here is an example: Drawing this went pretty much the way I hoped it would when I first started designing linogram, many years ago. The program is incomplete, in the core that provides the basic features, in the libraries, which provide canned definitions of common elements of figures, and in the drawing components that actually render the output. Nevertheless, it is powerful and flexible enough that, even incomplete, I can reasonably expect to put together simple diagrams like the one above.
Basic ideas of linogramThere are two basic concepts that provide the underpinnings of linogram. One is that most interesting features of a line drawing can be described by giving a series of linear equations that relate the positions of the components. For example, to say that line B starts at the same place that line A ends, one provides the two extremely simple linear equations:
B.start.x = A.end.x; B.start.y = A.end.y; which one can (and normally would) abbreviate to:
B.start = A.end; The computer is very good at solving systems of linear equations, and can figure out all the things the equations imply. For example, consider two boxes, X and Y:
X.ht = 2; # height of box X Y.ht = 3; # height of box Y X.s = Y.n; # 's' is 'south'; 'n' is 'north'From this, the program can deduce that the south edge of box Y is 5 units south of the north edge of box X, even though neither was mentioned explicitly. These simple examples are not very impressive, but please bear with me. The other fundamental idea in linogram is the idea of elements of a diagram as components that can be composed into more complicated elements. The linogram libraries have a definition for a box, but it is not a primitive. In fact, linogram has one, and only one primitive type of element: the number. A point is composed of two numbers, called x and y, and is defined by the point.lino file in the library:
define point { number x, y; }A line can then be defined as an object that contains two points, the start and end points:
require "point"; define line { point start, end; }Actually the real definition of line is somewhat more complicated, because the center point is defined as well, for the user's convenience:
require "point"; define line { point start, end, center; constraints { center = (start + end) / 2; } }The equation center = (start + end) / 2 is actually shorthand for two equations, one involving x and the other involving y:
From the specification above, the program can deduce the location of the center point given the two endpoints. But it can also deduce the location of either endpoint given the locations of the center and the other endpoint. The treatment of equations is completely symmetrical. In fact, the line is really, at the bottom, an agglomeration of six numbers (start.x, center.y, and so forth) and from any specification of two x coordinates and two y coordinates, the program can deduce the missing values. The linogram standard library defines hline and vline as being like ordinary lines, but constrained to be horizontal and vertical, and the then box.lino defines a box as being two hlines and two vlines, constrained so that they line up in a box shape:
require "hline"; require "vline"; define box { vline left, right; hline top, bottom; constraints { left.start = top.start; right.start = top.end; left.end = bottom.start; right.end = bottom.end; } } I have abridged this definition for easy reading; the actual definition in the file has more to it. Here it is, complete:
require "hline"; require "vline"; require "point"; define box { vline left, right; hline top, bottom; point nw, n, ne, e, se, s, sw, w, c; number ht, wd; constraints { nw = left.start = top.start; ne = right.start = top.end; sw = left.end = bottom.start; se = right.end = bottom.end; n = (nw + ne)/2; s = (sw + se)/2; w = (nw + sw)/2; e = (ne + se)/2; c = (n + s)/2; ht = left.length; wd = top.length; } } The additional components, like sw, make it easy to refer to the corners and edges of the box; you can refer to the southwest corner of a box B as B.sw. Even without this convenience, it would not have been too hard: B.bottom.start and B.left.end are names for the same place, as you can see in the constraints section.
More complete information about linogram is available in Chapter 9 of Higher-Order Perl; complete source code is available from the linogram web site.
[Other articles in category /linogram] permanent link Thu, 16 Nov 2006
Etch-a-Sketch blue-skying, corrected
Then I went astray, and suggested adding an axle peg midway between the two knobs, and putting gears of radius 1/3 on the peg and on the two knobs. This won't work. The one person who wrote to me to ask about the problem is a very bright person, but been seriously confused about how I was planning to set up the gears, so I evidently I didn't explain it very well. It needed a picture. So this time I'm going to try to get it right, with pictures. Here is an Etch-a-Sketch: Recall that the distance between the centers of the two knobs (shown here in gray) is defined to be 1. Here are some gears, which happen to have radii 1/3, 1/4, and 1/6:
The dark spots are the axle pins, which are at the centers of the gears. Here's a picture of an Etch-a-Sketch with a radius-1/2 gear mounted on each knob:
Since the two gears are of equal size, the knobs are constrained to turn at the same rate, in opposite directions. This forces the Etch-a-Sketch to draw a line with slope -1, from northwest to southeast or vice-versa. Here the knobs have been fitted with different-sized gears, one with radius 1/3 and the other with radius 2/3:
The left-hand knob is forced to turn exactly twice as fast as the right-hand knob, producing a line with slope -1/2. To get a line with slope -2, just reverse the positions of the two gears. I got this much right in the original article. (Although it didn't occur to me, before I saw the pictures, just how much of the screen would be occluded by the gears. Better make them transparent.) Then I suggested that you could drill a little hole in between the two knobs, and use it to mount a third axle and a third gear. If all three gears are the same size, the two knobs are forced to turn at the same rate, this time in the same direction, and you get a line with slope 1, from southeast to northwest:
All fine, except that I said that since all three gears are the same size, they must each have radius 1/3. Wrong. They must have radius 1/4, as the diagram above should make clear: from the center of the left knob to the rightmost edge of its gear is one radius; the width of the middle gear is two radii, not one, and from the edge of the right gear to the center of its knob is the fourth radius. Since the total of four radii is 1, each radius must be 1/4. Oops. This wrecks the rest of the details of my other article. Since we were already including gears of size 1/2 and 1/3, I reasoned, we can throw in a gear of size 1/6 and get some new behaviors from the 1/2 + 1/3 + 1/6 combination. The corresponding combination for 1/2 and 1/4 is 1/8:
And this gets us lines of slope 2, or, reversing the order of the gears, 1/2. So what next? The calculations are a bit less obvious than they were back in the happy days when I thought that installing two gears of size p and q left space for one of size 1-(p+q). It's tempting to consider a radius-1/3 gear next, since it's the simplest size I haven't yet installed. But to mount it on the knobs along with a size-1/2 gear, we need to include a size-1/12 gear to go in between: This produces a 2/3 or 3/2 gear ratio. Once we have the size-1/12 gear, we can mount it with the size-1/4 and size-1/3 that we already had:
Well, you get the idea. I probably would not have gone on so long, but I was enjoying drawing the diagrams. I used linogram, which rocks. it's almost exactly the diagram-drawing program I've always wanted; expect an article about this next week sometime.
[Other articles in category /games] permanent link Sun, 12 Nov 2006
Etch-a-Sketch
An Etch-a-Sketch is a drawing toy invented in 1959 by Arthur Granjean and marketed by the Ohio Art company since shortly afterward. It looks superficially like a flat-screen television with two knobs. The underside of the screen (that is, the inside surface) is coated with a fine aluminum powder. Also under the screen is a hidden stylus. One knob moves the stylus horizontally, the other vertically. As the stylus moves, it scrapes the aluminum powder off the screen, leaving behind a black line. If you hold the Etch-a-Sketch upside-down and shake it, the powder again coats the screen, erasing the lines. It is very easy to draw horizontal and vertical lines, but very difficult to draw diagonal lines. (Wikipedia says "Creating a straight diagonal line or smoothly curved line with an Etch A Sketch is notoriously difficult and a true test of coordination.") So although extremely complex drawings can be made with an Etch-a-Sketch:
As a child, I had an Etch-a-Sketch. I did get some entertainment out of it by figuring out how it worked: if you manipulate the knobs to remove the aluminum powder from a large part of the screen, you can see the stylus inside. But for the most part I found it frustrating and disappointing. As an adult, I still find it so. But it needn't be so. The most frustrating thing about the Etch-a-Sketch, I think, is that its potential has not yet begun to be unlocked. Consider a forty-five degree line. To draw such a line, one must turn both the horizontal and the vertical knobs at the same time, at exactly the same rate. Suppose, for concreteness, that we're drawing a line from the upper left to the lower right. If you turn the horizontal knob a little too quickly, the diagonal line will bend rightward; if you turn it a little too slowly the diagonal line will bend downward. So in contrast to the mathematically exact vertical and horizontal lines that are easy to draw, it's next to impossible to draw a diagonal line that doesn't wiggle. And when you screw up, you can't fix the mistake without erasing the whole thing and starting over. But the solution is obvious: If you can link the two knobs somehow, so that they can only turn simultaneously, you can easily draw a diagonal line. As a child, I experimented with rubber bands, trying to get one knob to drive the other. This wasn't successful. Clearly, a better solution is to use gears. There are plenty of examples of toys that have good-quality cast-plastic gears. (Spirograph is one such.) The knobs on the Etch-a-Sketch could be geared together. If the gears are the same size, the knobs will rotate at the same rate, and the result will be a perfect 45° line. If you gear the two knobs together directly, they will rotate in opposite directions, so that you can only draw lines with slope -1 (northwest to southeast), not with slope 1 (northeast to southwest). To fix this problem, we need to introduce more gears. There can be an axle peg sticking up from the case of the Etch-a-Sketch, in between the two knobs. Mounting three equal-sized gears on the two knobs and the axle peg gears will force the knobs to rotate in the same direction, at the same rate. [ The remainder of this article contains a number of very dumb arithmetic errors. For example, you cannot fit three gears of size 1/3 on the knobs and pegs; you need to use three gears of size 1/4 instead. I will correct this on Monday, and provide an illustration to make it clearer what I mean. —MJD ] [ Addendum 20061116: I have posted the correction, with illustrations. ] Let's say that the distance between the centers of the two knobs is 1. We can get a line of slope -1 by mounting two gears, each with radius 1/2, on the two knobs; we can get a line of slope +1 by mounting three gears, each with radius 1/3, on the two knobs and on the axle peg. If we want to do both, we had better make the axle peg removable, or else it will interfere with the size-1/2 gears. This is no problem. It can mount into a socket on the front of the Etch-a-Sketch, and be pulled out when not needed. But why have only one socket? We're including five gears already (two of size 1/2 and three of size 1/3) so we may as well put them to some more use. Throw in a size 1/6 gear, and add another socket for the axle peg, this time 1/3 of the way between the two knobs. Now you can mount a size 1/2 gear on the left knob, a size 1/6 gear on the axle peg, and a size 1/3 gear on the right knob. If the left knob turns at rate r, the middle gear turns at rate -3r and the right knob turns at rate 3r/2. This produces a line with slope 3/2, which is about a 56-degree angle. Or put in another socket for the axle peg, 1/6 of the way between the knobs, and then mount size 1/2, size 1/3, and size 1/6 gears, in that order. The knobs are now producing a line with slope 3, a 72-degree angle. If you want a line with slope 1/3 (18°) instead, just reverse the order of the gears. (That is, exchange the large and the small ones.) At this point adding a few more gears expands the repertoire significantly. Add a radius-2/3 gear and another radius-1/6 gear and you can mount [2/3, 1/3] to get lines with slope -1/2, [1/3, 2/3] to get slope -2, [2/3, 1/6, 1/6] to get slope 4, [1/6, 1/6, /23] to get slope 1/4. Clearly, you can carry this onwards, limited only by the space for the axle holes and the expense of adding in more gears. Spirograph used to deliver fifteen or twenty plastic gears for a reasonable price, so it's clearly not implausible that Ohio Art could have done something like this. Sometimes I even dare to think that they might have provided cams or elliptical gears. Properly designed cams could gear together the knobs to produce mathematically exact curved lines, squiggles, maybe even circles. But no, as far as I can tell, it's never been done. Why not?
[Other articles in category /games] permanent link Thu, 19 Oct 2006
Boring answers to Powell's questions
They sent fifteen questions and asked me to pick at least five. I had a lot of trouble finding five of their questions that I wanted to answer. Most of the questions were not productive of interesting answers; I had to work hard to keep my answers from being super-dull. The non-super-dull answers are on Powell's site. Here are the questions I didn't answer, with their super-dull answers:
[Other articles in category /book] permanent link Wed, 18 Oct 2006
A statistical puzzle
Answer:
Can you explain this?
Explanation:
[Other articles in category /math] permanent link Tue, 17 Oct 2006
It's not pi
I think a wall display of "boring lava" is really funny. Yes, I know this means I'm a doofus. The inbound platform walls have a bunch of mathematics displays, including a display of Pascal's triangle. Here's a picture of one of them that I found extremely puzzling: Bona fide megageeks will see the problem at once: it appears to be π, but it isn't. π is 3.14159265358979323846... ., not 3.1415926535821480865144... as graven in stone above. So what's the deal? Did they just screw up? Did they think nobody would notice? Is it a coded message? Or is there something else going on that I didn't get? [ Addendum 20061017: The answer! ]
[Other articles in category /math] permanent link
Why it was the wrong pi
I asked for an explanantion. Thanks to the Wonders of the Internet, an explanantion was not long in coming. In short, the artist screwed up. He used a table of digits in the following format:
3.1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679 8214808651 3282306647 0938446095 5058223172 5359408128 4811174502 8410270193 8521105559 6446229489 5493038196 4428810975 6659334461 2847564823 3786783165 2712019091 4564856692 3460348610 4543266482 1339360726 0249141273 7245870066 0631558817 4881520920 9628292540 9171536436 7892590360 0113305305 4882046652 1384146951 9415116094 3305727036 5759591953 0921861173 8193261179 3105118548 0744623799 6274956735 1885752724 8912279381 8301194912 9833673362 4406566430 8602139494 6395224737 1907021798 6094370277 0539217176 2931767523 8467481846 7669405132 0005681271 4526356082 7785771342 7577896091 7363717872 1468440901 2249534301 4654958537 1050792279 6892589235 4201995611 2129021960 8640344181 5981362977 4771309960 5187072113 4999999837 2978049951 0597317328 1609631859 5024459455 3469083026 4252230825 3344685035 2619311881 7101000313 7838752886 5875332083 8142061717 7669147303 5982534904 2875546873 1159562863 8823537875 9375195778 1857780532 1712268066 1300192787 6611195909 2164201989 897932The digits are meant to be read across, so that after the "535" in the first group, the next digits are "8979..." on the same line. But instead, the artist has skipped down to the first group in the second line, "8214...". Whoops. This explanation was apparently discovered by Oregonians for Rationality. I found it by doing Google search for "portland 'washington park' max station pi wrong value". Thank you, Google. One thing that struck me about the digits as written is that there seemed to be too many repeats; this is what made me wonder if the digits were invented by the artist out of laziness or an attempt to communicate a secret message. We now know that they weren't. But I wondered if my sense that there were an unusually large number of duplicates was accurate, so I counted. If the digits are normal, we would expect exactly 1/10 of the digits to be the same as the previous digit. In fact, of 97 digit pairs, 14 are repeats; we would expect 9.7. So this does seem to be on the high side. Calculating the the likelihood of 14 repeats appearing entirely by chance seems like a tedious chore, without using somewhat clever methods. I'm in the middle of reading some books by Feller and Gnedenko about probability theory, and they do explain the clever methods, but they're at home now, so perhaps I'll post about this further tomorrow.
[Other articles in category /math] permanent link Mon, 16 Oct 2006
Why two ears?
The example given in the article that I found most interesting was "Why don't we just have one ear in the middle of our face?". As I said earlier, I think the mark of a good question is that it's quick to ask and long to answer. I've been thinking about this one for several days now, and seems pretty long to answer. Any reasonable answer to this question is going to be based on evolutionary and adaptive considerations, I think. When you answer from evolutionary considerations, there are only a few kinds of answers you can give:
(Why only one heart? There's no benefit to having two; if you lose 50% of your cardiac capacity, you'll die anyway. Why one mouth? It needs to be big enough to eat with, and anyway, you can't lose it. Why one liver? No reason; that's just the way it's made; two livers would work just as well as one. Why two lungs? I'm not sure; I suppose it's a combination between "no reason, that's the way it's made" (#3 above) and "because that way you can still breathe even if one lung gets clogged up" (#1).) The positioning of your ears is important. Having two ears far apart on the sides of your head allows you to locate sounds by triangulation. Triangulation requires at least two ears, and requires that they be as far apart as possible. This also explains why the ears are on the sides rather than the front. Consider what would go wrong if the positions of the eyes and ears were switched. The ears would be pointed in the same direction, which would impede the triangulation-by-sound process. The eyes would be pointed in opposite directions, which would completely ruin the triangulation-by-sight process; you would completely lose your depth perception. So the differing position of the eyes and ears can be seen a response to the differing physical properties of light and sound: light travels in straight lines; sound does not. The countervailing benefit to losing your depth perception would be that you would be able to see almost 180 degrees around you. Many animals do have their eyes on the side of their heads: antelopes, rabbits, and so forth. Prey, in other words. Predators have eyes on the fronts of their heads so that they can see the prey they are sneaking up on. Prey have eyes on the sides of their heads so that predators can't sneak up on their flanks. Congratulations: you're predator, not prey. Animals do have exactly one nose in the middle of their face. Why not two? Here, triangulation is not an issue at all. Having one nose on each side of your head would not help you at all to locate the source of an odor. So the nose is stuck in the middle of the head, I suppose for mostly mechanical reasons: animals with noses evolved from animals with a long breathing tube down the middle of their bodies. The nose arises as sensors stuck in the end of the tube. This is another explanation for the one mouth. Another consideration is symmetry. The body is symmetric, so if you want two ears, you have to put one on each side. Why is this? I used to argue that it was to save information space in the genome: there is only so much room in your chromosomes for instructions about how to build your body, so the information must be compressed. One excellent way to compress it is to make some parts like other parts and then express the differences as diffs. This, I used to say, is why the body is symmetric, why your feet look like your hands, and why men's and women's bodies are approximately the same. I now think this is wrong. Well, wrong and right, essentially right, but mostly wrong. The fact is, there is plenty of space in the chromosomes for instructions about all sorts of stuff. Chromosomes are really big, and full of redundancy and junk. And if it's so important to save space in the chromosome, why is the inside of your body so very asymmetric? I now think the reason for symmetries and homologies between body parts is less to do with data compression and storage space in the chromosome, and more to do with the shortness of the distance between points in information space. Suppose you are an animal with two limbs, each of which has a hand on the end. Then a freak mutation occurs so that your descendants now have four limbs. The four limbs will all have similar hands, because mutation cannot invent an entirely new kind of hand out of thin air. Your genome contains only one set of instructions for appendages that go on the ends of limbs, so these are the instructions that are available to your descendants. These instructions can be duplicated and modified, but again, there is no natural process by which a new set of instructions for a new kind of appendage can be invented from whole cloth. So your descendants' hands will look something like their feet for quite a long time. Similarly, there is a certain probability, say p, of an earless species evolving something that functions as an ear. The number p is small, and ears arise only because of natural selection in favor of having ears. The chance that the species will simultaneously and independently evolve two completely different kinds of ear structures is no more than p^{2}, which is vanishingly small. And once the species has something earlike, the selection pressure in favor of the second sort of ear is absent. So a species gets one kind of ear. If having two ears is beneficial, it is extremely unlikely to arise through independent evolution, and much more likely to arise through a much smaller mutation that directs the same structure, the one for which complete instructions already exist in the genome, to appear on each side of the head. So this is the reason for bodily symmetry. Think of (A) an earless organism, (B) an organism with two completely different ears, and (C) an organism with two identical ears. Think of these as three points in the space of all possible organisms. The path from point A to C is both much shorter than the path from A to B, and also much more likely to be supported by selection processes. Now, why is the outside of the body symmetric while the inside is not? I haven't finished thinking this through yet. But I think it's because the outside interacts with the gross physical world to a much greater extent than the inside, and symmetry confers an advantage in large-scale physical interactions. Consider your legs, for example. They are approximately the same length. This is important for walking. If you had a choice between having both legs shortened six inches each, and having one leg shortened by six inches, you would certainly choose the former. (Unless you were a sidehill winder.) Similarly, having two different ears would mess up your hearing, particularly your ability to locate sounds. On the other hand, suppose one of your kidneys were much larger than the other. Big deal. Or suppose you had one giant liver on your right side and none on the left. So what? As long as your body is generally balanced, it is not going to matter, because the liver's interactions with the world are mostly on a chemical level. So I think that's why you have an ear on each side, instead of one ear in the middle of your head: first, it wouldn't work as well to have one. Second, symmetry is favored by natural selection for information-conserving reasons.
[Other articles in category /bio] permanent link Sat, 07 Oct 2006
Bone names
The fibula is the small bone in the lower leg; it's named for the Latin fibula, which is a kind of Roman safety pin. The other leg bone, the tibia, is much bigger; that's the frame of the pin, and the fibula makes the thin sharp part.
"Pelvis" is Latin for "basin". The pelvis is made of four bones: the sacrum, the coccyx, and the left and right os innominata. Sacrum is short for os sacrum, "the sacred bone", but I don't know why it was called that. Coccyx is a cuckoo bird, because it looks like a cuckoo's beak. Os innominatum means "nameless bone": they gave up on the name because it doesn't look like anything. (See illustration to right.)
Some of the nondescriptive names are descriptive in Latin, but not in English. The vertebra in English are so called after Latin vertebra, which means the vertebra. But the Latin word is ultimately from the verb vertere, which means to turn. (Like in "avert" ("turn away") and "revert" ("turn back").) The jawbone, or "mandible", is so-called after mandibula, which means "mandible". But the Latin word is ultimately from mandere, which means to chew. The cranium is Greek, not Latin; kranion (or κρανιον, I suppose) is Greek for "skull". Sternum, the breastbone, is Greek for "chest"; carpus, the wrist, is Greek for "wrist"; tarsus, the ankle, is Greek for "instep". The zygomatic bone of the face is yoke-shaped; ζυγος ("zugos") is Greek for "yoke". The hyoid bone is the only bone that is not attached to any other bone. (It's located in the throat, and supports the base of the tongue.) It's called the "hyoid" bone because it's shaped like the letter "U". This used to puzzle me, but the way to understand this is to think of it as the "U-oid" bone, which makes sense, and then to remember two things. First, that classical words beginning in "u" often acquire an initial "h" when they come into English, as "humerus". And second, classical Greek "u" always turns into "y" in Latin. You can see this if you look at the shape of the Greek letter capital upsilon, which looks like this: Υ. Greek αβυσσος ("abussos" = "without a bottom") becomes English "abyss"; Greek ανωνυμος ("anonumos") becomes English "anonymous"; Greek υπος ("hupos"; there's supposed to be a diacritical mark on the υ indicating the "h-" sound, but I don't know how to type it) becomes "hypo-" in words like "hypothermia" and "hypodermic". So "U-oid" becomes "hy-oid". (Other parts of the body named for letters of the alphabet are the sigmoid ("S-shaped") flexure of the colon and the deltoid ("Δ-shaped") muscle in the arm. The optic chiasm is the place in the head where the optic nerves cross; "chiasm" is Greek for a crossing-place, and is so-called after the Greek letter Χ.) The German word for "auditory ossicles" is Gehörknöchelchen. Gehör is "for hearing". Knöchen is "bones"; Knöchelchen is "little bones". So the German word, like the Latin phrase "auditory ossicles", means "little bones for hearing".
[Other articles in category /lang/etym] permanent link Fri, 06 Oct 2006[Other articles in category /anniversary] permanent link Tue, 03 Oct 2006
Ralph Johnson on design patterns
"Patterns" that are used recurringly in one language may be invisible or trivial in a different language. and ended by concluding:
Patterns are signs of weakness in programming languages.Ralph Johnson, one of the four authors of the famous book Design Patterns, took note of my article and responded. I found Johnson's response really interesting, and curious in a number of ways. I think everyone who was interested in my article should read his too. [ Addendum 20070127: The link above to Ralph Johnson's response is correct, but your client will be rejected if you are referred from here. To see his blog page, visit the page without clicking on the link. ] Johnson raises several points. First there is a meta-issue to deal with. Johnson says:
He clearly thinks that what he says is surprising. And other people think it is surprising, too. That is surprising to me.I did think that what I had to say was interesting and worth saying, of course, or I would not have said it. And I was not surprised to find that other people agreed with me. One thing that I did find surprising is the uniformity of other people's surprise and interest. There were dozens of blog posts and comments in the following two weeks, all pretty much saying what a great article I had written and how right I was. I tracked the responses as carefully as I could, and I did not see any articles that called me a dumbass; I did not see any except for Johnson's that suggested that what I was saying was unsurprising. We can't conclude from this that I am right, of course; people agree with all sorts of stupid crap. But we can conclude that that what I said was surprising and interesting, since people were surprised and interested by it, even people who already have some knowledge of this topic. Johnson is right to be surprised by this, because he thought this was obvious and well-known, and that it was clearly laid out in his book, and he was mistaken. Many or most of the readers of his book have completely missed this point. I didn't miss it, but I didn't get it from the book, either. Johnson and his three co-authors wrote this book, Design Patterns, which has had a huge influence on the way that programming is practiced. I think a lot of that influence has been malign. Any practice can be corrupted, of course, by being reduced to its formal aspects and applied in a rote fashion. (There's a really superb discussion of this in A. Ya. Khinchin's essay On the Teaching of Mathematics, and a shorter discussion in Polya's How to Solve It, in the section on "Pedantry and Mastery".) That will happen to any successful movement, and the Gang of Four can't take all the blame for that. But if they really intended that everyone should understand that each design pattern is a demonstration of a weakness in its target language, then they blew it, because it appears that hardly anyone understood that. Let's pause for a moment to imagine an alternate universe in which the subtitle of the Design Patterns book was not "Elements of Reusable Object-Oriented Software" but "Solutions for Recurring Problems in Object-Oriented Languages". And let's imagine that in each section, after "Pattern name", "Intent", "Motivation", "Applicability", and so forth, there was another subsection titled "Prophylaxis" that went something like this: "The need for the Iterator pattern in C++ appears to be due partly to its inflexible type system and partly to its lack of abstract iteration structures. The iterator pattern is unnecessary in the Python language, which avoids these defects as follows: ... at the expense of ... . In Common Lisp, on the other hand, ... (etc.)". I would have liked to have seen that universe, but I suppose it's too late now. Oh well. Anyway, moving on from meta-issues to the issues themselves, Johnson continues:
At the very end, he says that patterns are signs of weakness in programming languages. This is wrong.This is interesting, and I was going to address it later, but I now think that it's the first evidence of a conceptual mistake that Johnson has made that underlies his entire response to my article, so I'll take it up now. At the very end of his response, Johnson says:
No matter how complicated your language will be, there will always be things that are not in the language. These things will have to be patterns. So, we can eliminate one set of patterns by moving them into the language, but then we'll just have to focus on other patterns. We don't know what patterns will be important 50 years from now, but it is a safe bet that programmers will still be using patterns of some sort.Here we are in complete agreement. So, to echo Johnson, I was surprised that he would think this was surprising. But how can we be in complete agrement if what I said was "wrong"? There must be a misunderstanding somewhere. I think I know where it is. When I said "[Design] Patterns are signs of weakness in programming languages," what I meant was something like "Each design pattern is a sign of a weakness in the programming language to which it applies." But it seems that Johnson thinks that I meant that the very existence of design patterns, at all, is a sign of weakness in all programming languages everywhere. If I thought that the existence of design patterns, at all, was a sign that current programming languages are defective, as a group, I would see an endpoint to programming language development: someday, we would have a perfect überlanguage in which it would be unnecessary to use patterns because all possible patterns would have been built in already. I think Johnson thinks this was my point. In the passage quoted above, I think he is addressing the idea of the überlanguage that incorporates all patterns everywhere at all levels of abstraction. And similarly:
Some people like languages with a lot of features. . . . I prefer simple languages.And again:
No matter how complicated your language will be, there will always be things that are not in the language.But no, I don't imagine that someday we will have the ultimate language, into which every conceivable pattern has been absorbed. So a lot of what Johnson has to say is only knocking down a straw man. What I imagine is that when pattern P applies to language L, then, to the extent that some programmer on some project finds themselves needing to use P in their project, the use of P indicates a deficiency in language L for that project. The absence of a convenient and simple way to do P in language L is not always a problem. You might do a project in language L that does not require the use of pattern P. Then the problem does not manifest, and, whatever L's deficiencies might be for other projects, it is not deficient in that way for your project. This should not be difficult for anyone to understand. Perl might be a very nice language for writing a program to compile a bioinformatic data file into a more reasonable form; it might be a terrible language for writing a real-time missile guidance system. Its deficiencies operate in the missile guidance project in a way that they may not in the data munging project. But to the extent that some deficiency does come up in your project, it is a problem, because you are implementing the same design over and over, the same arrangement of objects and classes, to accomplish the same purpose. If the language provided more support for solving this recurring design problem, you wouldn't need to use a "pattern". Consider again the example of the "subroutine" pattern in assembly language: don't you have anything better to do than redesign and re-implement the process of saving the register values in a stack frame, over and over? Well, yes, you do. And that is why you use a language that has that built in. Consider again the example of the "object-oriented class" pattern in C: don't you have anything better to do than redesign and re-implement object-oriented method dispatch with inheritance, over and over? Yes, you do. And that is why you use a language that has that built in, if that is what you need. By Gamma, Helm, Johnson, and Vlissides' own definition, the problems solved by patterns are recurring problems, and programmers must address them recurringly. If these problems recurred in every language, we might conclude that they were endemic to programming itself. We might not, but it's hard to say, since if there are any such problems, they have not yet been brought to my attention. Every pattern discovered so far seems to be specific to only a small subset of the world's languages. So it seems a small step to conclude that these recurring, language-specific problems are actually problems with the languages themselves. No problem is a problem in every language, but rather each problem is a red arrow, pointing at a design flaw in the language in which it appears. Johnson continues:
Patterns might be a sign of weakness, but they might be a sign of simplicity. . . .I think this argument fails, in light of the examples I brought up in my original article. The argument is loaded by the use of the word "simplicity". As Einstein said, things should be as simple as possible, but no simpler. In assembly language, "subroutine call" is a pattern. Does Johnson or anyone seriously think that C++ or Smalltalk or Common Lisp or Java would be improved by having the "subroutine call" pattern omitted? The languages might be "simpler", but would they be better? The alternative, remember, is to require the programmer to use a "pattern": to make them consult a manual of "patterns" to implement a "general arrangement of objects and classes" to solve the subroutine-call problem every time it comes up. I guess you could interpret that as a sign of "simplicity", but it's the wrong kind of simplicity. Language designers have a hard problem to solve. If they don't put enough stuff into the language, it'll be too hard to use. But if they put in too much stuff, it'll be confusing and hard to program, like C++. One reason it's hard to be a language designer is that it's hard to know what to put in and what to leave out. There is an extremely complex tradeoff between simplicity and functionality. But in the case of "patterns", it's much easier to understand the tradeoff. A pattern, remember, is a general method for solving "a recurring design problem". Patterns might be a sign of "simplicity", but if so, they are a sign of simplicity in the wrong place, a place where the language needs to be less simple and more featureful. Because patterns are solutions to recurring design problems. If you're a language designer, and a "pattern" comes to your attention, then you have a great opportunity. The programmers using your language have a recurring problem. They have to implement the same solution to it, over and over. Clearly, this is a good place to try to expend some design effort; perhaps you can trade off a little simplicity for some functionality and fix the language so that the problem is a problem no longer. Getting rid of one recurring design problem might create new ones. But if the new problems are operating at a higher level of abstraction, you may have a win. Getting rid of the need for the "subroutine call" pattern in assembly language opened up all sorts of new problems: when and how do I do recursion? When and how do I do coroutines? Getting rid of the "object-oriented class" pattern in C created a need for higher-level patterns, including the ones described in the Design Patterns book. When people didn't have to worry about implementing inheritance themselves, a lot of their attention was freed up, and they could notice patterns like Façade. As Alfred North Whitehead says, civilization advances by extending the number of important operations which we can perform without thinking about them. The Design Patterns approach seems to be to identify the important operations and then to think about them over and over and over and over and over. Or so it seems to me. Johnson's next paragraph makes me wonder if I've completely missed his point, because it seems completely senseless to me: There is a trade-off between putting something in your programming language and making it be a convention, or perhaps putting it in the library. Smalltalk makes "constructor" be a convention. Arithmetic is in the library, not in the language. Control structures and exception handling are from the library, not in the language.Huh? Why does "library" matter? Unless I have missed something essential, whether something is in the "language" or the "library" is entirely an implementation matter, to be left to the discretion of the compiler writer. Is printf part of the C language, or its library? The library, everyone knows that. Oh, well, except that its behavior is completely standardized by the language standard, and it is completely permissible for the compiler writer to implement printf by putting a special case into the compiler that is enabled when the compiler happens to see the directive #include <stdio.h>. There is absolutely no requirement that printf be loaded from a separate file or anything like that. Or consider Perl's dbmopen function. Prior to version 5.000, it was part of the "language", in some sense; in 5.000 and later, it became part of the "library". But what's the difference, really? I can't find any. Is Johnson talking about some syntactic or semantic difference here? Maybe if I knew more about Smalltalk, I would understand his point. As it is, it seems completely daft, which I interpret to mean that there's something that went completely over my head. Well, the whole article leaves me wondering if maybe I missed his point, because Johnson is presumably a smart guy, but his argument about the built-in features vs. libraries makes no sense to me, his argument about simplicity seems so clearly and obviously dismantled by his own definition of patterns, and his apparent attack on a straw man seems so obviously erroneous. But I can take some consolation in the thought that if I did miss his point, I'm not the only one, because the one thing I can be sure of in all of this is that a lot of other people have been missing his point for years. Johnson says at the beginning that he "wasn't sure whether to be happy or unhappy". If I had written a book as successful and widely read as Design Patterns and then I found out that everyone had completely misunderstood it, I think I would be unhappy. But perhaps that's just my own grumpy personality. [ Addendum 20080303: Miles Gould wrote a pleasant and insightful article on Johnson's point about libraries vs. language features. As I surmised, there was indeed a valuable point that went over my head. I said I couldn't find any difference between "language" and "library", but, as M. Gould explains, there is an important difference that I did not appreciate in this context. ]
[Other articles in category /prog] permanent link
Really real examples of HOP techniques in action
I used HOP stuff less than I might have if I hadn't written the HOP book myself. There's always a tradeoff with the use of any advanced techniques: it might provide some technical benefit, like making the source code smaller, but the drawback is that the other people you work with might not be able to maintain it. Since I'm the author of the book, I can be expected to be biased in favor of the techniques. So I tried to compensate the other way, and to use them only when I was absolutely sure it was the best thing to do. There were two interesting uses of HOP techniques. One was in the username generator for new accounts. The other was in a generic server module I wrote.
Name generationThe name generator is used to offer account names to incoming students and faculty. It is given the user's full name, and optionally some additional information of the same sort. It then generates a bunch of usernames to offer the user. For example, if the user's name is "George Franklin Bauer, Jr.", it might generate usernames like:
george bauer georgef fgeorge fbauer bauerf gf georgeb fg fb bauerg bf georgefb georgebf fgeorgeb fbauerg bauergf bauerfg ge ba gef gbauer fge fba bgeorge baf gfbauer gbauerf fgbauer fbgeorge bgeorgef bfgeorge geo bau geof georgeba fgeo fbau bauerge bauf fbauerge bauergef bauerfge geor baue georf gb fgeor fbaue bg bauef gfb gbf fgb fbg bgf bfg georg georgf gebauer fgeorg bageorge gefbauer gebauerf fgebauerThe code that did this, before I got to it, was extremely long and convoluted. It was also extremely slow. It would generate a zillion names (slowly) and then truncate the list to the required length. It was convoluted because people kept asking that the generation algorithm be tweaked in various ways. Each tweak was accompanied by someone hacking on the code to get it to do things a little differently. I threw it all away and replaced it with a lazy generator based on the lazy stream stuff of Chapter 6. The underlying stream library was basically the same as the one in Chapter 6. Atop this, I built some functions that generated streams of names. For example, one requirement was that if the name generator ran out of names like the examples above, it should proceed by generating names that ended with digits. So:
sub suffix { my ($s, $suffix) = @_; smap { "$_$suffix" } $s; } # Given (a, b, c), produce a1, b1, c1, a2, b2, c2, a3... sub enumerate { my $s = shift; lazyappend(smap { suffix($s, $_) } iota()); } # Given (a, b, c), produce a, b, c, a1, b1, c1, a2, b2, c2, a3... sub and_enumerate { my $s = shift; append($s, enumerate($s)); } # Throw away names that are already used sub available_filter { my ($s, $pn) = @_; $pn ||= PennNames::Generate::InUse->new; sgrep { $pn->available($_) } $s; }The use of the stream approach was strongly indicated here for two reasons. First, the number of names to generate wasn't known in advance. It was convenient for the generation module to pass back a data structure that encapsulated an unlimited number of names, and let the caller mine it for as many names as were necessary. Second, the frequent changes and tinkerings to the name generation algorithm in the past suggested that an extremely modular approach would be a benefit. In fact, the requirements for the generation algorithm chanced several times as I was writing the code, and the stream approach made it really easy to tinker with the order in which names were generated, by plugging together the prefabricated stream modules.
Generic serverFor a different project, I wrote a generic forking server module. The module would manage a listening socket. When a new connection was made to the socket, the module would fork. The parent would go back to listening; the child would execute a callback function, and exit when the callback returned.The callback was responsible for communicating with the client. It was passed the client socket:
sub child_callback { my $socket = shift; # ... read and write the socket ... return; # child process exits }But typically, you don't want to have to manage the socket manually. For example, the protocol might be conversational: read a request from the client, reply to it, and so forth:
# typical client callback: sub child_callback { my $socket = shift; while (my $request = <$socket>) { # generate response to request print $socket $response; } }The code to handle the loop and the reading and writing was nontrivial, but was going to be the same for most client functions. So I provided a callback generator. The input to the callback generator is a function that takes requests and returns appropriate responses:
sub child_behavior { my $request = shift; if ($request =~ /^LOOKUP (\w+)/) { my $input = $1; if (my $result = lookup($input)) { return "OK $input $result"; } else { return "NOK $input"; } } elsif ($request =~ /^QUIT/) { return; } elsif ($request =~ /^LIST/) { my $N = my @N = all_names(); return join "\n", "OK $N", @N, "."; } else { return "HUH?"; } }This child_behavior function is not suitable as a callback, because the argument to the callback is the socket handle. But the child_behavior function can be turned into a callback:
$server->run(CALLBACK => make_callback(\&child_behavior));make_callback() takes a function like child_behavior() and wraps it up in an I/O loop to turn it into a callback function. make_callback() looks something like this:
sub make_callback { my $behavior = shift; return sub { my $socket = shift; while (my $request = <$socket>) { chomp $request; my $response = $behavior->($request); return unless defined $response; print $socket $response; } }; }I think this was the right design; it kept the design modular and flexible, but also simple. [Other articles in category /prog] permanent link Wed, 20 Sep 2006
The world's worst macro preprocessor
The goal last time was a macro processor. I write a lot of math articles. I get tired of writing <sup>2</sup> every time I want a superscript 2. Even if I bind a function key to that sequence of characters, it's hard to read. But now, with my new Blosxom macro processor, I just insert a line into my article that says:
#define ^2 <sup>2</sup> and for the rest of the article, ^2 is expanded to <sup>2</sup>. This has turned out really well, and I'm using it for all sorts of stuff. I use it for math notations, such as for making -> an abbreviation for → (→), and for making ~ an abbreviation for ¬ (¬). But I've also used it to #define Godel Gödel. I've used it to #define KK <b>K</b> and #define SS <b>S</b>, which makes an article I'm writing about combinatory logic readable, where it wasn't readable before. In my recent article about job hunting, I used it to #define CV résumé, which saved me from having to interrupt my train of thought several times in the article. There are some important points about the design that I think I got right on the first try. Whenever you write a macro system, you have to ask about escape sequences: what do you do if you don't want a macro expanded? For example, in the combinatory logic article I defined a macro SS. This meant that if I had written MOUSSE in the article somewhere, it would have turned into MOUSE. How should I prevent that kind of error? Answer: I don't. I'm unlikely to do that. But if I do, I'll pick it up during the article proofreading phase. If I can't avoid writing MOUSSE, I have two choices: I can change the name of the SS macro to something easier to avoid—like S*, say, or I can define a second macro: #define !MOUSSE MOUSSE. But so far, it hasn't come up. One alternative solution is to say that macros are expanded only in certain contexts. For example, SS might only be expanded when it is a complete word, not when it is in the middle of a word, as MOUSSE. I resisted this solution. It is much simpler to remember that every macro is expanded everywhere. And it it is much easier to fix the problem of a macro being expanded when I don't want it than it is to fix the problem of a macro not being expanded when I do want it. So every macro is expanded no matter where it appears. Related to the unintentional-expansion issue is that each article has its own private macro set. I don't have to worry that by defining a macro named -> in one article that I might be sabotaging my opportunity to actually write -> in some unknown future article. Each set of macros can be totally ad hoc. I don't have to worry about global tradeoffs. Do I #define --- —, knowing that that will foreclose my opportunity to use --- in any other way? I can make the decision based on simple, local information. It would have been tempting to over-engineer the system and add all sorts of complex escape facilities. I think I made the right choice here by not doing any of that. Another escaping issue: What if I want to write something that looks like a definition but isn't? Here I avoided the problem by choosing a definition syntax that I was unlikely to write in any other context: #define in the leftmost column indicates a definition. In this article, I had to write some similar text. It was no trouble to indent it a couple of spaces, disabling the special meaning. But HTML is already full of escape mechanisms, and it would have been no trouble to write #define instead of #define if for some reason I had really needed it to appear in the leftmost column. (Unlikely anyway, since HTML has no column semantics.) Another right choice I think I made was not to parametrize the macros. An article on algebra might well have:
#define ^2 <sup>2</sup> #define ^3 <sup>3</sup>and it might be oh-so-tempting to try to eliminate the duplication à la C:
#define ^(\w+) <sup>$1</sup>I did not do this. It would have complicated the processing substantially. It would also have complicated the use of the package substantially: I would have to worry a lot more than I do about invoking macros unintentionally. And it is not needed. Not so far, anyway. Because macro definitions only last for the duration of the article, there is no pressure to make a complete or consistent set of definitions. If an article happens to use the notations ^{2}, ^{i}, and ^{N}, I can define macros for those and only those notations. Also tempting is to extend the macro system to support something like this:
#define BF(.*) <b>$1</b>I have so far resisted this. My feeling is that if I want to do anything like this, I should take it as a sign that I should be writing the articles in some markup system other than HTML. Choice of that markup system should be made carefully, and not organically as an ad-hoc overburdening of the macro system. I did run into one trouble with the macro system. Originally, it was invoked before some of my other plugins and after others. The earlier plugins automatically inserted certain text into the article that sometimes accidentally triggered my macros. I have not had any trouble with this since I changed the plugin order to invoke the macro processor before any of the other plugins. The macro-processing code is about 19 lines long, of which three are diagnostic. It is the world's worst macro system. It has exactly one feature. It is, I think the simplest thing that could possibly work, and so a good companion to Blosxom. For this application, the world's worst macro system is the world's best. [ Addendum 20071004: There's now a one-year retrospective analysis. ]
[Other articles in category /prog] permanent link Tue, 19 Sep 2006
Job hunting stories
Also in the said-it-but-didn't-mean-it department, Anil Dash gave a plenary talk at OSCON in which he mentioned that sixapart was hiring, and "looking for Perl gods". I looked for the Perl god positions on the "jobs" part of their web site, and saw nothing relevant, but I sent my résumé anyway. They didn't reply.
A few years ago I was contacted by a headhunter who was offering me a one-year contract in Milford, Iowa. I said I did not want to work in Milford, Iowa. He tried to sell me on the job anyway. I said I did not want to work in Milford, Iowa. He would not take "no". He said, "Look, I understand you are reluctant to consider this. But I would like you to take a few days and think it over, and tell me what it would take to get you to agree." Okay. I talked it over with my wife, and we decided that for $750,000 we would be willing for me to spend the year working in Milford, Iowa. $500,000, we decided, would not be sufficient, but $750,000 would. I forget by now how we arrived at this figure, but we took some care in coming up with it. The headhunter called back. "Have you thought it over?" Yes, I had, I said. I had decided that $750,000 would be required to get me to Milford, Iowa. He was really angry that I had wasted his time.
I really hate commuting. I had a job once in which I had to commute from Philadelphia (where I live) to New York. I told them when I took the job that if I liked it, I'd move to New York, and if not, I'd quit and move to Taiwan. Commuting to New York wrecked me. For years afterward I couldn't get onto a train without falling asleep immediately. After I quit, I didn't move to Taiwan; I stayed in Philadelphia and became a consultant. Every day I would wake up, put on my trousers, shuffle downstairs, and sit down at the computer. "Ahhh," I would say, "my morning commute is complete!" The novelty of this did not wear off for years. One day I was on a five-week business trip to Asia. (I hate commuting, but I like travelling.) I got email from a headhunter who was offering me a long-term contract in Elkton, Maryland. I had told this headhunter's company repeatedly that I was only interested in working in the Philadelphia area. (Elkton, Maryland is about as close to Philadelphia as you can get and still be in Maryland, which means that the only thing between Elkton and Philadelphia is the state of Delaware.) I wrote back, from Tokyo, and said that his company should stop contacting me, because I had told them over and over that I would only work in Philadelphia, and they kept sending me offers of employment in places like Elkton. I said it was a shame that we should waste each others' time like this. He suggested that the problem could be solved if I could just give him a "courtesy call". From Tokyo. Instead, I solved the problem by putting his company in my spam filter file.
When I was about nineteen, a friend of mine asked me to comment on his résumé. I told him it was too long (it was three pages long) and that no prospective employer would care that he had held a job washing dishes for his fraternity. He didn't like my advice. I still think it was good advice. No nineteen-year-old needs a three-page résumé. I wonder if he eventually figured this out. You'd think so, but now that I have to read the résumés of people who are applying to me for jobs, it seems that hardly any of the applicants have figured out that you should leave out the job where you washed dishes for your fraternity.
I once explained to someone that I change my résumé and send a different one with each job application. He was really shocked, and said he would consider that dishonest. Huh. I've talked to a couple of people lately who tell me that it's very rare to get a cover letter from an applicant that actually helps their chances of getting the job. At best, it's neutral. At worst, you get to see all their spelling and grammar errors. I think most people don't know how to write a letter, or that they write one letter and send it with every application. Maybe they think it would be dishonest to send a different letter with every application.
There's a story about how Robert A. Heinlein became a writer: he needed money, and saw that some magazine was offering a $50.00 prize for the best story by a new author. He wrote a story, but concluded that that magazine would be swamped with submissions, so he sent it to a different magazine, which bought the story for $70.00. I became a conference speaker and teacher of Perl classes in a similar way. I wanted to go to the second Perl conference, but I couldn't afford it. Someone mentioned to me that there was a $1,000 prize for the best user paper. I thought I could write a good paper, but I also thought that the best paper often doesn't win the prize. But I also found out that conference tutorial speakers were paid $1,500 and given free conference admission and airfare and hotel fees. When you're submitting a proposal for a tutorial, it's perfectly honorable to go talk to the program committee behind the scenes and lobby them to accept your proposal instead of someone else's. If you do that with the contest judges, it's cheating. So I ignored the user paper contest and submitted a proposal for a tutorial, which was accepted.
I once applied for a sysadmin job at the College of Staten Island, which is the school they send you to if you aren't qualified for any of the City University schools but they have to let you go to college because the City University system guarantees to admit anyone who can pay the tuition. I got back a peevish letter telling me that I wasn't qualified and to stop wasting the search committee's time. It was signed, in pen, "The Search Committee". I accepted a job with the University of Pennsylvania instead.
[Other articles in category ] permanent link Wed, 13 Sep 2006
More about automorphisms
My proof started by referring to a previous result that any such automorphism f must have f(1) = 1. But actually, I had only proved this for automorphisms that must preserve multiplication. For automorphisms that preserve addition only, f(1) need not be 1; it can be anything. In fact, x → kx is an automorphism of R for all k except zero. It is not hard to show, following the technique in the earlier article, that every continuous automorphism has this form. In hopes of salvaging something from my embarrassing error, I thought I'd spend a little time talking about the other automorphisms of R, the ones that aren't "reasonable". They are unreasonable in at least two ways: they are everywhere discontinuous, and they cannot be exhibited explicitly. To manufacture the function, we first need a mathematical horror called a Hamel basis. A Hamel basis is a set of real numbers H_{α} such that every real number r has a unique representation in the form:
$$r = \sum_{i=1}^n q_i H_{\alpha_i}$$ where all the q_{i} are rational. (It is called a Hamel basis because it makes the real numbers into a vector space over the rationals. If this explanation makes no sense to you, please ignore it.)The sum here is finite, so only a finite number of the uncountably many H_{α} are involved for any particular r; this is what characterizes it as a Hamel basis. Leaving aside the proof that the Hamel basis exists at all, if we suppose we have one, we can easily construct an automorphism of R. Just pick some rational numbers m_{α}, one for each H_{α}. Then if as above, we have: The automorphism is:
$$f(r) = \sum_{i=1}^n q_i H_{\alpha_i}m_{\alpha_i}$$ At this point I should probably prove that this is an automorphism. But it seems unwise, because I think that in the unlikely case that you have understood everything so far, you will find the statement that this is an automorphism both clear and obvious, and will be able to imagine the proof yourself, and for me to spell it out will only confuse the issue. And I think that if you have not understood everything so far, the proof will not help. So I should probably just say "clearly, this is an automorphism" and move on.
But against my better judgement, I'll give it a try. Let r and s be real numbers. We want to show that f(s) + f(r) = f(s + r). Represent r and s using the Hamel basis. For each element H of the Hamel basis, let's say that c_{H}(r) is the (rational) coefficient of H in the representation of r. That is, it's the q_{i} in the definition above. By a simple argument involving commutativity and associativity of addition, c_{H}(r+s) = c_{H}(r) + c_{H}(s) for all r, s, and H. Also, c_{H}(f(r)) = m·c_{H}(r), for all r and H, where m is the multiplier we chose for H back when we were making up the automorphism, because that's how we defined f. Then c_{H}(f(r+s)) = m·c_{H}(r+s) = m·(c_{H}(r) + c_{H}(s)) = m·c_{H}(r) + m·c_{H}(s) = c_{H}(f(r)) + c_{H}(f(s)) = c_{H}(f(r) + f(s)), for all H. This means that f(r+s) and f(r) + f(s) have the same Hamel basis representation. They are therefore the same number. This is what we wanted to show. If anyone actually found that in the least enlightening, I would be really interested to hear about it.
One property of a Hamel basis is that exactly one of its uncountably many elements is rational. Say it's H_{0}. Then every rational number q is represented as q = (q/H_{0})·H_{0}. Then f(q) = (q/H_{0})·H_{0}m_{0} = m_{0}q for all rational numbers q. But in general, an irrational number x will not have f(x) = m_{0}x, so the automorphism is discontinuous everywhere, unless all the m_{α} are equal, in which case it's just x → mx again. The problem with this construction is that it is completely abstract. Nobody can exhibit an example of a Hamel basis, being, as it is, an uncountably infinite set of mainly irrational numbers. So the discontinuous automorphisms constructed here are among the most utterly useless of all mathematical examples. I think that is the full story about additive automorphisms of R. I hope I got everything right this time. I should add, by the way, that there seems to be some disagreement about what is called a Hamel basis. Some people say it is what I said: a basis for the reals over the rationals, with the properties I outlined above. However, some people, when you say this, will sniff, adjust their pocket protectors, and and correct you, saying that that a Hamel basis is any basis for any vector space, as long as it has the analogous property that each vector is representable as a combination of a finite subset of the basis elements. Some say one, some the other. I have taken the definition that was convenient for the exposition of this article. [ Thanks to James Wetterau for pointing out the error in the earlier article. ] [ Previous articles in this series: Part 1 Part 2 Part 3 Part 4 ] [Other articles in category /math] permanent link
Russell and Whitehead or Whitehead and Russell?
Everyone always says "Russell and Whitehead". Google results for "Russell and Whitehead" outnumber those for "Whitehead and Russell" by two to one, for example. Why? The cover and the title page [of Principia Mathematica] say "Alfred North Whitehead and Bertrand Russell, F.R.S.". How and when did Whitehead lose out on top billing? I was going to write that I thought the answer was that when Whitehead died, he left instructions to his family that they destroy his papers; this they did. So Whitehead's work was condemned to a degree of self-imposed obscurity that Russell's was not. I was planning to end this article there. But now, on further reflection, I think that this theory is oversubtle. Russell was a well-known political and social figure, a candidate for political office, a prolific writer, a celebrity, a famous pacifist. Whitehead was none of these things; he was a professor of philosophy, about as famous as other professors of philosophy. The obvious answer to my question above would be "Whitehead lost out on top billing on 10 December, 1950, when Russell was awarded the Nobel Prize." Oh, yeah. That. I'm reminded of the advertising for the movie Space Jam. The posters announced that it starred Bugs Bunny and Michael Jordan, in that order. I reflected for a while on the meaning of this. Was Michael Jordan incensed at being given second billing to a fictitious rabbit? (Probably not, I think; I imagine that Michael Jordan is entirely unthreatened by the appurtenances of any else's fame, and least of all by the fame of a fictitious rabbit.) Why does Bugs Bunny get top billing over Michael Jordan? I eventually decided that while Michael Jordan is a hero, Bugs Bunny is a god, and gods outrank heroes.
[Other articles in category /math] permanent link
Automorphisms of the complex numbers
Robert C. Helling points out that there is a much simpler proof that this is the case. Suppose that f is an automorphism, and that x^{2} = y. Then f(x^{2}) = (f(x))^{2} = f(y), so that if x is a square root of y, then f(x) is a square root of f(y). As I pointed out, f(1) = 1. Since -1 is a square root of 1, f(-1) must be a square root of 1, and so it must be -1. (It can't be 1, since automorphisms may not map two different arguments to the same value.) Since i is a square root of -1, f(i) must also be a square root of -1. So f(i) must be either ±i, and the theorem is proved. This is a nice example of why I am not a mathematician. When I want to find the automorphisms of C, my first idea is to explicitly write down the general automorphism and then start bashing away on the algebra. This sort of mathematical pig-slaughtering gets the pig cut up all right, but mathematicians are not interested in slaughtering pigs. By which I mean that the approach gets the result I want, usually, but not new or mathematically interesting results. In computer programming, the pig-slaughtering approach often works really well. Most programs are oversubtle, and can be easily improved by doing the necessary tasks in the simplest and most straightforward possible way, rather than in whatever baroque way the original programmer dreamed up. [ Previous articles in this series: Part 1 Part 2 Part 3 Followup article: Part 5 ] [Other articles in category /math] permanent link Tue, 12 Sep 2006
Imaginary units, again
The proof of the theorem is not too hard. What we're looking for is what's called an automorphism of the complex numbers. This is a function, f, which "relabels" the complex numbers, so that arithmetic on the new labels is the same as the arithmetic on the old labels. For example, if 3×4 = 12, then f(3) × f(4) should be f(12). Let's look at a simpler example, and consider just the integers, and just addition. The set of even integers, under addition, behaves just like the set of all integers: it has a zero; there's a smallest positive number (2, whereas it's usually 1) and every number is a multiple of this smallest positive number, and so on. The function f in this case is simply f(n) = 2n, and it does indeed have the property that if a + b = c, then f(a) + f(b) = f(c) for all integers a, b, and c. Another automorphism on the set of integers has g(n) = -n. This just exchanges negative and positive. As far as addition is concerned, these are interchangeable. And again, for all a, b, and c, g(a) + g(b) = g(c). What we don't get with either of these examples is multiplication. 1 × 1 = 1, but f(1) × f(1) = 2 × 2 = 4 ≠ f(1) = 2. And similarly g(1) × g(1) = -1 × -1 = 1 ≠ g(1) = -1. In fact, there are no interesting automorphisms on the integers that preserve both addition and multiplication. To see this, consider an automorphism f. Since f is an automorphism that preserves multiplication, f(n) = f(1 × n) = f(1) × f(n) for all integers n. The only way this can happen is if f(1) = 1 or if f(n) = 0 for all n. The latter is clearly uninteresting, and anyway, I neglected to mention that the definition of automorphism rules out functions that throw away information, as this one does. Automorphisms must be reversible. So that leaves only the first possibility, which is that f(1) = 1. But now consider some positive integer n. f(n) = f(1 + 1 + ... + 1) = f(1) + f(1) + ... + f(1) = 1 + 1 + ... + 1 = n. And similarly for 0 and negative integers. So f is the identity function. One can go a little further: there are no interesting automorphisms of the real numbers that preserve both addition and multiplication. In fact, there aren't even any reasonable ones that preserve addition. The proof is similar. First, one shows that f(1) = 1, as before. Then this extends to a proof that f(n) = n for all integers n, as before. Then suppose that a and b are integers. b·f(a/b) = f(b)f(a/b) = f(b·a/b) = f(a) = a, so f(a/b) = a/b for all rational numbers a/b. Then if you assume that f is continuous, you can fill in f(x) = x for the irrational numbers also. (Actually this is enough to show that the only continuous addition-preserving automorphism of the reals is the identity function. There are discontinuous addition-preserving functions, but they are very weird. I shouldn't need to drag in the continuity issue to show that the only addition-and-multiplication-preserving automorphism is the identity, but it's been a long day and I'm really fried.) [ Addendum 20060913: This previous paragraph is entirely wrong; any function x → kx is an addition-preserving automorphism, except of course when k=0. For more complete details, see this later article. ] But there is an interesting automorphism of the complex numbers; it has f(a + bi) = a - bi for all real a and b. (Note that it leaves the real numbers fixed, as we just showed that it must.) That this function f is an automorphism is precisely the content of the statement that i and -i are numerically indistinguishable. The proof that f is an automorphism is very simple. We need to show that if f(a + bi) + f(c + di) = f((a + bi) + (c + di)) for all complex numbers a+bi and c+di, and similarly f(a + bi) × f(c + di) = f((a + bi) × (c + di)). This is really easy; you can grind out the algebra in about two steps. What's more interesting is that this is the only nontrivial automorphism of the complex numbers. The proof of this is also straightforward, but a little more involved. The purpose of this article is to present the proof. Let's suppose that f is an automorphism of the complex numbers that preserves both addition and multiplication. Let's say that f(i) = p + qi. Then f(a + bi) = f(a) + f(b)f(i) = a + bf(i) (because f must leave the real numbers fixed) = a + b(p + qi) = (a + bp) + bqi. Now we want f(a + bi) + f(c + di) = f((a + bi) + (c + di)) for all real numbers a, b, c, and d. That is, we want (a + bp + bqi) + (c + dp + dqi) = (a + c) + (b + d)(p + qi). It is, so that part is just fine. We also want f(a + bi) × f(c + di) = f((a + bi) × (c + di)) for all real numbers a, b, c, and d. That means we need:
Equating the real and imaginary parts gives us two equations:
Equation 2 implies that either p or q is 0. If they're both zero, then f(a + bi) = a, which is not reversible and so not an automorphism. Trying q=0 renders equation 1 insoluble because there is no real number p with p^{2} = -1. But p=0 gives two solutions. One has p=0 and q=1, so f(a+bi) = a+bi, which is the identity function, and not interesting. The other has p=0 and q=-1, so f(a+bi) = a-bi, which is the one we already knew about. But we now know that there are no others, which is what I wanted to show. [ Previous articles in this series: Part 1 Part 2 Followup articles: Part 4 Part 5 ] [Other articles in category /math] permanent link Mon, 11 Sep 2006
Design patterns of 1972
Extended Example: "object-oriented class"C programmers have a pattern that might be called "Object-oriented class". In this pattern, an object is an instance of a C struct.
struct st_employee_object *emp;Or, given a suitable typedef: EMPLOYEE emp;Some of the struct members are function pointers. If "emp" is an object, then one calls a method on the object by looking up the appropriate function pointer and calling the pointed-to function:
emp->method(emp, args...);Each struct definition defines a class; objects in the same class have the same member data and support the same methods. If the structure definition is defined by a header file, the layout of the structure can change; methods and fields can be added, and none of the code that uses the objects needs to know. There are a bunch of variations on this. For example, you can get opaque implementation by defining two header files for each class. One defines the implementation:
struct st_employee_object { unsigned salary; struct st_manager_object *boss; METHOD fire, transfer, competence; };The other defines only the interface:
struct st_employee_object { char __SECRET_MEMBER_DATA_DO_NOT_TOUCH[4]; struct st_manager_object *boss; METHOD fire, transfer, competence; };And then files include one or the other as appropriate. Here "boss" is public data but "salary" is private. You get abstract classes by defining a constructor function that sets all the methods to NULL or to:
void _abstract() { abort(); }If you want inheritance, you let one of the structs be a prefix of another:
struct st_manager_object; /* forward declaration */ #define EMPLOYEE_FIELDS \ unsigned salary; \ struct st_manager_object *boss; \ METHOD fire, transfer, competence; struct st_employee_object { EMPLOYEE_FIELDS }; struct st_manager_object { EMPLOYEE_FIELDS unsigned num_subordinates; struct st_employee_object **subordinate; METHOD delegate_task, send_to_conference; };And if obj is a manager object, you can still treat it like an employee and call employee methods on it. This may seem weird or contrived, but the technique is widely used. The C standard contains guarantees that the common fields of struct st_manager_object and struct st_employee_object will be laid out identically in memory, specifically so that this object-oriented class technique can work. The code of the X window system has this structure. The code of the Athena widget toolkit has this structure. The code of the Linux kernel filesystem has this structure. Rob Pike, one of the primary architects of the Plan 9 operating system (the Bell Labs successor to Unix) and co-author (with Brian Kernighan) of The Unix Programming Environment, recommends this technique in his article "Notes on Programming in C".
This is a patternThere's only one way in which this technique doesn't qualify as a pattern according to the definition of Gamma, Helm, Johnson, and Vlissides. They say:
A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. The solution is a general arrangement of objects and classes that solve the problem. The solution is customized and implemented to solve the problem in a particular context.Their definition arbitrarily restricts "design patterns" to addressing recurring design problems "in object-oriented systems", and to being general arrangements of "objects and classes". If we ignore this arbitrary restriction, the "object-oriented class" pattern fits the description exactly. The definition in Wikipedia is:
In software engineering, a design pattern is a general solution to a common problem in software design. A design pattern isn't a finished design that can be transformed directly into code; it is a description or template for how to solve a problem that can be used in many different situations.And the "object-oriented class" solution certainly qualifies.
Codification of patternsPeter Norvig's presentation on "Design Patterns in Dynamic Languages" describes three "levels of implementation of a pattern":
The single major driver for the invention of C++ was to codify this pattern into the language so that it was "invisible". In C++, you don't have to think about the structs and you don't have to worry about keeping data and methods private. You just declare a "class" (using syntax that looks almost exactly like a struct declaration) and annotate the items with "public" and "private" as appropriate. But underneath, it's doing the same thing. The earliest C++ compilers simply translated the C++ code into the equivalent C code and invoked the C compiler on it. There's a reason why the C++ method call syntax is object->method(args...): it's almost exactly the same as the equivalent code when the pattern is implemented in plain C. The only difference is that the object is passed implicitly, rather than explicitly. In C, you have to make a conscious decision to use OO style and to implement each feature of your OOP system as you go. If a program has fifty modules, you need to decide, fifty times, whether you will make the next module an OO-style module. In C++, you don't have to make a decision about whether or not you want OO programming and you don't have to implement it; it's built into the language.
Sherman, set the wayback machine for 1957If we dig back into history, we can find all sorts of patterns. For example:
Recurring problem: Two or more parts of a machine language program need to perform the same complex operation. Duplicating the code to perform the operation wherever it is needed creates maintenance problems when one copy is updated and another is not.This is a "pattern"-style description of the pattern we now know as "subroutine". It addresses a recurring design problem. It is a general arrangement of machine instructions that solve the problem. And the solution is customized and implemented to solve the problem in a particular context. Variations abound: "subroutine with passed parameters". "subroutine call with returned value". "Re-entrant subroutine". For machine language programmers of the 1950s and early 1960's, this was a pattern, reimplemented from scratch for each use. As assemblers improved, the pattern became formal, implemented by assembly-language macros. Shortly thereafter, the pattern was absorbed into Fortran and Lisp and their successors, and is now invisible. You don't have to think about the implementation any more; you just call the functions.
Iterators and model-view-controllerThe last time I wrote about design patterns, it was to point out that although the movement was inspired by the "pattern language" work of Christopher Alexander, it isn't very much like anything that Alexander suggested, and that in fact what Alexander did suggest is more interesting and would probably be more useful for programmers than what the design patterns movement chose to take.One of the things I pointed out was essentially what Norvig does: that many patterns aren't really addressing recurring design problems in object-oriented programs; they are actually addressing deficiencies in object-oriented programming languages, and that in better languages, these problems simply don't come up, or are solved so trivially and so easily that the solution doesn't require a "pattern". In assembly language, "subroutine call" may be a pattern; in C, the solution is to write result = function(args...), which is too simple to qualify as a pattern. In a language like Lisp or Haskell or even Perl, with a good list type and powerful primitives for operating on list values, the Iterator pattern is to a great degree obviated or rendered invisible. Henry G. Baker took up this same point in his paper "Iterators: Signs of Weakness in Object-Oriented Languages". I received many messages about this, and curiously, some made the same point in the same way: they said that although I was right about Iterator, it was a poor example because it was a very simple pattern, but that it was impossible to imagine a more complex pattern like Model-View-Controller being absorbed and made invisible in this way. This remark is striking for several reasons. It is an example of what is perhaps the most common philosophical fallacy: the writer cannot imagine something, so it must therefore be impossible. Well, perhaps it is impossible—or perhaps the writer just doesn't have enough imagination. It is worth remembering that when Edgar Allan Poe was motivated to investigate and expose Johann Maelzel's fraudulent chess-playing automaton, it was because he "knew" it had to be fraudulent because it was inconceivable that a machine could actually exist that could play chess. Not merely impossible, but inconceivable! Poe was mistaken, and the people who asserted that MVC could not be absorbed into a programming language were mistaken too. Since I gave my talk in 2002, several programming systems, such as Ruby on Rails and Subway have come forward that attempt to codify and integrate MVC in exactly the way that I suggested.
Progress in programming languagesHad the "Design Patterns" movement been popular in 1960, its goal would have been to train programmers to recognize situations in which the "subroutine" pattern was applicable, and to implement it habitually when necessary. While this would have been a great improvement over not using subroutines at all, it would have been vastly inferior to what really happened, which was that the "subroutine" pattern was codified and embedded into subsequent languages.Identification of patterns is an important driver of progress in programming languages. As in all programming, the idea is to notice when the same solution is appearing repeatedly in different contexts and to understand the commonalities. This is admirable and valuable. The problem with the "Design Patterns" movement is the use to which the patterns are put afterward: programmers are trained to identify and apply the patterns when possible. Instead, the patterns should be used as signposts to the failures of the programming language. As in all programming, the identification of commonalities should be followed by an abstraction step in which the common parts are merged into a single solution. Multiple implementations of the same idea are almost always a mistake in programming. The correct place to implement a common solution to a recurring design problem is in the programming language, if that is possible. The stance of the "Design Patterns" movement seems to be that it is somehow inevitable that programmers will need to implement Visitors, Abstract Factories, Decorators, and Façades. But these are no more inevitable than the need to implement Subroutine Calls or Object-Oriented Classes in the source language. These patterns should be seen as defects or missing features in Java and C++. The best response to identification of these patterns is to ask what defects in those languages cause the patterns to be necessary, and how the languages might provide better support for solving these kinds of problems. With Design Patterns as usually understood, you never stop thinking about the patterns after you find them. Every time you write a Subroutine Call, you must think about the way the registers are saved and the return value is communicated. Every time you build an Object-Oriented Class, you must think about the implementation of inheritance. People say that it's all right that Design Patterns teaches people to do this, because the world is full of programmers who are forced to use C++ and Java, and they need all the help they can get to work around the defects of those languages. If those people need help, that's fine. The problem is with the philosophical stance of the movement. Helping hapless C++ and Java programmers is admirable, but it shouldn't be the end goal. Instead of seeing the use of design patterns as valuable in itself, it should be widely recognized that each design pattern is an expression of the failure of the source language. If the Design Patterns movement had been popular in the 1980's, we wouldn't even have C++ or Java; we would still be implementing Object-Oriented Classes in C with structs, and the argument would go that since programmers were forced to use C anyway, we should at least help them as much as possible. But the way to provide as much help as possible was not to train people to habitually implement Object-Oriented Classes when necessary; it was to develop languages like C++ and Java that had this pattern built in, so that programmers could concentrate on using OOP style instead of on implementing it.
SummaryPatterns are signs of weakness in programming languages.When we identify and document one, that should not be the end of the story. Rather, we should have the long-term goal of trying to understand how to improve the language so that the pattern becomes invisible or unnecessary. [ Thanks to Garrett Rooney for pointing out some minor errors that I have since corrected. - MJD ] [ Addendum 20061003: There is a followup article to this one, replying to a response by Ralph Johnson, one of the authors of the "Design Patterns" book. This link URL is correct, but Johnson's website will refuse it if you come from here. ]
[Other articles in category /prog] permanent link Sat, 09 Sep 2006
Imaginary units, revisited
The two square roots of -1 are indistinguishable in the same way that the top and bottom faces of a cube are. Sure, one is the top, and one is the bottom, but it doesn't matter, and it could just as easily be the other way around. Sure, you could say something like this: "If you embed the cube in R^{3}, then the top face is the set of points that have z-coordinate +1, and the bottom face is the set of points that have z-coordinate -1." And indeed, once you arbitrarily designate that one face is on the top and the other is on the bottom, then one is on the top, and one is on the bottom—but that doesn't mean that the two faces had any a priori difference, that one of them was intrinsically the top, or that the designation wasn't completely arbitrary; trying to argue that the faces are distinguishable, after having made an arbitrary designation to distinguish them, is begging the question. Now can you imagine anyone seriously arguing that the top and bottom faces of a cube are mathematically distinguishable? [ Previous article in this series: Part 1 Followup articles: Part 3 Part 4 Part 5 ] [Other articles in category /math] permanent link Fri, 08 Sep 2006
I get a new job
(Many people have been surprised to learn that I have a job; they remember that for many years I was intermittently a software consultant and itinerant programming trainer. But since January 2004 I have been regularly employed to do maintenance programming for the University of Pennsylvania's Networking and Telecommunications group.) Anyway, the job hunt has come to a close. I accepted a new job, put in my resignation letters at the old one, and can stop thinking about it for a while. The new work will be head software engineer at the Penn Genomics Institute. I will try to develop software for genetic biologists to use in their research. I expect that the new job will suit me somewhat better than the old one. I like that it is connected to science, and that I will be working with scientists. The work itself is important; genomics is going to change everything in the world. Also, it pays rather more than the old one, although that was not the principal concern. So with any luck blog posts will resume here, and eventually some genomics-related articles may start appearing. [Other articles in category /bio] permanent link
Imaginary units
I should back up and discuss square roots in more detail. The square root of x, written √x, is defined to be the number y such that y^{2} = x. Well, no, that actually contains a subtle error. The error is in the use of the word "the". When we say "the number y such that...", we imply that there is only one. But every number (except zero) has two square roots. For example, the square roots of 16 are 4 and -4. Both of these are numbers y with the property that y^{2} = 16. In many contexts, we can forget about one of the square roots. For example, in geometry problems, all quantities are positive. (I'm using "positive" here to mean "≥ 0".) When we consider a right triangle whose legs have lengths a and b, we say simply that the hypotenuse has length √(a^{2} + b^{2}), and we don't have to think about the fact that there are actually two square roots, because one of them is negative, and is nonsensical when discussing hypotenuses. In such cases we can talk about the square root function, sqrt(x), which is defined to be the positive number y such that y^{2} = x. There the use of "the" is justified, because there is only one such number. But pinning down which square root we mean has a price: the square root function applies only to positive arguments. We cannot ask for sqrt(-1), because there is no positive number y such that y^{2} = -1. For negative arguments, this simplification is not available, and we must fall back to using √ in its full generality. In high school algebra, we all learn about a number called i, which is defined to be the square root of -1. But again, the use of the word "the" here is misleading, because "the" square root is not unique; -1, like every other number (except 0) has two square roots. We cannot avail ourselves of the trick of taking the positive one, because neither root is positive. And in fact there is no other trick we can use to distinguish the two roots; they are mathematically indistinguishable. The annoying discussion was whether it was correct to say that the two roots are mathematically indistinguishable. It was annoying because it's so obviously true. The number i is, by definition, a number such that i^{2} = -1. This is its one and only defining property. Since there is another number which shares this single defining property, it stands to reason that this other root is completely interchangeable with i—mathematically indistinguishable from it, in other words. This other square root is usually written "-i", which suggests that it's somehow secondary to i. But this is not the case. Every numerical property possessed by i is possessed by -i as well. For example, i^{3} = -i. But we can replace i with -i and get (-i)^{3} = -(-i), which is just as true. Euler's famous formula says that e^{ix} = cos x + i sin x. But replacing i with -i here we get e^{-ix} = cos x + -i sin x, which is also true. Well, one of them is i, and the other is -i, so can't you distinguish them that way? No; those are only expressions that denote the numbers, not the numbers themselves. There is no way to know which of the numbers is denoted by which expression, and, in fact, it does not even make much sense to ask which number is denoted by which expression, since the two numbers are entirely interchangeable. One is i, and one is -i, sure, but this is just saying that one is the negative of the other. But so too is the other the negative of the one. One of the #math people pointed out that there is a well-known Im() function, the "imaginary part" function, such that Im(i) = 1, but Im(-i) = -1, and suggested, rather forcefully, that they could be distinguished that way. This, of course, is hopeless. Because in order to define the "imaginary part" function in the first place, you must start by making an entirely arbitrary choice of which square root of -1 you are using as the unit, and then define Im() in terms of this choice. For example, one often defines Im(z) as !!z - \bar{z} \over 2i!!. But in order to make this definition, you have to select one of the imaginary units and designate it as i and use it in the denominator, thus begging the question. Had you defined Im() with -i in place of i, then Im(i) would have been -1, and vice versa. Similarly, one #math inhabitant suggested that if one were to define the complex numbers as pairs of reals (a, b), such that (a, b) + (c, d) = (a + c, b + d), (a, b) × (c, d) = (ac - bd, ad + bc), then i is defined as (0,1), not (0,-1). This is even more clearly begging the question, since the definition of i here is solely a traditional and conventional one; defining i as (0, -1) instead of (0,1) works exactly as well; we still have i^{2} = -1 and all the other important properties. As IRC discussions do, this one then started to move downwards into straw man attacks. The #math folks then argued that i ≠ -i, and so the two numbers are indeed distinguishable. This would have been a fine counterargument to the assertion that i = -i, but since I was not suggesting anything so silly, it was just stupid. When I said that the numbers were indistinguishable, I did not mean to say that they were numerically equal. If they were, then -1 would have only one square root. Of course, it does not; it has two unequal, but entirely interchangeable, square roots. The that the square roots of -1 are indistinguishable has real content. 1 has two square roots that are not interchangeable in this way. Suppose someone tells you that a and b are different square roots of 1, and you have to figure out which is which. You can do that, because among the two equations a^{2} = a, b^{2} = b, only one will be true. If it's the former, then a=1 and b=-1; if the latter, then it's the other way around. The point about the square roots of -1 is that there is no corresponding criterion for distinguishing the two roots. This is a theorem. But the result is completely obvious if you just recall that i is merely defined to be a square root of -1, no more and no less, and that -1 has two square roots. Oh well, it's IRC. There's no solution other than to just leave. [ Addenda: Part 2 Part 3 Part 4 Part 5 ] [Other articles in category /math] permanent link Fri, 21 Jul 2006
Oyster jokes
What did the girl oyster say to the boy oyster?Well, the world is full of dumb jokes, so why am I wasting your time with this one? Because I think it should be possible, perhaps even easy, to do much better. Sex jokes, even old, tired sex jokes, are a lot funnier than relationship jokes, particularly relationship jokes as old and as tired as this one. The implied sexism only makes it that much more tiresome. And really, whatever humor there is is barely more than a pun. But it seems to me that there is a lot of unexploited material to be gotten from oysters. For example, oysters, considered as food, are famous for their aphrodisiac properties. It ought to be possible to do something with that. What do the boy and the girl oyster use as aphrodisiacs? Does it involve oyster cannibalism? So much the better. Can the aphrodisiac cannibalism be tied to oral sex somehow? Better still. How could a joke about oyster cunnilingus fail to be hilarious? Moreover, oysters are hermaphrodites. Surely there is some farcical oyster humor available from the fact that the boy and the girl oysters might in fact be the same individual. Now we have oyster autofellatial autocannibalism. It's both dirty and disgusting! I was not able to come up with any oyster jokes, however, and a quick web search turned up nothing of value. Really nothing. Don't waste your time. I found one joke that was introduced with "Jennifer sent in this great oyster joke..." and then the joke wasn't even about oysters; it was about the ingestion of testicles. And I had heard it before. I think there's a small gap in the world just the size and shape of a good oyster-themed joke. Don't you? Here is your big chance to make up a joke that nobody has ever heard before. Please send me your oyster jokes.
[Other articles in category /humor] permanent link Thu, 20 Jul 2006
Flipping coins, corrected
After a million tosses of a fair coin, you can expect that the numbers of heads and tails will differ by about 1,000.In fact, the expected difference is actually !!\sqrt{2n/\pi}!!. For n=1,000,000, this gives an expected difference of about 798, not 1,000 as I said. I correctly remembered that the expected difference is on the order of √n, but forgot that the proportionality constant was not 1. The main point of my article, however, is still correct. I said that the following assertion is not quite right (although not quite wrong either):
Over a million tosses you'll have almost the same amount of heads as tails I pointed out that although the relative difference tends to get small, the absolute difference tends to infinity. This is still true. Thanks to James Wetterau for pointing out my error.
[Other articles in category /math] permanent link Wed, 19 Jul 2006
Flipping coins
Over a million tosses you'll have almost the same amount of heads as tails Well, yes, and no. It depends on how you look at it. After a million tosses of a fair coin, you can expect that the numbers of heads and tails will differ by about 1,000. This is a pretty big number. On the other hand, after a million tosses of a fair coin, you can expect that the numbers of heads and tails will differ by about 0.1%. This is a pretty small number. In general, if you flip the coin n times, the expected difference between the numbers of heads and tails will be about √n. As n gets larger, so does √n. So the more times you flip the coin, the larger the expected difference in the two totals. But the relative difference is the quotient of the difference and the total number of flips; that is, √n/n = 1/√n. As n gets larger, 1/√n goes to zero. So the more times you flip the coin, the smaller the expected difference in the two totals. It's not quite right to say that you will have "almost the same amount of heads as tails". But it's not quite wrong either. As you flip the coin more and more, you can expect the totals to get farther and farther apart—but the difference between them will be less and less significant, compared with the totals themselves. [ Addendum 20060720: Although the main point of this article is correct, I made some specific technical errors. A correction is available. ]
[Other articles in category /math] permanent link Thu, 13 Jul 2006
Someone else's mistake
Long ago, I was fresh out of college, looking for work. I got a lead on what sounded like a really excellent programming job, working for a team at University of Maryland that was preparing a scientific experiment that would be sent up into space in the Space Shuttle. That's the kind of work you dream about at twenty-one. I went down for an interview, and met the folks working on the project. All except for the principal investigator, who was out of town. The folks there were very friendly and helpful, and answered all my questions, except for two. I asked each person I met what the experiment was about, and what my programs would need to do. And none of them could tell me. They kept saying what a shame it was that the principal investigator was out of town, since he would have been able to explain it all to my satisfaction. After I got that answer a few times, I started to get nervous. I'm sure it wasn't quite that simple at the time. I imagine, for example, that there was someone there who didn't really understand what was going on, but was willing to explain it to me anyway. I think they probably showed me some other stuff they were working on, impressed me with a tour of the lab, and so on. But at the end of the day, I knew that I still didn't know what they were doing or what they wanted me to do for them. If that happened to me today, I would probably just say to them at 5PM that their project was doomed and that I wouldn't touch it with a ten-foot pole. At the time, I didn't have enough experience to be sure. Maybe what they were saying was true, maybe it really wasn't a problem that nobody seemed to have a clue as to what was going on? Maybe it was just me that was clueless? I had never seen anything like the situation there, and I wasn't sure what to think. I didn't have the nerve to turn the job down. At twenty-one, just having gotten out of school, with no other prospects at the time, I didn't have enough confidence to be quite sure to throw away this opportunity. But I felt in my guts that something was wrong, and I never got back to them about the job. A few years afterward I ran into one of those guys again, and asked him what had become of the project. And sure enough, it had been a failure. They had missed the deadline for the shuttle launch, and the shuttle had gone up with a box of lead in it where their experiment was supposed to have been. Looking back on it with a lot more experience, I know that my instincts were right on, even though I wasn't sure at the time. Even at twenty-one, I could recognize the smell of disaster.
[Other articles in category /oops] permanent link Mon, 10 Jul 2006
Phrasal verbs
This reminded me that "slow up" and "slow down" are synonymous. And there is "speed up", but no "speed down". And you cannot understand "stand down" by analogy with "stand up", "sit up", and "sit down". And you also cannot understand "nose job" by analogy with "hand job". But I digress. One of the things about the phrasal verbs that gives the foreign students so much trouble is that the verbs don't all obey the same rules. For example, some are separable and some not. Consider "turned down". I can turn down the thermostat, but I can also turn the thermostat down. And I can try out my new game, and I can also try my new game out. And I can stand up my blind date, and I can stand my blind date up. But while I can come across a fountain in the park, I can't *come a fountain across in the park. And while I can go off to Chicago, I can't *go to Chicago off. There's no way to know which of these work and which not, except just by memorizing which are allowed and which not. And sometimes the separable ones can't be unseparated. I can give back the map, and I can give the map back, and I can give it back, but I can't *give back it. I can hold up the line, and I can hold the line up, and I can hold us up, but I can't *hold up us. I don't know what the rule is exactly, and I don't want to go to the library again to get the Cambridge Grammar, because last time I did that I dropped it on my toe. I hadn't realized any of this until I read this article about them, but when I did, I had a sudden flash of insight. I had not realized before what was going on when someone set up us the bomb. "Set up" is separable: I can set up the bomb, or set the bomb up, or someone can set us up. But "us", as noted above, is not deseperable, so you cannot have *set up us. But I think I understand the mistake better now than I did before; it seems less like a complete freak and more like a member of a common type of error.
[Other articles in category /lang] permanent link Sat, 08 Jul 2006
A programmer had a problem...
Yesterday I was about to make the same mistake. I had a problem, and weak references seemed like the solution. Fortunately, it was time to go home, which is a two-mile walk. Taking a two-mile walk is a great way to fix mistakes, especially the ones you haven't made yet. On this particular walk, I came to my senses and avoided the weak references. The problem concerns the following classes and methods. You have a database object $db. You can call @rec = $db->lookup, which may return some record objects that represent records. You then call methods on the records, say $rec[3]->get_color, to extract data from them, or $rec[3]->set_color("purple"), to modify the data in the records. The updating is done in-memory only, and a later call to $db->flush writes all the updates back to the database. The database object needs to store the changes that have been made but not yet written out. The easy way to do this is to have it store a change log of the modified record objects. So set_color first makes its change to the target record object, and then calls an internal _update method on the original database object to attach the record to the change log. Later on, flush will process this array, writing out the indicated changes. In order for set_color to know which database to direct the _update call to, each record object must have a pointer back to the database that created it. This is convenient for other purposes too. Fine. But then if the record object is stored in the change log inside the database object, we now have a reference loop: the database contains a change log with a pointer to the record, which contains a pointer back to the database itself. This means that neither the database nor the record will ever be garbage collected. (This problem is common in complex Perl programs, and would simply vanish if Perl had even a slightly less awful garbage collector. Improvement is unlikely to occur before the release of Perl 6, now scheduled for October 28, 2073.) My first reaction when faced with a problem like this one is to gurgle contentedly in my sleep, turn over, and pull the blankets over my head. This strategy is the primary contributor to my success as a programmer; it is somewhat superior to the typical programmer's response, which is to swing into action, overthink the problem, and come up with an elaborate solution. Aron Nimzovitch once said that the problem chess novices have is the irrepressible urge to always be doing something. Programmers are similar. They are all very bright people, very good at solving problems, and they solve problems all the time, even the ones that don't need to be solved. I seem to be digressing. How unusual. In any case, this problem really did have to be solved. One wants the database object to flush out its pending changes at the time it becomes inacessible. If the object is never garbage collected, then the programmer must always remember to flush out the changes manually. Miss one call to flush, and your updates are lost. This is unacceptable. The primary purpose of a database is to record the updates. So I had to take my head out from under the covers, like it or not. I thought about several solutions, and even tried one out, but it was too complicated and got me into a horrible tar pit, so I threw it away and started over. (That is another superior strategy that programmers don't exercise as often as they should. As Erik Naggum says, they will drive a hundred miles through a forest, stopping every five feet to cut down another tree, instead of pausing to wonder if maybe they shouldn't have driven off the road in the first place.) Then I got the bright idea to use weak references, which seemed like just the thing. That's what weak references are for: breaking dependency loops so that things that need to be garbage collected can be. Fortunately, it was time to go, so I walked home instead of diving into the chyme-filled swimming pool of weak references. With the weak references, you need to decide which reference to weaken. There is a reference to the record object, in the change log inside the database object. And there is a reference to the database object, in the record object. Which do you weaken? If you weaken the reference to the record, you get a disaster:
{ my ($rec) = $db->lookup(...); $rec->set_color("purple"); } $db->flush;When the block is exited, the last strong reference to the record goes away, and the modified record evaporates, leaving nothing inside the database object. The flush method can see by the lingering ghost that there was something there it was supposed to deal with, but it no longer knows what. So that choice is doomed. What if you weaken the reference inside the record, the one that points back to the database? That is hardly any better:
my $rec; { my $db = FlatFile->new(...); ($rec) = $db->lookup(...); } $rec->set_color("purple");We would like the database object to hang around as long as there are still some extant records from it. But because we weakened the references from the records to the database, it doesn't; it evaporates at the end of the block, leaving the record orphaned. The set_color method then fails, because the database to which it is supposed to write changes has evaporated. Conclusion: I've heard it before, and it wasn't funny the first time. On the walk home, I realized something else: actually storing the database data inside the record objects is a bad move. The general advice under which this is a bad move is something like Don't store the same data in two places. The specific problems in this instance are exemplified by this: my ($a) = $db->lookup(unique_id => "142857"); my ($b) = $db->lookup(unique_id => "142857"); $a->set_color("red"); $b->set_color("purple"); $a->color eq "purple"; # True or false?Since $a and $b represent the same record, the answer should be true. But in the implementation I had (and still have, actually; I haven't fixed this yet) it is false. The set_color method on $b updates the data that is cached in object $b, but has no idea that it should also update the data cached in $a. To work properly, $a and $b should be identical objects. One way to do this is to store an object in memory for every record in the database, and hand out these preconstructed objects as needed; then both calls to lookup return the same object. This is time- and memory-intensive. Another way to do this is to cache the record objects as they are constructed, and arrange for lookup to return the cached objects when appropriate. This is more complicated. A simpler solution is not to store the data in memory at all. Record objects are always created as needed, but contain nothing but a database handle and some sort of locator information that says how to get the record data, should it be asked for. ("Any problem can be solved by another layer of indirection," they say, although it's not really true. Still, there are several classes of problems that can be solved by adding another layer of indirection, and this particular object identity problem could serve well as an exemplar of one of those classes.) Then modifications don't go into the record objects themselves. Instead, they go into the database object as an instruction to modify a certain record in a certain way. This solution, however, presupposes that there is a good way to build locator information for a flat file and update it as needed. Fortunately, there is. I did a really good job of solving this problem a few years ago when I wrote the Tie::File module. It represents a text file as a Perl array, so a record locator can simply be an index into the array, and a record object then becomes something like:
{ db => $db, recno => 37, }The change log inside the database object looks something like:
{ 0 => no change, 1 => no change, 2 => "color" field was set to "purple", 3 => no change, 4 => "size" field was set to "unusually large", ... }This happily gets rid of the garbage collection problem I had been trying to solve in the first place. Using Tie::File also eliminates a lot of I/O issues that I had solved before, and gets all the I/O code out of the database module. I had already been thinking about getting rid of the explicit I/O and having the database module depend on Tie::File, and when I recognized the lurking record object identity problem, I was convinced that it had to happen sooner rather than later. Having done it, I'm really pleased with the outcome.
[Other articles in category /prog] permanent link Fri, 07 Jul 2006
On design
The basic usage of the module is as follows: You create a database object that represents the entire database:
my $db = FlatFile->new(FILE => "/etc/passwd", FIELDS => ['username', 'password', 'uid', 'gid', 'gecos', 'homedir', 'shell'], FIELDSEP => ':', ) or die ...;Then you can do queries on the database:
my @roots = $db->lookup(uid => 0);This returns a list of Record objects. (Actually it returns a list of FlatFile::Record::A objects, where FlatFile::Record::A is a dynamically-generated class that was manufactured at the time you did the new call, and which inherits from FlatFile::Record, but we can ignore that here.) Once we have the Record objects, we can query them or modify them:
for my $root (@roots) { if ($root->username eq 'root') { $root->set_shell('/bin/false'); } else { $root->delete; } }This loops over the records that were selected in the earlier call and examines the username field in each one. if the username is root, the program sets the shell in the record to /bin/false; otherwise it deletes the record entirely. Since lookup returns all the matching records, there is the question of what this should do:
my $root = $db->lookup(uid => 0);Here we have provided enough room for at most one root user. What if there is more than one? Every Perl function needs to make a decision about this issue. The function could be called in list context or in scalar context, and you need to choose the two behaviors sensibly. Here are some possibilities for what lookup might do if called in scalar context:
How to decide on the best behavior? This is the kind of problem that I really enjoy. What will people expect? What will they want? What do they need? Two important criteria are:
my $ref = [ $db->lookup(...) ];Or they can subclass the Record module and add a new one-line method that does the same: sub lookup_ref { my $self = shift; [ $self->lookup(@_) ]; }Similarly, behavior #2 (return a count) is so easy to get that supporting it directly would probably not be a good use of my code or my precious interface space:
my $N_recs = () = $db->lookup(...);I had originally planned to do #3 (require that the query produce a single record, on pain of death), and here's why: in my first forays into programming with this module, I frequently found myself writing things like my $rec = $db->lookup(...) without meaning to, and in spite of the fact that I had documented the behavior in scalar context as being undefined. I kept doing it unintentionally in cases where I expected only one record to be returned. So each time I wrote this code, I was putting in an implicit assumption that there would be only one match. I would have been quite surprised in each case if there had actually been multiple matches. That's the sort of assumption that you might like to have automatically checked. I ran the question by the folks on IRC, and reaction against this design was generally negative. Folks said that it's not the module's job to try to discern the programmer's intention and enforce this inference by committing suicide. I can certainly get behind that point of view. I once wrote an article complaining bitterly about modules that call die. I said it was like when you're having tea and crumpets on your 112-piece Spode china set, and you accidentally chip the teacup, and the butler comes running in, crying "Don't worry, Master! I'll take care of that for you!" and then he whips out a hammer and smashes all 112 pieces of china to tiny bits. I don't think the point applies here, though. I had mentioned it in connection with the Text::ParseWords module, which would throw an exception if the input string was unparseable, hardly an uncommon occurrence, and one that was entirely unavoidable: if I knew that the string would be unparseable, I wouldn't be calling Text::ParseWords to parse it. Folks on IRC said that when the method might call die, you have to wrap every call to it in an exception handler, which I certainly agree is a pain in the ass. But in this example, you do not have to do that. Here, to prevent the function from dying is very easy: just call it in list context; then it will never die. If what you want is behavior #4, to have it discard all the records but the first one, that is easy to get, regardless of the design I adopt for scalar context behavior:
my ($rec) = $db->lookup(...);This argues against #4 (return the first matching record) in the same way that we argued against #2 and #5 already: it's so very easy to do already, maybe we don't need an even easier way to do it. But if so, couldn't the programmer just:
sub lookup_first { my $self = shift; my ($rec) = $self->lookup(@_); return $rec; }A counterargument in favor of #4 might be based on the usefulness criterion: perhaps this behavior is so commonly wanted that we really do need an even easier way to do it. I was almost persuaded by the strong opinion in favor of #4, but then Roderick Schertler spoke up in favor of #3, for basically the reasons I set forth. I consider M. Schertler to have higher-than-normal reliability on matters of this type, so his opinion counterbalances several of the counteropinions on the other side. #3 is not too difficult to get, but still scores higher than most of the others on the difficulty scale. There doesn't seem to be a trivial inline expression of it, as there was with #2, #4, and #5. You would have to actually write a method, or else do something nasty like:
(my ($rec) = $db->lookup(...)) < 2 or die ...;What about the other proposed behaviors? #1 (unconditional fatality) is simple, but both criteria seem to argue against it. It does, however, have the benefit of being a good temporary solution since it is easy to change without breaking backward compatibility. Were I to adopt it, it would be very unlikely (although not impossible) that anyone would write a program that would depend on that behavior; I would then be able to change it later on. #6 (return an iterator object) is very tempting, because it is the only one that scores high on the difficulty criterion scale: it is difficult or impossible to do this any other way, so by providing it, I am providing a real service to users of the module, rather than yet another way to do the same thing. The module's user cannot implement a good iterator interface as a wrapper around lookup, because lookup always searches the entire database before it returns, and allocates enough memory to store every returned record, whereas a good iterator interface will search only as far as is necessary to find the next matching record, and will store only one record at a time. This performance argument would be more important if we expected the databases to be very large. But since this is a module for manipulating plain text files, we can expect that they will not be too big, and perhaps the time and memory costs of searching them will be relatively small, so perhaps this design will score fairly low on the usefulness scale. I still haven't made up my mind, although writing this article has pushed me strongly toward #6. I would be glad to receive email on the matter.
[Other articles in category /prog] permanent link Thu, 06 Jul 2006
Contravariant types
The frustrating part was that about half of the people in the conversation were confused by my use of the word "demotion" and about whether A was inheriting from B or vice versa. I had intended for B to inherit from A. The demotion, as I said, takes a B object and gives you back an equivalent but stripped-down A object. To me, this makes perfect sense, logically and terminologically. Demotion implies movement downward. Downward is toward the base class; that's why it's the "base" class. A is the base class here, so the demotion operation takes a B and gives you back an A. Or, to make the issue clearer with an example, suppose that the two classes are Soldier and General. Which inherits from the other? Obviously, General inherits from Soldier, and not vice-versa. Soldiers support methods for marching, sleeping, and eating. Generals inherit all these methods, and support additional methods for ordering attacks and for convening courts martial. What does a demotion method do? It turns a General into a Soldier. It turns an object of the derived class into an object of the base class. So how could people get this mixed up? I'm not sure, but I think one possibility is that they were thinking of subclasses and superclasses. The demotion method takes an object in the subclass and returns an object in the superclass. The terminology here is backwards. There are lots and lots of people, me included, who never use the terms "subclass" and "superclass", for precisely this reason. Even if my colleagues weren't thinking of these terms, they were probably thinking of the conventional class inheritance diagram, in which the base class, contrary to its name, is at the top of the diagram, with the derived classes hanging under it. The demotion operation, in this picture, pushes an object upwards, toward the base class. The problem with "subclass" and "superclass" runs deeper. Mathematical terminology for sets is well-established and intuitive: A is a "subset" of B if set A is entirely contained in set B, if every element of A is an element of B. For example, the set of generals is a subset of the set of soldiers. The converse relation is that B is a superset of A: the set of soldiers is a superset of the set of generals. We expect from the names that a subset will be a smaller set than its superset, and so it is. There are fewer generals than soldiers. Now let's consider programming language types. A type can be considered to be just a set of values. For example, the int type is the set of all integer values. The real type is the set of all real number values. Since every integer is also a real number, we might say that the int type is a subset of the real type. In fact, the word we usually use is that int is a subtype of real. But "subtype" means no more and no less than "subset". Now let's consider the types General and Soldier of all objects of classes General and Soldier respectively. Clearly, General is a subtype of Soldier, since every General is a Soldier. This matches the OOP terminology also: General is a subclass of Soldier. The confusing thing for data types, I think, is that there are two ways in which a type can be a "subtype" of another. A could be a smaller set than B, in which case we use the words "subtype" and "subclass", in accordance with mathematical convention. But A could also support a smaller set of operations than B; in OOP-world we would say that A is a base class and B a derived class. But then B is a subclass of A, which runs counter to the terminological implication that A is at the "base". (It's tempting to add a long digression here about how computer scientists always draw their trees with the root at the top and the leaves at the bottom, and then talk about how many nodes are under the root of the tree. I will try to restrain myself.) Anyway, this contravariance is what I really wanted to get at. If we adopt the rule of thumb that most values support few operations, and a few values support some additional operations, then the containment relation for functionality is contravariant to the containment relation for sets. Large sets, like Soldier, support few operations, such as eat and march; smaller sets support more operations, such as convene_court_martial. The thing that struck me about this is that functions themselves are contravariant. Suppose A and B are types. Now consider the type A×B of pairs of values where the first component is an A and the second is a B. This pairing operation is covariant in A and B. By this I mean that if A' is a subtype of A, then A'×B is a subtype of A×B. Similarly, if B' is a subtype of B, then A×B' is a subtype of A×B.
Similarly, +, the type sum operation, is also covariant in both of its arguments. But function types are different. Suppose A → B is the type of functions whose arguments have type A and whose return values are type B. Then A → B' is a subtype of A → B. Here's a simple example: Let A and B be real, and let A' and B' be int. Then every int → int—that is, every function from integers to integers—is also an example of a int → real; it can be considered as a function that takes an int and returns a real. That's because it is actually returning an int, and an int is a kind of real. But A' → B is not a subtype of A → B. Just the opposite: A → B is a subtype of A' → B.
I remember standing on a train platform around 1992 and realizing this for the first time, that containment of function types was covariant in the second component but contravariant in the first component. I was quite surprised. I suspect that the use of "covariant" and "contravariant" here suggests some connection with category theory, and with the notions of covariant and contravariant functors, but I don't know what the connection is.
[Other articles in category /CS] permanent link Tue, 20 Jun 2006
484848 is excellent
So, are all concatenations of odd numbers of "48" excellent? I demand a proof!So okay, it wasn't a request. I have been given no choice but to comply. I hear and I obey, O mighty one! First let's define the items we're talking about:
In order to show that c_{n} is excellent, it then suffices to show that c_{n} = b_{n}^{2} - a_{n}^{2} for all n. First we'll prove the following lemma: for all n, 4b_{n} - 7a_{n} = 4. This follows easily by induction. For n=0, we have 4·8 - 7·4 = 32 - 28 = 4. Now suppose the lemma is proved for n=i; we want to show that it is true for n=i+1. That is, we want to calculate:
Now the main theorem, again by induction. We want to show that:
b_{n}^{2} - a_{n}^{2} = c_{n} for all n. For n=0 this is trivial, since we have 8^{2} - 4^{2} = 64 - 16 = 48. Now suppose we know it is true for n=i; we will show that it is true for n = i+1 as well:
I may have more to say about this later. I have a half-written article that complains about homework questions of the form "Solve problem X using technique Z," where Z is something like induction. The article was inspired by a particularly odious problem of this type:
if n + 1 balls are put inside n boxes, then at least one box will contain more than one ball. prove this principle by induction.Nobody in his right mind would prove this principle by induction. You prove it by pointing out that if the conclusion were to fail, no box would have more than one ball; since there are n boxes, each of which has no more than one ball, then there are no more than n balls, and this contradicts the hypothesis. Using induction is idiotic. A student faced with this kind of question will conclude (correctly) that he or she is being forced to jump through a pointless hoop, and may conclude (incorrectly) that induction is useless. And students are frequently confused by pointless applications of principles. People learn better when they understand why things are happening; when students feel that they don't understand the point of what is being done, they feel that they don't understand the mechanics either. In the real world—by which I mean what real scientists, mathematicians, and engineers do, in addition to what people in the grocery store do—I am excluding only homework assignements—we almost never get a problem of the form "solve X using technique Y". Problems we face in the real world always have the form "solve X, by hook or by crook." The closest we ever see to a prescribed technique are mere suggestions like "Well, Y might work here, so you could try that." Questions that prescribe techniques are either lazy pedagogy or bad curriculum design. If technique Z—say, induction—is a useful technique, then it is because there is some problem Y such that Z is superior to all other techniques for solving Y. If all such Y are outside the scope of the class, then Z is outside the scope of the class too. If, on the other hand, there is some Y that is in the scope of the class, it is the instructor's job to find it and present it to the students, as an instructive example. To fail in this, and to make up a contrived and irrelevant problem in place of Y, is a failure of the instructor's principal duty, which is to illustrate the subject matter by realistic and relevant examples. For the theorem above about 484848, induction is clearly a good way to solve it; to solve the problem by direct calculation is painful. There are other things to learn from the demonstration above. It serves as a wonderful example of what is wrong with standard mathematical style for writing up proofs. A student seeing this proof might well ask "where the heck did you get that lemma about 4b - 7a = 4? Is that something you knew from before? Did you just guess? Was it in the book somewhere?" But no, I did not guess, I did not know that before, and I did not get it from the book. The answer is that I did the main demonstration first, starting with b_{i}^{2} - a_{i}^{2} and trying to get from there to c_{i} by using algebraic manipulations and the definitions of a, b, and c. And just when everything seemed to be going along well, I got stuck. I had:
10000c_{i} + 2400(4b_{i} - 7a_{i}) - 4752 This looked something like what I was trying to manufacture, which was:
10000c_{i} + 4848 but it was not quite right. The 10000c_{i} part was fine, but instead of 2400(4b_{i} - 7a_{i}) - 4752 I needed 4848.So if it was going to work, I needed to have:
2400(4b_{i} - 7a_{i}) - 4752 = 4848 or equivalently:
2400(4b_{i} - 7a_{i}) = 9600 which is equivalent to:
4b_{i} - 7a_{i} = 4. So I had better have 4b_{i} - 7a_{i} = 4; if this turns out false, the whole thing falls apart.But a quick check of a couple of examples shows that 4b_{i} - 7a_{i} = 4 does work, at least for i=0 and 1, so maybe it would worth trying to prove in the general case. And indeed, the proof went through fine, and I won. But in the presentation of the proof, everything is backwards: I pull the mystery lemma out of my ass at the beginning for no apparent reason, and then later on it happens to be what what I need at the crucial moment. Almost as if I knew beforehand what was going to happen! There are a lot of things wrong with mathematics pedagogy, and those were two of them: artifically prescribed techniques to solve homework problems, and the ass-extraction of lemmas backwards in time.
[Other articles in category /math] permanent link Sun, 18 Jun 2006
Principia Mathematica is an odd book, worth looking into from a historical point of view as well as a mathematical one. It was written around 1910, and mathematical logic was still then in its infancy, fresh from the transformation worked on it by Peano and Frege. The notation is somewhat obscure, because mathematical notation has evolved substantially since then. And many of the simple techniques that we now take for granted are absent. Like a poorly-written computer program, a lot of Principia Mathematica's bulk is repeated code, separate sections that say essentially the same things, because the authors haven't yet learned the techniques that would allow the sections to be combined into one. For example, section ∗22, "Calculus of Classes", begins by defining the subset relation (∗22.01), and the operations of set union and set intersection (∗22.02 and .03), the complement of a set (∗22.04), and the difference of two sets (∗22.05). It then proves the commutativity and associativity of set union and set intersection (∗22.51, .52, .57, and .7), various properties like !!\alpha\cap\alpha = \alpha!! (∗22.5) and the like, working up to theorems like ∗22.92: !!\alpha\subset\beta \rightarrow \alpha\cup(\beta - \alpha)!!. Section ∗23 is "Calculus of Relations" and begins in almost exactly the same way, defining the subrelation relation (∗23.01), and the operations of relational union and intersection (∗23.02 and .03), the complement of a relation (∗23.04), and the difference of two relations (∗23.05). It later proves the commutativity and associativity of relational union and intersection (∗23.51, .52, .57, and .7), various properties like !!\alpha\dot\cap\alpha = \alpha!! (∗22.5) and the like, working up to theorems like ∗23.92: !!\alpha\dot\subset\beta \rightarrow \alpha\dot\cup(\beta \dot- \alpha)!!. The section ∗24 is about the existence of sets, the null set !!\Lambda!!, the universal set !!{\rm V}!!, their properties, and so on, and then section ∗24 is duplicated in ∗25 in a series of theorems about the existence of relations, the null relation !!\dot\Lambda!!, the universal relation !!\dot {\rm V}!!, their properties, and so on. That is how Whitehead and Russell did it in 1910. How would we do it today? A relation from S to T is defined as a subset of S × T and is therefore a set. Union, intersection, difference, and the other operations are precisely the same for relations as they are for sets, because relations are sets. All the theorems about unions and intersections of relations, like , just go away, because we already proved them for sets and relations are sets. The null relation is is the null set. The universal relation is the universal set. A huge amount of other machinery goes away in 2006, because of the unification of relations and sets. Principia Mathematica needs a special notation and a special definition for the result of restricting a relation to those pairs whose first element is a member of a particular set S, or whose second element is a member of S, or both of whose elements are members of S; in 2006 we would just use the ordinary set intersection operation and talk about R ∩ (S×B) or whatever. Whitehead and Russell couldn't do this in 1910 because a crucial piece of machinery was missing: the ordered pair. In 1910 nobody knew how to build an ordered pair out of just logic and sets. In 2006 (or even 1956), we would define the ordered pair <a, b> as the set {{a}, {a, b}}. Then we would show as a theorem that <a, b> = <c, d> if and only if a=c and b=d, using properties of sets. Then we would define A×B as the set of all p such that p = <a, b> ∧ a ∈ A ∧ b ∈ B. Then we would define a relation on the sets A and B as a subset of A×B. Then we would get all of ∗23 and ∗25 and a lot of ∗33 and ∗35 and ∗36 for free, and probably a lot of other stuff too. (By the way, the {{a}, {a, b}} thing was invented by Kuratowski. It is usually attributed to Norbert Wiener, but Wiener's idea, although similar, was actually more complicated.) There are no ordered pairs in Principia Mathematica, except implicitly. There are barely even any sets. Whitehead and Russell want to base everything on logic. For Whitehead and Russell, the fundamental notion is the "propositional function", which is a function φ whose output is a truth value. For each such function, there is a corresponding set, which they denote by !!\hat x\phi(x)!!, the set of all x such that φ(x) is true. For Whitehead and Russell, a relation is implied by a propositional function of two variables, analogous to the way that a set is implied by a propositional function of one variable. In 2006, we dispense with "functions of two variables", and just talk about functions whose (single) argument is an ordered pair; a relation then becomes the set of all ordered pairs for which a function is true. Russell is supposed to have said that the discovery of the Sheffer stroke (a single logical operator from which all the other logical operators can be built) was a tremendous advance, and would change everything. This seems strange to us now, because the discovery of the Sheffer stroke seems so simple, and it really doesn't change anything important. You just need to append a note to the beginning of chapter 1 that says that ∼p and p∨q are abbreviations for p|p and p|p.|.q|q, respectively, prove the five fundamental axioms, and leave everything else the same. But Russell might with some justice have said the same thing about the discovery that ordered pairs can be interpreted as sets, a simple discovery that truly would have transformed the Principia Mathematica into quite a different work. Anyway, with that background in place, we can discuss the Principia Mathematica proof of 1+1=2. This occurs quite late in Principia Mathematica, in section ∗102. My abridged version only goes to ∗56, but that is far enough to get to the important precursor theorem, ∗54.43, scanned below: The notation can be overwhelming, so let's focus just on the statement of the theorem, ignore everything else, even the helpful remark at the bottom: This is the theorem that is being proved; what follows is the proof. Now I should explain the notation, which has changed somewhat since 1910. First off, Principia Mathematica uses Peano's "dots" notation to disambiguate precedence, where we now use parentheses instead. The dot notation takes some getting used to, but has some distinct advantages over the parentheses. The idea is just that you indicate grouping by putting in dots, so that (1+2)×(3+4)×(5+6) is written as 1+2.×.3+4.×.5+6. The middle sub-formula is between a pair of dots. The (1+2) sub-formula is between a pair of dots also, but the dot on the left end is superfluous, and we omit it; similarly, the sub-formula (5+6) is delimited by a dot on the left and by the end of the formula on the right. What if you need to nest parentheses? Then you use more dots. A double dot (:) is like a single dot, but stronger. For example, we write ((1+2)×3)+4 as 1+2 . × 3 : + 4, and the double dot isolates the entire 1+2 . × 3 expression into a single sub-formula to which the +4 applies. Sometimes you need more levels of precedence, and then you use triple dots (.: and :.) and quadruple (::). This formula, as you see, has double and triple dots. Translating the dots into standard parenthesis notation, we have $$\ast54.43. \vdash ((\alpha, \beta \in 1 ) \supset (( \alpha\cap\beta = \Lambda) \equiv (\alpha\cup\beta \in 2)))$$. This is rather more cluttered-looking than the version with the dots, and in complicated formulas you can have trouble figuring out which parentheses match with which. With the dots, it's always easy. So I think it's a bit unfortunate that this convention has fallen out of use. The !!\vdash!! symbol has not changed; it means that the formula to which it applies is asserted to be true. !!\supset!! is logical implication, and !!\equiv!! is logical equivalence. Λ is the empty set, which we write nowadays as ∅. ∩ ∪ and ∈ have their modern meanings: ∩ and ∪ are the set intersection and the union operators, and x∈y means that x is an element of set y. The remaining points are semantic. α and β are sets. 1 denotes the set of all sets that have exactly one element. That is, it's the set { c : there exists a such that c = { a } }. Theorems about 1 include, for example:
So here is theorem ∗54.43 again: It asserts that if sets α and β each have exactly one element, then they are disjoint (that is, have no elements in common) if and only if their union has exactly two elements.The proof, which appears in the scan above following the word "Dem." (short for "demonstration") goes like this: "Theorem ∗54.26 implies that if α = {x} and β = {y}, then α∪β has 2 elements if and only if x is different from y." "By theorem ∗51.231, this last bit (x is different from y) is true if and only if {x} and {y} are disjoint." "By ∗13.12, this last bit ({x} and {y} are disjoint) is true if and only if α and β themselves are disjoint." The partial conclusion at this point, which is labeled (1), is that if α = {x} and β = {y}, then α∪β ∈ 2 if and only if α∩β = Λ. The proof continues: "Conclusion (1), with theorems ∗11.11 and ∗11.35, implies that if there exists x and y so that α is {x} and β is {y}, then α∪β ∈ 2 if and only if α and β are disjoint." This conclusion is labeled (2). Finally, conclusion (2), together with theorems ∗11.54 and ∗52.1, implies the theorem we were trying to prove. Maybe the thing to notice here is how very small the steps are. ∗54.26, on which this theorem heavily depends, is almost the same; it asserts that {x}∪{y} ∈ 2 if and only if x≠y. ∗54.26, in turn, depends on ∗54.101, which says that α has 2 elements if and only if there exist x and y, not the same, such that α = {x} ∪ {y}. ∗54.101 is just a tiny bit different from the definition of 2. Theorem ∗51.231 says that {x} and {y} are disjoint if and only if x and y are different. ∗52.1 is a basic property of 1; we saw it before. The other theorems cited in the demonstration are very tiny technical matters. ∗11.54 says that you can take an assertion that two things exist and separate it into two assertions, each one asserting that one of the things exists. ∗11.11 is even slimmer: it says that if φ(x, y) is always true, then you can attach a universal quantifier, and assert that φ(x, y) is true for all x and y. ∗13.12 concerns the substitution of equals for equals: if x and y are the same, then x possesses a property ψ if and only if y does too. I haven't seen the later parts of Principia Mathematica, because my copy stops after section ∗56, and the arithmetic stuff is much later. But this theorem clearly has the sense of 1+1=2 in it, and the later theorem (∗110.643) that actually asserts 1+1=2 depends strongly on this one. Although I am not completely sure what is going to happen later on (I've wasted far too much time on this already to put in more time to get the full version from the library) I can make an educated guess. Principia Mathematica is going to define the number 17 as being the set of all 17-element sets, and similarly for every other number; the use of the symbol 2 to represent the set of all 2-element sets prefigures this. These sets-of-all-sets-of-a-certain-size will then be identified as the "cardinal numbers". The Principia Mathematica will define the sum of cardinal numbers p and q something like this: take a representative set a from p; a has p elements. Take a representative set b from q; b has q elements. Let c = a∪b. If c is a member of some cardinal number r, and if a and b are disjoint, then the sum of p and q is r. With this definition, you can prove the usual desirable properties of addition, such as x + 0 = x, x + y = y + x, and 1 + 1 = 2. In particular, 1+1=2 follows directly from theorem ∗54.43; it's just what we want, because to calculate 1+1, we must find two disjoint representatives of 1, and take their union; ∗54.43 asserts that the union must be an element of 2, regardless of which representatives we choose, so that 1+1=2. Post scriptum: Peter Norvig says that the circumflex in the Principia Mathematica notation is the ultimate source of the use of the word lambda to denote an anonymous function in the Lisp and Python programming languages. I am sure you know that these languages get "lambda" from the use of the Greek letter λ by Alonzo Church to represent function abstraction in his "λ-calculus": In Lisp, (lambda (u) B) is a function that takes an argument u and returns the value of B; in the λ-calculus, λu.B is a function that takes an argument u and returns the value of B. Norvig says that Church was originally planning to write the function λu.B as û.B, but his printer could not do circumflex accents. So he considered moving the circumflex to the left and using a capital lambda instead: Λu.B. The capital Λ looked too much like logical and ∧, which was confusing, so he used lowercase lambda λ instead. Post post scriptum: Everyone always says "Russell and Whitehead". Google results for "Russell and Whitehead" outnumber those for "Whitehead and Russell" by two to one, for example. Why? The cover and the title page say "Alfred North Whitehead and Bertrand Russell, F.R.S.". How and when did Whitehead lose out on top billing? [ Addendum 20060913: I figured out how and when Whitehead lost out on top billing: 10 December 1950. ]
[Other articles in category /math] permanent link Sat, 17 Jun 2006
Excellent numbers
This other programmer had written a program to do brute-force search, which wasn't very successful, because there aren't very many excellent numbers. He was presenting it to the Perl Mongers because in the course of trying to speed up the program, he had learned something interesting: using the Memoize module to memoize the squaring function makes a program slower, not faster. But that is another matter for another article. A slightly less brutal brute-force search locates excellent numbers quite easily. Suppose the number n has 2k digits, and that it is the concatenation of a and b, each with k digits. We want b^{2} - a^{2} = n. Since n is the concatenation of a and b, it is equal to a·10^{k} + b. So we want:
a·10^{k} + b = b^{2} - a^{2} Or equivalently:
a·(10^{k} + a) = b^{2} - b Let's say that a number of the form b^{2} - b is "rectangular". So our problem is simply to find k-digit numbers a for which a·(10^{k} + a) is rectangular.That is, instead of brute-forcing n, which has 2k digits, we need only do a brute-force search on a, which has only k digits. This is a lot faster. To find all 10-digit excellent numbers, we are now searching only 90,000 values of a instead of 9,000,000,000 values of n. This is feasible, whereas the larger search isn't. All we need is some way to determine whether a given number q is rectangular, and that is not very hard to do. One way is simply to precompute a table of all rectangular numbers up to a certain size, and look up q in the table. But another way is to notice that it is sufficient to be able to extract the "rectangular root" of q. That's the number b such that b^{2} - b = q. If we can make a good guess about what b might be, then we can calculate b^{2}-b and see if we get back q. This is analogous to checking whether a number s is a perfect square by guessing its square root r and then checking to see if r^{2} = s. (Of course, it only works if you can guess right!) But how can we guess the rectangular root of q? The computer has a built-in square root function, but no rectangular root function. But that's okay, because they are very nearly the same thing. Rectangular numbers are very nearly squares: when b is large, b^{2} - b is relatively very close to b^{2}. So if we are given some number q, and we want to know if it has the form b^{2} - b, we can get a very good estimate of the size of b just by taking √q. For example, is 29750 a rectangular number? √29750 = 172.48, so if 29750 is rectangular, it will be 173^{2} - 173 = 29756. So, no. Is 1045506 rectangular? √1045506 = 1022.4998, so if 1045506 is rectangular, it will be 1023^{2}-1023 = 1045506—check! The only possible problem is that our assumption that b^{2}-b and b^{2} will be close may not hold when b is too small. So we might need to put a special case in our program to use a different test for rectangularity when q is too small. But it turns out that the test works fine even for q as small as 2: Is 2 rectangular? √2 = 1.4, so if 2 is rectangular, it will be 2^{2}-2—check! So we code up an is_rectangular function:
sub is_rectangular { my $q = shift; my $b = 1 + int(sqrt($q)); # Guess if ($b * $b - $b == $q) { # Check guess return $b; # Aha! } else { return; # Not rectangular } }This function returns false if its argument is not rectangular; and it returns the rectangular root otherwise. We will need the rectangular root, because that's exactly the lower half of an excellent number. Now we need a function that tells us whether we have some number a that might be the upper half of an excellent number:
my $k = shift || 3; my $p = 10**$k; sub is_upper_half_of_excellent_number { my $a = shift; return is_rectangular($a * ($p + $a)); }$k here is the number of digits in a. We'll let it be a command-line argument, and default to 3. We could infer k from a itself, but we'll hardwire it for two reasons. One reason is speed. The other is that we might want to accept a number like 0003514284 as being excellent, where here a has some leading zeroes; fixing k is one way to do this. We also precalculate the constant p = 10^{k}, which we need for the calculation. Now we just write the brute-force loop:
for my $a (0 .. $p-1) { if(my $b = is_upper_half_of_excellent_number($a)) { print "$a$b\n"; } }The program instantaneously coughs up:
01 10101 16128 34188 140400 190476 216513 300625 334668 416768 484848 530901 6401025 8701276Most of these are correct. For example, 901^{2} - 530^{2} = 811801 - 280900 = 530901. 513^{2} - 216^{2} = 263169 - 46656 = 216513. The ones at the top of the list are correct, if you remember about the leading zeroes: 188^{2} - 034^{2} = 35344 - 1156 = 034188, and 001^{2} - 000^{2} = 1 - 0 = 000001. The seven-digit numbers at the bottom don't work, because the program has a bug: we forgot to enforce the restriction that b must also have exactly k digits; the last two numbers in the display have four-digit b's. So we need to add another test to the main loop:
for my $a (0 .. $p-1) { if(my $b = is_upper_half_of_excellent_number($a)) { print "$a$b\n" if length($b) == $k; } }This eliminates the wrong answers from the tail of the list. It also skips over cases where b is too short, and needs leading zeroes, such as a=000, b=001, but fixing that is both easy and unimportant. The ten-digit solutions are:
0101010101 3333466668 4848484848 4989086476I think this is interesting because it shows how a very little bit of mathematical analysis, and some very sloppy numerical work, can turn an intractable problem into a tractable one. We could have worked real hard and maybe come up with some way to generate excellent numbers with no search. But instead, we did just a little work, and that was enough to narrow down the search enormously, to the point where it's practical. The other thing that I think is interesting is that the other programmer was trying to solve his performance problem with optimization tricks. But when you are searching over 9,000,000,000 cases, optimization tricks don't work. At 1,000 cases per second, 9,000,000,000 cases takes about 104 days to finish. If you can optimize your program to speed it up by 50%, it will still take 52 days to finish. But cutting the 9,000,000,000 cases to 90,000 cuts the run time from 104 days to 90 seconds. Not to say that optimizing programs never works, of course. But you have to know when optimization might work and when it can't. In this case, micro-optimization wasn't going to help; the only way to fix an algorithm that does a brute-force search of 9,000,000,000 cases is to find a better algorithm. The point of this article is to show that sometimes finding a better algorithm can be pretty easy. [ Addendum 20060620: I wrote a followup article about how it's not a coincidence that 4848484848 is excellent. ] [ Addendum 20160105: brian d foy has a whole website about his work on this problem. ] [Other articles in category /math] permanent link Fri, 16 Jun 2006
The envelope paradox
This is on my mind because someone asked about it in IRC yesterday and I was surprised at how coherently I was able to explain it on the spur of the moment. There are several versions of this paradox. My favorite version goes like this: you're going to play a game with an adversary. The adversary writes two different numbers on slips of paper and puts them in an envelope. The numbers are completely arbitrary; they could be absolutely any numbers whatsoever: zero, or π, or -1428573901823.00013, or anything else. You pick one slip at random from the envelope and examine the number written on it. You then make a prediction about whether the other number is larger or smaller. If your prediction is correct, you win a dollar; if it is incorrect, you lose a dollar. Clearly, you can break even in the long run simply by making your prediction at random. And it seems just just as clear that there is no strategy you can use that does better than breaking even. But this is the paradox: there is a strategy you can use that does better than breaking even. (This is what W.V.O. Quine calls a "veridical paradox": it's something that seems impossible, but is nevertheless true.) Spoilers follow, so you might want to stop reading here for twenty-four hours and try to figure out a winning strategy yourself.
Let's call the number you get from the envelope A and the number still in the envelope B. You can see A, and you are trying to predict whether B is larger or smaller than A. Here's your winning strategy. Before you see A, choose a random number R. If A < R, then conclude that A is "small", and predict that B is larger. If A > R, make the opposite prediction. There are three possibilities. Either (1) A and B are both less than R, or (2) they are both greater than R, or else (3) one is less than R and one is greater. In case 1, you predict that B > A, and you have a 50% probability of being correct. In case 2, you predict that B < A, and you have a 50% probability of being correct. But in case 3, you win every time! If A < R < B then you see A, conclude that A is "small", and predict that B > A, which is correct; if B < R < A then you see A, conclude that A is "large", and predict that B < A, which is correct. Since you're breaking even in cases 1 and 2, and you have a guaranteed win in case 3, you have a better-than-even chance of winning overall. There's some positive probability p (which depends on the method you use to choose R) that you have case 3, and if so, then your expected positive return on the game is p dollars per game. The paradoxical part is that it initially seems as though you can't get any idea, just from looking at A, of whether it's larger or smaller than the unknown number B. But you can get such an idea, because you can tell from looking at A how big it is, and big numbers are more likely to be larger than B than small numbers are. What you've done with R is to invent a definition of "large" and "small" numbers: numbers larger than R are "large" and those smaller than R are "small". It's an arbitrary definition, and it doesn't always succeed in distinguishing large from small numbers—it thinks that R+1 and 1000000R+1000000 are both "large"—but it can distinguish some large numbers from some small numbers, and it never gets confused and concludes that x is large and y is small when x is actually smaller than y. So it may be arbitrary, and extremely coarse, but it is never actually wrong. In the cases where this very coarse method of deciding "large" from "small" fails to distinguish A from B, you get no new information, but that's okay, because you can still break even. But if you get lucky and the adversary has chosen numbers that you can distinguish, then you win. Another way to look at the paradox is like this: suppose the adversary is required to choose his two numbers at random. Then you have a simple winning strategy: if A is positive, predict that B is smaller, and if A is negative, predict that B is larger. Even when both numbers are positive or both are negative, you win half the time; if one is positive and one is negative, you are guaranteed a win. If the adversary knows that this is what you are doing, he can cut you back to merely breaking even, by limiting himself to always choosing positive numbers. But you can foil this strategy of his by choosing your "positive" and "negative" classes to be divided somewhere other than at 0: instead of "positive" being "> 0" and "negative" being "< 0", you make them mean "> R" and "< R". The adversary still wants to choose two numbers that are always positive, but since he doesn't know how big R is, hw doesn't know how large he has to make his own numbers to get them both to be "positive". Still, this suggests the best strategy for the adversary: choose two very very large numbers that are close together. By doing this, he can make your expected win close to zero. The envelope paradox is often presented in a different form: you are given two envelopes. One contains a bunch of money, say x dollars. The other contains twice as much. You open one envelope at random and examine its contents. Then you choose one envelope to keep. A naïve analysis goes like this: I open the first envelope and see x. I can keep this envelope and collect amount x. If I switch, I have a 50% chance of ending up with 2x and a 50% chance of ending up with x/2, for an expected outcome of 5x/4. Since 5x/4 > x, I should always switch. This is what Quine calls a "falsidical paradox": the reasoning seems good, but leads to an impossible conclusion. The strategy of always switching can't possibly be correct, because you could apply it with without even seeing what is in the envelope. You could keep switching back and forth all day, never opening either envelope, and increasing your expected winnings to infinity. The tricky part, again, is that having seen x in the envelope, you cannot conclude that there is exactly a 50% chance of x being the larger of the two amounts. You get some information from the size of x, and if x is a large amount of money, then the probability that x is the larger of the two amounts is thereby greater than 0.5. To do a full analysis, one has to ask the question of how the original amounts were selected. Say that the two amounts are b and 2b; let's call b the "base amount". How did the adversary select b? Let's say that the probability of the base amount being any particular amount x is P(x). It is impossible that b has an equal probability of being every number, because $$\int_{-\infty}^\infty P(x) dx$$ is required to be 1, and if P(b) is the same for every possible base amount b, then it is a constant function, and constant functions do not have the required property. When you see x in the envelope, you know that one of two situations occurred. Either x is the base amount, and so is smaller, which occurs with probability P(x), or x/2 is the base amount, and x itself is the larger, which occurs with probability P(x/2). Since these are the only possibilities, the a posteriori likelihood that x is the smaller number is P(x)/(P(x/2) + P(x)). This is equal to 1/2 only if P(x) = P(x/2). Although this can occur for particular values of x, it can't be true for every x. As x increases, P(x) approaches zero, so for sufficiently large x, we must have P(x/2) > P(x), so P(x/2) + P(x) > 2P(x), and P(x)/(P(x/2) + P(x)) < P(x)/2P(x) = 1/2.
[Other articles in category /math] permanent link Thu, 15 Jun 2006
Just put it in the damn object!
What kind of mistakes do competent programmers make? They make a lot of errors of object-oriented design. This module's purpose was to emulate some Java library that lets you register an "observer" of an object. Let's say that the "observer" object is a Guard, and the object it is observing is an "Alarm". The idea is that the Alarm object registers the Guard as being an observer of the Alarm, and then whenever the Alarm calls a notify_observers method, the notify method in the Guard object is called back. Actually the Java people didn't make the names that sensible; instead of notify_observers calling the notify method in the observers, it calls the update method. Why wasn't notify_observers called update_observers, then? I dunno. It's Java. You want me to explain Java? Okay, so for each Alarm A you need somewhere to store the list of observers of A. Where do you put that? The author of the module put it in a global hash. I don't think it's immediately clear that this was a mistake. But I do think it was a mistake. Big problems arise; the module had a lot of bugs, mostly related to garbage collection. As a result of putting the Guard objects into this hash, they are never garbage collected. Well, not quite. The author used a weak reference in the hash, so the objects there are garbage collected. Weak references are one of those technical solutions that fits really well into the formula "A programmer had a problem. So he used weak references. Then he had two problems." (Non-greedy regexes are another example. Some people say Perl itself is an example.) Weak references do solve a couple of very specific problems, mostly having to do with caching. For anything else, they turn out to be a bigger problem than the thing you were trying to solve. In this case, the weak references cause this delightful problem:
my $alarm = Alarm->new(); $alarm->add_observer(Guard->new); $alarm->notify_observers("I like pie!"); Failed to send observation from 'Alarm=HASH(0x8113f74)' to '': Can't call method "update" on an undefined value at lib/Class/Observable.pm line 95.See, the Guard that is observing the Alarm is immediately garbage-collected. We could prevent the fatal error here, but that wouldn't solve the problem, which is that that Guard should not be garbage collected as long as the Alarm is still extant, because it is supposed to be watching the Alarm. This was only one of several problems caused by this design, to store the observers in a global hash. Some of these could possibly be avoided if Perl were a better language, but others I think not. My suggestion here was the following advice: Whenever you're trying to store information about an object, there is a right place to store it and a wrong place to store it. The right place: inside the object. The wrong place: anywhere else. Rationale: What is an object? It's a place where you store all the pertinent information about some entity. So here we have some pertinent information about this entity, the alarm, namely the list of guards who are watching it. Where should we store this information? Well, we have this data structure, the Alarm object, which is supposed to store all the pertinent information about the alarm. The list of guards is part of this, so that's where it should go. Entia non sunt multiplicanda praeter necessitatem. Now, this choice may be obvious, but it has a fair share of problems too, which is why I think the other programmer might not have made it. The add_observers method in the base class of Alarm is called upon to add the Guard to the list of observers of the Alarm. If the list of observers is stored in the Alarm object, add_observersmust make some assumptions about how the Alarm is implemented. But it turns out that once you start thinking about it, the problems turn out to have fairly simple solutions. For example, the base class needs to know what list to append the Guard to. It could assume that the list will be stored in $alarm->{Observers}, but that's iffy: it assumes that the Alarm will be made from a hash, it assumes that that hash key is not used for something else, and so on. So instead, you give Alarm a method that returns a reference to the array in which the Guard is supposed to place itself. Normally, that method is inherited from the base class itself, and returns a reference to $self->{Observers}, but the Alarm class can override that if it needs to. It can even get back the original global-variable implementation by overriding the method to return a reference to an element in a global hash. To summarize, both designs appeared to have significant technical problems, but the problems in the design I suggested turned out to be a lot easier to solve well then the problems that arose from the design that the author chose. At least in this example, the advice that object data should be stored in the object turned out pretty well. (Cynical advice to people wishing to become famous experts: phrase your advice so that it sounds inevitable. Anyone wishing to argue against advice like object data should be stored in the object will have an uphill battle, and risks looking like an idiot.) Now today I was in the shower, thinking about this other piece of software I wrote recently, in which I was having, surprise, a garbage collection problem. The software is a module that is intended to provide lightweight access to flat-file databases, which is something that has been inexplicably overlooked by CPAN. You use the module like this:
my $db = FlatFile->new(FILE => ..., FIELDS => [...], ...); my @red = $db->lookup(color => "red"); $red[0]->set_color("blue"); # paint it blue $red[1]->delete;The elements of @red are Record objects, and the Record methods like set_color and delete need to call back to the FlatFile object that represents the database, to inform it that records have been modified or deleted. So each Record object needs a pointer back to the database to which it belongs. The way I implemented this was to have a class variable in the Record class, $Record::DB, which contained the database object. But then the database object is never garbage-collected, which means it is never finalized, which means that changes to the database are not automatically written to the disk when the database object becomes inaccessible, which means that you have to call $db->flush to make sure the changes are written out, which opens the possibility that you will forget, and the module will bugger your database with a badger. What I realized in the shower was that I had better take my own advice, that object data should be stored in the object. If the source database is a pertinent piece of information about a record, then I had better store the source database as a piece of member data in the record object, and not try this stupid thing involving a global variable. If the advice is good, this will be a better design. I haven't done it yet, so I'm not sure. But it certainly looks like a better design. I want to say I don't know why I used the global variable in the first place, but I do know: my original design for the record object was that it had nothing in it but the data from the record; no metadata at all. The data members were named after the fields in the database, so there was no namespace left over for metadata. That didn't work out too well, and although I resisted putting metadata into the record objects long enough to screw myself regarding where to store the owning database and some other stuff, I eventually got backed into a corner and had to redesign the object to have space for metadata. But the effects of original misdesign persisted, because I was still storing a bunch of the object's metadata in stupid global variables, until I took that shower. That's two successes so far for my advice, which is two good signs. Now all I need is a good counterexample. Every piece of advice in this book is going to have a counterexample. That's the big problem with computer programming advice books: no counterexamples. But that's another article for another day.
[Other articles in category /prs] permanent link Wed, 14 Jun 2006
Worst mathematical notation ever
I was reading some lecture notes today, and I encountered what I think must be the single worst line of mathematical notation I have ever seen. Here it is:
$$\equiv_{i_0+1} = \equiv_{i_0} = \equiv$$ Isn't that just astonishing?The explanation is that the author is constructing a sequence of equivalence relations, each one ≡_{n} derived from the previous one ≡_{n-1}. Eventually (after i_{0} iterations of the procedure), the construction has nothing left to do, and the new relation is the same as the one from which it was constructed. At this point the constructed relation turns out to be a certain one ≡ with desirable properties.
[Other articles in category /math] permanent link Mon, 29 May 2006A puzzle for high school math studentsFactor x^{4} + 1.
SolutionAs I mentioned in yesterday's very long article about GF(2^{n}), there is only one interesting polynomial over the reals that is irreducible, namely x^{2} + 1. Once you make up a zero for this irreducible polynomial, name it i, and insert it into the reals, you have the complex numbers, and you are done, because the fundmental theorem of algebra says that every polynomial has a zero in the complex numbers, and therefore no polynomials are irreducible. Once you've inserted i, there is nothing else you need to insert.This implies, however, that there are no irreducible real polynomials of degree higher than 2. Every real polynomial of degree 3 or higher factors into simpler factors. For odd-degree polynomials, this is not surprising, since every such polynomial has a real zero. But I remember the day, surprisingly late in my life, when I realized that it also implies that x^{4} + 1 must be factorable. I was so used to x^{2} + 1 being irreducible, and I had imagined that x^{4} + 1 must be irreducible also. x^{2} + bx + 1 factors if and only if |b| ≥ 2, and I had imagined that something similar would hold for x^{4} + 1—But no, I was completely wrong. x^{4} + 1 has four zeroes, which are the fourth roots of -1, or, if you prefer, the two square roots of each of i and -i. When I was in elementary school I used to puzzle about the square root of i; I hadn't figured out yet that it was ±(1 + i)/√2; let's call these two numbers j and -j. The square roots of -i are the conjugates of j and -j: ±(1 - i)/√2, which we can call k and -k because my typewriter doesn't have an overbar. So x^{4} + 1 factors as (x + j)(x - j)(x + k)(x - k). But this doesn't count because j and k are complex. We get the real factorization by remembering that j and k are conjugate, so that (x - j)(x - k) is completely real; it equals x^{2} - √2x + 1. And similarly (x + j)(x + k) = x^{2} + √2x + 1. So x^{4} + 1 factors into (x^{2} - √2x + 1)(x^{2} + √2x + 1). Isn't that nice?
[Other articles in category /math] permanent link Sat, 27 May 2006IntroductionAccording to legend, the imaginary unit i = √-1 was invented by mathematicians because the equation x^{2} + 1 = 0 had no solution. So they introduced a new number i, defined so that i^{2} + 1 = 0, and investigated the consequences. Like most legends, this one has very little to do with the real history of the thing it purports to describe. But let's pretend that it's true for a while.
Descartes' theoremIf P(x) is some polynomial, and z is some number such that P(z) = 0, then we say that z is a zero of P or a root of P. Descartes' theorem (yes, that Descartes) says that if z is a zero of P, then P can be factored into P = (x-z)P', where P' is a polynomial of lower degree, and has all the same roots as P, except without z. For example, consider P = x^{3} - 6x^{2} + 11x - 6. One of the zeroes of P is 1, so Descartes theorem says that we can write P in the form (x-1)P' for some second-degree polynomial P', and if there are any other zeroes of P, they will also be zeroes of P'. And in fact we can; x^{3} - 6x^{2} + 11x - 6 = (x-1)(x^{2} - 5x + 6). The other zeroes of the original polynomial P are 2 and 3, and both of these (but not 1) are also zeroes of x^{2} - 5x + 6.We can repeat this process. If a_{1}, a_{2}, ... a_{n} are the zeroes of some nth-degree polynomial P, we can factor P as (x-a_{1})(x-a_{2})...(x-a_{n}). The only possibly tricky thing here is that some of the a_{i} might be the same. x^{2} - 2x + 1 has a zero of 1, but twice, so it factors as (x-1)(x-1). x^{3} - 4x^{2} + 5x - 2 has a zero of 1, but twice, so it factors as (x-1)(x^{2} - 3x + 2), where (x^{2} - 3x + 2) also has a zero of 1, but this time only once. Descartes' theorem has a number of important corollaries: an nth-degree polynomial has no more than n zeroes. A polynomial that has a zero can be factored. When coupled with the so-called fundamental theorem of algebra, which says that every polynomial has a zero over the complex numbers, it implies that every nth-degree polynomial can be factored into a product of n factors of the form (x-z) where z is complex, or into a product of first- and second-degree polynomials with real coefficients.
The square roots of -1Suppose we want to know what the square roots of 1 are. We want numbers x such that x^{2} = 1, or, equivalently, such that x^{2} - 1 = 0. x^{2} - 1 factors into (x-1)(x+1), so the zeroes are ±1, and these are the square roots of 1. On the other hand, if we want the square roots of 0, we need the solutions of x^{2} = 0, and the corresponding calculation calls for us to factor x^{2}, which is just (x-0)(x-0), So 0 has the same square root twice; it is the only number without two distinct square roots.If we want to find the square roots of -1, we need to factor x^{2} + 1. There are no real numbers that do this, so we call the polynomial irreducible. Instead, we make up some square roots for it, which we will call i and j. We want (x - i)(x - j) = x^{2} + 1. Multiplying through gives x^{2} - (i + j)x + ij = x^{2} + 1. So we have some additional relationships between i and j: ij = 1, and i + j = 0. Because i + j = 0, we always dispense with j and just call it -i. But it's essential to realize that neither one is more important than the other. The two square roots are identical twins, different individuals that are completely indistinguishable from each other. Our choice about which one was primary was completely arbitrary. That doesn't even do justice to the arbitrariness of the choice: i and j are so indistinguishable that we still don't know which one got the primary notation. Every property enjoyed by i is also enjoyed by j. i^{3} = j, but j^{3} = i. e^{iπ} = -1, but so too e^{jπ} = -1. And so on. In fact, I once saw the branch of mathematics known as Galois theory described as being essentially the observation that i and -i were indistinguishable, plus the observation that there are no other indistinguishable pairs of complex numbers. Anyway, all this is to set up the main point of the article, which is to describe my favorite math problem of all time. I call it the "train problem" because I work on it every time I'm stuck on a long train trip. We are going to investigate irreducible polynomials; that is, polynomials that do not factor into products of simpler polynomials. Descartes' theorem implies that irreducible polynomials are zeroless, so we are going to start by looking for polynomials without zeroes. But we are not going to do it in the usual world of the real numbers. The answer in that world is simple: x^{2} + 1 is irreducible, and once you make up a zero for this polynomial and insert it into the universe, you are done; the fundamental theorem of algebra guarantees that there are no more irreducible polynomials. So instead of the reals, we're going to do this in a system known as Z_{2}.
Z_{2}Z_{2} is much simpler than the real numbers. Instead of lots and lots of numbers, Z_{2} has only two. (Hence the name: The 2 means 2 and the Z means "numbers". Z is short for Zahlen, which is German.) Z_{2} has only 0 and 1. Addition and multiplication are as you expect, except that instead of 1 + 1 = 2, we have 1 + 1 = 0.
The 1+1=0 oddity is the one and only difference between Z_{2} and ordinary algebra. All the other laws remain the same. To be explicit, I will list them below:
Algebra in Z_{2}But the 1+1=0 oddity does have some consequences. For example, a + a = a·(1 + 1) = a·0 = 0 for all a. This will continue to be true for all a, even if we extend Z_{2} to include more elements than just 0 and 1, just as x + x = 2x is true not only in the real numbers but also in their extension, the complex numbers.Because a + a = 0, we have a = -a for all a, and this means that in Z_{2}, addition and subtraction are the same thing. If you don't like subtraction—and really, who does?—then Z_{2} is the place for you. As a consequence of this, there are some convenient algebraic manipulations. For example, suppose we have a + b = c and we want to solve for a. Normally, we would subtract b from both sides. But in Z_{2}, we can add b to both sides, getting a + b + b = c + b. Then the b + b on the left cancels (because b + b = 0) leaving a = c + b. From now on, I'll call this the addition law. If you suffered in high school algebra because you wanted (a + b)^{2} to be equal to a^{2} + b^{2}, then suffer no more, because in Z_{2} they are equal. Here's the proof:
Because the ab + ab cancels in the last step. This happy fact, which I'll call the square law, also holds true for sums of more than two terms: (a + b + ... + z)^{2} = a^{2} + b^{2} + ... + z^{2}. But it does not hold true for cubes; (a + b)^{3} is a^{3} + a^{2}b + ab^{2} + b^{3}, not a^{3} + b^{3}.
Irreducible polynomials in Z_{2}Now let's try to find a polynomial that is irreducible in Z_{2}. The first degree polynomials are x and x+1, and both of these have zeroes: 0 and 1, respectively.There are four second-degree polynomials:
Note in particular that, unlike in the real numbers, x^{2} + 1 is not irreducible in Z_{2}. 1 is a zero of this polynomial, which, because of the square law, factors as (x+1)(x+1). But we have found an irreducible polynomial, x^{2} + x + 1. The other three second-degree polynomials all can be factored, but x^{2} + x + 1 cannot. Like the fictitious mathematicians who invented i, we will rectify this problem, by introducing into Z_{2} a new number, called b, which has the property that b^{2} + b + 1 = 0. What are the consequences of this? The first thing to notice is that we haven't added only one new number to Z_{2}. When we add i to the real numbers, we also get a lot of other stuff like i+1 and 3i-17 coming along for the ride. Here we can't add just b. We must also add b+1. The next thing we need to do is figure out how to add and multiply with b. The addition and multiplication tables are extended as follows:
The only items here that might require explanation are the entries in the lower-right-hand corner of the multiplication table. Why is b×b = b+1? Well, b^{2} + b + 1 = 0, by definition, so b^{2} = b + 1 by the addition law. Why is b × (b+1) = 1? Well, b × (b+1) = b^{2} + b = (b + 1) + b = 1 because the two b's cancel. Perhaps you can work out (b+1) × (b+1) for yourself. From here there are a number of different things we could investigate. But what I think is most crucial is to discover the value of b^{3}. Let's calculate that. b^{3} = b·b^{2}. b^{2}, we know, is b+1. So b^{3} = b(b+1) = 1. Thus b is a cube root of 1. People with some experience with this sort of study will not be surprised by this. The cube roots of 1 are precisely the zeroes of the polynomial x^{3} + 1 = 0. 1 is obviously a cube root of 1, and so Descartes' theorem says that x^{3} + 1 must factor into (x+1)P, where P is some second-degree polynomial whose zeroes are the other two cube roots. P can't be divisible by x, because 0 is not a cube root of 1, so it must be either (x+1)(x+1), or something else. If it were the former, then we would have x^{3} + 1 = (x+1)^{3}, but as I pointed out before, we don't. So it must be something else. The only candidate is x^{2} + x + 1. Thus the other two cube roots of 1 must be zeroes of x^{2} + x + 1. The next question we must answer without delay is: b is one of the zeroes of x^{2} + x + 1; what is the other? There is really only one possibility: it must be b+1, because that is the only other number we have. But another way to see this is to observe that if p is a cube root of 1, then p^{2} must also be a cube root of 1:
So we now know the three zeroes of x^{3} + 1: they are 1, b, and b^{2}. Since x^{3} + 1 factors into (x+1)(x^{2}+x+1), the two zeroes of x^{2}+x+1 are b and b^{2}. As we noted before, b^{2} = b+1. This means that x^{2} + x + 1 should factor into (x+b)(x+b+1). Multiplying through we get x^{2} + bx + (b+1)x + b(b+1) = x^{2} + x + 1, as hoped. Actually, the fact that both b and b^{2} are zeroes of x^{2}+x+1 is not a coincidence. Z_{2} has the delightful property that if z is a zero of any polynomial whose coefficients are all 0's and 1's, then z^{2} is also a zero of that polynomial. I'll call this Theorem 1. Theorem 1 is not hard to prove; it follows from the square law. Feel free to skip the demonstration which follows in the rest of the paragraph. Suppose the polynomial is P(x) = a_{n}x^{n} + a_{n-1}x^{n-1} + ... + a_{1}x + a_{0}, and z is a zero of P, so that P(z) = 0. Then (P(z))^{2} = 0 also, so (a_{n}z^{n} + a_{n-1}z^{n-1} + ... + a_{1}z + a_{0})^{2} = 0. By the square law, we have a_{n}^{2}(z^{n})^{2} + a_{n-1}^{2}(z^{n-1})^{2} + ... + a_{1}^{2}z^{2} + a_{0}^{2} = 0. Since all the a_{i} are either 0 or 1, we have a_{i}^{2} = a_{i}, so a_{n}(z^{n})^{2} + a_{n-1}(z^{n-1})^{2} + ... + a_{1}z^{2} + a_{0} = 0. And finally, (z^{k})^{2} = (z^{2})^{k}, so we get a_{n}(z^{2})^{n} + a_{n-1}(z^{2})^{n-1} + ... + a_{1}z^{2} + a_{0} = P(z^{2}) = 0, which is what we wanted to prove. Now you might be worried about something: the fact that b is a zero of x^{2} + x + 1 implies that b^{2} is also a zero; doesn't the fact that b^{2} is a zero imply that b^{4} is also a zero? And then also b^{8} and b^{16} and so forth? Then we would be in trouble, because x^{2} + x + 1 is a second-degree polynomial, and, by Descartes' theorem, cannot have more than two zeroes. But no, there is no problem, because b^{3} = 1, so b^{4} = b·b^{3} = b·1 = b, and similarly b^{8} = b^{2}, so we are getting the same two zeroes over and over.
Symmetry againJust as i and -i are completely indistinguishable from the point of view of the real numbers, so too are b and b+1 indistinguishable from the point of view of Z_{2}. One of them has been given a simpler notation than the other, but there is no way to tell which one we gave the simpler notation to! The one and only defining property of b is that b^{2} + b + 1 = 0; since b+1 also shares this property, it also shares every other property of b. b and b+1 are both cube roots of 1. Each, added to the other gives 1; each, added to 1 gives the other. Each, when multiplied by itself gives the other; each when multiplied by the other gives 1.
Third-degree polynomialsWe have pretty much exhausted the interesting properties of b and its identical twin b^{2}, so let's move on to irreducible third-degree polynomials. If a third-degree polynomial is reducible, then it is either a product of three linear factors, or of a linear factor and an irreducible second-degree polynomial. If the former, it must be one of the four products x^{3}, x^{2}(x+1), x(x+1)^{2}, or (x+1)^{3}. If the latter, it must be one of x(x^{2}+x+1) or (x+1)(x^{2}+x+1). This makes 6 reducible polynomials. Since there are 8 third-degree polynomials in all, the other two must be irreducible:
There are two irreducible third-degree polynomials. Let's focus on x^{3} + x + 1, since it seems a little simpler. As before, we will introduce a new number, c, which has the property c^{3} + c + 1 = 0. By the addition law, this implies that c^{3} = c + 1. Using this, we can make a table of powers of c, which will be useful later:
To calculate the entries in this table, just multiply each line by c to get the line below. For example, once we know that c^{5} = c^{2} + c + 1, we multiply by c to get c^{6} = c^{3} + c^{2} + c. But c^{3} = c + 1 by definition, so c^{6} = (c + 1) + c^{2} + c = c^{2} + 1. Once we get as far as c^{7}, we find that c is a 7th root of 1. Analogous to the way b and b^{2} were both cube roots of 1, the other 7th roots of 1 are c^{2}, c^{3}, c^{4}, c^{5}, c^{6}, and 1. For example, c^{5} is a 7th root of 1 because (c^{5})^{7} = c^{35} = (c^{7})^{5} = 1^{5} = 1. We've decided that c is a zero of x^{3} + x + 1. What are the other two zeroes? By theorem 1, they must be c^{2} and (c^{2})^{2} = c^{4}. Wait, what about c^{8}? Isn't that a zero also, by the same theorem? Oh, but c^{8} = c·c^{7} = c, so it's really the same zero again. What about c^{3}, c^{5}, and c^{6}? Those are the zeroes of the other irreducible third-degree polynomial, x^{3} + x^{2} + 1. For example, (c^{3})^{3} + (c^{3})^{2} + 1 = c^{9} + c^{6} + 1 = c^{2} + (c^{2}+1) + 1 = 0. So when we take Z_{2} and adjoin a new number that is a solution of the previously unsolvable equation x^{3} + x + 1 = 0, we're actually forced to add six new numbers; the resulting system has 8, and includes three different solutions to both irreducible third-degree polynomials, and a full complement of 7th roots of 1. Since the zeroes of x^{3} + x + 1 and x^{3} + x^{2} + 1 are all 7th roots of 1, this tells us that x^{7} + 1 factors as (x+1)(x^{3} + x + 1)(x^{3} + x^{2} + 1), which might not have been obvious.
OnwardI said this was my favorite math problem, but I didn't say what the question was. But by this time we have dozens of questions. For example:
And then, when I get tired of Z_{2}, I can start all over with Z_{3}.
[Other articles in category /math] permanent link Mon, 15 May 2006
Creeping featurism and the ratchet effect
But the concept of "creeping featurism" his wider applicability than just to program features. We can recognize it in other contexts. For example, someone is reading the Perl manual. They read the section on the unpack function and they find it confusing. So they propose a documentation patch to add a couple of sentences, explicating the confusing point in more detail. It seems like a good idea at the time. But if you do it over and over—and we have—you end up with a 2,000 page manual—and we did. The real problem is that it's easy to see the benefit of any proposed addition. But it is much harder to see the cost of the proposed addition, that the manual is now 0.002% larger. The benefit has a poster child, an obvious beneficiary. You can imagine a confused person in your head, someone who happens to be confused in exactly the right way, and who is miraculously helped out by the presence of the right two sentences in the exact right place. The cost has no poster child. Or rather, the poster child is much harder to imagine. This is the person who is looking for something unrelated to the two-sentence addition. They are going to spend a certain amount of time looking for it. If the two-sentence addition hadn't been in there, they would have found what they were looking for. But the addition slowed them down just enough that they gave up without finding what they needed. Although you can grant that such a person might exist, they really aren't as compelling as the confused person who is magically assisted by timely advice. Even harder to imagine is the person who's kinda confused, and for whom the extra two sentences, clarifying some obscure point about some feature he wasn't planning to use in the first place, are just more confusion. It's really hard to understand the cost of that. But the benefit, such as it is, comes in one big lump, whereas the cost is distributed in tiny increments over a very large population. The benefit is clear, and the cost is obscure. It's easy to make a specific argument in favor of any particular addition ("people might be confused by X, so I'm going to explain it in more detail") and it's hard to make such an argument against the addition. And conversely: it's easy to make the argument that any particular bit of text should stay in, hard to argue that it should be removed. As a result, there's what I call a "ratchet effect": you can make the manual bigger, one tiny notch at a time, and people do. But having done so, you can't make it smaller again; someone will object to almost any proposed deletion. The manual gets bigger and bigger, worse and worse organized, more and more unusable, until finally it collapses under its own weight and all you can do is start over again. You see the same thing happen in software, of course. I maintain the Text::Template Perl module, and I frequently get messages from people saying that it should have some feature or other. And these people sometimes get quite angry when I tell them I'm not going to put in the feature they want. They're angry because it's easy to see the benefit of adding another feature, but hard to see the cost. "If other people don't like it," goes the argument, "they don't have to use it." True, but even if they don't use it, they still pay the costs of slightly longer download times, slightly longer compile times, a slightly longer and more confusing manual, slightly less frequent maintenance updates, slightly less prompt bug fix deliveries, and so on. It is so hard to make this argument, because the cost to any one person is so very small! But we all know where the software will end up if I don't make this argument every step of the way: on the slag heap. This has been on my mind on and off for years. But I just ran into it in a new context. Lately I've been working on a book about code style and refactoring in Perl. One thing you see a lot in Perl programs written by beginners is superfluous parentheses. For example:
next if ($file =~ /^\./); next if !($file =~ (/[0-9]/)); next if !($file =~ (/txt/));Or:
die $usage if ($#ARGV < 0);There are a number of points I want to make about this. First, I'd like to express my sympathy for Perl programmers, because Perl has something like 95 different operators at something like 17 different levels of precedence, and so nobody knows what all the precedences are and whether parentheses are required in all circumstances. Does the ** operator have higher or lower precedence than the <<= operator? I really have no idea. So the situation is impossible, at least in principle, and yet people have to deal with it somehow. But the advice you often hear is "if you're not sure of the precedence, just put in the parentheses." I think that's really bad advice. I think better advice would be "if you're not sure of the precedence, look it up." Because Perl's Byzantine operator table is not responsible for all the problems. Notice in the examples above, which are real examples, taken from real code written by other people: Many of the parentheses there are entirely superfluous, and are not disambiguating the precedence of any operators. In particular, notice the inner parentheses in: next if !($file =~ (/txt/));Inside the inner parentheses, there are no operators! So they cannot be disambiguating any precedence, and they are completely unnecessary:
next if !($file =~ /txt/);People sometimes say "well, I like to put them in anyway, just to be sure." This is pure superstition, and we should not tolerate it in people who purport to be engineers. Engineers should be capable of making informed choices, based on technical realities, not on some creepy feeling in their guts that perhaps a failure to sprinkle enough parentheses over their program will invite the wrath the Moon God. By saying "if you're not sure, just avoid the problem" we are encouraging this kind of fearful, superstitious approach to the issue. That approach would be appropriate if it were the only way to deal with the issue, but fortunately it is not. There is a more rational approach: you can look it up, or even try an experiment, and then you will know whether the parentheses are required in a particular case. Then you can make an informed decision about whether to put them in. But when I teach classes on this topic, people sometimes want to take the argument even further: they want to argue that even if you know the precedence, and even if you know that the parentheses are not required, you should put them in anyway, because the next person to see the code might not know that. And there we see the creeping featurism argument again. It's easy to see the potential benefit of the superfluous parentheses: some hapless novice maintenance programmer might misunderstand the expression if I don't put them in. It's much harder to see the cost: The code is fractionally harder for everyone to read and understand, novice or not. And again, the cost of the extra parentheses to any particular person is so small, so very small, that it is really hard to make the argument against it convincingly. But I think the argument must be made, or else the code will end up on the slag heap much faster than it would have otherwise. Programming cannot be run on the convoy system, with the program code written to address the most ignorant, uneducated programmer. I think you have to assume that the next maintenance programmer will be competent, and that if they do not know what the expression means, they will look up the operator precedence in the manual. That assumption may be false, of course; the world is full of incompetent programmers. But no amount of parentheses are really going to help this person anyway. And even if they were, you do not have to give in, you do not have to cater to incompetence. If an incompetent programmer has trouble understanding your code, that is not your fault; it is their fault for being incompetent. You do not have to take special steps to make your code understandable even by incompetents, and you certainly should not do so at the expense of making it harder for competent programmers to read and understand, no, not to the tiniest degree. The advice that one should always put in the parentheses seems to me to be going in the wrong direction. We should be struggling for higher standards, both for ourselves and for our associates. The conventional advice, it seems to me, is to give up.
[Other articles in category /prog] permanent link Thu, 11 May 2006
Egyptian Fractions
A simple algorithm for calculating this so-called "Egyptian fraction representation" is the greedy algorithm: To represent n/d, find the largest unit fraction 1/a that is less than n/d. Calculate a representation for n/d - 1/a, and append 1/a. This always works, but it doesn't always work well. For example, let's use the greedy algorithm to find a representation for 2/9. The largest unit fraction less than 2/9 is 1/5, and 2/9 - 1/5 = 1/45, so we get 2/9 = 1/5 + 1/45 = [5, 45]. But it also happens that 2/9 = [6, 18], which is much more convenient to calculate with because the numbers are smaller. Similarly, for 19/20 the greedy algorithm produces 19/20 = [2] + 9/20 = [2, 3] + 7/60 = [2, 3, 9, 180]. But even 7/60 can be more simply written than as [9, 180]; it's also [10, 60], [12, 30], and, best of all, [15, 20]. So similarly, for 3/7 this time, the greedy methods gives us 3/7 = 1/3 + 2/21, and that 2/21 can be expanded by the greedy method as [11, 231], so 3/7 = [3, 11, 231]. But even 2/21 has better expansions: it's also [12, 84], [14, 42], and, best of all, [15, 35], so 3/7 = [3, 15, 35]. But better than all of these is 3/7 = [4, 7, 28], which is optimal. Anyway, while I was tinkering with all this, I got an answer to a question I had been wondering about for years, which is: why did Ahmes come up with a table of representations of fractions of the form 2/n, rather than the representations of all possible quotients? Was there a table somewhere else, now lost, of representations of fractions of the form 3/n? The answer, I think, is "probably not"; here's why I think so. Suppose you want 3/7. But 3/7 = 2/7 + 1/7. You look up 2/7 in the table and find that 2/7 = [4, 28]. So 3/7 = [4, 7, 28]. Done. OK, suppose you want 4/7. You look up 2/7 in the table and find that 2/7 = [4, 28]. So 4/7 = [4, 4, 28, 28] = [2, 14]. Done. Similarly, 5/7 = [2, 7, 14]. Done. To calculate 6/7, you first calculate 3/7, which is [4, 7, 28]. Then you double 3/7, and get 6/7 = 1/2 + 2/7 + 1/14. Now you look up 2/7 in the table and get 2/7 = [4, 28], so 6/7 = [2, 4, 14, 28]. Whether this is optimal or not is open to argument. It's longer than [2, 3, 42], but on the other hand the denominators are smaller. Anyway, the table of 2/n is all you need to produce Egyptian representations of arbitrary rational numbers. The algorithm in general is:
An alternative algorithm is to expand the numerator as a sum of powers of 2, which the Egyptians certainly knew how to do. For 19/20 this gives us 19/20 = 16/20 + 2/20 + 1/20 = 4/5 + [10, 20]. Now we need to figure out 4/5, which we do as above, getting 4/5 = [2, 6, 12, 20], or 4/5 = 2/3 + [12, 20] if we are Egyptian, or 4/5 = [2, 4, 20] if we are clever. Supposing we are neither, we have 19/20 = [2, 6, 12, 20, 10, 20] = [2, 6, 12, 10, 10] = [2, 6, 12, 5] as before. (It is not clear to me, by the way, that either of these algorithms is guaranteed to terminate. I need to think about it some more.) Getting the table of good-quality representations of 2/n is not trivial, and requires searching, number theory, and some trial and error. It's not at all clear that 2/105 = [90, 126]. Once you have the table of 2/n, however, you can grind out the answer to any division problem. This might be time-consuming, but it's nevertheless trivial. So Ahmes needed a table of 2/n, but once he had it, he didn't need any other tables.
[Other articles in category /math] permanent link Tue, 02 May 2006
Addenda to recent articles 200604
[Other articles in category /addenda] permanent link Mon, 01 May 2006
Google query roundup
Probably the one I found most interesting was:
1 if n + 1 are put inside n boxes, then at least one box will contain more than one ball. prove this principle by induction.But I found this so interesting that I wrote a 1,000 word article about it, which is not finished. Briefly: I believe that nearly all questions of the form "solve the problem using/without using technique X" are pedagogically bogus and represent a failure of instructor or curriculum. Well, it will have to wait for another time. Another mathematical question that came up was: 1 a collection of 2 billion points is completely enclosed by a circle. does there exist a straight line having exactly 1 billion of these points on each sideThis one is rather interesting. The basic idea is that you take a line, any line, and put it way off to one side of the points; all the points are now on one side of the line. Then you move the line smoothly across the points to the other side. As you do this, the number of points on one side decreases and the number of points on the other side increases until all the points are on the other side. Unless something funny happens in the middle, then somewhere along the way, half the points will be on one side and half on the other. For concreteness, let's say that the line is moving from left to right, and that the points start out to the right of the line. What might happen in the middle is that you might have one billion minus n points on the left, and then suddenly the line intersects more than n points at once, so that the number of points on the left jumps up by a whole bunch, skipping right past one billion, instead of ticking up by one at a time. So what we really need is to ensure that this never happens. But that's no trouble. Taking the points two at a time, we can find the slope of the line that will pass through the two points. There are at most 499,999,999,500,000,000 such slopes. If we pick a line that has a slope different from one of these, then no matter where we put it, it cannot possibly intersect more than one of the points. Then as we slide the line from one side to the other, as above, the count of the number of points on the left never goes up by more than 1 at a time, and we win. Another math query that did not come from Google is:
Why can't there be a Heron's formula for an arbitrary quadrilateralHeron's formula, you will recall, gives the area of a triangle in terms of the lengths of its sides. The following example shows that there can be no such formula for the area of a quadrilateral:
The following query is a little puzzling:
1 undecidable problems not in npIt's puzzling because no undecidable problem is in NP. NP is the class of problems for which proposed solutions can be checked in polynomial time. Problems in NP can therefore be solved by the simple algorithm of: generate everything that could possibly be a solution, and check each one to see if it is a solution. Undecidable problems, on the other hand, cannot be solved at all, by any method. So if you want an example of an undecidable problem that is not in NP, you start by choosing an undecidable problem, and then you are done. It might be that the querent was looking for decidable problems that are not in NP. Here the answer is more interesting. There are many possibilities, but surprisingly few known examples. The problem of determining whether there is any string that is matched by a given regex is known to require exponential time, if regular expressions are extended with a {2} notation so that a{2} is synonymous with aa. Normally, if someone asks you if there is any string that matches a regex, you can answer just by presenting such a string, and then the querent can check the answer by running the regex engine and checking (in polynomial time) that the string you have provided does indeed match. But for regexes with the {2} notation, the string you would provide might have to be gigantic, so gigantic that it could not be checked efficiently. This is because one can build a relatively short regex that matches only enormous strings: a{2}{2}{2}{2}{2}{2}{2}{2}{2}{2}{2}{2}{2}{2}{2}{2}{2}{2}{2}{2} is only 61 characters long, and it does indeed match one string, but the string it matches is 1,048,576 characters long. Many problems involving finding the good moves in certain games are known to be decidable and believed to not be in NP, but it isn't known for sure. Many problems that involve counting things are known to be decidable but are believed to not be in NP. For example, consider the NP-complete problem discussed here, called X3C. X3C is in NP. If Sesame Workshop presents you with a list of episodes and a list of approved topics for dividing the episodes into groups of 3, and you come up with a purported solution, Sesame Workshop can quickly check whether you did it right, whether each segment of Elmo's World is on exactly one video, and whether all the videos are on the approved list. But consider the related problem in which Sesame Workshop comes to you with the same episodes and the same list of approved combinations, and asks, not for a distribution of episodes onto videotapes, but a count of the number of possible distributions. You might come back with an answer, say 23,487, but Sesame Workshop has no way to check that this is in fact the right number. Nobody has been able to think of a way that they might do this, anyhow. Such a problem is clearly decidable: enumerate all possible distributions of episodes onto videos, check each one to see if it satisfies Sesame Workshop's criteria, and increment a counter if so. It is clearly at least as hard as the NP-complete problem of determining whether there is any legal distribution, because if you can count the number of legal distributions, there is a legal distribution if and only if the count of legal distributions is not 0. But it may well be outside of NP, because seems quite plausible that there is no quick way to verify a purported count of solutions, short of generating, checking, and recounting all possible distributions. This is on my mind anyway, because this month I got email from two separate people both asking me for examples of problems that were outside of NP but still decidable, one on March 18: I was hoping to get some information on a problem that is considered np-hard but not in NP (other than halting problem).And then one on March 31:
I was visiting your website in search of problems that are NP-Hard but not NP-Complete which are decision problems, but not the halting problem.It turned out that they were both in the same class at Brock University in Canada. Here's one that was surprising: 1 wife site:plover.comMy first thought was that this might have been posted by my wife, looking to see if I was talking about her on my blog. But that is really not her style. She would be much more likely just to ask me rather than to do something sneaky. That is why I married her, instead of a sneaky person. And indeed, the query came from Australia. I still wonder what it was about, though.
1 mathematical solution for eliminating debtSomething like this has come up month after month:
[18/Jan/2006:09:10:46 -0500] eliminate debt using linear math [08/Feb/2006:13:48:13 -0500] linear math system eliminate debt [08/Feb/2006:13:53:28 -0500] linear math system eliminate debt [25/Feb/2006:15:12:01 -0500] how to get out of debt using linear math [23/Apr/2006:10:32:18 -0400] Mathematical solution for eliminating debt [23/Apr/2006:10:33:43 -0400] Mathematical solution for eliminating debtAt first I assumed that it was the same person. But analysis of the logs suggests it's not. I tried the query myself and found that many community colleges and continuing education programs offer courses on using linear math to eliminate debt. I don't know what it's about. I don't even know what "linear" means in this context. I am unlikely to shell out $90 to learn the big secret, so a secret it will have to remain.
1 which 2 fraction did archimedes add together to write 3/4I don't know what this was about, but it reminded me of Egyptian fractions. Apparently, the Egyptians had no general notation for fractions. They did, however, have notations for numbers of the form 1/n, and they could write sums of these. They also had a special notation for 2/3. So they could in fact write all fractions, although it wasn't always easy. There are several algorithms for writing any fraction as a sum of fractions of the form 1/n. The greedy algorithm suffices. Say you want to write 2/5. This is bigger than 1/3 and smaller than 1/2, so write 2/5 = 1/3 + x. x is now 1/15 and we are done. Had x had a numerator larger than 1, we would have repeated the process. The greedy algorithm produces an Egyptian fraction representation of any number, but does not always do so conveniently. For example, consider 19/20. The greedy algorithm finds 19/20 = 1/2 + 1/3 + 1/9 + 1/180. But 19/20 = 1/2 + 1/4 + 1/5, which is much more convenient. So the problem of finding good representations for various numbers was of some interest, and the Ahmes papyrus, one of the very oldest mathematical manuscripts known, devotes a large amount of space to the representations of various numbers of the form 2/n.
1 why does pi appear in both circle area and circumference?This is not a coincidence. I have a mostly-written article about this; I will post it here when I finish it.
1 the only two things in our universe starting with m & eI hope the high school science teacher who asked this idiotic question burns in hell.
"Never heard of it," said the machine.I have a minor reading disorder: I hardly ever think books are funny, except when they are read out loud. When I tell people this, they always start incredulously enumerating funny books: "You didn't think that the Hitchhiker's Guide books were funny?" No, I didn't. I thought Fear and Loathing in Las Vegas was the dumbest thing I'd ever read, until I heard James Woodyatt reading it aloud in the back of the car on the way to a party in Las Vegas (New Mexico, not Nevada) and then I laughed my head off. I did not think Evelyn Waugh's humorous novel Scoop was funny. I did not think Daniel Pinkwater's books were funny. I do not think Christopher Moore's books are funny. Louise Erdrich's books are sometimes funny, but I only know this because Lorrie and I read them aloud to each other. Had I read them myself, I would have thought them unrelievedly depressing. I think The Cyberiad is uproarious. It is easily the funniest book I have ever read. I laugh out out every time I read it. The most amazing thing about it is that it was originally written in Polish. The translator, Michael Kandel, is a genius. I would not have dared to translate a Polish story about a machine that can make anything that begins with n. It is an obvious death trap. Eventually, the story is going to call for the machine to manufacture something like napad rabunkowy ("stickup") that begins with n in Polish but not in English. Perhaps the translator will get lucky and find a synonym that begins with n in English, but sooner or later his luck will run out. I once met M. Kandel, and I asked him if it had been n in the original, or if it had been some other letter that was easy in Polish but impossible in English, like z, or even ł. No, he said it had indeed been n. He said that the only real difficulty he had was that Trurl asks the machine to make nauka ("science") and he had to settle for "nature". (Incidentally, I put the word napad rabunkowy into the dictionary lookup at poltran.com and it told me angrily "PLEASE TYPE POLISH WORDS USING CAPITAL LETTERS ONLY!" Yeah, that's a good advertisement for your software.)
By the way, narghiles are like hookahs, and nankeens are trousers made of a certain kind of cotton cloth, also called nankeen. The most intriguing query I got was: 1 consciousness torus photon coreWow, isn't that something? I have no idea what this person was looking for. So I did the search myself, to see what would come up. I found a lot of amazingly nutty theories about physics. As I threatened a while back, I may do an article about crackpotism; if so, I will certainly make this query again, to gather material. My favorite result from this query is unfortunately offline, available only from the Google cache:
The photon is actually composed of two tetrahedrons that are joined together, as we see in figure 4.6, and they then pass together through a cube that is only big enough to measure one of them at a time.Wow! The photon is actually composed of two tetrahedrons! Who knew? But before you get too excited about this, I should point out that the sentence preceding this one asserted that the volume of a regular tetrahedron is one-third the volume of the smallest sphere containing it. (Exercise: without knowing very much about the volumes of tetrahedra and their circumscribed spheres, how can you quickly guess that this is false?) Also, I got 26 queries from people looking for the Indiana Pacers' cheerleaders, and 31 queries from people looking for examples of NP-complete problems. This is article #100 on my blog.
[Other articles in category /google-roundup] permanent link
Google query roundup
The complete article is available here.
[Other articles in category /google-roundup] permanent link Sun, 30 Apr 2006
Abbreviations in medieval manuscripts
Diacritical marks have been used to abbreviate printed words ever since Gutenberg, and early English printers adopted the same conventions that Gutenberg used for Latin (a trick he picked up from medieval scribes.)Shortly afterward I realized that I have some reproductions of illuminated manuscripts—they're hanging in the bathroom, so I see them every day—and could actually see this for myself. This one is my favorite: I had never been able to decipher the Latin text, but I had never tried very hard before. So I stared at it for a few minutes. Here is the inscription itself, in case you'd like to play along at home: After quite a lot of staring, I came to two conclusions:
Eventually I did what I should have done in the first place and plugged mella locustis into Google. The result was quite conclusive. The words here are from a very famous hymn about John the Baptist, attributed to Paulus Diaconus (c. 720 -799). The hymn is in three parts, and this is the beginning of the second part. The words here are:
Antra deserti teneris sub annisI've colored the text here to match the text in the manuscript. Stuff in gray in the first verse is omitted from the manuscript; I do not know why. A copying error, perhaps? Or a change in the words? The amount of abbreviation here is just amazing. In the first line, deserti is abbreviated deseti, and the s and the e are all squashed together, sub is abbreviated sb, annus is abbreviated ãnis, civium is abbreviated civiû and is illegible anyway, because the letters all look alike, as in Russian cursive. (I have a similar problem with cui on the third line.) On the second line, artubus is written artub3; Hoefler had already pointed out to me that the 3 was a common notation in 16th-century printing. On the third line, pastum is written pa'tû, where the wiggly mark between the a and the t denotes an elided s. Or perhaps the scribe left it out by mistake and then went back to squeeze it in later. Probably the most amazing abbreviations in the whole thing are in the fourth line. (I wonder if perhaps the scribe realized he was running out of room and wanted to squeeze in as much as possible.) The word caeteri is abbreviated to ceti, tantum to tm, and praesago to p'sago. (Also note uatû, which is an abbreviation for vatum; I had been wondering for some time what Uatu had to do with it.) There are a number of other typographical features of interest. The third word in the second line is apparently hirtum. The hi in the manuscript is written as a sort of a V-shape. The r in corde on the fourth line (and elsewhere) is a form that was once common, but is now obsolete. This hymn, by the way, is the one that gives us the names do, re, mi, fa, so, la, si for the notes of the major scale. The first part of the hymn begins:
Ut queant laxis resonare fibris"Ut" was later changed to "do" because "do" is open while "ut" is closed. Scholars speculate that the name "si" was chosen because it is the initials of the words in the final line. The thing about the locusts and wild honey reminds me of something else. I was once on a business trip to Ottawa and found that there was a French Bible in my hotel room. And I discovered that, although I cannot read French, I could read the Bible in French, because I already knew what it was going to say. So I lay in bed and read the French Bible and enjoyed the rather strange sensation of being able to pretend to myself to be able to read French. Two points struck me at the time. One was that when I read "Dieu dit: Que la lumière soit!" ("God said, 'Let there be light'") my instant reaction was to laugh at how absurd it was to suggest that God had spoken French when He created the universe. It's like that Reader's Digest joke about the guy who thinks the Spanish-speaking folks are silly for talking to the squirrels in the park in Spanish, because squirrels don't speak Spanish. I didn't know I had that in me, but there I was, laughing at the silly idea of God saying "Que la lumière soit!" You know, I still find it silly. The other memorable occurrence was a little less embarrassing. The part in Matthew (excuse me; "Matthieu") about John the Baptist eating locusts and wild honey was "Il se nourrissait de sauterelles et de miel sauvage." I was impressed at how tasty it sounded, in French. It is not hard to imagine going into an expensive restaurant and ordering sauterelles et de miel sauvage off the menu. I concluded that food always sounds better in French, at least to an anglophone like me.
[Other articles in category /IT/typo] permanent link Thu, 27 Apr 2006
Yellow
The one exam question that sticks most clearly in my mind was from my eighth-grade science class: What color do you see if you look at a yellow light through a monochromatic red filter? I said it would look red, and was marked wrong. I argued my answer with the teacher, Mr. Goodman, but he would not give me credit. I puzzled over this for a long time, and eventually understood what had happened. The word "yellow" is not a designation of physics alone; it refers to a certain experience, and is a perceptual phenomenon, not a purely physical one. It's possible to phrase the question to avoid this, but the question was not phrased in that way; it was expressly phrased in perceptual terms. A person who was achromatopsic might see a yellow light through a monochomatic red filter in a very unusual way. To bring up the possibility of achromatopsia in the context of an exam is just nitpicking; I mention it only to point out that the question, as posed, must involve a consideration of human perception. And the objection I raised at the time is certainly not just nitpicking, because there are two entirely different physical phenomena that both go by the name of "yellow". The confusion of these two things occurs in the human retina. The perception of color is a very complicated business, and I can't explain it in complete detail today. Partly this is because it isn't understood in complete detail, partly because I don't know everything that is understood, and partly it is because this article is about something else, and I want to try to come to the point eventually. So all my assertions about color perception in this article should be taken as metaphors for what is really happening. Although they give a correct general idea of a perceptual process that is something like what actually occurs, they are not accurate and are not intended to be accurate. With that warning in place, I will now explain human color perception. Color is sensed by special "cone cells" in the retina. Different cone cells are sensitive to different frequencies of photons. Cone cells come in three types, which we will call "red", "green", and "blue", although all three of these are misnomers to one degree or another. The "red" cone cells are sensitive to red and yellow photons; the "green" cone cells to yellow and green photons. We will ignore the blue cones. Photons with a wavelength of around 570 nanometers stimulate both the red and the green cone cells, and this stimulation is eventually perceived as the color yellow. But you can stimulate the cone cells the same way without using any light with a frequency around 570 nm. If you bombard the retina with photons of 650 nm, you stimulate only the red cones, and the light looks red; if you bombard the retina with photons of 520 nm, you stimulate only the green cones, and the light looks green. If you bombard the retina with both kinds of photons at once, both the red and green cones are stimulated, just as they were by the 570 nm photons. They have no way to know that they are being stimulated by two different groups of photons instead of by the same group, so the perception is the same. This is why your computer monitor and your television can display the color yellow, despite having no source of yellow light. The monitor has little red phosphors and little green phosphors. When it activates both of them at once, the red and green photons stream out and get into your eye, where they stimulate the red and green cones, and you perceive the color yellow. But from a purely physical point of view, this "yellow" phenomenon is not at all like the one that occurs when you look at a lemon or at a sodium vapor street light. The photons coming off the lemon are all of about the same frequency, around 570 nm. The photons coming off the computer monitor picture of the lemon are two different frequencies, some around 520 nm, and some around 650 nm. Your eye is not equipped to tell the difference. Now, suppose you are looking at "yellow light" through a monochromatic red filter that passes only 650 nm photons. What do you see? Well, if it was monochomatic yellow light, say from a lemon, then you see nothing, because the filter stops the 570 nm photons. This was Mr. Goodman's exam answer. But if it was the yellow light that comes from a television picture of a lemon, then it contains some 520 nm photons, which are stopped by the filter, and some 650 nm photons, which are not stopped. You would see a red lemon. This was my exam answer. The perception of mixed red and green light as yellow was part of the curriculum that year---we had had a classroom demonstration of it---and so it was fair game for the exam. Mr. Goodman's exam question, as posed, was genuinely ambiguous. There are two physical phenomena that are both described as "yellow", and he could have meant either one. This confusion of two distinct physical phenomena by the retina is something we take for granted, but it is by no means inevitable. I often imagine our meeting with the aliens, and their surprise when they learn that all of us, every human on earth, are color-blind. They will find this out quickly, as soon as they see a television or a computer monitor. "Your monitor is broken," Zxaxgr will say. "It looks all right to me," replies Flash Gordon. "Is there something wrong with your eyes? The color adjustment for yellow is completely off. It is coming out as redgreen instead of as yellow." "I see nothing wrong with the color adjustment for yellow," replies Flash. "There must be something wrong with your eyes." And yes, Zxaxgr is right. There is something wrong with our eyes. There is an intrinsic design flaw in our computer monitors, none of which can display yellow, and we don't care, because none of us can tell the difference between redgreen and yellow. To empathize with Zxaxgr's puzzlement, imagine how strange it would be to learn that the alien televisions cannot display green; they display purple instead: purple trees, purple broccoli, purple frogs, purple flags of Saudi Arabia. And the aliens have never noticed the problem. You want to ask them about it, but your English-to-Alien dictionary doesn't have an entry for "purple". When you ask them about it, they say you're nuts, everything looks green, as it should. You learn that they have no word for purple; they just call it green, and eventually you find out that it's because they can't tell the difference between purple and green. Whatever you're thinking now, that's what Zxaxgr is going to think.
[Other articles in category /aliens] permanent link Tue, 25 Apr 2006
More on risk
One big problem with the Reddit posting is that the guy who posted it there titled the post on risk, or why poor people might not be stupid to play the lottery. So a lot of the Reddit comments complained that I had failed to prove that poor people must not be stupid to play the lottery, or that I was wrong on that point. They argued that the dollar cost of a lottery ticket is more valuable to a poor person than to a rich one, and so on. But I didn't say anything about poor people. People read this into the article based on the title someone else had attached to it, and they couldn't get rid of this association even after I pointed out that the article had nothing to say about poor people. Something I do a lot, in this blog, and in life, is point out fallacious arguments. You get some argument that X is true, because of P and Q and therefore R, and then I'll come along point out that P is false and Q is irrelevant, and anyway they don't imply R, and even if they did, you can't conclude X from R, because if you could, then you could also conclude Y and Z which are obviously false. For example, in a recent article I addressed the argument that:
You can double your workforce participation from 27% to 51% of the population, as Singapore did; you can't double it again.The argument being that you can't double a participation of 51% because you can't possibly have 102% workforce participation. (Peter Norvig pointed out that he made the same argument in a different context back in 1999.) But the argument here fails, for reasons I won't go into again. This doesn't mean that I believe that Singapore's workforce participation will double again. Just because I point out that an argument for X is fallacious doesn't mean that I believe X is false. The "risk" article was one of those. I wanted to refute one specific argument, which is that (a) the expected return on a lottery ticket is negative, so therefore (b) it's stupid to buy lottery tickets. My counter-argument was to point out that (a) the expected return on fire insurance is negative, but that you can't conclude that therefore (b) it's stupid to buy fire insurance. It might be stupid to buy lottery tickets, but if it is, it's not because the expected return is negative. Or at least it's not only because the expected return is negative. There must be more to it than that. I really like that pattern of argument, and I use it a lot: A can't imply B, because if it did, then it would also imply B', and B' is false, or at least B' is a belief held only by dumbasses. None of this addresses the question of whether or not I think it's stupid to buy lottery tickets. I have not weighed in on that matter. My only argument is that the argument from expected value is insufficient to prove the point. People have a lot of trouble with second-order arguments like this, though. If I argue "that argument against B is no good," they are likely to hear it as an argument in favor of B. Several of the Reddit people made this mistake. The converse mistake is to interpret "that argument against B is no good, because it can be converted into an argument against B'" as an argument against B'! Some of the Reddit people made this mistake too, and disdainfully explained to me why buying fire insurance is not stupid. Another problem with the article was that it followed my usual pattern of meandering digression. Although the main point of the article was to refute the argument from expected value, I threw in a bunch of marginally related stuff that I thought was fun and interesting: the stuff about estimating the value one ascribes to one's own life; the stuff about the surprisingly high chance of being killed by a meteor strike. Email correspondents and Reddit commenters mistook both of these for arguments about the lottery, and tried to refute them as such. Well, I have nobody to blame but myself for that. If you present a muddled, miscellaneous article, you can't complain when other people are confused by it. If I were going to do the article again, one thing I'd try to fix is the discussion of utility. I think my biggest screwup was to confuse two things that are not the same. One is the utility, which decreases for larger amounts of money; your second million dollars has less value than your first million. But another issue, which I didn't separate in my mind, was the administration cost of money. There must be a jargon term for this, but I don't know what it is. Economists like to pretend that money is perfectly fungible, and this is a reasonable simplifying assumption in most cases. But it's easy to prove that money isn't perfectly fungible. Imagine you've just won a prize. You can have one thousand dollars paid in hundred-dollar bills, or you can have a thousand and one dollars, paid in pennies. Anyone who really believes that money is perfectly fungible will take the pennies, even though they weigh six hundred pounds, because that way they get the one-dollar bonus. Money has a physical manifestation, even when it's just numerals written in a ledger somewhere, and managing the physical manifestation of money has an associated cost. The cost of managing a penny is a significant fraction of the value of the penny, to the point that many people throw away pennies or dump them in jars just to avoid the cost of dealing with them. In some circumstances, like the lottery ticket purchase, the non-fungibility of money is important. Blowing one dollar on a lottery that pays a thousand dollars is not the same as blowing a thousand dollars on a lottery that pays a million dollars, and it's not the same as blowing your whole paycheck on a big stack of lottery tickets. Partly it's the risk issue, and partly it's this other issue, that I don't know the name of, that a single dollar is worth less than one one-thousandth of a thousand dollars, because the cost to administer and manage it is proportionately higher. I didn't make this clear in the original article because it wasn't clear in my mind. Oh well, I'm not yet a perfect sage. One last point that has come up is that a couple of people have written to me to say that they would not take the Russian roulette bet for any amount of money at any odds. (Here's a blog post to that effect, for example.) One person even suggested that I only assumed he would take the bet at some odds because I'm an American, and I can't conceive of anyone refusing a big pot of money. Well, maybe that's true, but I don't think that's why I assumed that everyone would take the bet for some amount of money. I assumed it because that is what I have observed people to do. I now know there are people who say that they would not play Russian roulette at any odds for any payoff. And I think those people are fooling themselves. If you think you're one of those people, I have this question for you: Do you own a bicycle helmet? And if you do, did you buy the very top-of-the-line helmet? Or did you buy a mid-price model that might offer less protection? What, just to save money? I offered you a million dollars at million-to-one odds. Do you think that fifty dollars you saved on your bicycle helmet is paying you off for less risk than my million-to-one Russian roulette bet? Well, maybe you don't own a bicycle, so you think you have no need of a helmet. But if the people who wrote to me were as risk-averse as some of them said they were, the lack of a bicycle wouldn't stop them from wearing helmets all the time anyway—another reason I think they are fooling themselves. I've met some of these people, and they don't go around in helmets and padded armor all the time. Or maybe you do own the very safest helmet money can buy, since you have only one head, after all. But I bet you can find some other example? Have you ever flown in a plane? Did you refuse to fly anywhere not served by Qantas, like Raymond in Rain Man, because every other airline has had a crash? If you had a choice to pay double to fly with Qantas, would you take it? Or would you take the cheap flight and ignore the risk? One comment that replies to the blog I cited above really hits the nail on the head, I think. It says: "you don't get paid a million dollars to get in your car and drive somewhere, but what are the chances you'll be killed in an auto accident?" My Russian roulette game is a much better deal than driving your car. I'm going to end this article, as I did the last one, with an amusing anecdote about risk. My great-uncle Robert E. Machol was for a time the chief scientist of the Federal Aviation Administration. The regulations for infant travel were (and still are) that an infant may make an air trip on its parent's lap; parents do not need to buy a separate ticket and a seat for the infant. In one air disaster, an infant that was being held on its parent's lap was thrown loose, hurtled to the end of the corridor, and died. The FAA was considering changing the rules for infants to require that they purchase a separate ticket, entitling them to their own seat, into which would be installed an FAA-approved safety car seat. Infants in their own restraint seats would be much safer than those held on their parents' laps. Dr. Machol argued against this rule change, on the following grounds: If parents are required to buy separate tickets for their infants, air travel will be more expensive for them. As a result, some families will opt to take car trips instead of plane trips. Car trips are much more dangerous than plane trips; the fatalities per passenger per mile are something like twenty times higher. More babies can be expected to be killed in the resulting auto crashes than can be expected to be saved by the restraint seat requirement. As before, this is not intended as an argument for or against anything in particular, except perhaps that the idea of risk is complex and hard to understand. Probably people will try to interpret it as an argument about the fungibility of money, or whatever the next Reddit person decides to put in the article title. You'd think I would have learned my lesson by now, but, as I said, I'm not yet a perfect sage.
[Other articles in category ] permanent link Sat, 22 Apr 2006
Counting squares
But there is a better way. It's called the Pólya-Burnside counting lemma. (It's named after George Pólya and William Burnside. The full Pólya counting theorem is more complex and more powerful. The limited version in this article is more often known just as the Burnside lemma. But Burnside doesn't deserve the credit; it was known much earlier to other mathematicians.) Let's take a slightly simpler example, and count the squares that have two colors, say blue and black only. We can easily pick them out from the list above:
Remember way back at the beginning where we decided that and and were the same because differences of a simple rotation didn't count? Well, the first thing you do is you make a list of all the kinds of motions that "don't count". In this case, there are four motions:
Now we temporarily forget about the complication that says that some squares are essentially the same as other squares. All squares are now different. and are now different because they are colored differently. This is a much simpler point of view. There are clearly 2^{4} such squares, shown below:
Which of these 16 squares is left unchanged by motion #3, a counterclockwise quarter-turn? All four wedges would have to be the same color. Of the 16 possible colorings, only the all-black and all-blue ones are left entirely unchanged by motion #3. Motion #1, the clockwise quarter-turn, works the same way; only the 2 solid-colored squares are left unchanged.
4 colorings are left unchanged by
a 180° rotation. The top wedge and the bottom wedges switch
places, so they must be the same color, and the left and right wedges
change places, so they must be the same color. But the top-and-bottom
wedges need not be the same color as the left-and-right wedges. We
have two independent choices of how to color a square so that it will
remain unchanged by a 180° rotation, and there are 2^{2} =
4 colorings that are left unchanged by a 180° rotation. These are
shown at right. So we have counted the number of squares left unchanged by each motion:
Next we take the counts for each motion, add them up, and average them. That's 2 + 4 + 2 + 16 = 24, and divide by 4 motions, the average is 6. So now what? Oh, now we're done. The average is the answer. 6, remember? There are 6 distinguishable squares. And our peculiar calculation gave us 6. Waaa! Surely that is a coincidence? No, it's not a coincidence; that is why we have the theorem. Let's try that again with three colors, which gave us so much trouble before. We hope it will say 24. There are now 3^{4} basic squares to consider. For motions #1 and #3, only completely solid colorings are left unchanged, and there are 3 solid colorings, one in each color. For motion 2, there are 3^{2} colorings that are left unchanged, because we can color the top-and-bottom wedges in any color and then the left-and-right wedges in any color, so that's 3·3 = 9. And of course all 3^{4} colorings are left unchanged by motion #4, because it does nothing.
The average is (3 + 9 + 3 + 81) / 4 = 96 / 4 = 24. Which is right. Hey, how about that? That was so easy, let's skip doing four colors and jump right to the general case of N colors:
Add them up and divide by 4, and you get (N^{4} + N^{2} + 2N)/4. So if we allow four colors, we should expect to have 70 different squares. I'm glad we didn't try to count them by hand! (Digression: Since the number of different colorings must be an integer, this furnishes a proof that N^{4} + N^{2} + 2N is always a multiple of 4. It's a pretty heavy proof if it were what we were really after, but as a freebie it's not too bad.) One important thing to notice is that each motion of the square divides the wedges into groups called orbits, which are groups of wedges that change places only with other wedges in the same orbit. For example, the 180° rotation divided the wedges into two orbits of two wedges each: the top and bottom wedges changed places with each other, so they were in one orbit; the left and right wedges changed places, so they were in another orbit. The "do nothing" motion induces four orbits; each wedge is in its own private orbit. Motions 1 and 3 put all the wedges into a single orbit; there are no smaller private cliques. For a motion to leave a square unchanged, all the wedges in each orbit must be the same color. For example, the 180° rotation leaves a square unchanged only when the two wedges in the top-bottom orbit are colored the same and the two wedges in the left-right orbit are colored the same. Wedges in different orbits can be different colors, but wedges in the same orbit must be the same color. Suppose a motion divides the wedges into k orbits. Since there are N^{k} ways to color the orbits (N colors for each of the k orbits), there are N^{k} colorings that are left unchanged by the motion. Let's try a slightly trickier problem. Let's go back to using 3 colors, and see what happens if we are allowed to flip over the squares, so that and are now considered the same. In addition to the four rotary motions we had before, there are now four new kinds of motions that don't count:
The diagonal reflections each have two orbits, and so leave 9 of the 81 squares unchanged. The horizontal and vertical reflections each have three orbits, and so leave 27 of the 81 squares unchanged. So the eight magic numbers are 3, 3, 9, and 81, from before, and now the numbers for the reflections, 9, 9, 27, and 27. The average of these eight numbers is 168/8 = 21. This is correct. It's almost the same as the 24 we got earlier, but instead of allowing both representatives of each pair like , we allow only one, since they are now considered "the same". There are three such pairs, so this reduces our count by exactly 3. Okay, enough squares. Lets do, um, cubes! How many different ways are there to color the faces of a cube with N colors? Well, this is a pain in the ass even with the Pólya-Burnside lemma, because there are 24 motions of the cube. (48 if you allow reflections, but we won't.) But it's less of a pain in the ass than if one tried to do it by hand. This is a pain for two reasons. First, you have to figure out what the 24 motions of the cube are. Once you know that, you then have to calculate the number of orbits of each one. If you are a combinatorics expert, you have already solved the first part and committed the solution to memory. The rest of the world might have to track down someone who has already done this—but that is not as hard as it sounds, since here I am, ready to assist. Fortunately the 24 motions of the cube are not all entirely different from each other. They are of only four or five types:
Unfortunately, the Pólya-Burnside technique does not tell you what the ten colorings actually are; for that you have to do some more work. But at least the P-B lemma tells you when you have finished doing the work! If you set about to enumerate ways of painting the faces of the cube, and you end up with 9, you know you must have missed one. And it tells you how much toil to expect if you do try to work out the colorings. 10 is not so many, so let's give it a shot:
Care to try it out? There are 4 ways to color the sides of a triangle with two colors, 10 ways if you use three colors, and N(N+1)(N+2)/6 if you use N colors. There are 140 different ways to color a the squares of a 3×3 square array, counting reflections as different. If reflected colorings are not counted separately, there are only 102 colorings. (This means that 38 of the colorings have some reflective symmetry.) If the two colors are considered interchangeable (so for example and are considered the same) there are 51 colorings. You might think it is obvious that allowing an exchange of the two colors cuts the number of colorings in half from 102 to 51, but it is not so for 2×2 squares. There are 6 ways to color a 2×2 array, whether or not you count reflections as different; if you consider the two colors interchangeable then there are 4 colorings, not 3. Why the difference?
[Other articles in category /math] permanent link Fri, 21 Apr 2006
When I was in high school, I'd see water running out of a faucet growing narrower, and wonder if I could figure out what determines that curve. I found it was rather easy to do.I puzzled over that one for years; I didn't know how to start. I kept supposing that it had something to do with surface tension and the tendency of the water surface to seek a minimal configuration, and I couldn't understand how it could be "rather easy to do". That stuff all sounded really hard! But one day I realized in a flash that it really is easy. The water accelerates as it falls. It's moving faster farther down, so the stream must be narrower, because the rate at which the water is passing a given point must be constant over the entire stream. (If water is passing a higher-up point faster than it passes a low point, then the water is piling up in between—which we know it doesn't do. And vice versa.) It's easy to calculate the speed of the water at each point in the stream. Conservation of mass gets us the rest. So here's the calculation. Let's adopt a coordinate system that puts position 0 at the faucet, with increasing position as we move downward. Let R(p) be the radius of the stream at distance p meters below the faucet. We assume that the water is falling smoothly, so that its horizontal cross-section is a circle. Let's suppose that the initial velocity of the water leaving the faucet is 0. Anything that falls accelerates at a rate g, which happens to be !!9.8 m/s^2!!, but we'll just call it !!g!! and leave it at that. The velocity of the water, after it has fallen for time !!t!!, is !!v = gt!!. Its position !!p!! is !!\frac12 gt^2!!. Thus !!v = (2gp)^{1/2}!!.
Here's the key step: imagine a very thin horizontal disk of water, at distance p below the faucet. Say the disk has height h. The water in this disk is falling at a velocity of !!(2gp)^{1/2}!!, and the disk itself contains volume !!\pi (R(p))^2h!! of water. The rate at which water is passing position !!p!! is therefore !!\pi (R(p))^2h \cdot (2gp)^{1/2}!! gallons per minute, or liters per fortnight, or whatever you prefer. Because of the law of conservation of water, this quantity must be independent of !!p!!, so we have: $$\pi(R(p))^2h\cdot (2gp)^{1/2} = A$$Where !!A!! is the rate of flow from the faucet. Solving for !!R(p)!!, which is what we really want: $$R(p) = \left[\frac A{\pi h(2gp)^{1/2}}\right]^{1/2}$$Or, collecting all the constants (!!A, \pi , h,!! and !!g!!) into one big constant !!k!!: $$R(p) = kp^{-1/4}$$ There's a picture of that over there on the left side of the blog. Looks just about right, doesn't it? Amazing.So here's the weird thing about the flash of insight. I am not a brilliant-flash-of-insight kind of guy. I'm more of a slow-gradual-dawning-of-comprehension kind of guy. This was one of maybe half a dozen brilliant flashes of insight in my entire life. I got this one at a funny time. It was fairly late at night, and I was in a bar on Ninth Avenue in New York, and I was really, really drunk. I had four straight bourbons that night, which may not sound like much to you, but is a lot for me. I was drunker than I have been at any other time in the past ten years. I was so drunk that night that on the way back to where I was staying, I stopped in the middle of Broadway and puked on my shoes, and then later that night I wet the bed. But on the way to puking on my shoes and pissing in the bed, I got this inspiration about what shape a stream of water is, and I grabbed a bunch of bar napkins and figured out that the width is proportional to !!p^{-1/4}!! as you see there to the left. This isn't only time this has happened. I can remember at least one other occasion. When I was in college, I was freelancing some piece of software for someone. I alternated between writing a bit of code and drinking a bit of whisky. (At that time, I hadn't yet switched from Irish whisky to bourbon.) Write write, drink, write write, drink... then I encountered some rather tricky design problem, and, after another timely pull at the bottle, a brilliant flash of inspiration for how to solve it. "Oho!" I said to myself, taking another swig out of the bottle. "This is a really clever idea! I am so clever! Ho ho ho! Oh, boy, is this clever!" And then I implemented the clever idea, took one last drink, and crawled off to bed. The next morning I remembered nothing but that I had had a "clever" inspiration while guzzling whisky from the bottle. "Oh, no," I muttered, "What did I do?" And I went to the computer to see what damage I had wrought. I called up the problematic part of the program, and regarded my alcohol-inspired solution. There was a clear and detailed comment explaining the solution, and as I read the code, my surprise grew. "Hey," I said, astonished, "it really was clever." And then I saw the comment at the very end of the clever section: "Told you so." I don't know what to conclude from this, except perhaps that I should have spent more of my life drinking whiskey. I did try bringing a flask with me to work every day for a while, about fifteen years ago, but I don't remember any noteworthy outcome. But it certainly wasn't a disaster. Still, a lot of people report major problems with this strategy, so it's hard to know what to make of my experience.
[Other articles in category /physics] permanent link Thu, 20 Apr 2006
The One Theory to Explain Everything
(This theory, of course, is idiotic. They key element, as I mentioned on Saturday, is radioactive potassium. What good is a crazy theory that doesn't involve nuclear energy?) The big problem with this teacher is that he will expect you to discourse on the One Theory on the final exam. You'll get a final exam question like "explain the significance of magnesium in the 1993 Oslo accords" or "how would the couse of World War II been changed if Chile had had access to sufficient supplies of high-grade magnesium ore" or just "Explain how magnesium the most important factor in determining the course of history." Or it's phrased the other way round: "what is the most important factor in determining the course of history?" and then if you happened to miss the class in which the professor had his insane rant about magnesium, you're doomed. But the joke is not as poignant for me as it is for some people, because I've seen its good side. When I was in ninth grade, I took a music history class. When the final exam arrived, the first question was:
What is the single most influential development in the history of music?"Oh, crap," I thought. I had a vague recollection that Mr. Rosenberg had said something about his theory of the single most important development in the history of music, but it had been way back at the beginning of the semester, and I no longer remembered what he had said. But my exam-taking style has never been to try to remember what the teacher said, so I tried to figure it out. Trying to figure it out is usually a pretty bad strategy for answering questions on high-school exams, because the exams are designed for regurgitation and parroting of what the teacher said, not for figuring things out. And the question looked up front like one of those magnesium questions, where the answer is totally unguessable if you don't subscribe to the insane theory, where even if you come up with a plausible answer, you lose, unless it happens to be the one answer the teacher was thinking of. To be fair, the question must admit only one reasonable answer. And that is true of very few questions of this type. But I think it is true of this one. It isn't an insane theory, and I did figure it out, which I think reflects a lot of credit on Mr. Rosenberg. The single most influential development in the history of music is the invention of recording, or perhaps radio. Before these things, music was a participant sport, and afterwards, it was a product, something that could be passively consumed. When I thought of recording, I said "aha", and wrote it down in big letters, adding radio as an afterthought. I imagine that Mr. Rosenberg would have accepted either one alone. Isn't it nice when things turn out to be better than they first appear? Thanks, Mr. Rosenberg.
[Other articles in category ] permanent link Tue, 18 Apr 2006
It's the radioactive potassium, dude!
Anyway the radioactive [isotope of potassium] emits energy (heat) which increases the rate of snow melt.The correspondent informs me that this is taught in the MIT first-year inorganic chemistry class. So what's going on here? I picture a years-long conspiracy in the MIT chemistry department, sort of a gentle kind of hazing, in which the professors avow with straight faces that the snow-melting properties of rock salt are due to radioactive potassium, and generation after generation of credulous MIT freshmen nod studiously and write it into their notes. I imagine the jokes that the grad students tell about other grad students: "Yeah, Bill here was so green when he first arrived that he still believed the thing about the radioactive potassium!" "I did not! Shut up!" I picture papers, published on April 1 of every year, investigating the phenomenon further, and discoursing on the usefulness of radioactive potassium for smelting ores and frying fish. Is my correspondent in on the joke, trying to sucker me, so that he can have a laugh about it with his chemistry buddies? Or is he an unwitting participant? Or perhaps there is no such conspiracy, the MIT inorganic chemistry department does not play this trick on their students, and my correspondent misunderstood something. I don't know.
You know, the great thing about this theory is that you can get the salt to melt the snow without even taking it out of the bag. When you're done, just pick up the bag again, put it back in the closet. All those people who go to the store to buy extra salt are just a bunch of fools! Well, it's not enough just to scoff, and sometimes arguments from common sense can be mistaken. So I thought I'd do the calculation. First we need to know how much radioactive potassium is in the rock salt. I don't know what fraction of a bag of rock salt is NaCl and what fraction is KCl, but it must be less than 10% KCl, so let's use that. And it seems that about 0.012% of naturally-occurring potassium is radioactive . So in one kilogram of rock salt, we have about 100g KCl, of which about 0.012g is K^{40}Cl. Now let's calculate how many K^{40} atoms there are. KCl has an atomic weight around 75. (40 for the potassium, 35 for the chlorine.) Thus 6.022×10^{23} atoms of potassium plus that many atoms of chlorine will weigh around 75g. So there are about 0.012 · 6.022×10^{23} / 75 = 9.6×10^{19} K^{40}-Cl pairs in our 0.012g sample, and about 9.6×10^{19} K^{40} atoms. Now let's calculate the rate of radioactive decay of K^{40}. It has a half-life of 1.2×10^{9} years. This means that each atom has a (1/2)^{T} probability of still being around after some time interval of length t, where T is t / 1.2×10^{9} years. Let's get an hourly rate of decay by putting t = one hour, which gives T = 9.5×10^{-14}, and the probability of particular K^{40} atom decaying in any one-hour period is 6.7 × 10^{-14}. Since there are 9.6×10^{19} K^{40} atoms in our 1kg sample, around 64,000 will decay each hour. Now let's calculate the energy released by the radioactive decay. The disintegration energy of K^{40} is about 1.5 MeV. Multiplying this by 64,000 gets us an energy output of 86.4 GeV per hour. How much is 86.4 GeV? It's about 3.4×10^{-9} calories. That's for a kilogram of salt, in an hour. How big is it? Recall that one calorie is the amount of energy required to raise one gram of water one degree Celsius. 3.4×10^{-9} calorie is small. Real small. Note that the energy generated by gravity as the kilogram of rock salt falls one meter to the ground is 9.8 m/s^{2} · 1000g · 1m = 9.8 joules = 2.3 calories. You get on the order of 750 million times as much energy from dropping the salt as you do from an hour of radioactive decay. But I think this theory still has some use. For the rest of the month, I'm going to explain all phenomena by reference to radioactive potassium. Why didn't the upgrade of the mail server this morning go well? Because of the radioactive potassium. Why didn't CVS check in my symbolic links correctly? It must have been the radioactive potassium. Why does my article contain arithmetic errors? It's the radioactive potassium, dude! The nation that controls radioactive potassium controls the world! [ An earlier version of this article said that the probability of a potassium atom decaying in 1 hour was 6.7 × 10^{-12} instead of 6.7 × 10^{-14}. Thanks to Przemek Klosowski of the NIST center for neutron research for pointing out this error. ]
[Other articles in category /physics] permanent link Sat, 15 Apr 2006
Facts you should know
The author, Andrea L. Gawrylewski, surveyed a number of scientists and educators and asked them "What is one science question every high school graduate should be able to answer?" The questions follow.
The questions overall were a lot better than the answers, which made me wonder if perhaps M. Gawrylewski had written the answers herself.
[Other articles in category /physics] permanent link
Doubling productivity and diminishing returns
Centralisation of the means of communication and transport in the hands of the State.Well, OK. Perhaps in 1848 that looked like a good idea. Sure, it might be a reasonable thing to try. Having tried it, we now know that it is a completely terrible idea. I was planning a series of essays about crackpot ideas, how there are different sorts. Some crackpot ideas are obviously terrible right from the get-go. But other crackpot ideas, like that it would be good for the State to control all communication and transportation, are not truly crackpot; they only seem so in hindsight, after they are tried out and found totally hopeless.
To accomplish all this, Wilkins must first taxonomize all the things, actions, and properties in the entire universe. (I mentioned this to the philosopher Bryan Frances a couple of weeks ago, and he said "Gosh! That could take all morning!") The words are then assigned to the concepts according to their place in this taxonomy. When I mentioned this to my wife, she immediately concluded that he was a crackpot. But I don't think he was. He was a learned bishop, a scientist, and philosopher. None of which are inconsistent with being a crackpot, of course. But Wilkins presented his idea to the Royal Society, and the Royal Society had it printed up as a 450-page quarto book by their printer. Looking back from 2006, it looks like a crackpot idea—of course it was never going to work. But in 1668, it wasn't obvious that it was never going to work. It might even be that the reason we know now that it doesn't work is precisely that Wilkins tried it in 1668. (Roget's Thesaurus, published in 1852, is a similar attempt to taxonomize the universe. Roget must have been aware of Wilkins' work, and I wonder what he thought about it.) Anyway, I seem to have digressed. The real point of my article is to mention this funny thing from the Rosenfelder article. Here it is:
You can double your workforce participation from 27% to 51% of the population, as Singapore did; you can't double it again.Did you laugh? The point here is that it's easy for developing nations to get tremendous growth rates. They can do that because their labor forces and resources were so underused before. Just starting using all the stuff you have, and you get a huge increase in productivity and wealth. To get further increases is not so easy. So why is this funny? Well, if an increase from 27% to 51% qualifies as a doubling of workforce participation, then Singapore could double participation a second time. If the double of 27% is 51%, then the double of 51% is 96.3%. It's funny because M. Rosenfelder is trying to make an argument from pure mathematics, and doesn't realize that if you do that, you have to get the mathematics right. Sure, once your workforce participation, or anything else, is at 51%, you cannot double it again; it is mathematically impossible. But mathematics has strict rules. It's OK to report your numbers with an error of 5% each, but if you do, then it no longer becomes mathematically impossible to have 102% participation. By rounding off, you run the risk that your mathematical argument will collapse spectacularly, as it did here. (Addendum: I don't think that the conclusion collapses; I think that Rosenfelder is obviously correct.) OK, so maybe it's not funny. I told you I have a strange sense of humor. The diminishing returns thing reminds me of the arguments that were current a while back purporting that women's foot race times would surpass those of men. This conclusion was reached by looking at historical rates at which men's and women's times were falling. The women's times were falling faster; ergo, the women's times would eventually become smaller than the men's. Of course, the reason that the women's times were falling faster was that racing for women had been practiced seriously for a much shorter time, and so the sport was not as far past the point of diminishing returns as it was for men. When I first started bowling, my average scores increased by thirty points each week. But I was not foolish enough to think that after 10 weeks I would be able to score a 360.
[Other articles in category /math] permanent link Wed, 12 Apr 2006
Diacritics and horseheads
I wrote to Jonathan Hoefler to ask about this. Jonathan Hoefler is one of the principals of the typography firm Hoefler & Frere-Jones, and his mind is a vast storehouse of typographical history and arcana. I was sure M. Hoefler would know about the tildes, and would have something interesting to say about them, and I was not disappointed:
Diacritical marks have been used to abbreviate printed words ever since Gutenberg, and early English printers adopted the same conventions that Gutenberg used for Latin (a trick he picked up from medieval scribes.) As you say, tildes and macrons (and circles and odder things still) were used to mark the elision of letters or entire word parts: the "Rx" ligature that we know from prescriptions (Lat. 'recipe') was also used as shorthand for the "-rum" Latin ending, among other things. The French circumflex is a holdover from the same tradition, as it once the absence of a succeeding 's' ("hôpital" for "hospital", etc.) All of these were compositors' tricks to help in the justification of an entire paragraph, something that was considerably easier in the days before standard spelling and orthography!The surprising diacritical marks don't exhaust the oddities of 16th-century fonts. Hoefler & Frere-Jones have designed a font, English Textura, that is similar to the blackletter font that Recorde's book was printed in; they did this by borrowing characters from actual 16th-century documents. The documents contain all sorts of interesting typographic features that are no longer used; look at the bottom rows of this sample of English Textura for examples: Hoefler mentions that "you'll see Ms and Ns with lightning bolts above, which presumably mark the absence of a following vowel," and that even he hasn't deciphered all the odd diacritics and ligatures that were in use then, which he and Frere-Jones included in the font anyway. I should mention, in case it isn't clear, that justification of paragraphs is not merely a cosmetic feature. If you are a printer in 1577, you are laying out metal types into a square frame, and if the frame isn't completely filled, the types will fall out when you turn it over. In particular, you must make each line of each paragraph fully extend from left to right, or it will be unprintable. The Renaissance printers must have to justify the text somehow. One way to do this is by inserting blank spaces of suitable lengths between the words of each line; I asked M. Hoefler why the Renaissance printers didn't just use blank space, and he replied:
They did that as well, but I think the general principle (which endures) is that wordspacing really isn't as flexible as you'd hope -- "rivers" are the effect of adjacent lines being overjustified, and they really interrupt reading. Even with today's very sophisticated H&J [Hyphenation and Justification] algorithms -- some of which can even scale the actual dimensions of letterforms in order to improve copyfit -- the chief ingredient in good H&J controlling the number of letters per line. Contemporary newspapers do this through aggressive hyphenation; their forbears did it through colorful spelling. (Although any headline with the word "Prez" suggests that this tradition lives on.)You'll note that The Whetstone of Witte is also agressively hyphenated:
I think Marshall McLuhan said something about the new media cannibalizing the old, and although I'm not sure what he meant (if he did say that) I don't think it matters much, because the phrase so perfectly encapsulates the way new information technologies tend to adopt the obsolete forms of the technologies they replace. I've been collecting examples of this for a few years. In the early days of the web, there was a web dictionary which would lay out the pages just like a real dictionary, with an unreadably tiny font, page breaks in inconvenient places, and "next page" and "previous page" buttons at the bottom. The tiny font was bad enough, but the "next page" buttons just killed me. I wanted to redesign the application with another button that you could press if you wanted to simulate what happens when you read the dictionary in the bathtub and drop it in the water by mistake. I call these phenomena "horseheads", after the false horse heads that were mounted on the hoods of old automobiles, which still survive as in vestigial form as hood ornaments. My favorite horsehead is a Citibank ATM design from around 1987 or so. The old ATMs, which the new design was replacing, had green phosphor display, about 20×40 characters, four menu buttons down the side, and a telephone-style keypad with ten digits and # and * signs. The new ATM had no buttons. Instead, it had a color touch-sensitive screen that was used to display a touch-sensitive picture of four menu buttons down the side, and, when appropriate, a telephone-style keypad with ten digits and # and * signs. [ Addendum 20120611: The term "skeuomorph" has recently become popular to describe this phenomenon. ] [Other articles in category /IT/typo] permanent link Sun, 09 Apr 2006
Convenience foods
The cheddar cheese cost $1.69 per half pound. The rotini cost $1.39 for one pound. Scaling these values to the amounts in the Kraft kit, we get $.42 for cheese plus $1.05 for pasta, totalling $1.47. The Kraft kit, however, cost $2.79. What did my $1.32 get me? Certainly not better quality; the cheese substance in the Kraft kit is considerably lower quality than even low-quality cheese. I could substitute high-quality Vermont cheddar for only about $.80 extra. Did I get a time or convenience win? The Kraft instructions are: boil two quarts of water, add pasta, stir, cook for eight to ten minutes, drain, return to pot, add cheese sauce, stir again. To make macaroni and cheese "from scratch" requires only one extra step: grate or cube the cheese. The time savings for the kit is minimal. If Kraft were going to charge me a 90% premium for thirty-second ready-to-eat microwave mac-and-cheese, I might consider it a good deal. As it is, my primary conclusion is that I was suckered. Secondary conclusion: Fool me once, shame on you. Fool me twice, shame on me.
[Other articles in category /oops] permanent link Fri, 07 Apr 2006
Robert Recorde invents the equals sign
I once gave a conference talk about how it was a good idea to go dig up original materials, and why. Someday I may write a blog article about this. One of the best reasons is that these materials are the original materials because they are the ones that are so brilliant and penetrating and incisive that they inspired other people to follow them. So I thought it might be fun to read Leibnitz's original papers and see what I might find out that I did not already know. Also, there is an element of touristry in it: I would like to gaze upon the world's first use of the integral sign with my own eyes, in the same way that I would like to gaze on the Grand Canyon with my own eyes. The trip to the library is a lot more convenient, this month. Anyway, this sparked a discussion with M. Schoen about original mathematic manuscripts, and he mentioned to me that he had seen the page of Robert Recorde's The Whetstone of Witte that contains the world's first use, in 1557, of the equals sign. He had a scan of this handy; I have extracted the relevant portion of the page, and here it is: Here is a transcription, in case you find the font difficult to decipher:
Howbeit, for easie alteration of equations. I will propounde a fewe exanples, bicause the extraction of their rootes, maie the more aptly bee wroughte. And to avoide the tediouse repetition of these woordes : is equalle to : I will sette as I doe often in woorke use, a pair of paralleles, or Gemowe lines of one lengthe, thus: =====, bicause noe .2. thynges, can be moare equalle.If you are still having trouble reading this, try reading it aloud. The only tricky things are the spelling and the word "Gemowe". Reading aloud will solve the spelling problem. "Gemowe" means "twin", like in the astrological sign of Gemini. (I had to look this up in the big dictionary.) Reading 16th-century books takes a little time to get used to, but once you know the tricks, it is surprisingly easy, given how uncouth they appear at first look. I must say, compared with the writing of the Baroque period, which just goes on and on and on, this is extremely concise and to the point. It does not read all that differently from modern technical material. One reason I like to visit original documents is that I never know what I am going to find. If you visit someone else's account of the documents, you can only learn a subset of whatever that person happened to notice and think was important. This time I learned something surprising. I knew that the German "umlaut" symbol was originally a small letter "e". A word like schön ("beautiful") was originally spelled schoen, and then was written as schon with a tiny "e" over the "o", and eventually the tiny "e" dwindled away to nothing but two dots. I have a German book printed around 1800 in which the little "e"s are quite distinct. And I had recently learned that the twiddle in the Spanish ñ character was similarly a letter "n". A word like "año" was originally "anno" (as it is in Latin) and the second "n" was later abbreviated to a diacritic over the first "n". (This makes a nice counterpoint to the fact that the mathematical logical negation symbol $$\sim$$ was selected because of its resemblance to the letter "N".) But I had no idea that anything of the sort was ever done in English. Recorde's book shows clearly that it was, at least for a time. The short passage illustrated above contains two examples. One is the word "examples" itself, which is written "exãples", with a tilde over the "a". The other is "alteration", which is written "alteratiõ", with a tilde over the "o". More examples abound: "cõpendiousnesse", "nõbers", "denominatiõ", and, I think, "reme~ber". (The print is unclear.) I had never seen this done before in English. I will investigate further and see what I can find out. Would I have learned about this if I hadn't returned to the original document? Unlikely. Here's another interesting fact about this book: It coined the bizarre word "zenzizenzizenzike", which, of all the words in the big dictionary, is the one with the most "z"s. Recorde uses the word "zenzike" to refer to the square of a number, or to a term in an expression with a square power. "Zenzizenzike" is similarly a fourth power, and "zenzizenzizenzike" an eighth power. I uploaded a scan of the relevant pages to Wikipedia, where you can see them; the word appears at the very top of the right-hand page. That page also contains the delightful phrase "zzzz Betokeneth a Square of squares, squaredly squared." Squares, squares, squares, squares, squares, squares, squares, baked beans, squares, squares, squares, and squares!
[Other articles in category /math] permanent link Thu, 06 Apr 2006
Pick's theorem
Pick's theorem concerns the area of so-called "lattice polygons". These are simply polygons whose vertices all lie at points whose coordinates are integers. Such points are called "lattice points". Here it is:
Let P be a lattice polygon. Let b be the number of lattice points that lie on the edges of the polygon, and i be the number of lattice points inside the polygon. Then the area of the polygon is exactly b/2 + i - 1.I think this should be at least a bit surprising. It implies that every lattice polygon has an area that is an integer multiple of ½, which I would not have thought was obvious. Some examples now. Pick's theorem is obviously true for rectangles: In the example above, b = 14 and i = 6, so Pick's theorem says that the area is 14/2 + 6 - 1 = 12, which is correct. In general, an m×n rectangle has (m-1)(n-1) lattice points inside, and 2m + 2n on the edges, so by Pick's theorem its area is (2m + 2n)/2 + (mn - m - n + 1) - 1 = mn.
We can cut the rectangle in half, and it still works: b is now 8 and i is 3, so Pick's theorem predicts an area of 8/2 + 3 - 1 = 6, which is still correct. This works even when the diagonal cuts through some lattice points:
Here b is still 8, but i is only 1, so Pick predicts an area of 8/2 + 1 - 1 = 4. It works for figures without right angles: Here b=5 and i=0, for a total area of 3/2. We can check the area manually as follows: The entire square has area 9. Regions A, B, and C each have area 1, and D has area 4½. That leaves X = 1½ as Pick's theorem says. It works for more complicated figures too. Here we have b=7 and i=5 for a total area of 7½: It works for non-convex polygons: It does not, however, work for polygons with holes. The figure below is the same as the first triangle in this article (which had an area of of 6) except that it has a hole of size ½ chopped out of it. It also has three fewer interior points and three more boundary points than the original triangle, for a total net loss of 3 - 3/2 = 3/2.To fix Pick's theorem for non-simply-connected polygons, you need to say that each hole adds an extra -1 to the total area. The proof of Pick's theorem isn't hard. You start by proving it that it holds for all triangles that have two sides parallel to the x and y axes. Then you prove it for all triangles, using a subtraction argument like the one I used above for triangle X. Finally, you use induction to prove it for more complicated regions, which can be built up from triangles.But the funny thing about Pick's theorem is that you can guess it even without a proof. Suppose someone told you that there was a formula for the size of a polygon in terms of the number of lattice points on the boundary and in the interior. Well, each interior point is surrounded by a square of area 1, which is typically inside the polygon: So each such point should contribute about 1 to the area. Of course, not all do; some will contribute a little less: But there will also be parts of the polygon that are not near any interior points: The points outside the polygon whose squares are partly inside (which count less than they should) will tend to balance out the contributions of the points inside whose squares are partly outside (which count more than they should.) The squares around a point on the edge (but not the vertex) of the polygon will always be half inside, half outside, so that such a point will contribute exactly half of a square to the total: The vertices are a little funny. They also contribute about ½, for the same reason that the edge points do. But convex vertices contribute rather less than ½: While concave vertices contribute a bit more: So we need to adjust the contribution of the vertices away from the ideal of ½ each. The adjustment is positive when angle is more than 180°, in which case the path at the vertex turns clockwise, and negative when the angle is less than 180°, when the path turns counterclockwise. But any polygon makes exactly one complete counterclockwise turn, so the total adjustment is exactly one square's-worth, or -1, and this is where the fudge factor of -1 comes from. (I've known about Pick's theorem for twenty years, but I never knew where the -1 came from until just now.) Viewed in this light, it makes perfect sense that a hole in the polygon should subtract an extra unit of space, since it's adding an extra complete turn.I made the diagrams for this article with a picture-drawing tool, originally designed at Bell Labs, called pic. The source code files for the illustrations were all named things like pick.pic, and the command to compile them to PostScript was pic pick.pic. This was really confusing.
[Other articles in category /math] permanent link Wed, 05 Apr 2006
TeX and the long S
stock TeX does not have any way to make a long medial s.This is a strange thing to say because TeX was principally designed as a mathematical typesetting system, and one of the most common of all mathematical notations is the integral sign:
$$\int_a^b f'(x) dx = f(b) - f(a)$$ And the integral sign $$\int$$ is nothing more than an old-style long s; the 's' is for 'sum'.Strange or not, the substance of my remark is correct, since standard TeX's fonts do not provide a long s in a size suitable for use in running text in place of a regular s.
[Other articles in category /lang] permanent link
On baroque long S
A story by Frances Warfield, appropriately titled "Fpafm", gets probably as much juice out of the joke as there is to be got. I believe the copyright has expired, so here it is, in its entirety:
Well, fo much for that. Reading Baroque scientific papers, you see a lot of long-medial-s. Opening to a random page of the Philosophical Experiments and Observations of Robert Hooke, for example, we have: The ſecond Experiment, was made, to ſhew a Way, how to find the true and comparative Expanſion of any metal, when melted, and ſo to compare it both with the Expanſion of the ſame metal, when ſolid, and likewiſe with the Expanſion of any other, either fluid or ſolid Body.As I read more of this sort of thing, I went through several phases. At first it I just found it confusing. Then later I started to get good at reading the words with f's instead of s's and it became funny. ("Fhew! Folid! Hee hee!") Then it stopped being funny, although I still noticed it and found it quaint and charming. Also a constant reminder of how learned and scholarly I am, to be reading this old stuff. (Yes, I really do think this way. Pathetic, isn't it? And you are an enabler of this pathetic behavior.) Then eventually I didn't notice it any more, except in a few startling cases, such as when Dr. Hooke wrote on the tendency of ice to incorporate air bubbles while freezing, and said "...at the ſame time it may not be ſaid to ſuck it in". What hasn't happened, however: it hasn't become completely transparent. The long s really does look a lot like an f, so much so that I can find it confusing when the context doesn't help me out. The fact that these books are always facsimiles and that the originals were printed on coarse paper and the ink has smudged, does not make it any easier to tell when one is looking at an s and when at an f. So far, the most difficult instance I have encountered involved a reference to "the Learned Dr. Voſſius". Or was it Voffius? Or Vofſius? Or was it Voſfius? Well, I found out later it was indeed Vossius; this is Dr. Gerhard Johann Voss (1577-1649), Latinized to "Vossius". But I was only able to be sure because I encountered the name somewhere else with the short s's. This typographic detail raises a question of scholarly ethics that I don't know how to answer. In an earlier article, I needed to show how 17th-century writers referred to dates early in the year, which in common nomenclature occurred during one year, but which legally were part of the preceding year. Simply quoting one of these writers wasn't enough, because the date was disambiguated typographically, with the digit for the legal year directly above the digit for the conventional year. So I programmed TeX to demonstrate the typography: But this raised another problem: to what degree should I reproduce the original typography? There is a scale here of which substitutions are more or less permissible:
[Other articles in category /lang] permanent link Tue, 04 Apr 2006
Hero's formula
this mathematician's best known work is the formula for the area of a triangle in terms of the lengths of it's sides. who is this and when did they live?This is the kind of question that always trips me up in Jeopardy. (And doesn't that first sentence sounds just like a Jeopardy question? "I'll take triangles for $600, Alex. . .") The ears hear "mathematician", "triangle", "formula", and the mouth says "Who was Pythagoras!" without any conscious intervention. But the answer here is almost certainly Hero of Alexandria. Hero's formula, or Heron's formula, has always seemed to me like something of an oddity. It doesn't look like any other formula in geometry. Usually to get anything useful from a triangle you need to involve the angles, and express the results in terms of trigonometric functions. This will be obvious if you pause to remember what the phrase "trigonometric function" means. The few rare cases in which you can avoid trigonometry (there's that word again) usually involve special cases, such as right triangles. But Hero's formula expresses the area of a triangle in terms of the lengths of its sides, with no angles and no trigonometric functions. If we were trying to discover such a formula, we might proceed trigonometrically, and then hope we could somehow eliminate the trigonometry by the end. So we might proceed as follows: The magnitude of the cross product a×b is the area of the parallelogram with sides a and b, so the area of the triangle is half that. And |a × b| = |a||b| sin θ, where θ is the angle between the two vectors. So if a and b are sides of a triangle and the included angle is θ, the area A is ab/2 · sin θ. Now we want θ is in terms of the third side c. The law of cosines generalizes the Pythagorean theorem to non-right triangles: c^{2} = a^{2} + b^{2} - 2ab cos θ, where θ is the included angle between sides a and b. (In a right triangle, θ = 90°, and the cosine term drops out.) So we have cos θ = (a^{2} + b^{2} - c^{2}) / 2ab. But we want sine instead of cosine, so convert cosine to sine using sin θ = √(1-cos^{2}θ), which yields:
$$\sin\theta = {1\over 2ab}\sqrt{4a^2b^2 - {(a^2 + b^2 - c^2)}^2}$$ Expanding out the right-hand side, and remembering that what we really want is A = ab/2 sin θ. we get:
$$A = {1\over4}\sqrt{2a^2b^2 + 2a^2c^2 + 2b^2c^2 - a^4 - b^4 - c^4}$$. Now, that might satisfy anyone, but Hero's answer is better. Hero says: Let p be the "semiperimeter" of the triangle; that is, p = (a+b+c)/2. Then the area of the triangle is just √(p(p-a)(p-b)(p-c)). This is "Hero's formula".Hero's formula is simple and easy to remember, which (2a^{2}b^{2} + 2a^{2}c^{2} + 2b^{2}c^{2} - a^{4} - b^{4}- c^{4})/16 is not. If you expand out Hero's formula, you find that that the two formulas are the same, as of course they must be. But if you have only the complicated fourth-degree polynomial, how would you get the idea that putting it in terms of p will simplify it? There is some technique or insight here that I am missing. Even though such technique is the indispensable tool of the working mathematician, mathematical writing customarily scorns such technique,and has numerous phrases for disparaging it or kicking it under the carpet. For example, having gotten the fourth-degree polynomial, we might say "obviously, this is equivalent to Hero's formula", or "it is left to the student to prove that the two formulations are equivalent." Or we could just skip direct from the polynomial to Hero's formula, and say what Wikipedia says in the same situation: "Here the simple algebra in the last step was omitted." Indeed, if you are trying to prove that Hero's formula is true, it's tedious but straightforward to grovel over the algebra and grind out that the two formulations are the same. But all this ignores the real problem, which is that nobody looking at the trigonometric formulation would know to guess Hero's formula if they had not seen it before. A proof serves two purposes. it is supposed to persuade you that the theorem is true. But more importantly, it is supposed to help you understand why it is true, and to give you some insight that may help you solve similar problems. The proof-by-handwaving-away-complex-and-unexpected-algebra technique serves the first purpose, but not the second. And Hero did not discover the formula using this approach anyway, since he did not take a trig class when he was in high school. Another way to proceed is to drop a perpendicular from the vertex opposite side c. If the length of the perpendicular is h, the area of the triangle is hc/2. But if the foot of the perpendicular divides c into x + y, we also have x^{2} + h^{2} = a^{2} and y^{2} + h^{2} = b^{2}. Grovelling over the algebra again yields something equivalent to Hero's formula. I don't know a good proof of Hero's formula. I haven't seen Hero's, about which MathWorld says:
Heron's proof is ingenious but extremely convoluted, bringing together a sequence of apparently unrelated geometric identities and relying on the properties of cyclic quadrilaterals and right triangles.A "cyclic quadrilateral" is a quadrilateral whose vertices all lie on a circle. Any triangle can be considered a degenerate cyclic quadrilateral, which happens to have two of its vertices in the same place. Indeed, there's a formula, called "Bretschneider's formula", just like Hero's, but for the area of a cyclic quadrilateral: A = √((p-a)(p-b)(p-c)(p-d)), where a, b, c, d are the lengths of the sides and p is the semiperimeter. If you consider that a triangle is just a cyclic quadrilateral one of whose sides has length 0, you put d = 0 in Bretschneider's formula and you get out Hero's formula.
[Other articles in category /math] permanent link Mon, 03 Apr 2006
Google query roundup
Of the 32 million blogs that Technorati.com knows about, they consider The Universe of Discourse to be the 13th most-authoritative blog on the subject of mathematics. Okay, I can almost buy that, because I do know a fair amount about mathematics, a lot of people know that about me, and I can probably write more clearly and convincingly than most mathematics experts. But their same ranking process says that The Universe of Discourse is tied for 16th place as one of the most-authoritative blogs on the subject of physics. Considering that I know next to nothing about physics, this is rather sad. If I wrote an article explaining how spacetime was curved like an artichoke, and a thousand people linked to it because they enjoyed the spectacle of someone making a fool of himself in public, my blog would move up the list to fourth place. Google rankings are similarly weird. My whole web site is considered authoritative in general, because of various articles I've written and projects I've hosted over the years. The way Google works is that each page has an absolute pagerank, and then you get the pages with greatest pagerank that contain your search terms. So if my relatively high-ranking pages happen to contain your search terms, that's what you get, even if that doesn't really make sense. For example, a Google search for "baroque writing" turns up my blog post about it as hit #5, because my site has high pagerank, and the sites that are really about baroque writing have low pagerank. But the high pagerank of my pages is primarily because I also host a long-established and popular website about Perl, and lots of people have linked to it over the years. So Google recommends my thoughts about Baroque writing because I'm an authority on the Perl programming language. This is not obviously a good reason to recommend a page about Baroque writing. Of course one can argue that it's unreasonable to expect Google to judge whether I know what I'm talking about or not. But there is a way that they could do it, at least in principle, that would make more sense. Instead of computing pageranks globally, and saying "well, Dominus's pages are generally well thought-of, so we'll recommend those pages whenever they might be relevant to the query", one could compute pageranks per subject. So suppose you first considered only those pages that mention Baroque writing, and discard all the others. Then you do the pagerank calculation to see which of these pages link to which others. You would find a much better pagerank for searches about Baroque writing. My page would have low rank, because it is linked to by few pages about Baroque writing, rather than the high rank it does have because it is linked to by many pages about Perl.
Strange authorityAll of which is intended to introduce the fact that my blog now comes up 12th in a search for the Indiana Pacers cheerleaders, and I got several queries this month about it:1 ashley indiana pacemate 4 "lindsay" indiana pacemate 1 pacemate lindsay Not-so-strange authoritySometimes this attribution of authority is less bemusing. As I think I mentioned before, I am pleased to have my pages come up at the top of a list of those about the abridgement of the Doctor Dolittle books. Other topics on which Google rightly considers me an important reference are the abridgement of the "Doctor Dolittle" books (4), the puzzle that ends with "how long is the banana?" (19), the puzzle where you take the first digit off of some integer and append it to the end (5), enumeration of strings of balanced parentheses (7) and, my favorite, the difference between "farther" and "further" (2), and vitamin A poisoning (13).Sometimes there are weird side effects. My authority on the puzzle about the banana and the rope and the monkey's mother also pulls in people looking for stuff that sounds similar, but probably isn't: 1 "monkey rope" joke 1 monkey & banana game source code 1 monkeys holding up the moon 1 steps on how to draw a monkey holding a banana 1 how to draw a banana 1 picture of a monkey holding a banana Other mattersIn the "you got the right answer even though you asked the wrong question" department, we have:2 smallest positive value with no leading zeros such that rotating it is the same as multiplying it by p/q + puzzleThis is weird, because the answer is obviously 1. Oh, you wanted the smallest value with at least two digits? That's obviously 10. Oh, you wanted the resulting number to have no leading zeroes either? Then it's obviously 11. Oh, you wanted the resulting number to be different from the original one? Then it's obviously 12, because when you rotate it, you get 21, which the same as multiplying it by 21/12. In fact, for any number, rotating it has the same effect as multiplying it by p/q for some p and q. Maybe the author wanted p and q specified in advance.
Islamic history and Arabic etymologySeveral visitors arrived at my site because they were looking for "qamara":
1 qamara 11 qamara 1 qamara arabic 2 qamara camera 3 qamara camera obscura 2 camera obscura qamara 1 ibn haitham qamaraThe word seems to have several meanings. The reason I mentioned it was because of Paul Vallely's stupid article which asserts that English "camera" is derived from Arabic "qamara". Which is nonsense. At least some of the searchers were investigating this. There might have been some other queries of a similar nature. For example, this one probably is:
1 arabic saqqAs is this:
1 saqqAnd these might have been related or not:
3 etymology cheque 1 cheque + etymologyAnd these searches turn up my pages refuting Paul Vallely's stupid claims about the influence of Muslim science and technology. There are plenty of non-stupid claims to make on this topic, of course, some of which I have written about in the past. Vallely may have gotten his misinformation from the execrable 1001 Inventions web site, which is a mountain of misinformation on this topic. I expect to write at more length about this in the future. In the meantime, here is my summary of the web site:
Did you know that the belt was invented by Muslim tailor al-Qurashi in the year 1274, and was not widely adopted in Europe until the 14th century? Before that, Europeans had to walk around holding up their trousers with their hands, and had nothing from which to hang their wallets! The word 'belt' is from the Arabic 'balq', which means 'look down!'There is plenty more to say about this web site. Its mendacious boasts offend many thoughtful Muslims and many thoughtful non-Muslims, as the comments in the "blog" section demonstrate.
[Other articles in category /google-roundup] permanent link Sun, 02 Apr 2006
Addenda to recent articles 200603
[Other articles in category /addenda] permanent link Thu, 30 Mar 2006
Blog Posts Escape from Lab
To prevent unfinished articles from getting out before they are ready, I have a Blosxom plugin that suppresses any article whose name is title.blog if it is accompanied by a title.notyet file. I can put the draft of an article in the .notyet file and then move it to .blog when it's ready to appear, or I can put the draft in .blog with an empty or symbolic-link .notyet alongside it, and then remove the .notyet file when the article is ready. I also use this for articles that will never be ready. For example, a while back I got the idea that it might be funny if I were to poſt ſome articles with long medial letter 'ſ' as one ſees in Baroque printing and writing. To try out what this would look like I copied one of my articles---the one on Baroque writing ſtyle ſeemed appropriate---and changed the filename from baroque-style.blog to baroque-ftyle.blog. Then I created baroque-ftyle.notyet ſo that nobody would ever ſee my ſtrange experiment. But somehow in the big shakeup last night, some of the notyet files got lost, and so this post and one other escaped from my laboratory into the outside world. As I explained in an earlier post, I can remove these from my web site, but aggregators like Bloglines.com will continue to display my error. it's tempting to blame this on Blosxom, or on CVS, or on the sysadmin, or something like that, but I think the most likely explanation for this one is that I screwed up all by myself. The other escapee was an article about the optional second argument in Perl's built-in bless function, which in practice is never omitted. This article was so dull that I abandoned it in the middle, and instead addressed the issue in passing in an article on a different subject. So if your aggregator is displaying an unfinished and boring article about one-argument bless, or a puzzling article that seems like a repeat of an earlier one, but with all the s's replaced with ſ's, that is why. These errors might be interesting as meta-information about how I work. I had hoped not to discuss any such meta-issues here, but circumstances seem to have forced me to do it at least a little. One thing I think might be interesting is what my draft articles look like. Some people rough out an article first, then go back and fix it it. I don't do that. I write one paragraph, and then when it's ready, I write another paragraph. My rough drafts look almost the same as my finished product, right up to the point at which they stop abruptly, sometimes in the middle of a sentence. Another thing you might infer from these errors is that I have a lot of junk sitting around that is probably never going to be used for anything. Since I started the blog, I've written about 85,000 words of articles that were released, and about 20,000 words of .notyet. Some of the .notyet stuff will eventually see the light of day, of course. For example, I have about 2500 words of addenda to this month's posts that are scheduled for release tomorrow, 1000 words about this month's Google queries and the nature of "authority" on the Web, 1000 words about the structure of the real numbers, 1300 words about the Grelling-Nelson paradox, and so on. But I alſo have that 1100-word experiment about what happens to an article when you use long medial s's everywhere. (Can you believe I actually conſidered doing this in every one of my poſts? It's tempting, but just a little too idioſyncratic, even for me.) I have 500 words about why to attend a colloquium, how to convince everyone there that you're a genius, and what's wrong with education in general. I have 350 words that were at the front of my article about the 20 most important tools that explained in detail why most criticism of Forbes' list would be unfair; it wasted a whole page at the beginning of that article, so I chopped it out, but I couldn't bear to throw it away. I have two thirds of a 3000-word article written about why my brain is so unusual and how I've coped with its peculiar limitations. That one won't come out unless I can convince myself that anyone else will find it more than about ten percent as interesting as I find it.
[Other articles in category /oops] permanent link Tue, 28 Mar 2006
The speed of electricity
(Warning: as with all my articles on physics, readers are cautioned that I do not know what I am talking about, but that I can talk a good game and make up plenty of plausible-sounding bullshit that sounds so convincing that I believe it myself. Beware of bullshit.) If you do a Google search for "speed of electricity", the top hit is Bill Beaty's long discourse on the subject. In this brilliantly obtuse article, Beaty manages to answer just about every question you might have about everything except the speed of electricity, and does so in a way that piles confusion on confusion. Here's the funny thing about electricity. To have electricity, you need moving electrons in the wire, but the electrons are not themselves the electricity. It's the motion, not the electrons. It's like that joke about the two rabbinical students who are arguing about what makes tea sweet. "It's the sugar," says the first one. "No," disagrees the other, "it's the stirring." With electricity, it really is the stirring. We can understand this a little better with an analogy. Actually, several analogies, each of which, I think, illuminates the others. They will get progressively closer to the real truth of the matter, but readers are cautioned that these are just analogies, and so may be misleading, particularly if overextended. Also, even the best one is not really very good. I am introducing them primarily to explain why I think M. Beaty's answer is obtuse.
I believe that when someone asks for the speed of electricity, what they are typically after is something like: When I flip the switch on the wall, how long before the light goes on? Or: the ALU in my computer emits some bits. How long before those bits get to the output bus? Or again: I send a telegraph message from Nova Scotia to Ireland on an undersea cable. How long before the message arrives in Ireland? Or again: computers A and B are on the same branch of an ethernet, 10 meters apart. How long before a packet emitted by A's ethernet hardware gets to B's ethernet hardware? M. Beaty's answer about the speed of the electrons is totally useless as an answer to this kind of question. It's a really detailed, interesting answer to a question to which hardly anyone was interested in the answer. Here the analogy with the speed of sound really makes clear what is wrong with M. Beaty's answer. I set off a bomb on one hill. How long before Ike on the other hill a mile away hears the bang? Or, in short, "what is the speed of sound?" M. Beaty doesn't know what the speed of sound is, but he is glad to tell you about the speed at which the individual air molecules are moving back and forth, although this actually has very little to do with the speed of sound. He isn't going to tell you how long before the tsunami comes and sweeps away your village, but he has plenty to say about how fast the cork is bobbing up and down on the water. That's all fine, but I don't think it's what people are looking for when they want the speed of electricity. So the individual charges in the wire are moving at 2.3 mm/s; who cares? As M. Beaty was at some pains to point out, the moving charges are not themselves the electricity, so why bring it up? I wanted to end this article with a correct and pertinent answer to the question. For a while, I was afraid I was going to have to give up. At first, I just tried looking it up on the web. Many people said that the electricity travels at the speed of light, c. This seemed rather implausible to me, for various reasons. (That's another essay for another day.) And there was widespread disagreement about how fast it really was. For example:
But then I found this page on the characteristic impedance of coaxial cables and other wires, which seems rather more to the point than most of the pages I have found that purport to discuss the "speed of electricity" directly. From this page, we learn that the thing I have been referring to as the "speed of electricity" is called, in electrical engineering jargon, the "velocity factor" of the wire. And it is a simple function of the "dielectric constant" not of the wire material itself, but of the insulation between the two current-carrying parts of the wire! (In typical physics fashion, the dielectric "constant" is anything but; it depends on the material of which the insulation is made, the temperature, and who knows what other stuff they aren't telling me. Dielectric constants in the rest of the article are for substances at room temperature.) The function is simply:
$$V = {c\over\sqrt{\varepsilon_r}}$$ where V is the velocity of electricity in the wire, and ε_{r} is the dielectric constant of the insulating material, relative to that of vacuum. Amazingly, the shape, material, and configuration of the wire doesn't come into it; for example it doesn't matter if the wire is coaxial or twin parallel wires. (Remember the warning from the top of the page: I don't know what I am talking about.) Dielectric constants range from 1 up to infinity, so velocity ranges from c down to zero, as one would expect. This explains why we find so many inconsistent answers about the speed of electricity: it depends on a specific physical property of the wire. But we can consider some common examples.Wikipedia says that the dielectric constant of rubber is about 7 (and this website specifies 6.7 for neoprene) so we would expect the speed of electricity in rubber-insulated wire to be about 0.38c. This is not quite accurate, because the wires are also insulated by air and by the rest of the universe. But it might be close to that. (Remember that warning!) The dielectric constant of air is very small—Wikipedia says 1.0005, and the other site gives 1.0548 for air at 100 atmospheres pressure—so if the wires are insulated only by air, the speed of electricity in the wires should be very close to the speed of light. We can also work the calculation the other way: this web page says that signal propagation in an ethernet cable is about 0.66c, so we infer that the dielectric constant for the insulator is around 1/0.66^{2} = 2.3. We look up this number in a a table of dielectric constants and guess from that that the insulator might be polyethylene or something like it. (This inference would be correct.) What's the lower limit on signal propagation in wires? I found a reference to a material with a dielectric constant of 2880. Such a material, used as an insulator between two wires, would result in a velocity of about 2% of c, which is still 5600 km/s. this page mentions cement pastes with "effective dielectric constants" up around 90,000, yielding an effective velocity of 1/300 c, or 1000 km/s. Finally, I should add that the formula above only applies for direct currents. For varying currents, such as are typical in AC power lines, the dielectric constant apparently varies with time (some constant!) and the analysis is more complicated.
[Other articles in category /physics] permanent link Sun, 26 Mar 2006
Approximations and the big hammer
A lot of people I know would be tempted to invoke calculus for this, or might even think that calculus was required. They see the phrase "when ε is small" or that the statement is one about limits, and that immediately says calculus. Calculus is a powerful tool for producing all sorts of results like that one, but for that one in particular, it is a much bigger, heavier hammer than one needs. I think it's important to remember how much can be accomplished with more elementary methods. The thing about &radic(1-&epsilon) is simple. First-year algebra tells us that (1 - &epsilon/2)^{2} = 1 - ε + ε^{2}/4. If ε is small, then &epsilon^{2}/4 is really small, so we won't lose much accuracy by disregarding it. This gives us (1 - &epsilon/2)^{2} ≈ 1 - ε, or, equivalently, 1 - &epsilon/2 ≈ √(1 - ε). Wasn't that simple?
[Other articles in category /math] permanent link Sat, 25 Mar 2006
Achimedes and the square root of 3
Throughout this proof, Archimedes uses several rational approximations to various square roots. Nowhere does he say how he got those approximations—they are simply stated without any explanation—so how he came up with some of these is anybody's guess.It's a bit strange that Dr. Lindsey seems to find this mysterious, because I think there's only one way to do it, and it's really easy to find, so long as you ask the question "how would Archimedes go about calculating rational approximations to √3", rather than "where the heck did 265/153 come from?" It's like one of those pencil mazes they print in the Sunday kids' section of the newspaper: it looks complicated, but if you work it in the right direction, it's trivial. Suppose you are a mathematician and you do not have a pocket calculator. You are sure to need some rational approximations to √3 somewhere along the line. So you should invest some time and effort into calculating some that you can store in the cupboard for when you need them. How can you do that? You want to find pairs of integers a and b with a/b ≈ √3. Or, equivalently, you want a and b with a^{2} ≈ 3b^{2}. But such pairs are easy to find: Simply make a list of perfect squares 1 4 9 16 25 36 49..., and their triples 3 12 27 48 75 108 147..., and look for numbers in one list that are close to numbers in the other list. 2^{2} is close to 3·1^{2}, so √3 ≈ 2/1. 7^{2} is close to 3·4^{2}, so √3 ≈ 7/4. 19^{2} is close to 3·11^{2}, so √3 ≈ 19/11. 97^{2} is close to 3·56^{2}, so √3 ≈ 97/56. Even without the benefits of Hindu-Arabic numerals, this is not a very difficult or time-consuming calculation. You can carry out the tabulation to a couple of hundred entries in a few hours, and if you do you will find that 265^{2} = 70225, and 3·153^{2} is 70227, so that √3 ≈ 265/153. Once you understand this, it's clear why Archimedes did not explain himself. By saying that √3 was approximately 265/153, had had exhausted the topic. By saying so, you are asserting no more and no less than that 3·153^{2} ≈ 265^{2}; if the reader is puzzled, all they have to do is spend a minute carrying out the multiplication to see that you are right. The only interesting point that remains is how you found those two integers in the first place, but that's not part of Archimedes' topic, and it's pretty obvious anyway. [ Addendum 20090122: Dr. Lindsey was far from the only person to have been puzzled by this. More here. ] In my article about the peculiarity of π, I briefly mentioned continued fractions, saying that if you truncate the continued fraction representation of a number, you get a rational number that is, in a certain sense, one of the best possible rational approximations to the original number. I'll eventually explain this in detail; in the meantime, I just want to point out that 265/153 is one of these best-possible approximations; the mathematics jargon is that 265/153 is one of the "convergents" of √3. The approximation of √n by rationals leads one naturally to the so-called "Pell's equation", which asks for integer solutions to ax^{2} - by^{2} = ±1; these turn out to be closely related to the convergents of √(a/b). So even if you know nothing about continued fractions or convergents, you can find good approximations to surds. Here's a method that I learned long ago from Patrick X. Gallagher of Columbia University. For concreteness, let's suppose we want an approximation to √3. We start by finding a solution of Pell's equation. As noted above, we can do this just by tabulating the squares. Deeper theory (involving the continued fractions again) guarantees that there is a solution. Pick one; let's say we have settled on 7 and 4, for which 7^{2} ≈ 3·4^{2}. Then write √3 = √(48/16) = √(49/16·48/49) = 7/4·√(48/49). 48/49 is close to 1, and basic algebra tells us that √(1-ε) ≈ 1 - ε/2 when ε is small. So √3 ≈ 7/4 · (1 - 1/98). 7/4 is 1.75, but since we are multiplying by (1 - 1/98), the true approximation is about 1% less than this, or 1.7325. Which is very close—off by only about one part in 4000. Considering the very small amount of work we put in, this is pretty darn good. For a better approximation, choose a larger solution to Pell's equation. More generally, Gallagher's method for approximating √n is: Find integers a and b for which a^{2} ±1 = nb^{2}; such integers are guaranteed to exist unless n is a perfect square. Then write √n = √(nb^{2} / b^{2}) = √((a^{2} ± 1) / b^{2}) = √(a^{2}/b^{2} · (a^{2} ± 1)/a^{2}) = a / b · √((a^{2} ± 1) / a^{2}) = a/b · √(1 ± 1/a^{2}) ≈ a/b · (1 ± 1 / 2a^{2}). Who was Pell? Pell was nobody in particular, and "Pell's equation" is a complete misnomer. The problem was (in Europe) first studied and solved by Lord William Brouncker, who, among other things, was the founder and the first president of the Royal Society. The name "Pell's equation" was attached to the problem by Leonhard Euler, who got Pell and Brouncker confused—Pell wrote up and published an account of the work of Brouncker and John Wallis on the problem.
[Other articles in category /math] permanent link Mon, 20 Mar 2006
The 20 most important tools
In fact, I think they did a pretty good job. They assembled a panel of experts, including Don Norman and Henry Petroski; they also polled their readers and their senior editors. The final list isn't the one I would have written, but I don't claim that it's worse than one I would have written. Criticizing such a list is easy---too easy. To make the rules fair, it's not enough to identify items that I think should have been included. I must identify items that I think nearly everyone would agree should have been included. Unfortunately, I think there are several of these. First, to the good points of the list. It doesn't contain any major clinkers. And it does cover many vitally important tools. It provokes thought, which is never a bad thing. It was assembled thoughtfully, so one is not tempted to dismiss any item without first carefully considering why it is in there. Here's the Forbes list:
Categories
But here is my first quibble: it's not really clear why some items stood for whole groups, and others didn't. The explanatory material points out that five other items on the list are special cases of the knife: the scythe, lathe, saw, chisel, and sword. The inclusion of the knife as #1 on the list is, I think, completely inarguable. The power and the antiquity of the knife would put it in the top twenty already. Consider its unmatched versatility as well and you just push it up into first place, and beyond. Make a big knife, and you have a machete; bigger still, and you have a sword. Put a knife on the end of a stick and you have an axe; put it on a longer stick and you have a spear. Bend a knife into a circle and you have a sickle; make a bigger sickle and you have a scythe. Put two knives on a hinge or a spring and you have shears. Any of these could be argued to be in the top twenty. When you consider that all these tools are minor variations on the same device, you inevitably come to the conclusion that the knife is a tool that, like Babe Ruth among baseball players, is ridiculously overqualified even for inclusion with the greatest. But Forbes people gave the sword a separate listing (#8), and a sword is just a big knife. It serves the same function as a knife and it serves it in the same mechanical way. So it's hard to understand why the Forbes people listed them separately. If you're going to list the sword separately, how can you omit the axe or the spear? Grouping the items is a good idea, because otherwise the list starts to look like the twenty most important ways to use a knife. But I would have argued for listing the sword, axe, chisel, and scythe under the heading of "knife". I find the other knifelike devices less objectionable. The saw is fundamentally different from a knife, because it is made and used differently, and operates in a different way: it is many tiny knives all working in the same direction. And the lathe is not a special case of the knife, because the essential feature of the lathe is not the sharp part but the spinning part. (I wouldn't consider the lathe a small, portable implement, but more about that below.)
PoundingI said that I was required to identify items that everyone would agree are major omissions. I have two such criticisms. One is that the list has room for six cutting tools, but no pounding tools. Where is the club? Where is the hammer? I could write a whole article about the absurdity of omitting the hammer. It's like leaving Abraham Lincoln off of a list of the twenty greatest U.S. presidents. It's like leaving Albert Einstein off of a list of the twenty greatest scientists. It's like leaving Honus Wagner off of a list of the twenty greatest baseball players.No, I take it back. It's not like any of those things. Those things should all be described as analogous to leaving the hammer of the list of the twenty most important tools, not the other way around. Was the hammer omitted because it's not a simple, portable physical implement? Clearly not. Was the hammer omitted because it's an abstract fundamental machine, like the lever? Is a hammer really just a lever? Not unless a knife is just a wedge. Is the hammer subsumed in one of the other items? I can't see any candidates. None of the other items is for pounding. Did the Forbes panel just forget about it? That would have been weird enough. Two thousand Forbes readers, ten editors, and Henry Petroski all forgot about the hammer? Impossible. If you stop someone on the street and ask them to name a tool, odds are that they will say "hammer". And how can you make a list of the twenty most important tools, include the chisel as #20, and omit the hammer, without which the chisel is completely useless? The article says:
We eventually came up with a list of more than 100 candidate tools. There was a great deal of overlap, so we collapsed similar items into a single category, and chose one tool to represent them. That left us with a final list of 33 items, each one a part of a particular class or style of tool; for instance, the spoon is representative of all eating utensils.Perhaps the hammer was one of the 13 classes of tools that didn't make the cut? The writer of the article, David M. Ewalt, kindly provided me with a complete list of the 33 classes, including the also-rans. The hammer was not with the also-rans; I'm not sure if I find that more or less disturbing.
Also-ransWell, enough about hammers. The 13 classes that did not make the cut were:
"Gas chromatograph" seems to be someone's attempt to steer the list away from ancient inventions and to include some modern tools on the list. This is a worthy purpose. But I wish that they had thought of a better representative than the gas chromatograph. It seems to me that most tools of modern invention serve only very specialized purposes. The gas chromatograph is not an exception. I've never used a gas chromatograph. I don't think I know anyone who has. I've never seen a gas chromatograph. I might well go to the grave without using one. How is it possible that the gas chromatograph is one of the 33 most important tools of all time, beating out the hammer? With "syringe", I imagine the authors were thinking of the hypodermic needle, but maybe they really were thinking of the syringe in general, which would include the meat syringe, the vacuum pipette, and other similar devices. If the latter, I have no serious complaint; I just wanted to point out the possible misunderstanding. "Paper clip" is just the kind of thing I was afraid would appear. The paper clip isn't one of the top hundred most important tools, perhaps not even one of the top thousand. If the hammer were annihilated, civilization would collapse within twenty-four hours. If the paper clip were annihilated, we would shrug, we would go back to using pins, staples, and ribbons to bind our papers, and life would go on. If the pin isn't qualified for the list, the paper clip isn't even close. I was speechless at the inclusion of the corkscrew in a list of essential tools that omits both bottles and corks, reduced to incoherent spluttering. The best I could do was mutter "insane". I don't know exactly what was intended by "remote control", but it doesn't satisfy the criteria. The idea of remote control is certainly important, but this is not a list of important ideas or important functions but important tools. If there were a truly universal remote control that I could carry around with me everywhere and use to open doors, extinguish lights, summon vehicles, and so on, I might agree. But each particular remote control is too specialized to be of any major value. Putting the computer mouse on the list of the twenty (or even 33) most important tools is like putting the pastrami on rye on the list of the twenty most important foods. Tasty, yes. Important? Surely not. In the same class as the soybean? Absurd. The floppy disk is already obsolete.
Other comparisonsThe telescopeReturning to the main list, eyeglasses and telescopes are both special cases of the lens, but their fundamentally different uses seem to me to clearly qualify them for separate listing; fair enough. I'm not sure I would have included the telescope, though. Is the telescope the most useful and important object of its type? Maybe I'm missing something, but it seems to me that most of the uses of the telescope are either scientific or military. The military value of the telescope is not in the same class as the value of the sword or the rifle. The scientific value of the telescope, however, is enormous. So it's on it scientific credentials that the telescope goes into the list, if at all.But the telescope has a cousin, the microscope. Is the telescope's scientific value comparable to that of the microscope? I would argue that it is not. Certainly the microscope is much more widely used, in almost any branch of science you could name except astronomy. The telescope enabled the discovery that the earth is not the center of the universe, a discovery of vast philosophical importance. Did the microscope lead to fundamental discoveries of equal importance? I would argue that the discovery of microorganisms was at least as important in every way. Arguing that "X is in the list, so Y should be too" is a slippery slope that leads to a really fat list in which each mistaken inclusion justifies a dozen more. I won't make that argument in this article. But the reverse argument, that "Y isn't in the list so X shouldn't be either", is much safer. If the microscope isn't important enough to make the list, then neither is the telescope.
The levelThis is the only tool on the list that I thought was a serious mistake, not quite on the order of the Post-It note, but silly in the same way, if to a much lesser degree. It is another item of the type exemplified by the telescope, an item that is on the list, but whose more useful and important cousin is omitted. Why the level and not the plumb line? The plumb line does everything a level does, and more. The level tells you when things are horizontal; the plumb line tells you when they are horizontal or vertical, depending on what you need. The plumb line is simpler and older. The plumb line finds the point or surface B that is directly below point A; the level does nothing of the kind.I'm boggled; I don't know what the level is doing there. But the fact that my most serious complaint about any particular item is with item #18 shows how well-done I think the list is overall.
SewingThe needle made the list at #13, but thread did not. A lot of sewing things missed out. Most of these, I think, are not serious omissions. The spinning wheel, for example: hand-spinning works adequately, although more slowly. The thimble? Definitely not in the top twenty. The button, with frogs and other clasps included? Maybe, maybe not. But one omission is serious, and must be considered seriously: the loom. I suppose it was eliminated for being too big; there can be no other excuse. But the lathe is #12, and the lathe is not normally small or portable.There are small, portable lathes. But there are also small, portable looms, hand looms, and so on. I think the loom has a better claim to being a tool in this sense than a lathe does. Cloth is surely one of the ten most important technological inventions of all time, up there with the knife, the gun, and the pot. Cloth does not belong on the Forbes list, because it is not a tool. But omission of the loom surprises me.
GrindingSimilarly, the omission of the windmill is quite understandable. But what about the quern? Flour is surely a technology of the first importance., Grain can be ground into flour without a windmill, and in many places was or still is. This morning I planned to write that it must have been omitted because it is hardly used any more, but then I thought a little harder and realized that I own not one but two devices that are essentially querns. (One for grinding coffee beans, the other for peppercorns.) I wouldn't want to argue that the quern is on the top twenty, but I think it's worth considering.
Male bias?In fact, the list seems to omit a lot of important handicraft and home items that have fallen into disfavor. Male bias, perhaps? I briefly considered writing this article with the male-bias angle as the main point, but it's not my style. The authors might learn something from consideration of this question anyway.The pot made the list, but not the potter's wheel. An important omission, perhaps? I think not, that a good argument could be made that the potter's wheel was only an incremental improvement, not suitable for the top twenty. I do wonder what happened to rope; here I could only imagine that they decided it wasn't a "tool". (M. Ewalt says that he is at a loss to explain the omission of rope.) And where's the basket? Here I can't imagine what the argument was.
CarryingWith the mention of baskets, I can't put off any longer my biggest grievance about the list: Where is the bag?The bag! Where is the bag? I will say it again: Where is the bag? Is the bag a small, portable implement? Yes, almost by definition. "Stop for a minute and think about what you've done today--every job you've accomplished, every task you've completed." begins the Forbes article. Did I have my bag with me? I did indeed. I started the day by opening up a bag of grapes to eat for breakfast. Then I made my lunch and put it in a bag, which I put into another, larger bag with my pens and work papers. Then I carried it all to work on my bicycle. Without the bag, I couldn't have carried these things to work. Could I have gotten that stuff to work without a bag? No, I would not have had my hands free to steer the bicycle. What if I had walked, instead of riding? Still probably not; I would have dropped all the stuff. The bag, guys!. Which of you comes to work in the morning without a bag? I just polled the folks in my office; thirteen of fourteen brought bags to work today. Which of you carries your groceries home from the store without a bag? Paleolithic people carried their food in bags too. Did you use a lathe today? No? A telescope? No? A level? A fish hook? A candle? Did you use a bag today? I bet you did. Where is the bag? The only container on the Forbes list is the pot. Could the bag be considered to be included under the pot? M. Ewalt says that it was, and it was omitted for that reason. I believe this is a serious error. The bag is fundamentally different from the pot. I can sum up the difference in one sentence: the pot is for storage; the bag is for transportation. Each one has several advantages not possessed by the other. Unlike the pot, the bag is lightweight and easy to carry; pots are bulky. You can sling the bag over your shoulder. The bag is much more accommodating of funny-shaped objects: It's much easier to put a hacked-up animal or a heterogeneous bunch of random stuff into a bag than into a pot. My bag today contains some pads of paper, a package of crackers, another bag of pens, a toy octopus, and a bag of potato chips. None of this stuff would fit well into a pot. The bag collapses when it's empty; the pot doesn't. The pot has several big advantages over the bag:
I have no objection to Forbes' inclusion of the pot on their list, none at all. In fact, I think that it should be put higher than #16. But the bag needs to be listed too.
Other possible omissionsAfter the hammer, the bag, and rope, I have no more items that I think are so inarguable that they are sure substitutes for items in Forbes' list. There are items I think are probably better choices, but I think it is arguable, and, as I explained at the beginning of the article, I don't want to take cheap shots. Any list of the 20 most important tools will leave out a lot of important tools; switching around which tools are omitted is no guarantee of an objectively better list. For discussion purposes only, I'll mention tongs (including pliers), baskets, and shovels. Of the items on Forbes' near-miss list that I would want to consider are the bow, the broom and the spoon.
Revised listHere, then, is my revised list. It's still not the list I would have made up from scratch, but I wanted to try to retain as much of the Forbes list as I could, because I think the items at the bottom are judgement calls, and there is plenty of room for reasonable disagreement about any of them.Linguists found a while ago that if you ask subjects to judge whether certain utterances are grammatically correct or not, they have some difficulty doing it, and their answers do not show a lot of agreement with other subjects'. But if you allow them an "I'm not sure" category, they have a lot less difficulty, and you do see a lot of agreement about which utterances people are unsure about. I think a similar method may be warranted here. Instead of the tools that are in or out of the list, I'm going to make two lists: tools that I'm sure are in the list, and tools that I'm not sure are out of the list. The Big Eight, tools that I think you'd have to be crazy to omit, are:
The other adjustments are minor: The pot got a big promotion, from #16 to #4. The pencil is represented by the pen, instead of the other way around. The rifle is teamed with the musket as "the gun". The telescope is replaced with the microscope. The level is replaced with the plumb line. The scale is replaced by the balance, which is more a terminological difference than anything else. The omission of mine that worries me the most is the basket. I left it out because although it didn't seem very much like either the pot or the bag, it did seem too much like both of them. I worry about omitting the pin, but I'm not sure it qualifies as a "tool". If I were to get another 13 slots, I might include:
[Other articles in category /tech] permanent link
Blosxom sucks
Before I start, I want to set your expectations appropriately. Bill James tells a story about how he answered the question "What is Sparky Anderson's strongest point as a [baseball team] manager?" with "His won-lost record". James was surprised to discover that when people read this with the preconceived idea that he disliked Anderson's management, they took "his record" as a disparagement, when he meant it as a compliment. I hope that doesn't happen here. This article is a long compliment to Blosxom. It contains no disparagement of Blosxom whatsoever. I have technical criticisms of Blosxom; I left them out of this article to avoid confusion. So if I seem at any point to be saying something negative about Blosxom, please read it again, because that's not the way I meant it. As I said in the original article, I made some effort to seek out the smallest, simplest, lightest-weight blogging software I could. I found Blosxom. It far surpassed my expectations. The manual is about three pages long. It was completely trivial to set up. Before I started looking, I hypothesized that someone must have written blog software where all you do is drop a text file in a directory somewhere and it magically shows up on the blog. That was exactly what Blosxom turned out to be. When I said it was a smashing success, I was not being sarcastic. It was a smashing success. The success doesn't end there. As I anticipated, I wasn't satisfied for long with Blosxom's basic feature set. Its plugin interface let me add several features without tinkering with the base code. Most of these have to do with generating a staging area where I could view posts before they were generally available to the rest of the world. The first of these simply suppressed all articles whose filenames contained test. This required about six lines of code, and took about fifteen minutes to implement, most of which was time spent reading the plugin manual. My instance of Blosxom is now running nine plugins, of which I wrote eight; the ninth generates the atom-format syndication file. The success of Blosxom continued. As I anticipated, I eventually reached a point at which the plugin interface was insufficient for what I wanted, and I had to start hacking on the base code. The base code is under 300 lines. Hacking on something that small is easy and rewarding. I fully expect that the success of Blosxom will continue. Back in January, when I set it up, I foresaw that I would start with the basic features, that later I would need to write some plugins, and still later I would need to start hacking on the core. I also foresaw that the next stage would be that I would need to throw the whole thing away and rewrite it from scratch to work the way I wanted to. I'm almost at that final stage. And when I get there, I won't have to throw away my plugins. Blosxom is so small and simple that I'll be able to write a Blosxom-compatible replacement for Blosxom. Even in death, the glory of Blosxom will live on. So what did I mean by saying that Blosxom sucks? I will explain. Following Richard Gabriel, I think there are essentially two ways to do a software design:
Worse, because the Right Thing is very difficult to achieve, and very complex and subtle, it is rarely achieved. Instead, you get a complex and subtle system that is complexly and subtly screwed up. Often, the designer shoots for something complex, subtle, and correct, and instead ends up with a big pile of crap. I could cite examples here, but I think I've offended enough people for one day. In contrast, with the "Worse-is-Better" approach, you do not try to do the Right Thing. You try to do the Good Enough Thing. You bang out something short and simple that seems like it might do the job, run it up the flagpole, and see if it flies. If not, you bang on it some more. Whereas the Right Thing approach is hard to get correct, the Worse-is-Better approach is impossible to get correct. But it is very often a win, because it is much easier to achieve "good enough" than it is to achieve the Right Thing. You expend less effort in doing so, and the resulting system is often simple and easy to manage. If you screw up with the Worse-is-Better approach, the end user might be able to fix the problem, because the system you have built is small and simple. It is hard to screw it up so badly that you end with nothing but a pile of crap. But even if you do, it will be a much smaller pile of crap than if you had tried to construct the Right Thing. I would very much prefer to clean up a small pile of crap than a big one. Richard Gabriel isn't sure whether Worse-is-Better is better or worse than The Right Thing. As a philosophical question, I'm not sure either. But when I write software, I nearly always go for Worse is Better, for the usual reasons, which you might infer from the preceding discussion. And when I go looking for other people's software, I look for Worse is Better, because so very few people can carry out the Right Thing, and when they try, they usually end up with a big pile of crap. When I went looking for blog software back in January, I was conscious that I was looking for the Worse-is-Better software to an even greater degree than usual. In addition to all the reasons I have given above, I was acutely conscious of the fact that I didn't really know what I wanted the software to do. And if you don't know what you want, the Right Thing is the Wrong Thing, because you are not going to understand why it is the Right Thing. You need some experience to see the point of all the complexity and subtlety of the Right Thing, and that was experience I knew I did not have. If you are as ignorant as I was, your best bet is to get some experience with the simplest possible thing, and re-evaluate your requirements later on. When I found Blosxom, I was delighted, because it seemed clear to me that it was Worse-is-Better through and through. And my experience has confirmed that. Blosxom is a triumph of Worse-is-Better. I think it could serve as a textbook example. Here is an example of a way in which Blosxom subscribes to the Worse-is-Better philosophy. A program that handles plugins seems to need some way to let the plugins negotiate amongst themselves about which ones will run and in what order. Consider Blosxom's filter callback. What if one plugin wants to force Blosxom to run its filter callback before the other plugins'? What if one plugin wants to stop all the subsequent plugins from applying their filters? What if one plugin filters out an article, but a later plugin wants to rescue it from the trash heap? All these are interesting and complex questions. The Apache module interface is an interesting and complex answer to some of these questions, an attempt to do The Right Thing. (A largely successful attempt, I should add.) Faced with these interesting and complex questions, Blosxom sticks its head in the sand, and I say that without any intent to disparage Blosxom. The Blosxom answer is:
So Blosxom is a masterpiece of Worse-is-Better. I am a Worse-is-Better kind of guy anyway, and Worse-is-Better was exactly what I was looking for in this case, so I was very pleased with Blosxom, and I still am. I got more and better Worse-is-Better for my software dollar than usual. When I stuck a "BLOSXOM SUX" icon on my blog pages, I was trying to express (in 80×15 pixels) my evaluation of Blosxom as a tremendously successful Worse-is-Better design. Because it might be the Wrong Thing instead of the Right Thing, but it was the Right Wrong Thing, and I'd sure rather have the Right Wrong Thing than the Wrong Right Thing. And when I said that "Blosxom really sucks... in the best possible way", that's what I meant. In a world full of bloated, grossly over-featurized software that still doesn't do quite what you want, Blosxom is a spectacular counterexample. It's a slim, compact piece of software that doesn't do quite what you want---but because it is slim and compact, you can scratch your head over it for couple of minutes, take out the hammer and tongs, and get it adjusted the way you want. Thanks, Rael. I think you did a hell of a job. I am truly sorry that was not clear from my earlier article.
[Other articles in category /oops] permanent link Sat, 18 Mar 2006
Mysteries of color perception
Well, what is wrong with us is that, because of an engineering oddity in our color sensation system, we think red and violet look somewhat similar, and more alike than red and green. But anyway, my real point was to note that the colors in look a lot different against a gray background than they do against the blue background in the bar on the left. People who read this blog through an aggregator are just going to have to click through the link for once.
[Other articles in category /aliens] permanent link
Who farted?
Until the big move to Bryar, I've been writing plugins for Blosxom. When I was shopping for blog software, one of my requirements that that the thing be small and simple enough to be hackable, since I was sure I would inevitably want to do something that couldn't be accomplished any other way. With Blosxom, that happened a lot sooner than it should have (the plugin interface is inadequate), but the fallback position of hacking the base code worked quite well, because it is fairly small and fairly simple. Most recently, I had to hack the Blosxom core to get the menu you can see on the left side of the page, with the titles of the recent posts. This should have been possible with a plugin. You need a callback (story) in the plugin that is invoked once per article, to accumulate a list of title-URL pairs, and then you need another callback (stories_done) that is invoked once after all the articles have been scanned, to generate the menu and set up a template variable for insertion into the template. Then, when Blosxom fills the template, it can insert the menu that was set up by the plugin. With stock Blosxom, however, this is impossible. The first problem you encounter is that there is no stories_done callback. This is only a minor problem, because you can just have a global variable that holds the complete menu so far at all times; each time story is invoked, it can throw away the incomplete menu that it generated last time and replace it with a revised version. After the final call to story, the complete menu really is complete:
sub story { my ($pkg, $path, $filename, $story_ref, $title_ref, $body_ref, $dir, $date) = @_; return unless $dir eq "" && $date eq ""; return unless $blosxom::flavour eq "html"; my $link = qq{<a href="$blosxom::url$path/$filename.$blosxom::flavour">} . qq{<span class=menuitem>$$title_ref</span></a>}; push @menu, $link; $menu = join " / ", @menu; }That strategy is wasteful of CPU time, but not enough to notice. You could also fix it by hacking the base code to add a stories_done callback, but that strategy is wasteful of programmer time. But it turns out that this doesn't work, and I don't think there is a reasonable way to get what I wanted without hacking the base code. (Blosxom being what it is, hacking the base code is a reasonable solution.) This is because of a really bad architecture decision inside of Blosxom. The page is made up of three independent components, called the "head", the "body", and the "foot". There are separate templates of each of these. And when Blosxom generates a page, it does so in this sequence:
So I had to go in and hack the Blosxom core to make it fractionally less spiky:
#include head #include body #include footBut if I were to finish the article with that discussion, then the first half of the article would have been relevant and to the point, and as regular readers know, We Don't Do That Here. No, there must come a point about a third of the way through each article at which I say "But anyway, the real point of this note is...". Anyway, the real point of this note is to discuss was the debugging technique I used to fix Blosxom after I made this core change, which broke the output. The menu was showing up where I wanted, but now all the date headers (like the "Sat, 18 Mar 2006" one just above) appeared at the very top of the page body, before all the articles. The way Blosxom generates output is by appending it to a variable $output, which eventually accumulates all the output, and is printed once, right at the very end. I had found the code that generated the "head" part of the output; this code ended with $output .= $head to append the head part to the complete output. I moved this section down, past the (much more complicated) section that scanned the articles themselves, so that the "head" template, when filled, would have access to information (such as menus) accumulated while scanning the articles. But apparently some other part of the program was inserting the date headers into the output while scanning the articles. I had to find this. The right thing to do would have been just to search the code for $output. This was not sure to work: there might have been dozens of appearances of $output, making it a difficult task to determine which one was the responsible appearance. Also, any of the plugins, not all of which were written by me, could have been modifying $output, so it would not have been enough just to search the base code. Still, I should have started by searching for $output, under the look-under-the-lamppost principle. (If you lose your wallet in a dark street start by looking under the lamppost. The wallet might not be there, but you will not waste much time on the search.) If I had looked under the lamppost, I would have found the lost wallet:
$curdate ne $date and $curdate = $date and $output .= $date;That's not what I did. Daunted by the theoretical difficulties, I got out a big hammer. The hammer is of some technical interest, and for many problems it is not too big, so there is some value in presenting it. Perl has a feature called tie that allows a variable to be enchanted so that accesses to it are handled by programmer-defined methods instead of by Perl's usual internal processes. When a tied variable $foo is stored into, a STORE method is called, and passed the value to be stored; it is the responsibility of STORE to put this value somewhere that it can be accessed again later by its counterpart, the FETCH method. There are a lot of problems with this feature. It has an unusually strong risk of creating incomprehensible code by being misused, since when you see something like $this = $that you have no way to know whether $this and $that are tied, and that what you think is an assignment expression is actually STORE($this, FETCH($that)), and so is invoking two hook functions that could have completely arbitrary effects. Another, related problem is that the compiler can't know that either, which tends to disable the possibility of performing just about any compile-time optimization you could possibly think of. Perhaps you would like to turn this:
for (1 .. 1000000) { $this = $that }into just this:
$this = $that;Too bad; they are not the same, because $that might be tied to a FETCH function that will open the pod bay doors the 142,857th time it is called. The unoptimized code opens the pod bay doors; the "optimized" code does not. But tie is really useful for certain kinds of debugging. In this case the question is "who was responsible for inserting those date headers into $output?" We can answer the question by tieing $output and supplying a STORE callback that issues a report whenever $output is modified. The code looks like this:
package who_farted; sub TIESCALAR { my ($package, $fh) = @_; my $value = ""; bless { value => \$value, fh => $fh } ; }This is the constructor; it manufactures an object to which the FETCH and STORE methods can be directed. It is the responsibility of this object to track the value of $output, because Perl won't be tracking the value in the usual way. So the object contains a "value" member, holding the value that is stored in $object. It also contains a filehandle for printing diagnostics. The FETCH method simply returns the current stored value:
sub FETCH { my $self = shift; ${$self->{value}}; }The basic STORE method is simple:
sub STORE { my ($self, $val) = @_; my $fh = $self->{fh}; print $fh "Someone stored '$val' into \$output\n"; ${$self->{value}} = $val; }It issues a diagnostic message about the new value, and stores the new value into the object so that FETCH can get it later. But the diagnostic here is not useful; all it says is that "someone" stored the value; we need to know who, and where their code is. The function st() generates a stack trace:
sub st { my @stack; my $spack = __PACKAGE__; my $N = 1; while (my @c = caller($N)) { my (undef, $file, $line, $sub) = @c; next if $sub =~ /^\Q$spack\E::/o; push @stack, "$sub ($file:$line)"; } continue { $N++ } @stack; }Perl's built-in caller() function returns information about the stack frame N levels up. For clarity, st() omits information about frames in the who_farted class itself. (That's the next if... line.) The real STORE dumps the stack trace, and takes some pains to announce whether the value of $output was entirely overwritten or appended to:
sub STORE { my ($self, $val) = @_; my $old = $ {$self->{value}}; my $olen = length($old); my ($act, $what) = ("set to", $val); if (substr($val, 0, $olen) eq $old) { ($act, $what) = ("appended", substr($val, $olen)); } $what =~ tr/\n/ /; $what =~ s/\s+$//; my $fh = $self->{fh}; print $fh "var $act '$what'\n"; print $fh " $_\n" for st(); print $fh "\n"; ${$self->{value}} = $val; }To use this, you just tie $output at the top of the base code:
open my($DIAGNOSTIC), ">", "/tmp/who-farted" or die $!; tie $output, 'who_farted', $DIAGNOSTIC;This worked well enough. The stack trace informed me that the modification of interest was occurring in the blosxom::generate function at line 290 of blosxom.cgi. That was the precise location of the lost wallet. It was, as I said, a big hammer to use to squash a mosquito of a problem---but the mosquito is dead. A somewhat more useful version of this technique comes in handy in situations where you have some program, say a CGI program, that is generating the wrong output; maybe there is a "1" somewhere in the middle of the output and you don't know what part of the program printed "1" to STDOUT. You can adapt the technique to watch STDOUT instead of a variable. It's simpler in some ways, because STDOUT is written to but never read from, so you can eliminate the FETCH method and the data store:
package who_farted; sub rig_fh { my ($handle, $diagnostic) = shift; my $mode = shift || "<"; open my($aux_handle), "$mode&=", $handle or die $!; tie *$handle, __PACKAGE__, $aux_handle, $diagnostic; } sub TIEHANDLE { my ($package, $aux_handle, $diagnostic) = @_; bless [$aux_handle, $diagnostic] => $package; } sub PRINT { my ($aux_handle, $diagnostic) = @$self; print $aux_handle @_; my $str = join("", @_); print $diagnostic "$str:\n"; print $diagnostic " $_\n" for st(); print $diagnostic "\n"; }To use this, you put something like rig_fh(\*STDOUT, $DIAGNOSTIC, ">") in the main code. The only tricky part is that some part of the code (rig_fh here) must manufacture a new, untied handle that points to the same place that STDOUT did before it was tied, so that the output can actually be printed. Something it might be worth pointing out about the code I showed here is that it uses the very rare one-argument form of bless:
package who_farted; sub TIESCALAR { my ($package, $fh) = @_; my $value = ""; bless { value => \$value, fh => $fh } ; }Normally the second argument should be $package, so that the object is created in the appropriate package; the default is to create it in package who_farted. Aren't these the same? Yes, unless someone has tried to subclass who_farted and inherit the TIESCALAR method. So the only thing I have really gained here is to render the TIESCALAR method uninheritable. <sarcasm>Gosh, what a tremendous benefit</sarcasm>. Why did I do it this way? In regular OO-style code, writing a method that cannot be inherited is completely idiotic. You very rarely have a chance to write a constructor method in a class that you are sure will never be inherited. This seemed like such a case. I decided to take advantage of this non-feature of Perl since I didn't know when the opportunity would come by again. "Take advantage of" is the wrong phrase here, because, as I said, there is not actually any advantage to doing it this way. And although I was sure that who_farted would never be inherited, I might have been wrong; I have been wrong about such things before. A smart programmer requires only ten years to learn that you should not do things the wrong way, even if you are sure it will not matter. So I violated this rule and potentially sabotaged my future maintenance efforts (on the day when the class is subclassed) and I got nothing, absolutely nothing in return. Yes. It is completely pointless. A little Dada to brighten your day. Anyone who cannot imagine a lobster-handed train conductor sleeping in a pile of celestial globes is an idiot.
[Other articles in category /oops] permanent link Fri, 17 Mar 2006
More on Emotions
There's another kind of embarrassment that occurs when you see something you shouldn't. For example, you walk into a room and see your mother-in-law putting on her bra. You are likely to feel embarrassed. What's the connection with the embarrassment you feel when you fall off a ledge? I don't know; I'm not even sure they are the same. Perhaps we need a new word.This morning I mentioned to Lorrie that the idea of "embarrassment" seemed to cover two essentially different situations. She told me that our old friend Robin Bernstein had noticed this also, and had suggested that the words "enza" and "zenza" be used respectively for the two feelings of embarrassment for one's self and for embarrassment for other people. I also thought of another emotion that was not on my list of basic emotions, but seems different from the others. This emotion does not, so far as I know, have a word in English. It is the emotion felt (by most people) when regarding a happy baby, the one that evokes the "Awwww!" response. This is a very powerful response in most people, for evolutionarily obvious reasons. It is so powerful that it is even activated by baby animals, dolls, koala bears, toy ducks, and, in general, anything small and round. Even, to a slight extent, ball bearings. (Don't you find ball bearings at least a little bit cute? I certainly do.) The aliens might or might not have this emotion. If they are aliens who habitually protect and raise their young, I think it is inevitable. The aliens might be the type to eat their young, in which case they probably will not feel this way, although they might still have that response to their eggs, in which case expect them to feel warmly about ball bearings. I also gave some more thought to Ashley, the Pacemate who claimed that her most embarrassing moment was crashing into the back of a trash truck and totaling her car. I tried to understand why I found this such a strange response. The conclusion I finally came to was that I had found it inappropriate because I would have expected fear, anger, or guilt to predominate. If Ashley is in a vehicle colision severe enough to ruin her car, I felt, she should experience fear for her own safety or that of others, anger at having wrecked her car, guilt at having carelessly damaged someone else's property or health. But embarrassment suggested to me that her primary concern was for her reputation: now the whole world thinks that Ashley is a bad driver. If you don't see what I'm getting at here, the following situational change might make it clearer:
Most Embarrassing momentYou almost crippled seventy schoolkids? Gosh, that must have been embarrassing! Having made the analysis explicit for myself, and pinned down what seemed strange to me about Ashley's embarrassment, it no longer seems so strange to me. Here's why: It wasn't a school bus, but a garbage truck. Garbage trucks are big and heavy. The occupants were much less likely to have been injured than was Ashley herself, partly because they were in a truck and also because Ashley struck the back of the truck and not the front. The truck was almost certainly less severely damaged than Ashley's car was, perhaps nearly unscathed. And of course it was impossible that the truck's cargo was damaged. So a large part of the motivation for fear and guilt is erased, simply because the other vehicle in the collision was a garbage truck. I would have been angry that my car was wrecked, but if Ashley isn't, who am I to judge? Probably she's just a better person than I am. But I still find the reaction odd. I wonder if some of what Ashley takes to be embarrassment isn't actually disgust. But at least I no longer find it completely bizarre. Finally, thinking about this led me to identify another emotion that I think might belong on the master list: relief.
[Other articles in category /aliens] permanent link Thu, 16 Mar 2006
Emotions
But John Speno says he always skips the math stuff on my blog, and the last couple of days have been unrelievedly mathematical. So instead, John, I have written an article about the comparison of emotions, whether the 18-toed Sirian ghost worms will understand why you are holding your nose, Homer Simpson, the evolutionary justification for disgust, the Indiana Pacers cheerleading squad, Paris Hilton, and maggots. Skip this, I dare you.
My shrink had a little trope that she'd trot out when she asked me how I had felt about something and I wasn't sure. "Mad, sad, glad, scared," she'd say, and that was helpful, because those four do cover an awful lot of situations. And learning to recognize those four is very important. But one day she pushed the idea too far and asserted that those were the only emotions there are. That's clearly wrong. Even discounting emotions that might be considered variations on the big four, such as: (anger) rage, annoyance, resentment, frustration, (sadness) grief, disappointment, remorse, loneliness, (happiness) delight, joy, pride, (fear) nervousness, dread, terror, panic, and so on, we still have:
Some of these may require explanation. People sometimes use the word "disgust" metaphorically to refer to a feeling that is really nine parts anger to one part boredom, as when they say they are disgusted with the state of American politics. But that's not what I mean by it here. The disgust I'm referring to is the feeling you have when you have been on vacation and come back to discover that the power went out while you were away and the meat in the refrigerator has spoiled and slid out onto the kitchen floor where it is now festering with thousands of squirming, white, eyeless maggots, and the instant you see it, your reaction is to (a) turn away, (b) hold your nose, and (c) vomit. I suppose it's possible that some people would have that very reaction to American politics; it's certainly understandable. But I don't think that's what people usually mean when they say that politics disgusts them. Or if they do mean it, they mean it only in a hyperbolic sense. People often confuse guilt and shame, but they are really orthogonal. You feel guilt when you have done something you believe is ethically or morally wrong. You feel shame when other people observe you doing something that they shouldn't see, whether or not that thing is ethically or morally wrong. The problem is with the observing, not with the thing that is being observed. I think the following example will help clear up the confusion: One might or might not feel guilty about picking one's nose, although I think most people don't feel guilty when they do it. But even someone who picks their nose entirely without guilt, probably feels ashamed if someone else catches them in the act. The other two that are often confused are envy and jealousy. Here I think the confusion is caused simply because people don't know what the words mean. Envy is what you feel when you want what someone else has; you can envy someone else's car or their lunch or their special relationship with their lover. Jealousy is much more specific. You are jealous when you have a special relationship with a person, and you are afraid that you are going to lose them to a third person. You can envy someone else's possession of a ham sandwich, but jealousy of a ham sandwich is impossible. I might be willing to believe the proposition these eight, plus the original four (anger, sadness, happiness, and fear) constitute a complete set of "primary colors" for human emotion, and that you can consider the others as being mixtures of various amounts of these twelve. For example, you go up on stage to accept an award, and your trousers fall off, and you feel embarrassed. What is embarrassment? It's maybe five parts shame, two parts fear, and one part surprise. Take away any of these three things, and you no longer have embarrassment, but something else. Add in anger and you have humiliation. If someone wants to argue that jealousy is compounded from fear, anger, and envy, and should be removed from the list in favor of affection or confusion, I won't complain. The list is necessarily dependent on culture, and even more so on the individual making it. Not every culture will have anything like jealousy; perhaps most won't. Romantic love seems to be a uniquely European invention, dating from around the 13th century. Another problem with the list is that even within one culture, there may not be agreement on which kinds of feelings qualify as emotions. Does hunger qualify? Or fatigue? It seems to me that some emotions are more rooted in the physical processes of the body, and others less so. Guilt is at the "high" end of that scale: it refers to a feeling you have in your mind when you have done something that you feel you shouldn't have. It is hardly associated with the body at all. A brain in a vat could feel guilt, and probably does. At the "low" end of the scale is disgust, the experience of which is much less about an the social constructions in your mind than it is about your stomach trying to turn itself inside out. I think hunger and fatigue are even farther down the scale of body-vs-mind than disgust; below even those is pain, and at the very bottom are feelings like the one you have in your arm when you open a door, which is purely physical and has no emotional content whatsoever. The counterparts at the top end of the scale are plans, analyses, and the like, which are purely mental and have no emotional content. Emotion is somewhere in between, and I can imagine that someone else could want to exclude disgust or guilt from a list of emotions because they were too far down from the middle of the scale. An exercise I love to do is to try to consider what we will have in common with the space aliens. For example, do the space aliens consider the P=NP problem interesting? Do the space aliens consider the set of real numbers as a fundamental object, or as an obscure construction only of interest to set theorists? I will probably address these topics in future articles. Meanwhile, this article, believe it or not, started out as a discussion of whether the space aliens, when they arrive, will already know how to play chess. (Well, obviously not. But it is less obvious that they will not already know how to play go. I will write that article sooner or later.) But now we might ask what kinds of emotions the aliens will have. The question seems at first glance to be completely impossible. But I believe that partial answers are possible. As emotions get higher up on the body-to-mind scale, it becomes less likely that they will be shared by the aliens; such emotions are not even cross-cultural among humans. Our experience of guilt is very much dependent on our culture, and in particular on our relationship to law and authority, much of which is the result of two thousand years of Christian philosophizing. The converse is that emotions that are low on the body-to-mind scale are much more universal among people. Perhaps not everyone feels guilt. But everyone feels disgust. Disgust is particularly easy to analyze from the point of view of natural selection. It is to a large extent an aversion to dangerous biohazards: rotten food and carcasses; decay, including mold, and things that look like mold; excrement, vomit, and other body substances that should be inside but that have come out; disembowelment and bodily mutilation; deformity and disease. Rotting meat is extremely poisonous, so an automatic aversion reaction makes evolutionary sense: the people who turned away in disgust lived longer than the people who saw an opportunity for a free lunch. Excrement, and particularly human excrement, harbors bacteria dangerous to humans, so an automatic aversion reaction makes evolutionary sense. Deformity is similar. Perhaps whatever caused it is not contagious—but perhaps it is, and evolution wants to stay on the safe side. I think it is inevitable that the aliens will have these same kinds of reactions, for the same reasons. Aliens will have a strong aversion reaction if you put them in front of a chunk of rotting alien flesh, or show them an alien with its internal organs on the outside. Why? Because those things are dangerous to aliens, and so all the aliens who didn't have that reaction have died long ago of horrible diseases. I don't think it's a big step to identify this reaction with disgust. Similarly, aliens might not have eyes, if they come from a place with no ambient short-wavelength electromagnetic radiation; say, the surface of Jupiter. But the aliens will have chemical senses, analogous to smell and taste, because there are chemicals everywhere. Every life form on earth has chemical senses, even down to bacteria. This is because you cannot use the Homer Simpson strategy of ingesting everything you encounter; you would quickly die. (Homer is fictitious, or he would be dead long ago.) You need some way of distinguishing which items are food, so that you can eat the things that are food and ignore the other things. So you need to have a sense of smell and taste. What happens when you smell or taste something that is really harmful? You had better have some kind of aversion reaction, and you do, because all the 18-toed Sirian ghost worms without those reactions ate stuff that disagreed with them, and died young; you are the product of a long line of ghost worms that do have a sense of smell and feel disgust when they wander into a biohazard zone. We can push this even further. I conjecture that we can even predict some of the aliens' body language. When presented with something that smells bad—say rotten food—an alien's response will be to hold its nose, if it has an olfactory sense that can be disabled by closing the organ off from the outside world. If the alien asks me what I think of Paris Hilton, and I hold my nose, the alien will understand that Paris Hilton is being insulted, and will understand something of the way in which Paris Hilton is being insulted. Chemical senses, I think, must be so universal that even noseless aliens will understand the gesture, once the structure and function of the human nose is explained to them. "Oh, I see," says the alien. "You have closed off your chemical sense organ so that Ms. Hilton's noxious effluvia cannot penetrate. Yes, I quite understand! Unfortunately, for us it is not possible since our olfactory bulbs are distributed throughout our skins. But I am sure we have all wanted to do something like that at one time or another." Disgust, being one of the lowest emotions on the mind-body scale, is one of the easiest to attribute to the aliens. Even going a little higher is risky. Will the aliens feel lust? Quite possibly. Even a giant amoeba that reproduces by fission might feel something akin to lust when the time comes, a powerful urge to divide in two. Will the aliens feel anger? Perhaps, but here we're on shaky ground. Long ago, I had a conversation with Matthew Stone, in which he told me how different cultures have different notions of even apparently simple emotions such as rage. Rage, he said, is characterized by the following situation: you want something, but there is some insurmountable obstacle to your getting it, and so you are frustrated. When you become enraged, your response is to attack the obstacle and try to destroy it. But, said M. Stone, in Polish, when you want something, and there is an insurmountable obstacle, and you are frustrated, you do not have a fit of rage in which you go nuts and attack the obstacle. Instead, you have a fit of złost, in which you go nuts and attack everything around you at random. Or, in some other culture that I forget, if you want something to which there is an insurmountable obstacle, and you are frustrated, then you have a fit of some emotion I don't remember the name of, in which you go nuts and kill yourself. These seem to me to be distinctly different from rage, if not fundamentally so. Variations on jealousy are even easier to invent. I don't know how much of all this is true, how much was wrong before M. Stone heard it, how much he said that was right but I misunderstood, and how much I understood correctly but got wrong between then and now. It might all be nonsense. But one can still get some mileage out of attributing złost, rather than rage, to the aliens. Embarrassment is another one of the more universal emotions. I've seen my cat act embarrassed, typically when he falls off of a ledge, or tries to jump from A to B but only makes it partway, and goes splat. There's another kind of embarrassment that occurs when you see something you shouldn't. For example, you walk into a room and see your mother-in-law putting on her bra. You are likely to feel embarrassed. What's the connection with the embarrassment you feel when you fall off a ledge? I don't know; I'm not even sure they are the same. Perhaps we need a new word. The Indiana Pacers basketball team has a web site on which they list the "most embarrassing moments" of each of their cheerleaders, the Pacemates. (I keep wanting to call them the "Pacemakers", but even I know that is wrong.) When I first planned to discuss this, it was because my random sample of responses picked up mostly strange ones, and I was ready to conclude that the Pacemates and I were not of the same species. I planned to complain that none of the Pacemates had apparently ever farted in public. But a more thorough survey revealed that the Pacemates were much less surprising in their embarrassment than I had originally thought. As embarrassing moments go, you would be hard-pressed to find a more typical example than that of falling down in the middle of a carefully-choreographed public dance exhibition, and that is mostly what they said. Both I and my cat can understand the embarrassment of these mishaps:
Lindsay: I usually don't get embarrassed, but one time, I did fall off stage at a national dance competition.I don't know what the trumpet has to do with it, but my cat and I can sympathize with the part about slipping on the ice while trying to board the school bus. I find it rather comforting that the Pacemates are embarrassed by the same things that embarrass me or my cat or both. I had been worried that all the embarrassing moments would be strange and puzzling, like this one:
Ashley: Crashing into the back of a trash truck and totaling my car!Items like this had made me wonder if the author and I were using the word in the same way. But for the most part I felt that I could understand and empathize, and when I looked at the complete list, I was delighted to discover just what I had asked for:
Nikki: During speech class of my freshman year of college, I was giving a speech on the health care industry and I...well, let's just say for the rest of the semester, my classmates nicknamed me "Toot-Toot!"There is a crucial scene in Larry Niven's novel World of Ptavvs about embarrassment among aliens. Kzanol is an alien invader. In order to escape from Kzanol's telepathic control, the protagonist, Larry Greenberg, must understand how the aliens shield themselves from each others' commands. He has access to Kzanol's memories, and finds the memory he wants in an episode from Kzanol's childhood in which Kzanol involuntarily defecated in front of his father's houseguests. I'm sure that Pacemate Nikki would sympathize.
[Other articles in category /aliens] permanent link Wed, 15 Mar 2006
Why pi is 3
Simon [Cozens] also asked me why the number came out to be around 3, rather than around 5 or 57, and there I was on much shakier ground. I did not have any clever insights, and all I could do was itemize a bunch of stuff that seemed to bear on the issue. It will probably appear here in a future article.1. The most obviously germane fact I came up with was this: Inscribe a regular hexagon in the unit circle. Such a hexagon obviously has a perimeter of 6. The circle goes through the same six points, but instead of taking direct paths between them, it takes a circuitous route, so its perimeter is a bit more than 6. Therefore pi is a bit more than 3. Several people have written to me to point this out, and nobody has pointed out anything different, which I think supports my contention that this is the most obviously germane fact available. Also, as I replied to M. Cozens:
I do not know any way to calculate the perimeter of a circle without considering it as a limiting case of a polygon with a lot of very short sides, so I think any investigation of why pi is 3.14 and not something else will have to start here.If you circumscribe a hexagon around the circle, a little basic geometry reveals an upper bound: π < 2√3. By using polygons with more sides, you get better bounds. With a square, you get only that 2√2 < π < 4, for example; the hexagon improves this to 3 < π < 2√3. About 2200 years ago Archimedes did the calculation for 96-gons and got the value correct to two decimal places: 3 + 10/71 < π < 3 + 1/7. (This raises an interesting question: with a 96-gon, you would expect the bounds to involve things like √3, like the hexagon does. Where do the weird fractions 10/71 and 1/7 come from? Answer: A bound of the type 2√3 was of limited use to the Greeks, because it replaces the poorly-understood number π with another poorly-understood number √3. So Archimedes replaced surds with rational approximations; for example, early on he replaces √3 with the rational approximation 265/153. (See Dr. Chuck Lindsey's detailed explanation of Archimedes' calculation, and my explanation of where 265/153 comes from.) I'd like to work through this and see what he would have come up with if he had done the exact calculation, but it'll take me some time.) Anyway, the other items I sent to M. Cozens were:
2. The shortest curve that can enclose a unit area has length 2π. (Or conversely, the largest area that can be enclosed by a unit path is 1/4π.)This is going to depend strongly on the Euclidean metric again. I don't know how to extend a general metric to give an area measure; indeed, I'm not sure yet of a sensible way to ask the question. I have to think about it. (Yes, I'm sure someone has already studied this, and I could simply look it up, but I will get a lot more out of the answer if I think about the question myself for a while before peeking in the back of the book. There is, as they say, no royal road to geometry.) The "wordless" proof of the Pythagorean theorem shows that I'll have to be very careful in making the extension from length to area in Manhattan:
Independent of the metric, this proof demonstrates that the two small white thingies on the left have the same area as the large white thingy on the right. In Euclidean space, this equality establishes the Pythagorean theorem. It had better not do so in Manhattan, because the Pythagorean theorem is false in Manhattan; in the diagram, c is not equal to √(a^{2} + b^{2}) but to a + b. I think I've convinced myself that a square with side s in Manhattan still has area s^{2}. And I'm pretty sure that those two white thingies on the left are squares, and so have areas a^{2} and b^{2}, respectively. But this implies that the large white thing on the right has area a^{2} + b^{2}, and therefore that it is not a square, and does not have area c^{2} as labeled, because c = a + b, and c^{2} is not equal to a^{2} + b^{2}. Squares in Manhattan are required to have edges that are parallel to the coordinate axes. I think. I don't know where to go next; maybe I'll figure it out on the way home from work today. The next item is my second favorite, after the observation about the inscribed hexagon:
3. If you put a penny on the table, then you can get at most six other pennies to touch it at the same time. This is closely related to the fact that 6 is the largest integer less than 2π. Analogous results hold in higher dimensions. The area of a sphere is 4π, or about 12.5; you can get 12 spheres to touch another sphere at the same time, but not 13.This business of the spheres touching a central sphere is known as the "kissing number problem"; we say that the "kissing number in two dimensions" is 6, and the "kissing number in three dimensions" is 12. After this item, I was pretty much out of circle-related facts. So I switched tactics and tried to look at things that seemed completely unrelated to circles: 4. &pi satisfies the equation:M. Cozens had observed that you can get π by using integral calculus to calculate the area of a unit circle:x - x^{3}/6 + x^{5}/120 - x^{7}/5040 + ... = 0This was the only thing I could come up with that seemed both fairly elementary, and at the same time a good way to get π out without putting it in to begin with. But he complained (rightly, I think) that this gives you no insight at all as to where the π comes from, because the π sneaks in as arccos(1) when you do the trig substitution. And since the π was one of the principal ingredients in the recipe for the cosine function to begin with, all that has happened is that you got out what you put in. (The cosine function relates the length of a circular arc to the length of a related straight segment. π gets in there because the segment has length 0 when the arc has length π/2. But then you're right back at the mystery of why a complete circular arc has length 2π.) The integral acquires the π from the cosine function, and the cosine function got it directly from the length of the circumference. So I started trying to come up with ways to get π that seem to have nothing to do with circles. The infinite polynomial was the first thing I came up with.
It can be related to the circles, but not easily, which I think is an advantage. You need to be able to relate it to circles, or else it doesn't tell you anything about why the perimeter of the circle is pi. But it mustn't be too closely related, because I think that items 1-3 probably exhaust what can be gotten directly from the circles.I just know that some smart person out there is itching to point out that the polynomial is just the Maclaurin expansion for sin(π), and of course that is how I came up with it. (What, did you think it was just a lucky guess?) But if you did not know about the Maclaurin series, you might be quite shocked to discover that π was a zero of this expression. The terms are already starting to get small by the time you get to π^{9}/362880, so in spite of the transcendentality of π we have a 9th-degree polynomial of which it is almost a zero, a polynomial that is based on elementary notions, in which there is no obvious circle. Item 5 was the Buffon's needle problem, but I said the the appearance of π there appeared to be an obvious consequence of its appearing as the perimeter of a unit circle, so let's pass on to the next thing. 6. The probability that two randomly-selected integers are relatively prime is 6/π^{2}. I said:
This gets π out, without putting it in anywhere obvious, but does not seem to me to be elementary. And how you could relate it to the circle, I have no idea.But now, the relationship with circles seems somewhat clearer to me. You can turn this into a geometry problem like this: You are standing at the origin, looking out on an infinite orchard of apple trees. There is a tree at (a, b) for every pair of integers. The trees have zero width, but when one tree is directly behind another tree, it is blocked and you cannot see it. What fraction of the trees are visible? There is one visible tree for each (rational) direction you can look in. So there's a relationship between the points on a circle and the visible trees. (Digression: if the trees have positive diameter, only a finite number are visible from the origin. If the diameter is d, let the number of visible trees be v(d). Estimate v. I believe this problem is still open.) 7. The next item I mentioned was that 1 + 1/4 + 1/9 + ... = π^{2}/6. This is probably related to the orchard thing somehow. It might be that a good understanding of this identity will lead one to a good understanding of why π is a bit more than 3. It might also be that it has some relationship with the circle. But I told M. Cozens that if he wanted someone to make sense out of this, "you really need to be talking to someone with expertise in analytic number theory, instead of to me." I'll stand by that. 8. Finally, I pointed out that π does not appear only in circles; it also appears in spheres. For example, the volume of a unit sphere is 4π/3. By this time I was scraping the barrel. It is pretty obvious that π is going to get into spheres because spheres are just stacks of circles, and π is already in the circles. Adding together a bunch of line segments that have no relation more complicated than a square root is one thing; it is surprising to see π come out of that. But adding together a bunch of circles that all involve π and getting out something that involves π again is no surprise. As I said, the inscribed hexagon thing sweems the most germane, followed closely by the kissing number. A couple of people have written to me to point out that π also appears in a number of constants and laws from physics, such as Coulomb's law. I believe that these appearances are invariably derived from the appearance of π as the circumference, and, in many cases, that this is quite obvious. I'll address this in detail in a future article. The inclusion of π in these formulas signals their dependence on Euclidean space, which has some interesting implications, since general relativity claims that real space is non-Euclidean: we shouldn't expect Coulomb's law to hold over large distances, for example. I imagine that this is old news to the astrophysicists, but it might be a surprise to the physics graduate students.
[Other articles in category /math] permanent link Mon, 13 Mar 2006
Why pi?
what property of a circle makes it . . . an irrational number. . . perhaps about as arbitrary a number as you can get.I thought about this pretty hard, and, to my amazement, I came up with a plausible answer. So here we are. The one-paragraph summary: My theory is that the association of the very weird and complex number π with a geometric object as simple as a circle is a reflection of the underlying fundamental complexity of Euclidean geometry: specifically, that its metric is a nonlinear function. First I'm going to spend some time arguing that π does require explanation. I expect that almost everyone will agree that π is weird; if you do agree, feel free to skip this section. Then I'll discuss Euclidean and non-Euclidean geometries. This is important, because the relation between π and circles appears to be a special property of Euclidean geometry, one which does not occur, for example, in spherical geometry. Finally, I'll look at the essential properties of Euclidean geometry, and why I think it is more complex than people usually realize.
π is complex and bizarreIn this section, I'm going to argue that the question is indeed worth asking. π is an extremely peculiar number, even by mathematical standards. You often hear π mentioned in the same breath with e, another constant of fundamental mathematical importance. But e is much more tractable than π is, and much better understood.In fact, the degree to which π is not understood is rather shocking when you consider its ubiquity. If you don't need to be persuaded that π is unusually weird, even as transcendental numbers go, you may want to skip to the next section. Really, this section is here to address people who think they know more mathematics than they do, who want to argue that π is no more or less complicated than any other number. But I think it is. It should be fairly clear that, as a representation of real numbers, decimal fractions are not very satisfactory. For example, you might like simple numbers to have simple representations. But the representation of 1/3 is 0.33333...., which isn't even finite. The fact that a complicated number like like 3674/31250 ("0.117568") has a simpler representation than a simple number like 1/3 just demonstrates that the system is defective. 3674/31250 gets a simple representation not because it is a simple number, but because 31250 happens to divide 10^{6}. This being the case, it is perhaps not too surprising that nobody can make head or tail of the representation of π, which is 3.14159265358979... . As far as I know, the state of our current understanding of this representation of π can be summed up as:
None But that might just be the fault of the representation. The representation is based on the number 10, and it is not clear that π has anything to do with 10, so our failure to find an answer here may just indicate that the question was not worth asking.There are better representations of real numbers; one such is the so-called "continued fraction representation". I don't want to explain this in detail in this article, but I can refer you to a talk I gave on the subject. But an itemization of this representation's desirable properties may be persuasive even if you don't know how it works:
But it doesn't work for π. The continued fraction representation of π is [3; 7, 15, 1, 292, 1, 1, 1, 2, 1, 3, 1, 14, ...], and as far as I know, the state of our current understanding of this representation of π can be summed up as:
None So much for continued fractions.We might hope for some understanding about why π is irrational. The proof that √2 is irrational is elementary, and dates back to the Greeks; you can understand it as being related to the fact that 2 is not a perfect square. π was not shown to be irrational until 1761, and the proof is not simple, which means that nobody knows a simple argument about why it should be the complicated thing it is, rather than a simple fraction. So π is complex and poorly-understood, even compared with other important transcendental numbers like e.
Euclidean geometryM. Cozens asked:Is pi inherent in our definition of a circle, or our particular geometry, or our planet, or could the ratio be different in different worlds?I think this question is very insightful. π, at least as it relates to circles, is inherent in a particular geometry, namely, Euclidean geometry. Euclidean geometry takes its name from Euclid, who wrote Elements, an extremely influential treatise on geometry, about 2300 years ago. Most of the Elements is concerned with plane geometry, which takes place in an infinite, flat two-dimensional space. π arises naturally in this kind of space as the perimeter of a circle.
Non-Euclidean geometryIn non-Euclidean spaces, π is geometrically much less important. For example, consider geometry done on a sphere. If we keep the definition of "line" as the path of shortest distance between two points, then our "lines" turn out to be great circles on the sphere—that is, circles whose centers are at the center of the sphere; the equator is an example. The 49th parallel is not a "line" because it's not a path of shortest distance; for any two points on the 49th parallel, there's a path between them over the surface of the sphere that is shorter than the one along the parallel. (This may seem strange, but it's true, and it's why direct flights from New York to Taipei often stop off in Anchorage, Alaska.) In addition to being a line, the equator is also an example of a circle. What's a circle? Circles look pretty much the way you expect them to. A circle is the set of all points that are some fixed distance from a center point. The equator is all the points that are a certain fixed distance from the north pole. The 49th parallel is also a circle; its center is also the north pole.The "diameter" of a circle is the longest possible "line" you can draw from one point on the circle to another. A diameter of a circle has the property that it always goes through the center of the circle, as you would hope and expect. For the equator, a diameter goes through the north pole. The picture to the right shows the equator in red, its center, the north pole, in yellow, and a diameter of the equator in blue. The 49th parallel is in green. Let's say that the circumference of the equator, the red line, is 1. Then the length of the equator's diameter, the blue line, is 1/2. If we were expecting to divide the circumference by the diameter and get π, we are in for a surprise, because we just got 2 instead. For the 49th parallel, the ratio of circumference to diameter is larger: I calculate about 2.88. For smaller circles, the ratio is larger still. For very small circles, the ratio is very close to π, because a small circle can't tell whether it's on a sphere or in a plane; up close the two things look the same. So the relation between π and circles is actually a special property of Euclidean geometry. Circles in non-Euclidean spaces have a perimeter-to-diameter ratio that is different from π. Euclidean metricThe single fundamental property of Euclidean geometry is that the distance between two points, say (x_{1}, y_{1}) and (x_{2}, y_{2}), is ((x_{2}-x_{1})^{2} + (y_{2}-y_{1})^{2})^{1/2}. (Or, in higher-dimensional spaces, the obvious extension of this formula.) If you change the way you measure distance, you get a different kind of geometry with different kinds of circles that have different perimeter-to-diameter ratios. In an earlier article, I discussed an alternative distance function, called the Manhattan distance, which gives diamond-shaped circles whose perimeter-to-diameter ratio is always 4.The Euclidean distance function is nothing more than the familiar Pythagorean theorem. It is very difficult for me to imagine any reasonable way to do plane geometry without the Pythagorean theorem. It is just too simple. Even the proof is simple:
So the relationship of π (which is complicated) to circles (which appear to be simple) is grounded in the Euclidean distance formula. If you change the distance formula, π is no longer related to circles. So the weirdness must be due, at least in part, to some complexity in the Euclidean distance formula. But what's complex about the Euclidean distance formula? How could it be simpler? Actually, I think it only seems simple because it is so familiar. The Euclidean distance formula is, in some ways, deeply weird. I realized this a few months ago, but everyone I mentioned it to acted like I was insane. But now I'm pretty sure. I think the essence of the problem with π is that the Euclidean distance function is nonlinear in the two spatial coordinates x and y.
Nonlinearity of the Euclidean metricLinear functions are very well-behaved. If F is a linear function, then F(a+b) = F(a) + F(b), which means that you can calculate the contributions of a and b independently of each other. To calculate F of some very complicated argument, you can break the argument into simple components and deal with them all separately. With quadratic functions like the Euclidean distance function, you cannot do this; complex problems are not easily decomposable into simple ones.For the Euclidean metric, it means that the horizontalness and verticalosity are not independent, but are tangled together and cannot be separated. What do we really mean by the perimeter of a circle? The circle is the set of points (x, y) which are at distance 1 from the point (0,0). The only meaningful way I know to talk about the length of this set is to calculate it as a limit of an approximate polygonal path as the path gets more and more segments. So you are necessarily dragging in an infinite limiting process, and such processes are always complicated. If the distance function were linear, it wouldn't matter, because then you could treat the horizontal and vertical components separately, and when you did that, you would be dealing with paths in one dimension, which, being straight lines, would be simple. You can see this if you consider the Manhattan distance function: It doesn't matter how you get from (x_{1}, y_{1}) to (x_{2}, y_{2}); whatever path you take, whether you take a lot of steps or only one, the distance is always |x_{2}-x_{1}| + |y_{2}-y_{1}|, because the distance function is linear, and thus there is no interaction between the x parts and the y parts. But with a nonlinear distance function like the Euclidean metric, it does matter what path you take. I was thinking a few months ago about how peculiar this is. I cannot think of anything else that behaves this way. Suppose you have two jugs and you start filling them with milk. You find that to fill each jug separately requires one quart, but to fill both at once requires only 1.4142 quarts. Wouldn't that freak you out? But space does behave like that. To drive ten miles north takes a gallon of gas. To drive ten miles east takes a gallon of gas. North and east are perpendicular and should be completely independent of each other. To drive ten miles north and ten miles east should require two gallons of gas. But it requires only 1.4142 gallons. How the heck did that happen? I believe that this strange entanglement between north and east, two things one might have supposed were independent, is the ultimate root of what makes the circumference of a circle such a peculiar number. I was very pleased to have this confirmation that the entanglement between horizontal and vertical is strange and complex, because, as I mentioned before, when I tried to explain to people what I found strange about it, they thought I was nuts.
One-dimensional circlesMy theory is that the peculiar length of a circle's perimeter is a result of the peculiar interaction between the otherwise apparently independent spatial dimensions in Euclidean space. If this theory is correct, we should expect that the corresponding perimeter in a one-dimensional space will not be peculiar. A one-dimensional Euclidean space, having only one dimension, has no strange interactions between independent directions. And indeed, this is the case! The perimeter of a one-dimensional circle does not involve π. It's simply 2; the "area" (which is really length) is 2r. You only get difficult numbers in spaces of at least 2 dimensions.
Why 3?M. Cozens also asked me why the number came out to be around 3, rather than around 5 or 57, and there I was on much shakier ground. I did not have any clever insights, and all I could do was itemize a bunch of stuff that seemed to bear on the issue. It will probably appear here in a future article.[ Addendum: Here it is. ]
[Other articles in category /math] permanent link Sun, 12 Mar 2006
Naomi Wolf and Big Ethel
Judging from a search on Amazon, the only time Ethel is mentioned is in the context of noting that an attractive woman is often paired with an unattractive one: "... Veronica and Ethel in Riverdale; ... and so forth. Male culture seems happiest to imagine two women together when they are defined as being one winner and one loser in the beauty myth." (59f)I still question the aptness of the example, since, again, the principal case in which two women are imagined together in Archie comics is not Veronica and Ethel, but Veronica and Betty, both of whom are portrayed as "winners". Betty and Veronica are major characters; Ethel is not. But the error isn't nearly as serious as the one I said Wolf had made. The most serious error here is mine: I should have considered and discussed the possibility that my friend was misquoting Wolf. That I didn't do this was unfair to Wolf and entirely my fault. Since I haven't read the book myself, I should have realized what shaky ground I was on, and taken pains to point this out. And yet other possibilities are:
[Other articles in category /lang/etym] permanent link
On saying too much, or, bad things come in threes
I had been nodding and agreeing up to that point. But at the mention of Big Ethel I was quite startled, and said that that spoiled the argument for me, and made me doubt the conclusion. I now had doubts about what had seemed so plausible a moment before. Veronica is indeed one half of a contrasting pair in Archie comics. But Veronica and Big Ethel? No. Veronica is not complementary to Big Ethel. The counterpart of Veronica is Betty. The contrast is not between beauty and brains but between rich and poor, and between their derived properties, spoiled and sweet. A good point could be made about Veronica and Betty, but it was not the point that Wolf wanted to make; her citation of Veronica and Big Ethel as exemplifying the opposition of beauty and intelligence was just bizarre. Big Ethel, to my knowledge, has never been portrayed as unusually intelligent. She is characterized by homeliness and by her embarrassing and unrequited attraction to Jughead, not by intelligence. Why would this make me doubt the conclusion of Wolf's argument? Because I had been fully ready to believe the conclusion, that our culture manufactures a division between attractiveness and intelligence for women, and makes them choose one or the other. I had imagined that it would be easy to produce examples demonstrating the point. But the example Wolf chose was completely inept. And, as I said at the time, "Naomi Wolf is very smart, and has studied this closely and thought about it for a long time. If that is the best example that she can come up with, then perhaps I'm wrong, and there really aren't as many examples as I thought there would be." Without the example, I would have agreed with the conclusion. With the example, intended to support the conclusion, I wasn't so sure. Now, I come to the real point of this note. Paul Vallely has written an article for The Independent on "How Islamic inventors changed the world". He lists twenty of the most influential contributions of the Muslim world, including the discovery of coffee, inoculation, and the fountain pen. I am not so clear on the history of the technology here. Some of it I know is correct; some is plausible; some is extremely dubious. (The crank, not invented before 1206? Please.) But the whole article is spoiled for me, except as a topic of derision, because of three errors. Item #1 concerns the discovery of the coffee bean. One might expect this to have been discovered in prehistoric times by local Ethiopians, long before the founding of Islam. But I'm in no position to argue with it, and I was ready to give Vallely the benefit of the doubt. Item #2 on Vallely's list was more worrying. It says "Ibn al-Haitham....set up the first Camera Obscura (from the Arab word qamara for a dark or private room)." It may or may not be true that "qamara" is an "Arab word" (by which I suppose Vallely means an "Arabic word") for "chamber", but it is certainly true that this word, if it exists, is not the source of the English word "camera". I don't know from "qamara", but "camera obscura" is Latin for "dark chamber". "Camera" means "chamber" in Latin and has for thousands of years. The two words, in fact, are etymologically the same, which is why they have almost the same spelling. It is for this reason that the part of a legal hearing held in the judge's private chambers is said to be "in camera". There might be an Arabic word "qamara", for all I know. If there is, it might be derived from the Latin. (The Latin word is not derived from Arabic, either; it is from Greek καμαρα, which refers to anything with an arched cover.) Two things are sure: The English word "camera" is not derived from Arabic, and Vallely did not bother to pick up a dictionary before he said that it was. Anyone can make a mistake. But I started to get excited when I read item 3, which is about the game of chess. Vallely says "The word rook comes from the Persian rukh, which means chariot." This is true, sort of, but it is off in a subtle way. The rooks or castles of modern chess did start out as chariots. (Moving castles around never did make much sense.) And "rook" is indeed from Persian rukh. But rukh doesn't exactly mean a chariot. It means a chariot in the game of chess. The Persian word for a chariot outside of chess was different. (I don't remember what it was.) Saying that rukh is the Persian word for chariot is like saying that "rook" is the English word for castle. I was only on item 3 and had already encountered one serious error of etymology and one other item which although it wasn't exactly an error, was peculiar. I considered that I wouldn't really have enough material for a blog post, unless Vallely made at least one more serious mistake. But there were still 17 of 20 items left. So I read on. Would Vallely escape? No, or I would not have written this article. Item 17 says "The modern cheque comes from the Arabic saqq, a written vow to pay for goods when they were delivered...". But no. The correct etymology is fascinating and bizarre. "Cheque" is derived from Norman French "exchequer", which was roughly the equivalent of the treasury and internal revenue department in England starting around 1300. Why was the internal revenue department called the exchequer? Because it was named after the chessboard, which was also called "exchequer". What do chessboards have to do with internal revenue? Ah, I am glad you wondered. Hindu-Arabic numerals had not yet become popular in Europe; numbers were still recorded using Roman numerals. It is extremely difficult to calculate efficiently with Roman numerals. How, then did the internal revenue department calculate taxes owed and amounts payable? They used an abacus. But it wasn't an abacus like modern Chinese or Japanese abacuses, with beads strung on wires. A medieval European abacus was a table with a raised edge and a grid of squares ruled on it. The columns of squares represented ones, tens, hundreds, and so on. You would put metal counters, called jettons, on the squares to represent numbers. Three jettons on a "hundred" square represented three hundred; four jettons on the square to its right represented forty. Each row of squares recorded a separate numeral. To add two numerals together, just take the jettons from one row, move them to the other row, and then resolve the carrying appropriately: Ten jettons on a square can be removed and replaced with a single jetton on the square to the left. The internal revenue department, the "exchequer", got its name from these counting-boards covered with ruled squares like chessboards. (The word "exchequer" meaning a chessboard was derived directly from the name of the game: Old French eschecs, Medieval Latin scacci, and so on, all from shah, which means "king" in Persian. The word "checkered" is also closely related.) So, in summary: the game is "chess", or eschek in French; the board is therefore exchequer, and since the counting-tables of the treasury department look like chessboards, the treasury department itself becomes known as the exchequer. The treasury department, like all treasury departments, issues notes promising to pay certain sums at certain times, and these notes are called "exchequer notes" or just "exchequers", later shortened (by the English) to "cheques" or (by Americans) to "checks". Arabic saqq, if there is such a word, does not come into it. Once again, it is clear that Vallely's research was shoddy. While I was writing up this article, yet another serious error came to light. Item 11 says "The windmill was invented in 634 for a Persian caliph...". Now, I am not very knowledgeable about history, and my historical education is very poor. But that was so peculiar that it startled even me. 634 seemed to me much too early for any clever inventions to be attributed to Muslims. Then I looked it up, and so it was. Muhammad himself had only died in 632. As for the Persian caliph Vallely mentions, he did not exist. The caliphs are the successors of Muhammad, so of course there was one in 634---the first one, in fact. Abu Bakr reigned from the death of the Prophet in 632 until his own death in 634; he was succeeded by `Umar. Neither was Persian. They were both Arabs, as you would expect of Muslim leaders in 634. There were no Persian caliphs in 634. My own ignorance of Islam and its history is vast and deep, but at least I had a vague idea that 634 was extremely early. Vallely could have looked up the date of the founding of the caliphate as easily as I did. Why didn't he? Well, perhaps it was just a typo, and should have said 834 or 934. In that case it's just poor editing and inattention. But perhaps it was a genuine factual error, in which case Vallely was not only not paying attention, but is apparently even less familiar with Islamic history than I am, difficult as that is to achieve. In which case we have this article about the twenty greatest contributions of Islam written by a guy who literally does not know the first thing about Islam. And so this article, which I hoped to enjoy, was spoiled by a series of errors. I am very sympathetic to the idea that the brilliant history of Islamic science and engineering has been neglected by European scholarship. One of my very first blog posts was about the Islamic use of algebra to solve complex probate problems. Just last week I was reading about al-Biruni's invention, around 1000 years ago, of an improved method for measuring the size of the earth, a topic that Vallely treats as item 18. But after reading Vallely's article, I worried a bit that the case might have been overstated. Perhaps the contributions of Muslims are not as large as I had thought? Fortunately, there was an alternative: the conclusion is correct, and the inept support from the author speaks only to the author's ineptness, not to the validity of the conclusion. I did not have that alternative with Naomi Wolf, who is not inept. (Also, see this addendum.) With only cursory attention, I found three major errors of fact in this one short article. How many more did I miss, I wonder? Did Abbas ibn Firnas really invent a working parachute, as Vallely says? Maybe it was someone else. Maybe there was no parachute. Maybe there was, but it didn't work. Maybe the whole thing is a propaganda invention by someone who wants to promote Islam, and has suckered Vallely into repeating fiction. Maybe all of these. Someone knows the truth, but it isn't me, and I can't trust Vallely. Were the Turks vaccinating people eighty years before the Europeans, or did Vallely swallow a tall tale? I don't know, and I can't trust Vallely. People sometimes joke "I am stupider for having read this," but I really believe this was the case here. The article is worse than useless, because it has polluted my brain with a lot of unreliable non-information. I will have to be careful not to think that quilted fabrics were first brought to Europe by the crusaders, who got them from the Muslims. My real fear is that the "fact" will remain in my brain for years, long after I have forgotten how unreliable Vallely is, and that I will bring it out again as real information, which it is not. True or not, it is too unreliable to be information. The best I can hope for now is that I will forget everything Vallely says, and meet the true parts again somewhere else in the future. In the meantime, I am worse off for having read it.
[Other articles in category /lang/etym] permanent link Sat, 11 Mar 2006
On the manufacture of spherical objects
The manufacture of spherical objects is a nontrivial matter; hence the invention of shot towers. Molten lead is poured through a copper sieve at the top of the tower, and the resulting droplets are allowed to plummet to the bottom of the tower. (Incidentally, "plummet" is the most correct possible word here. It is derived from the Latin plumbum = "lead", and means "to fall like lead".) At the bottom, the droplets land in a tub of water. The congealed droplets are recovered from the tub and sorted for size; they are also sorted for roundness by being rolled down a large table. Insufficiently round shot are melted and dropped again. This method is obviously only suited to the mass production of bullets; it makes lots of bullets of different sizes at the same time, and requires a giant tower. In one of the Laura Ingalls Wilder books, the author describes her father, Charles Ingalls, making bullets one at a time by the hearth. He would melt pieces of lead broken off a big chunk, and pour the melted lead into a spherical bullet mold. When the lead had cooled the bullet was turned out of the mold, and the sprue and flash trimmed off with a knife. I don't know for sure, but I imagine from the description that the mold looked something like the picture at the right. (All pictures in this article get bigger if you click them.) Round bullets could also be manufactured by stamping. The picture to the left shows a Civil-war era bullet mold, shaped like a scissors. A cold lead wire was put into the end of the mold and the handles were closed. This cut the end off the wire and pressed it into a spherical shape. [ Addendum 20070307: the bullet mold at right is probably used for casting bullets, not for stamping them. See this addendum for more details. ] Simon Cozens inspired this article by writing to inform me that shot towers were also used to manufacture ball bearings. (But what were the bearings made of? I don't know. I imagine that lead ball bearings would deform too easily to be useful. ) Modern ball bearings are manufactured by a casting process, followed by machine polishing to remove the flash and any imperfections. When I was in college, my professor brought to my attention the famous stone spheres of Costa Rica. These spheres range in size up to seven feet in diameter. He asked me to think about how the spheres might have been made. It is not clear, by the way, how close to spherical they actually are. Supposing that they really are nearly spherical, I have an educated guess, but I'm going to work around to it. In the meantime, you might like to puzzle about this yourself. The spheres were probably made sometime between 800 and 2200 years ago, so you are not allowed to use a CAD system. When you make a submarine, it's very important that the hull be as exactly circular (in cross-section) as possible, so as to distribute the water pressure evenly. How do you make sure that your submarine hull is not deviating from the ideal of circularity? The first thing that was tried was to measure the distance across the hull in all directions, to make sure that all the diameters had the same length. Shapes with this property are said to have constant width. The first submarines the Germans made using this technique buckled and collapsed when they were subjected to high pressures. Why? Because they weren't circular! Circles do have constant width, but there are many other shapes that also have constant width; the shape to the left, known as a Reuleaux triangle, is an example. Constant width is no guarantee of circularity. The Germans eventually solved the problem by making giant wooden forms and comparing the submarine's hull to the wooden form as construction progressed. It's easy to make a two-dimensional wooden form: take a big piece of wood, drive in a nail, tie a string to the nail, and draw a circle around the nail. Then cut out the circle and throw it away, and cut the remaining piece in half; you now have two semicircular forms, as large as you want. If you try to fit the form around the outside of the submarine, you will immediately see whether the hull deviates from circularity. I believe this technique is still used for submarine hulls. I suspect that the Costa Rica spheres were made similarly. You start with a big lump of rock, a chisel, and a semicircular form of the appropriate size. Then you start chiseling at the rock, checking it for circularity by fitting the form to it, and cutting away the parts that don't match. The only difference from the submarine is that you need to check for circularity in multiple planes. You can do this by rotating the form around the point you are working on. The Costa Ricans can't make their forms out of sheets of plywood, of course, but they should be able to make them out of something. Baseballs are made spherical by a completely different process. The outside of a baseball is a leather cover, most of a baseball is made of yarn, which is wound around a cork until the baseball is the correct size. The tension in the yarn makes the yarn want to move inward, toward the center of the ball. If part of the ball of yarn is too narrow, then that part is closer to the center and the subsequent yarn will tend to to move there, evening it out. Rubber-band-balls are spherical for similar reasons. Billiard balls were originally made either from wood or were cut whole from elephants' tusks. I don't know how they were made spherical, although the wooden-form technique seems likely to work. Modern billiard balls are cast in molds and then polished. [ I discussed some other round objects, including gumballs, marbles, and pellets of taconite ore, in a followup article. ]
[Other articles in category ] permanent link Fri, 10 Mar 2006
The Wrong Alcott
This book was written in 1846 by William Andrus Alcott, as a sequel to his 1844 (presumably successful) book "The Young Wife". It is a book of domestic advice for recently-married men. Like many advice books, it is a curious mix of good advice, bad advice, and totally bizarre advice that apparently came from the planet Zorkulon. For example, Alcott advises the young husband to forbid his family all fictional literature. He thinks it's all trash, and time spent reading it is time wasted that could have been spent reading something moral and improving, such as (presumably) Alcott's own series of moral and improving advice books. He says that arguments in favor of any particular novel are akin to arguments in favor of champagne: this particular liquor may seem tasty and harmless, but it's still the demon alcohol in a pretty disguise, sure to lead the imbiber to ruin and despair. I took the book off the shelf not because I have a specific interest in moral advice for Victorian-age Americans, but because I knew a bit about Louisa May Alcott's family life. Louisa May Alcott, as I am sure you recall, was the author several extremely popular books for children, including, most notably, Little Women, which has been continuously in print since its publication in 1868. I settled down to read her father's advice book intending to savor the delicious irony, because Alcott's father was an amazingly bad husband, and this is visible throughout all of her fiction. Little Women, for example, concerns the life of the four March sisters and their mother. Where is Mr. March? He's off fighting in the Civil War, not because he was drafted, and not because his family doesn't need him, but as a matter of principle. He barely appears, while the female Marches struggle along without him. I'm more familiar with Eight Cousins, which is even weirder. The story concerns Rose and her extended family, twenty-one people in all, and among those twenty-one people there is no example of a wholly and happily married couple. Rose, the protagonist, has been orphaned shortly before the story opens. She is sent away into the care of her aunts. The aunts include Aunt Plenty, who is a widow; Aunts Clara and Jessie, whose husbands are away on a trading voyages for the entire book; Aunt Myra, also a widow, and Aunt Peace, whose fiancé died the day of their wedding. Aunt Jane does have a husband, who is a busy, industrious merchant—except when Jane is around; then he is always asleep. Rose's guardian is Uncle Alex, who is a bachelor. This theme of the absent or ineffective husband and father runs all through Louisa May Alcott's fiction, and it's easy to guess why: her own father was often absent, and when he was around he was still useless. He made little money, and spent what money he did make on utopian schemes. Lorrie told me a story about how he got the idea that they should eat nothing but apples, and so they did. The only thing that stood between the Alcotts and starvation was the income from Louisa May's writing. So I was really interested to see what advice Alcott's dad would have to offer on the subject of being a good husband and father, and chuckled whenever he talked insistently about the duties that the husband owes to his family. I quite enjoyed it. Unfortunately, it was all in vain, because the author, William Andrus Alcott, was not the father of Louisa May Alcott. He was a cousin. Louisa May's father was Amos Bronson Alcott. Whoops. All of which is presented as a partial explanation of why I have not posted any blog items this week. Sometimes the stuff I'm reading and thinking about is suitable for the blog, sometimes not. I was all excited at the prospect of writing about William Andrus Alcott's advice book, but the humor and irony vanished in a case of mistaken identity. I could post about what I had for breakfast, but I foreswore such stuff when I decided to start the blog in the first place. If you want that kind of blog, you can't do better than to visit the always engaging blog of Eric Brill.
[Other articles in category /book] permanent link Mon, 06 Mar 2006
My favorite NP-complete problem
For the NP-completeness section, I discussed the knapsack problem. In this problem, you have a bunch of items you can take on a trip, each of which has a value and a size. Your luggage is of limited size, so the total size of the items you take on the trip must not exceed this limit. Subject to this constraint, you want to take the items whose total value is as large as possible. (Actually, in the talk, I used the decision problem version of this, rather than the optimization problem version, to avoid sticky questions from the know-it-alls in the audience.) Knapsack is a pretty good example problem. It's simple, easy to understand, and reasonably easy to see why it might be interesting. But after I gave the talk, I thought of a much better example. I deeply regret that I didn't come up with it in time to put it in the talk. Fortunately, I now have a blog. Read on; here's the coolest NP-complete problem ever. Each episode of Sesame Street now ends with a fifteen-minute segment called Elmo's World, featuring Elmo, a small red monster. Elmo is extremely popular, and the segments have been released on videotape and DVD. Each of these segments has a topic of interest to toddlers, such as:
When the segments are released on video, they are bundled in groups of three. Usually, the three segments will have a common theme. For example, the video Wake Up With Elmo! (left) gathers together the three segments about "sleep", "getting dressed", and "tooth brushing". Another video (right) collects the segments about "food", "water", and "exercise". Your job is to plan the video releases. Sesame Workshop gives you a list of which sets of three segments are considered to be thematically related. Your job is to select items from this list that exhaust the available segments, without using any segment more than once. Each segment might be part of several different thematically-related groups. For example, the "dancing" segment could be released on a physical-activity-themed video, along with the "bicycle" and "exercise" segments, or it could be released on a party-themed video, along with the "birthday" and "games" segments. If you choose to release the physical activity collection, you foreclose the possibility of releasing the party collection, and you will have to find something else to do with the "birthday" and "games" segments. This problem is NP-complete. The official computer science jargon name for it is exact cover by 3-sets, or just X3C.
[Other articles in category /CS] permanent link Sat, 04 Mar 2006
Structured BASIC
That's what I started with, on the Acorn Electron. And I remember being excited about finding and understanding DEF FN. I also remember my disappointment about how limited it was. I remember my frustration whenever BASIC forced me into writing messy code.I remember my frustration with this too. I realized fairly early on that it was important to organize one's code in a modular fashion. My clearest memory of this was in developing an Adventure-style program. Each of the locations in the world was assigned a sequence number. Location #23 was handled by lines 2300--2399 of the program. Lines 2300--2319 would print the description of the location. Line 2320 would set the variables that recorded the player's location, and called the subroutine to print the descriptions of the other objects at that location. Line 2380 would call the subroutine that prompted the user for their next command. Other lines in between would provide the implementation of whatever special effects were required for that location. All the important utility subroutines were at mnemonic line numbers; the main loop was at line 50000, and the command processing was at 51000. Special handling for objects was in the 40000 range, with one hundred statement numbers reserved for each object. After each user command was processed, control was dispatched back to the appropriate part of the program, depending on where the player was now. Microsoft BASIC didn't have a computed GOTO, so the dispatch was performed by a jump table. I was unhappy with the jump table, recognizing that it didn't scale well. Object sizes and descriptions were stored in a table. I don't know why I didn't store the location descriptions in the table in the same way, but I suspect that I tried and found that my microcomputer didn't have enough string memory. I also discovered that the algorithm that mapped statement numbers to code did not scale well to programs with a lot of numbered statements; editing the program grew intolerably slow once the world contained more than about fifty locations. Still, I was pleased with the outcome. My goal (at the tender age of sixteen, or whatever) had been to adopt conventions that made it easy to extend or modify the world and to add new locations or objects, and I felt at the time that I had achieved that. M. Pagaltzis says:
I guess I have a natural penchant for structured code. Penchant? Instinct.I think anyone who is really interested in writing programs in BASIC and who reflects on the results of his projects is going to come to the conclusion that BASIC is a very poor tool for the job. These problems force themselves on everyone, and if you are thoughtful you will see the problems and try to come up with some techniques to solve them. I really wish I could see those old programs again. I'm sure I would learn a lot from them. I do have some code I wrote in C as long ago as 1987. I remember that shortly after that I got sick of programming and took a vacation from it for a year. One day the following year I was reading netnews, and I overheard a colleague complaining about his CS homework. He had to write a program in C to count the number of occurrences of each word in its input, using a binary tree to store the words. I said he was complaining about nothing and that I, a math major, could turn out such a program in two hours. I don't know why I said this, since I hadn't done any C programming in a year, and I didn't have any significant experience with C, but I was inspired, and I did finish it quickly, and it worked. I have been programming regularly ever since. I still have the source code for that program. Here's the funny thing about the programs from that time: when I look at the pre-vacation programs, they look to me as though they were written by someone else. When I look at the tree-sort program or any other program I have written since then, I recognize it as my own code. I don't know what happened in my brain during my one-year vacation, but my current programming style first emerged in that tree-sort program, and the code from after the break has all been a lot better than the code I wrote before. I'd like to take another vacation, but I can't now, because I have to earn a living.
[Other articles in category /prog] permanent link
On risk
I pulled some sleight-of-hand in the previous paragraph. I said the game was a good deal "because" the expected winnings were positive. But that's not sufficient. If it were, the following game would also be a good deal: You bet one million dollars on the throw of a die. If the die comes up 6, you get your million back plus 25 million more. Otherwise, you lose your million. For some people, the second game is a good deal. For most people, including me, it's obviously a very bad idea. To get a million dollars, I'd at least have to mortgage everything I owned. Then I'd be under a crushing debt for the rest of my life, with 83% likelihood. But the expected return of the two games is the same; this shows that a good expected return is not a sufficient condition for a good investment. The difference, of course, is that the second game is much riskier than the first. I think most people understand this, but nevertheless you still hear them say a lot of dumb stuff about risk. For example, many people like to say that the lottery is a stupidity tax on people who don't understand basic arithmetic, and that nobody would play the lottery unless they were very stupid, because it's trivial to see that the expected return is very poor. I used to meet people at parties who said this. I would point out that by this reasoning, fire insurance is also a stupidity tax on people who don't understand basic arithmetic, because it's clear that the expected return on fire insurance is negative. I did get argument from folks from time to time, but it's really not arguable. If fire insurance didn't have an expected negative return for the customer, the insurance company would go out of business. In fact, the insurance company employs a whole department full of mathematicians whose job it is to make sure that the value of the premium you pay exceeds the expected cost of the benefits that the company will pay. So there are only three choices here:
Once again the issue is not so much the expected return as it is risk. You pay the insurance premiums in order to mitigate the risk of a fire. One big fire could wipe you out completely. So you insure your house against fire so that you can't be completely wiped out. In return, you pay small, predictable sums of money regularly. Another way to look at this is to consider the idea of a utility function. This is just a fancy term for the observation that the usefulness of money is not a linear function of the face value of the money. Once you have a million dollars, the utility of another hundred is much lower than it is to someone who only has ten thousand. When you calculate expected returns, you need to calculate the expected increase of the utility, not the expected return of the nominal face value of the money. Consider this thought experiment: you may bet one cent on a game that will pay you ten thousand dollars if you win, which it will do one time in two million. Do you play? Well, maybe you do, because if you lose, so what? It's only one cent, and you will never miss it. The utility of one cent is essentially zero. The utility of ten thousand dollars, on the other hand, is very high, much higher than two million times zero. But if you like this game, you're open to the same charge of not understanding simple arithmetic as the lottery people are, because the expected return is very low, about the same as the lottery. The game is the same as the lottery, only the cost and the payoff are each a hundred times smaller. In the fire insurance scenario, I am betting a small amount of money, with comparatively low utility, against a very large amount with much higher utility. One can view the lottery as analogous. If I buy a lottery ticket for $1, it's not because I misunderstand arithmetic. It's because the utility of $1 is low for me. I could blow $.85 on a candy bar tomorrow at lunch without thinking about it much. But the utility of winning millions is very high. With ten million dollars, I could pay off my mortgage, quit my job, and spend the rest of my life travelling around and writing articles. The value of even a hundred-millionth chance of this happening might well be higher than the value of gobbling one more candy bar that my body didn't need anyway. Here's an exercise I've been doing lately, trying to estimate the value I ascribe to my own life. I am afraid that this is a trite subject, If so, I apologize. But if not, try it yourself, and you might discover something interesting. Suppose you have the option to play Russian Roulette, in return for which you will receive a fee of x. The gun has one million chambers, one of which holds a bullet. If you get the bullet, you die. Otherwise you collect the fee. What is the minimum value for x that will induce you to play? Would you play if x were one million dollars? I would. It's an almost sure million, and a million is a huge amount of money to me. And I probably take bigger than million-to-one risks every time I cross the street, so why not? So one might say that this demonstrates that my own estimate of the value of my own life is less than 10^{12} dollars. Would I play for a thousand dollars? No, probably not. But where's the cutoff? Ten thousand is a maybe, a hundred thousand is a probably. (I rather suspect that the cutoff is on the same order of magnitude as the mortgage on my house. This thought threatens to open a whole can of disturbing philosophical worms.) Now let's up the risk. I've already agreed to bet my life on a million-to-one chance in return for a million dollars. The expected-value theory says that I should also be willing to bet it on a thousand-to-one chance for a billion dollars. Am I? No way. The utility of a billion dollars is much less than a thousand times the utility of a million, for me. For Donald Trump, it might be different. As a final exercise in thinking about risk, consider this: Folks at NASA estimate that your chance of being killed by a meteorite are on the order of 1 in 25,000. It's not because you're likely to be hit in the head. Nobody in recorded history has been killed by a meteor. It's because really big meteors do come by every so often, and when (not if, but when) one hits the earth, it'll kill just about everyone. [ Addendum 20060425: There is a followup article to this one. ] [ Addendum 20160208: There reports today that a man in Tamil Nadu has been killed by a meteor. ] [Other articles in category ] permanent link Fri, 03 Mar 2006
John Wilkins invents the meter
In skimming over it, I noticed that Wilkins' language contained words for units of measure: "line", "inch", "foot", "standard", "pearch", "furlong", "mile", "league", and "degree". I thought oh, this was another example of a foolish Englishman mistaking his own provincial notions for universals. Wilkins' language has words for Judaism, Christianity, Islam; everything else is under the category of paganism and false gods, and I thought that the introduction of words for inches and feet was another case like that one. But when I read the details, I realized that Wilkins had been smarter than that. Wilkins recognizes that what is needed is a truly universal measurement standard. He discusses a number of ways of doing this and rejects them. One of these is the idea of basing the standard on the circumference of the earth, but he thinks this is too difficult and inconvenient to be practical. But he settles on a method that he says was suggested by Christopher Wren, which is to base the length standard on the time standard (as is done today) and let the standard length be the length of a pendulum with a known period. Pendulums are extremely reliable time standards, and their period depends only their length and on the local effect of gravity. Gravity varies only a very little bit over the surface of the earth. So it was a reasonable thing to try. Wilkins directed that a pendulum be set up with the heaviest, densest possible spherical bob at the end of lightest, most flexible possible cord, and the the length of the cord be adjusted until the period of the pendulum was as close to one second as possible. So far so good. But here is where I am stumped. Wilkins did not simply take the standard length as the length from the fulcrum to the center of the bob. Instead:
...which being done, there are given these two Lengths, viz. of the String, and of the Radius of the Ball, to which a third Proportional must be found out; which must be as the length of the String from the point of Suspension to the Centre of the Ball is to the Radius of the Ball, so must the said Radius be to this third which being so found, let two fifths of this third Proportional be set off from the Centre downwards, and that will give the Measure desired.Wilkins is saying, effectively: let d be the distance from the point of suspension to the center of the bob, and r be the radius of the bob, and let x be such that d/r = r/x. Then d+(0.4)x is the standard unit of measurement. Huh? Why 0.4? Why does r come into it? Why not just use d? Huh? These guys weren't stupid, and there must be something going on here that I don't understand. Can any of the physics experts out there help me figure out what is going on here? Anyway, the main point of this note is to point out an extraordinary coincidence. Wilkins says that if you follow his instructions above, the standard unit of measurement "will prove to be . . . 39 Inches and a quarter". In other words, almost exactly one meter. I bet someone out there is thinking that this explains the oddity of the 0.4 and the other stuff I don't understand: Wilkins was adjusting his definition to make his standard unit come out to exactly one meter, just as we do today. (The modern meter is defined as the distance traveled by light in 1/299,792,458 of a second. Why 299,792,458? Because that's how long it happens to take light to travel one meter.) But no, that isn't it. Remember, Wilkins is writing this in 1668. The meter wasn't invented for another 110 years. [ Addendum 20070915: There is a followup article, which explains the mysterious (0.4)x in the formula for the standard length. ] Having defined the meter, which he called the "Standard", Wilkins then went on to define smaller and larger units, each differing from the standard by a factor that was a power of 10. So when Wilkins puts words for "inch" and "foot" into his universal language, he isn't putting in words for the common inch and foot, but rather the units that are respectively 1/100 and 1/10 the size of the Standard. His "inch" is actually a centimeter, and his "mile" is a kilometer, to within a fraction of a percent. Wilkins also defined units of volume and weight measure. A cubic Standard was called a "bushel", and he had a "quart" (1/100 bushel, approximately 10 liters) and a "pint" (approximately one liter). For weight he defined the "hundred" as the weight of a bushel of distilled rainwater; this almost precisely the same as the original definition of the gram. A "pound" is then 1/100 hundred, or about ten kilograms. I don't understand why Wilkins' names are all off by a factor of ten; you'd think he would have wanted to make the quart be a millibushel, which would have been very close to a common quart, and the pound be the weight of a cubic foot of water (about a kilogram) instead of ten cubic feet of water (ten kilograms). But I've read this section over several times, and I'm pretty sure I didn't misunderstand. Wilkins also based a decimal currency on his units of volume: a "talent" of gold or silver was a cubic standard. Talents were then divided by tens into hundreds, pounds, angels, shillings, pennies, and farthings. A silver penny was therefore 10^{-5} cubic Standard of silver. Once again, his scale seems off. A cubic Standard of silver weighs about 10.4 metric tonnes. Wilkins' silver penny is about is nearly ten cubic centimeters of metal, weighing 104 grams (about 3.5 troy ounces), and his farthing is 10.4 grams. A gold penny is about 191 grams, or more than six ounces of gold. For all its flaws, however, this is the earliest proposal I am aware of for a fully decimal system of weights and measures, predating the metric system, as I said, by about 110 years.
[Other articles in category /physics] permanent link Thu, 02 Mar 2006
Google query roundup
Sometimes the queries are for very specific information that I can't provide:
1 the four type of flowers by aristotle 1 c-source code for earth revolving sun 1 colleges christian goldbach went to 1 moon sky rhode island position feb 01-feb 14 1 what is robert hooke' s middle name? 1 scientific definition on why fingers get pruney 1 source code of unrestricted simplex protocol in cI thought the reason that the fingers get pruney is that the skin has absorbed water, which makes it get bigger, and since it has nowhere to go, it bunches up. I haven't a clue where Christian Goldbach went to college, and I don't even have a clue why anyone would care, since Goldbach is a nobody. I don't know Robert Hooke's middle name, although there I can see why you might want to know, since Hooke was one of the foremost scientists of the 17th century. Did he even have a middle name?
In the "you're asking the wrong question, so all you'll get is the wrong answer" department:
1 books typical copies soldThe only remotely reasonable answer I can imagine here is "zero". There were some related questions that were more sensical:
1 "typical royalties" 1 total o'reilly books sold 1 typical royaltiesI don't know how many O'Reilly books have sold, but I bet if you wrote to ask them, they would tell you. In the "damn, I wish I had the foggiest idea" department: 1 what happens inside the chrysalisDamn, I wish I had the foggiest idea. Sometimes, the page to which the user is referred is just perfect for their query:
1 every natural number is either a fibonacci number or it can be written as a sum of nonconsecutive fibonacci numbersThis is my favorite of that type:
6 how many people can use an armonica properlyThis query came up last month; apparently the author is trying it over and over. (The 6 indicates that the query was placed six times.) Last month when I saw it, it inspired me to discuss the armonica in some detail; I can only assume that the original author came back and saw my discussion, in which I answered the question. Contrary to this, however, is this recurring query:
1 linear math system eliminate debtI didn't know what the author was after last month, and I still don't. Some of the queries are even more depressing. For example:
1 which expression represents the number 96 written as a product of primes?This is depressing because, first, it's obviously a case of some kid typing in his homework questions verbatim, and second, because the problem is so very easy. It's not as though he was asked for the expression that represents the number 6,951,541,603 as a product of primes. Here's another one like that:
1 greatest common factor of 36 and 63The depressing thing here is that the author hasn't figured out that the way to answer this question is to search for greatest common factor and then read and understand the documents you find. Searching for this one specific arithmetic fact is just silly. It's like trying to multiply 17 and 7 by searching for product of 17 and 7, which also doesn't work. But sometimes searching for the exact question you want answered does work:
1 a rope lying over the top of a fence is the same length on each side. it weighs one third of a pound per foot. on one end hangs a monkey holding a banana, and on the other end a weight equal to the weight of the monkey. the banana weighs two ounces per inch. the rope is as long (in feet) as the age of the monkey (in years), and the weight of the monkey (in ounces) is the same as the age of the monkey's mother. the combined age of the monkey and its mother is thirty years. one half of the weight of the monkey, plus the weight of the banana, is one forth as much as the weight of the weight and the weight of the rope. the monkey's mother is half as old as the monkey will be when it is three times as old as its mother was when she she was half as old as the monkey will be when when it is as old as its mother will be when she is four times as old as the monkey was when it was twice as its mother was when she was one third as old as the monkey was when it was old as is mother was when she was three times as old as the monkey was when it was one fourth as old as it is now. how long is the banana?And behold, the answer is here. The question comes from Games for the Superintelligent, by Jim Fixx, although it isn't all that difficult. When it was first posed to me, probably around 1980, I was stumped by the long final statement about the monkey's mother's age. I could turn the rest of the information into algebra, but I couldn't understand that final statement. It didn't occur to me at the time to try looking at simpler versions of the same thing, such as "the monkey's mother is half as old as the monkey is now" or "the monkey's mother is half as old as the monkey will be when it is three times as old as its mother is now". These are pretty clear, and demonstrate the pattern for the rest of the sentence, which is a lot simpler than it first appears. Speaking of problems that are simpler than they first appear, Jeff Abrahamson told me a good one a few months ago: One-tenth of a sphere is painted red, the rest blue. Show that there must exist eight blue points that lie at the vertices of a cube.
1 how did they invent the chinese symbolsNow this is an interesting question. My recollection from my 1991 visit to the National Palace Museum in Taipei is that the earliest known Chinese writing appears on the so-called "oracle bones". The ancient Chinese would foretell the future by heating the shoulder blades of oxen until the bones cracked. (The oxen were dead and the bones cleaned before this process was employed.) The cracks were then annotated with marks indicating their interpretations.
Others are phonetically motivated. For example, the word for "ridgepole" is a compound of "wood" and "east" . The tree makes sense, because ridgepoles are made of wood, but why "east"? It's because the word for "ridgepole" is pronounced dòng, exactly the same as the word for "east". Lots of words are dòng, but this is the wooden dòng. The "east" component tells you how to pronounce it, and the "wood" component hints at the meaning. Writing Systems, by Geoffrey Sampson, has a chapter about this; I recommend both the chapter and the rest of the book.
1 fundamental theorem of phyllotaxisPhyllotaxis is the tendency of plants to put out leaves in certain directions; I probably mentioned them in connection with Fibonacci numbers. I had no idea there was a fundamental theorem of phyllotaxis. But, amazingly, there is. I think it relates the angle at which successive leaves appear on the stem with the resulting periodic pattern of leaves overall. I may do some further research on this later this month. Other fundamental theorems include: the fundamental theorem of arithmetic, which says that every positive integer has a unique factorization into primes; the fundamental theorem of algebra, which says that every nth degree polynomial has n roots over the complex numbers; and the fundamental theorem of calculus, which relates the integral and differential calculus by saying that if f' is the derivative function of f, then: Finally, I got a bunch of referrals that suggest that my pages are becoming somewhat authoritative on certain topics:
1 doctor dolittle racism 1 dr dolittle prince bumpo racism 1 dr doolittle racismWhen I posted my Doctor Dolittle article, I was hoping that it would become The Place to Go for information on that particular topic, since I seem to have done a lot more analysis than anyone else I could find. Now it's Google listing #6. I think a lot could be said about the presence or absence of racism in the Dolittle books, although I wouldn't expect much agreement on such a hot-button topic. But I imagine there would be more agreement that the changes that were made to the book in the name of greater racial sensitivity are rather weird.
[Other articles in category /google-roundup] permanent link Wed, 01 Mar 2006
What is topology?
Over the years I've spent a lot of time thinking about how to briefly explain topology to someone with only an ordinary math background, say one year of college calculus. Usually when I try hard to find good short explanations of things like this, I'm successful. So far, I haven't found any such explanation of topology. I haven't given up, though. The difficulty is that topology was invented to give mathematicians a better understanding of analysis and the structure of the real numbers. Analysis was invented to give mathematicians a better understanding of calculus and limit processes. Calculus was invented to solve physics problems. So topology is three degrees removed from anything real. Contrast this with, say, graph theory, where the central object of study, the graph, is only one degree removed from something real. If you understand the vertices of a graph as computers and the edges as network connections, you can immediately see the point of graph theory. To understand the point of topology, you need to understand the point of analysis, and to understand the point of analysis, you need to understand the point of calculus. That's a lot of stuff to pack into a short explanation. On top of that, you have the difficulty that topology has become a field of study in itself, with sub-branches that have nothing to do with the original goal of better understanding of the reals. The structure of the Tychonoff corkscrew (a particularly bizarre and counterintuitive topological object) may illuminate certain facts in set theory, but it has nothing to do with better understanding of the real numbers. I think I can explain topology clearly, just not briefly. This is the first in what I hope will be a series of articles in which I'll try to do that. The first thing to know is that mathematicians think of the real numbers as being points in an infinite line, with zero in the middle, and the positive numbers stretching away to the right and negative numbers to the left. Real numbers are points on this line, with a number n to the right of m if n > m . So mathematicians have a visual and spatial conception of numbers as well as a quantitative conception. This visualization is extremely important if you want to understand topology, or indeed most of analysis. To a mathematician, the numeric and the spatial objects are the same thing, just viewed in different ways. The number 3.78 doesn't merely correspond with a point on the line; it is a point on the line, one which lies physically between the points 3.75 and 4.08. One consequence of this view is that a set of numbers is not merely an arithmetic object. It also has geometric properties, such as a length (find the smallest and largest numbers in the set, and subtract the smaller from the larger) and whether the set is a single connected piece or the union of smaller, disconnected components. Another consequence of this view of numbers as points on a line is that mathematicians refer to the numbers as "points" and to the set of numbers as a "space". One idea that appears over and over again in analysis, and which is the source of the single driving idea of topology, is the notion of an open interval. An open interval is very simple: it's just the set of all numbers in between two points. The notation (a, b) represents the set of all numbers greater than a and less than b. In the mathematician's mental picture of the real numbers, the interval (1, 5/2) looks like this: The definition of an open interval implies that the interval (a, b) omits the points a and b themselves; the open interval does not include the two endpoints. The curvy lines in the picture above are just notation intended to symbolize that the endpoints of the interval are not part of the interval. There is a different notation for an interval that does include the endpoints, a so-called closed interval; [a, b] represents the set of all points greater than or equal to a and less than or equal to b. So [a, b] includes all the points of (a, b), and, additionally, a and b themselves: Again, the square brackets in the picture are fictitious; they're just a notation to tell you that in this picture, the interval does includes its endpoints. This matter of the endpoints is crucial. Open and closed intervals have very different behaviors, stemming from the fact that a closed interval contains its boundary points and an open interval does not. A point inside an open interval can be close to the edge, but not at the edge, because the open interval omits the edge. But a closed interval does include the edge. In a closed interval, the points a and b are clearly special, and quite different from the other points in the interval, in a way that I will make more precise in a moment. But in an open interval, there is a certain sense in which all the points behave the same. Here's the essential property of an open interval, as identified by topologists. If you choose any point p in the open interval, you can draw a little circle around p so that all the points inside the circle are also in the interval. For example, consider the open interval (1, 5/2) and the point 2, which is inside the interval: If we draw a circle with radius 1/4 around the point, as shown, everything inside the circle is also inside the interval. We can do this for any point at all that is in the interval, as long as we make the circle sufficiently small: Because no matter how close a point in the interval is to the end of the interval, there's still a little extra space before the end. This is not true of closed intervals. A circle around the point 1 will include some points outside of the closed interval [1, 5/2], no matter how small we make the circle: Other differences flow from this essential property. For example, a point outside a closed interval must be separated from it by some positive distance, and you can always draw a circle around the point that is completely outside the closed interval:But that is not true of open intervals. For the open interval (1, 5/2), any circle drawn around the point 1 will also enclose some points in the interval: Open intervals can abut without intersecting. For example, the intervals (1, 2) and (2, 3) have no points in common. But any circle around 2 itself encloses points of both intervals: In contrast, the closed intervals [1, 2] and [2,3] also share the property that any circle around 2 encloses points of both intervals, but that's not surprising, since any such circle encloses the point 2, and 2 is in both intervals. With the open intervals, you can't say ahead of time what points of the two intervals will be inside the circle, until you find out how big the circle is. Mathematicians sum up all these properties by saying that a closed interval contains all the points of its boundary, whereas an open interval contains none of them. This business of the small circle drawn around a particular point p is clearly important, so it's good to have a name for it. The idea is that we're trying to look at what happens "close to" p. But to pin that down, we need a notion of what "close to" means, so we need a way of measuring distances. In the real numbers, measuring distances is easy. The distance between a and b is just |a - b|. |x| denotes the absolute value of x, which means that if x is negative, you make it positive instead. For |a - b|, it simply means that you should subtract the smaller one from the larger, and not the other way around. This is because you don't want to have negative distances, and you want the distance between 4 and 3 to be the same as the distance between 3 and 4. Then mathematicians formalize those little circles this way: they say that the "ball" of radius ε around some point p, symbolized as B_{ε}(p), is just the set of all points whose distance from p is less than ε. The use of the odd word "ball" here should tip you off that we're soon going to generalize this from one to three dimensions. In one dimension, balls are actually open intervals, and B_{ε}(p) is precisely the interval (p - ε, p + ε). In two dimensions, the balls are discs, and in three dimensions they are actually ball-shaped. The balls capture a flexible notion of "closeness": two points are "close" if they are inside the same ball. By making the balls small enough, we can make the notion of "close" as restrictive as we want. In this sense, we can see that no matter how restrictive we make the notion of closeness, there are always some points in an open interval that are close to the end of the interval—but no point is "close" for all possible notions of closeness; there is always some sufficiently restrictive definition under which a particular point is far from the end. Closed sets are different, and contain points that are close to the end for any definition of "close". Similarly, the sets (1, 2) and (2, 3) are close together, for any definition of "close", although they don't actually intersect, or even touch, since you can't get from one to the other without leaving the sets entirely. The essential property of open intervals that I mentioned before can be phrased in terms of the balls in this way: a set G is said to be open if, for any point p of G, there is some positive number ε such that B_{ε}(p) is entirely contained in G. Open intervals are open, but they are are not the only open sets. Let S be set of all points in either (1, 2) or (3, 4). S is open, but it's not an interval. But open sets all look pretty much the same; all open sets are unions of non-overlapping intervals, for example. There are some unbounded open sets, such as the set of all positive numbers, but we can think of that as the interval (0, ∞). Similarly (-∞, 3), the set of all numbers less than 3, is open. And the set of all real numbers is open, since it contains every ball whatsoever, but we can think of that set as (-∞, ∞). Other concepts can be defined in terms of the balls. For example, a "limit point" of a set S is a point p for which any ball around p must contain some point of S other than p. 5/2 is a limit point of both the open interval (1, 5/2) and the closed interval [1, 5/2] because every ball B_{ε}(5/2) contains points of both intervals other than 5/2 itself. The open interval omits 5/2, but the closed set includes it. One can define a closed set as a set that includes all of its limit points. With these definitions, plenty of useful stuff follows, such as: Every open set is a union of non-overlapping open intervals. For every closed set C, there is some open set G such that every real number is in either C or in G but not both. The union or intersection of any two open sets is another open set. The union or intersection of any two closed sets is another closed set. Every ball is an open set. Every finite set is closed. Other geometric notions come out of this too. For example, an "interior point" of a set S is a point p for which there's some B_{ε}(p) is completely contained in S. Then an open set is precisely a set whose points are all interior points. Every point in [1, 5/2] is an interior point except the boundary points 1 and 5/2. We can define the "interior" of a set as the set of all its interior points, a "boundary point" as a point in a set that isn't an interior point, and the "boundary" of a set as the set of all its boundary points. To generalize these notions to more complex spaces, we can generalize the idea of distance. Consider points in the plane, for example. These points have a well-known distance function, the so-called Pythagorean distance, which says that the distance between (a, b) and (c, d) is, as usual, √((c-a)^{2} + (d-b)^{2}). If we use this as our definition of distance, and defined balls as before, we find that B_{ε}(p) is just a disc of radius ε centered at p. The definitions still make sense. Consider the set of points in the plane that are on or inside the circle of radius 1 centered at a particular point p. The boundary of this set, even under the very abstract definitions above, is just what you would expect: the boundary is the circle itself. The interior is the disc that lies inside the circle, including the center but not the edge. Once again, open sets are sets in the plane that omit their boundaries, and closed sets are those sets that include their boundaries. Most theorems still work; for example, the intersection of two open sets is still an open set, and balls are still examples of open sets. We've started with a very thin, weak-looking base, which was simply the idea of measuring distances. From the simple idea of measurement, we get the balls, and from the balls we get ways to understand geometric notions like boundaries and interiors, and analytic notions like limits. A metric space is a generalization of the idea of measuring distance. The "space" is now a set of things, which could be anything at all: points, or numbers, or train stations, or whatever. The things are customarily called "points". The "metric" describes how you are planning to measure the distance between two points. To be a sensible distance function, the metric needs to have a few simple properties. It must never be negative, must be zero when measuring the distance from a point to itself, and must be positive when measuring the distance between two different points. It must be symmetric, which means that the distance from a to b must be the same as the distance from b to a in all cases. And the metric must satisfy the triangle inequality, which just means that the length of a route from a to b that stops off at c in between must be at least as long as the one that goes directly from a to b. In mathematical notation, we write d(a, b) to represent the distance from a to b. We then want d to have the following properties:
Once you have the metric, you can define the balls: the ball B_{ε}(p) is still the set of all points q for which d(p, q) < ε. (This ball is sometimes written as B_{d,ε}(p), because it depends on the metric.) And once you have defined the balls, you can define the open and closed sets. One thing this gets you is that you can talk about notions of closeness and nearness and limits in spaces that are much less tractable than lines and planes. For example, if you want to do analysis on the surface of a torus (a doughnut shape) this gives you a theoretical basis for treating it as a subset of ordinary three-dimensional space, and helps you understand which theorems of analysis will work on the torus and which ones won't. Another thing it gets you is the opportunity to consider analogous notions in spaces that are nothing at all like lines or planes. Sometimes this might lead to insights that are useful in analysis. Sometimes it might not. But it does keep mathematicians employed. Here's one example—I'm not sure whether it's genuinely useful or whether it serves primarily to keep mathematicians employed. Let's consider a plane, but instead of using the usual Pythagorean distance formula, let's say that the distance between (a, b) and (c, d) is |a-c| + |b-d|. This corresponds to a world in which you can only travel due north, south, east, and west; for this reason it is sometimes called the "Manhattan distance". In Manhattan, when you want to go from (a, b) to (c, d), you first walk east or west on b street, for a distance of |a-c|, until you get to c avenue. You then turn ninety degrees and walk north (or south) on c avenue, for a distance of |b-d|, until you reach the intersection with d street. The path is shown below: This peculiar distance function is indeed a metric. The balls are no longer circular; they are diamond-shaped. The illustration also shows a point P and the diamond-shaped ball B_{1}(P), along with three of the paths (each with length exactly 1) from P to the boundary of the ball.But one interesting thing about the Manhattan metric is that it doesn't affect which sets are open or closed. So in a certain way, it doesn't matter whether you measure distance according to the usual function or according to the Manhattan metric. A metric that is different is the "discrete" metric. In this metric, the distance between points p and q is 1, unless they are the same point, in which case it is 0. You may want to check to make sure that this metric has the requisite properties. Balls in the discrete metric are even weirder than the diamond-shaped balls of the Manhattan metric. A ball around p either includes p and nothing else (if its radius is less than or equal to 1) or else it includes the entire universe (if its radius is bigger than 1). In a space measured with the discrete metric, nothing is close to anything else. Our typical example of closeness was the interval (1, 5/2) and the point 1, which was not inside the interval, but was close to it, because any B_{ε}(1) overlapped the interval, no matter how small ε was. But in the discrete metric, the point is not close to the interval, because the ball B_{1/2}(1) does not overlap the interval—it contains only the point 1, and nothing else! In this article, I've tried to give a motivated and historical account of some of the basic notions of topology, and how they are generalizations of ideas of analysis, for the purpose of better understanding analysis. But I should break the news now that topology, when studied on its own, starts from a somewhat more abstract place. Instead of starting with a metric, and getting the balls from the metric, and the open sets from the balls, it starts with the open sets, and formulates the properties directly in terms of the open sets. This allows you to clean away a lot of unnecessary complication involving arithmetic and questions about Pythagorean vs. Manhattan distances and so on. The usual properties, like "interior" and "boundary" and "connected" can be formulated entirely in terms of the open sets. Now suppose you have two sets, A and B, with two different definitions of open sets. And suppose you know some way to transform A into B and back again, say by rotating it or something, so that open sets in A are transformed into open sets in B, and vice versa on the way back. Then in a certain sense the open sets of A and B are the same, and anything that will be true of A's open sets will be true of B's as well. Since all the properties of interest are defined solely in terms of the open sets, any of these properties possessed by A will also be possessed by B and vice versa, so in terms of topological properties, A and B are the same. The transformations that preserve the open sets are easy to understand intuitively: You can bend, stretch, or twist the sets any way you want. But you can't add or subtract material, or poke holes in them, or close up holes that were there before, and you can't tear the sets apart unless you glue them back together afterwards. You can crumple the sets, but you can't crush or explode them; points that were different before the transformation must remain different, and vice versa. A circle can be transformed into a square, by straightening out the sides; I hinted at this before when I mentioned that the Pythagorean and the Manhattan metrics yield the same open sets. But the circle can't be transformed into a line (you'd have to rip it apart) or a figure-eight (two formerly different points would have to fuse together at the waist of the 8). Spheres and cubes are topologically the same, but spheres are not the same as discs, or planes, or balls, or coffee cups. I hope to develop this explanation further in future articles. My plans are to go backwards a little, and write an article about the structure of the real numbers, explaining why the open intervals are so important for calculus and analysis. And I hope to go forward and write an article about point-set topology, which abandons the metrics entirely in favor of dealing directly with the open sets.
[Other articles in category /math] permanent link
Addenda to recent articles 200602
[Other articles in category /addenda] permanent link Fri, 24 Feb 2006
Blog Post Escapes from Lab
Files named something.blog turn into blog posts. While posts are under construction, I name them something.notyet. Then when they're done, I rename them to something.blog and either rerun Blosxom or wait until 12:10. Sometimes I get a little cocky, and I figure that I'm going to finish the post quickly. Then I name the file something.blog right from the start. Sometimes I'm mistaken about finishing the post quickly. Then I have to fix the name before 12:10 so that the unfinished post doesn't show up on the blog. Because if it does show up, I can't really retract it. I can remove it from the main blog pages at plover.com. But bloglines.com won't remove it until another twelve posts have come in, no matter what I do with the syndication files. And that's why there's a semi-finished post about Simplified Poker on bloglines.com today.
[Other articles in category /oops] permanent link Mon, 20 Feb 2006
The following passage appears on page 3:
How strange a thing this art of writing did seem at its first invention, we may guess by the late discovered Americans, who were amazed to see men converse with books, and could scarce make themselves believe that a paper could speak; especially, when after all their attention and listening to any writing . . . they could never perceive any words or sound to proceed from it.I find this plausible, since as far as I know none of the aboriginal peoples in the part of the world colonized by the English had writing, and because writing does seem strange and astonishing to me. Also, it seems that many other people found it so. For example, in The Origin of Consciousness in the Breakdown of the Bicameral Mind (which I am sure will turn up here again) Jaynes quotes examples of letters written by the Assyrians. The standard form of such letters was to address the messenger who delivered them, like this: To Babu-aha-iddina, governor of Eridu, say thus:This form arose originally because the recipient was unable to read, and the messages were sent orally. A messenger would memorize the message at the source, and recite it from memory at the destination. So the message is written as an instruction to the messenger who would deliver it: "To Babu-aha-iddina, say thus..." and ends with a closing statement, also to be made by the messenger, that "so says Tukulti-Ninurta." But in later times, the form was still followed even when both sender and recipient were literate, and then it becomes an instruction to the letter itself to "say thus". The idea that it is the letter itself that speaks seems to be a natural one. Wilkins tells a story of an Indian who is sent to deliver a letter and a basket of figs to a man in the next village. The messenger ate half the figs on the way, and was surprised to be found out upon his arrival when the quantity of figs he delivered did not match the quantity described in the letter. He responded by cursing the letter as a false and lying witness. On the next trip, he was careful to bury the letter under a rock while he ate the figs, so that it would not be able to accuse him when it was delivered.
Children first learn to read by pronouncing the words aloud and hearing them; when they hear, they understand. Hearing is much easier than reading, and I think this is one reason why people like to attend lecture classes instead of just reading the book. People who "move their lips when they read" are widely ridiculed. But reading aloud is a good strategy for anyone faced with difficult material. When I can't make sense of a difficult paragraph, especially a long and confused one, I always back up and try reading it aloud, and this often resolves the difficulty. Even when I have forgotten the words at the beginning by the time I get to the end, I find that I still retain the sense of them. Reading aloud is also a good exercise for writers. If you read aloud what you wrote, you are much more likely to notice when it doesn't make sense. If you are too self-conscious to read aloud, or if the sign says QUIET PLEASE, try subvocalizing; it is still a big help. Some kinds of literature should always be read aloud. Poetry, of course. If it is good poetry, it loses a lot of its value when read silently. I find that humor also loses its savor for me when I read it non-orally. When I first read Fear and Loathing in Las Vegas myself, I thought it was just stupid. When I heard James Woodyatt read it aloud, it was riotously funny. Lorrie and I found that Louise Erdrich's stories and novels, which can seem unrelievedly depressing when you read them alone, when read aloud became rich, complex, funny, sometimes bitter, sometimes joyful, and often sad—but never depressing. Someone once told me that some famous scholar, I think perhaps Thomas Aquinas [ addendum: it was Ambrose; see below ] was the only one of his contemporaries to read non-orally, that they were astonished at how the information would just fly from the book into his mind without his having to read it. Their failure to understand non-oral reading may be surprising today, when everyone is expected to do it. But I can remember making the same mistake myself. I was sitting on the floor, reading (aloud) the Sunday comics pages one evening, and I remarked that grown-ups did not actually read; they only looked at the pictures. My mother told me that they did read, but they did so silently. This was the first time I had encountered this idea, which I immediately adopted. I can't remember a time before I could read, but I do remember that occasion of my first silent reading. [ Addendum 20120611: It turns out that there is a story collected by the Brothers Grimm, but unpublished, which recounts the lying letter story. It is "The Poor Boy in the Grave": "As he again was so extremely hungry and thirsty, he could not help it, and again ate two grapes. But first he took the letter out of the basket, put it under a stone and seated himself thereon in order that the letter might not see and betray him." ] [ Addendum 20141202: The story about the famous scholar who astounded his contemporaries by reading silently was not Thomas Aquinas, as I said above, but Ambrose. Augustine, in his Confessions, says: But when he was reading, his eye glided over the pages, and his heart searched out the sense, but his voice and tongue were at rest.I missed by eight hundred years! ] [ Addendum 2010406: Keshav Kini directed my attention to chapter 2 of Alberto Manguel's A History of Reading, “The Silent Readers”, which discusses the history of silent reading in some detail, and notes that silent reading greatly facilitated the spread of heresy. The chapter is available online, probably without the appropriate permissions. ]
[Other articles in category /IT] permanent link Sat, 18 Feb 2006
On the prolixity of Baroque authors
The reason why that motion which is caused by the earth does appear as if it were in the heavens, is, because the sensus communit in judging of it, does conceive the eye to be itself immoveable (as was said before) there being no sense that does discern the effects of any motion in the body; and therefore it does conclude every thing to move, which it does perceive to change its distance from it: so that the clouds do not seem to move sometimes, when as notwithstanding they are everywhere carried about with our earth, by such a swift revolution; yet this can be no hindrance at all, why we may not judge aright of their other particular motions, for which there is not the same reason.There is a reason why this style is called "Baroque". Baroque writing suits me just fine. The sentences are long, but always clear, if read with care and attention, and I like being required to read with care and attention. I'm good at it, and most modern writing does not offer the reader much repayment for that talent. The long discussions full of allusion and quotation make me feel as though I'm part of a community of learned scholars, engaged in a careful and centuries-long analysis of the universe and Man's place in it. That's something I've always wanted, something I think we don't have much of today. In these authors I've at last begun to find it. When Wilkins mentions something that Vossius said on some topic, it doesn't bother me that I've never heard of Vossius. I feel that Wilkins is paying me a compliment by assuming that I will know who he's talking about, and that I might even recognize the quotation, or that even if I don't I will want to find out. These authors do not patronize the reader or try to amuse him with cheap tricks. They assume that the reader wants to think, and that to be instructed is to be entertained. But as usual I have wandered from the main point, which is to present a couple of contrasts to the usual 17th-century verbosity. One is from Robert Hooke, in a review he wrote about John Dee's Book of Spirits. Dee was a mathematician, scholar, and occultist of the previous century. Hooke starts by saying:
Having lately met a book, which . . . I never had the Curiosity to examine further into, than upon opening here and there to read some few Lines, which seeming for the most very extravagant, I neglected any further Inquiry into it. . .Hooke says he eventually decided to read it and see how it was:
Nor was I frighted from this my Purpose, either by the six pretended Conjurers prefixt to the Title. . .; nor by the Title, viz. A true and full Relation of what passed for many Years between Dr. John Dee (a Mathematician of great Fame in Queen Elizabeth and King James, their Reigns) and some spirits, tending (had it succeeded) to a General Alteration of most States and Kingdoms in the World, &c. . . . No, nor thirdly the long and frighting Preface of the Publisher. . .Even Hooke was put off by the long and extravagant title and the "long and frighting Preface". That must have been some preface! Another contrast is provided by Wilkins again. He is discussing the same point as the sentence I quoted above: what would be the observable effects of the rotation of the earth. In particular, the current point is whether a spinning earth would cause tall buildings to fall down, I suppose because their bottoms would be swept away by the earth while the tops stayed in place. (Yes, Wilkins provides a reference to someone who thinks this.) Wilkins answers at some length:
The motion of the earth is always equal and like itself; not by starts and fits. If a glass of beer may stand firmly enough in a ship, when it moves swiftly upon a smooth stream, much less then will the motion of the earth, which is more natural, an so consequently more equal, cause any danger unto those buildings that are erected upon it.But then he quotes another writer's dissenting view:
But supposing (saith Rosse) that this motion were natural to the earth, yet it is not natural to towns and buildings, for these are artificial.Wilkins' response to this is not at all what I expected. Here it is, complete:
To which I answer: ha, ha, he.
Graphical evolution: An introduction to the theory of random graphs, wherein the most relevant probability models for graphs are described together with certain threshold functions which facilitate the careful study of the structure of a graph as it grows and specifically reveal the mysterious circumstances surrounding the abrupt appearance of the unique giant component which systematically absorbs its neighbors, devouring the larger first and ruthlessly continuing until the last isolated vertices have been swallowed up, whereupon the giant is suddenly brought under control by a spanning cycle. The text is laced with challenging exercises especially designed to instruct, and its accompanied by an appendix stuffed with useful formulas that everyone should know.The rest of the book is similarly eccentric, including, for example, a footnote pointing out that fish do not obey the Poisson distribution.
[Other articles in category /book] permanent link Fri, 17 Feb 2006
More on the frequency of vibrations in 1666 and other matters
The article Mr. Birchensha's Ear, by Benjamin Wardhaugh, provides the answers. In 1664, Hooke and the Royal Society set up a vibrating brass wire 136 feet long. It could be seen to vibrate once per second. Hooke divided it in half, and it vibrated twice per second. He truncated it to one foot, and the assembled musicians pronounced the sound to be a G below middle C. Since a wire one foot long vibrates 136 times as fast as one 136 feet long, we have the answer. And the error? Partly just slop in the dividing and the estimation of the original frequency. Wardhaugh says:
In fact, the frequency is badly wrong (G has a frequency of 196 Hz), probably because Hooke was careless about the length of the pendulum that measured the time. In private he is meticulously precise, but maybe the details don't matter so much for Society showpieces.Pepys wasn't there, which is why he had to learn about it from Hooke in 1666. The rest of the article is well worth reading:
Passers-by jeer at the useless toy: the pointlessness of the Royal Society's activities is already threatening to become proverbial. (Shadwell later wrote a comedy in which 'the Virtuoso' weighed air, swam on dry land and read by the light of a decaying fish. Poor Hooke went to see it and 'people almost pointed'.)The Royal Society is well-known to be the inspiration for the Grand Academy of Laputa in Gulliver's Travels, one of whose members "had been eight years upon a project for extracting sunbeams out of cucumbers...". Reading the contents of Derham's 1726 collection of Hooke's papers on Wednesday, I was struck by the title "Hooke's Experiments on Floating of Lead". I was gearing up to write a blog post about how no real scientific paper has ever reminded me quite so much of the Grand Academy. But I abandoned the idea when I remembered that there is nothing unusual or surprising about being reminded of the grand Academy by a Royal Society paper. Also, the title only sounds silly until you learn that the paper itself is about the manner in which solid lead floats on molten lead. Final note: while searching for the title of the floating-lead paper (which I left at home today) I learned something else interesting. In South Philadelphia there is a playground attached to an antique "shot tower". I had had no idea what a shot tower was, and I had supposed it was a place for storing shot and gunpowder. But why build a tower? It turns out it is the place where lead shot is manufactured. You melt up a cauldron of lead at the top, then dump it through a copper sieve and let it fall into a tub of water at the bottom. On the way down, the molten lead turns into round shot. You sort it for size and roundness, re-melt the ones that aren't round, and you have your shot.
[Other articles in category /physics] permanent link Thu, 16 Feb 2006
More low-tech sound recording
With the Wonders of the Internet, such things are easy to look up. Google for "bristle" and "smoked glass" and there you have it. The device is called a "phonautograph", and was invented in 1857 by Leon Scott. So the idea does work, but was probably not what Hooke used. My search continues. The phonautograph was one of Alexander Graham Bell's inspirations for the telephone. Bell, whose principal research area was to improve education of deaf persons, built a phonautograph of his own, using—get this—an actual human ear. The bristle was attached to the ossicles. He cut away the stapes bone, and attached a wheat straw to the incus. I wonder whose ear he used? I've read that a phonautograph recording survives from around 1860 and is the oldest known sound recording, although there was no way to play it back until recently, when the tracing was digitized and given to a computer to synthesize. There was some talk a few years ago about the possibility that clay pots might retain recordings of the ambient sounds from the time they were created: they are thrown on potters' wheels that revolve at a uniform speed; they have high recording resolution, and are frequently worked with sharp tools that would have left grooves in them much like the grooves of phonograph records. I saw an exhibit of this in a science museum somewhere, but I could not make anything of the sound that they recovered from the pot, even though it had been specially constructed for the purpose. There are obvious, major problems with the idea, but it's nice to think that we might someday be able to listen to sound recordings of Sumerians chatting in the potter's workshop. Come to think of it, conventional phonography was pretty low-tech itself, until the introduction of magnetic and later digital media.
[Other articles in category /physics] permanent link
The rate of a vibrating string in 1666
Clinton Pierce wrote to me with a clever and highly plausible suggestion: build a "buzzer". Take a spoked wheel, and spin it at a known rate, and hold some flexible object against the spokes. If the wheel spins, say, four times per second, and has 64 spokes, the buzzing will be a middle C. It should be possible to space the spokes evenly, and to spin the wheel uniformly at the correct speed. My own idea involved attaching a bristle to the string, and letting it draw a sinusoid on a smoked glass plate that was drawn past it. The more I thought about the bristle, the more I was sure I had really read about it somewhere. This morning as I made breakfast, I asked myself "What is this 'bristle', anyway? Where do you get one?" and the answer came immediately "You pull it out of a hog." I'm sure I am recalling this and not just making it up. But I liked M. Pierce's suggestion much better than the bristle and smoked glass idea, because it seemed to me much more likely to work. What Hooke actually did, I still have no idea. I did a little research today, and I have not yet been able to find out how Hooke measured the frequency of a vibrating string. But I have been able to get some information. Hooke died in 1703. Many of his papers were given to Richard Waller, and in 1705 Waller published Posthumous Works of Dr. Robert Hooke. As an introduction, Waller wrote "The Life of Dr. Robert Hooke", an itemization of every important research or contribution made by Hooke. Two of the entries are as follows:
In July 1664. he produc'd an Experement to shew the number of Vibrations of an extended String, made in a determinate time, requisite to make a certain Tone or Note, by which it was found that a Wire making two hundred seventy two vibrations in one Second of Time, founded G Sol Re Ut in the Scale of all Musick.(We would make it 384 vibrations; 272 is only C#. Whether this is due to a change in the definition of G, or experimental error, or both, I do not know. But it does resolve my question of whether Hooke did have a specific number for the rate at which a fly beat its wings, or whether he just identified it as low D and left it at that.) [ Addendum 20060216: I realized this morning that it might also be caused by a change in the length of the second. ] [ Addendum 20070917: I realized sometime later that this was a dumb suggestion. One second is 1/86400 of a day, then as it is now, and the length of the day has not changed significantly since 1664. ] In July [1680] he shew'd a way of making Musical and other Sounds, by the striking of the Teeth of several Brass Wheels, proportionaly cut as to their numbers, and turned very fast round, in which it was observable, that the equal or proprtional stroaks of the Teeth, that is, 2 to 1, 4 to 3, &c. made the Musical Notes, but the unequal stroaks of the Teeth more answer'd the sound of the Voice in speaking.There we have it: He didn't think of the buzzing rotating wheel until 1680, so he must have been doing something else in 1664. What, I do not yet know.
[Other articles in category /physics] permanent link Wed, 15 Feb 2006
Biblical infallibility and pi
I went to the Penn library today to see what I could turn up about Robert Hooke's measurement of the vibrational rate of strings. (Incidentally, Clinton Pierce had an excellent suggestion about this, which I will relate sooner or later.) I checked the electronic catalog for collections of essays by Hooke, and found several; I picked a likely one and wrote down its call number. Or so I thought; I actually wrote down the call number of the previous entry by mistake. Upon arriving at the appropriate place in the stacks, or so I thought, I realized my mistake when I found the wrong book instead of the right one.
(I don't have an example handy, so I will make one up. All words that begin with "p" are animals. Words beginning with "pa" are birds, those with "pe" are fish, and so forth. Words beginning with "pel" are fish with fins and scales. Words for fin-fish that live in rivers and streams all begin with "pela". "pelam" is a salmon.)
This discussion appears in Wilkins' book The Discovery of a New World, or, a discourse tending to prove that (it is probable) there may be another habitable world in the moon. This book is divided into two parts, the second of which is on the question of whether the Earth is a planet. There is, as you would expect from a book on the subject written in 1638, an extensive discussion of the Biblical evidence on this question. Wilkins comes down very strongly against the Bible on this matter. The entire third chapter is devoted to arguing:
That the Holy Ghost, in many places of scripture, does plainly conform his expressions unto the errors of our conceits; and does not speak of divers things as they are in themselves, but as they appear to us.The chapter begins:
There is not any particular by which philosophy hath been more endamaged, than the ignorant superstition of such men: who in stating the controversies of it, do so closely adhere unto the mere words of scripture.(By "philosophy", here and elsewhere, Wilkins means what we would now call "natural science".) Wilkins then quotes an earlier author on the same topic:
"I for my part am persuaded, that these divine treatises were not written by the holy and inspired penmen, for the interpretation of philosophy, because God left such things to be found out by men's labour and industry."And he quotes John Calvin similarly:
It was not the purpose of the Holy Ghost to teach us astronomy: but being to propound a doctrine that concerns the most rude and simple people, he does (both by Moses and the prophets) conform himself unto their phrases and conceits. . .For example, Wilkins cites Psalms 19:6 ("the ends of heaven") and 22:27 ("the ends of the world"), Job 38:4 ("the foundations of the earth"), and says "all of which phrases do plainly allude unto the error of vulgar capacities, which hereby is better instructed, than it would be by more proper expressions." After much discussion and many examples, Wilkins finally concludes:
From all these scriptures it is clearly manifest that it is a frequent custom of the Holy Ghost to speak of natural things, rather according to their appearance and common opinion, than the truth itself.So much for Biblical inerrancy. The following chapter is devoted to the demonstration "That divers learned men have fallen into great absurdities, whiles they have looked for the sects of philosophy from the words of scripture." In the course of my (limited and cursory) research into the analysis of the Biblical value of π given in Kings and Chronicles, I learned something that I found shocking: to wit, that this is still considered a serious argument, at least to the extent that the world is filled with knuckleheaded assholes arguing about it. I don't think I can remember encountering any other topic that seemed to attract as many knuckleheaded assholes. The knuckleheaded assholes are on both sides of the argument, too. On the one hand you have the biblical inerrancy idiots, for whom words fail to express my contempt, and on the other hand you have the smug and intellectually lazy atheists, who ought to know better, but who are only too happy to grab any opportunity to ridicule the Bible. If John Wilkins, who became a bishop, was able to understand in 1638 that it is a stupid argument, and that all the arguing on both sides is pointless and ill-conceived, why haven't we moved on by now? We have the Wonders of the Internet; why are we filling it up with the same old crap? Can't we do any better? Will we ever lay this one to rest? Isn't there something else to argue about yet? But no, we still have knuckleheaded assholes trying to get special creation and 4,004 B.C. into school curricula. It's almost as though the Enlightenment never happened. It's obvious, of course, that these losers have missed out on the mainstream of twentieth-century thought. But next time you bump into them, remember that they've also missed out on the mainstream of seventeenth-century thought. And atheists, please try to remember that just because stupid people flock to stupid religions, that it doesn't have to be that way, and remember the example of Bishop John Wilkins, who wrote a whole book to argue that when the Bible conflicts with common sense and physical evidence, you have to keep the evidence and ignore the scripture.
[Other articles in category /math] permanent link
Saguaros
Everywhere he went, Heat Moon stopped and talked to people: men refurbishing an 18th-century log cabin in Kentucky; a monk in Georgia; hang-gliders in Washington; farmers in New York and fishermen in Maine; old folks and young folks. All of them have interesting things to say, and Heat Moon has interesting things to say about all of them. You can open up the book anywhere and strike gold. For example, on page 11, Heat Moon stops in Shelbyville, Kentucky, for dinner:
Just outside of town and surrounded by cattle and pastures was Claudia Sanders Dinner House, a low building attached to an old brick farmhouse with red roof. I didn't make the connection in names until I was inside and saw a mantel full of coffee mugs of a smiling Harlan Sanders. Claudia was his wife, and the Colonel once worked out of the farmhouse before the great buckets-in-the-sky poured down their golden bounty of extra crispy. The Dinner House specialized in Kentucky ham and country-style vegetables.One of my favorite passages is right at the beginning:
She came back with grape jelly. In a land of quince jelly, apple butter, apricot jam, blueberry preserves, pear conserves, and lemon marmalade, you always get grape jelly.Another is right at the end:
Order Point, Long Island, was a few houses and a collapsed four-story inn built in 1810, so I went to Greenport for gas. At an old-style station, the owner himself came out and pumped the no-lead and actually wiped the windshield. I happened to refer to him as a New Yorker.I really would like to know what would have happened if the East River had been ten miles wide instead of the stream of piss it is. No Brooklyn, for one thing; and that would be a shame. But as usual, what I planned to write about was a completely different passage:
The saguaro is ninety percent water, and a big, two-hundred-year-old cactus may hold a ton of it—a two-year supply. With this weight, a plant that begins to lean is soon on the ground; one theory now says that the arms, which begin sprouting only after forty or fifty years when the cactus has some height, are counterweights to keep the plant erect.That's pretty interesting all by itself. I wonder if he's right? The arms do need an explanation, not just because they are weird-looking, but also because they would seem to be survival-negative. The big problem that desert plants have is the same one that desert animals have: how to stay out of the sun. Unlike animals, they can't hide in underground burrows during the day, or move to shady spots. So most of them do their best to be as narrow and vertical as possible; hence the barrel cactus and the saguaro. Deviating from this pattern, as the saguaro does, exposes more of the plant to the burning rays of the sun, so the plant wouldn't do it without good reason. I wonder how you'd test something like that? You can't just tip a saguaro over a bit and see where the arms grow out, because those arms can take years and years to grow. (Also, it's not good for the plant, which is an endangered species. There's a reason that biologists like to study fruit flies.) Well, there's another thing on my list of things to look up after I'm granted immortality.
The Monday I drove northeast out of Phoenix, saguaros were in bloom—comparatively small, greenish-white blossoms perched on top of the trunks like undersized Easter bonnets; at night, long-nosed bats came to pollinate them. But by day, cactus wrens, birds of daring aerial skill, put on the show as they made kamikaze dives between toothpick-sized thorns into nest cavities, where they were safe from everything except the incredible ascents over the spines by black racers in search of eggs the snakes would swallow whole.Climbing snakes, wow! One of the legends of my house comes from a nature show that Lorrie and I once saw about alligators. The show depicted a woodpecker that lives in pitchy pine trees and pecks the trees to encourage a flow of the irritating sap down the outside. This deters the corn snakes from climbing the trees to eat the woodpeckers' eggs. This show followed the slow and careful ascent of a corn snake up one of the trees. As it was almost at the nest, it lost its grip and fell twenty feet to the ground. Stunned, it gathered its snaky wits and slithered away, apparently embarrassed, into the water nearby--where it was immediately devoured by a huge gator. A corn snake having the worst day of its life. But the cosmic balance was preserved, because the cameraman was having the best day of his life. I can just imagine how Mirza Abu Taleb Khan would have related this same journey:
We saw some large and remarkable plants as we left Phoenix. Mr. Charles Hightower informed me that they are called "cactus". These plants grew in many surprising and diverse shapes. [Other articles in category /book] permanent link Tue, 14 Feb 2006
More approximations to pi
Eli Bar-Yahalom wrote in to tell me of a really fascinating related matter. He says that the word for "perimeter" is normally written "QW", but in the original, canonical text of the book of Kings, it is written "QWH", which is a peculiar (mis-)spelling. (M. Bar-Yahalom sent me the Hebrew text itself, in addition to the Romanizations I have shown, but I don't have either a Hebrew terminal or web browser handy, and in any event I don't know how to type these characters. Q here is qoph, W is vav, and H is hay.) M. Bar-Yahalom says that the canonical text also contains a footnote, which explains the peculiar "QWH" by saying that it represents "QW". The reason this is worth mentioning is that the Hebrews, like the Greeks, made their alphabet do double duty for both words and numerals. The two systems were quite similar. The Greek one went something like this:
Anyway, the Hebrew system was similar, only using the Hebrew alphabet. So here's the point: "QW" means "circumference", but it also represents the number 106. (Qoph is 100; vav is 6.) And the odd spelling, "QWH", also represents the number 111. (Hay is 5.) So the footnote could be interpreted as saying that the 106 is represented by 111, or something of the sort. Now it so happens that 111/106 is a highly accurate approximation of π/3. π/3 is 1.04719755 and 111/106 is 1.04716981. And the value cited for the perimeter, 30, is in fact accurate, if you put 111 in place of 106, by multiplying it by 111/106. It's really hard to know for sure. But if true, I wonder where the Hebrews got hold of such an accurate approximation? Archimedes pushed it as far as he could, by calculating the perimeters of 96-sided polygons that were respectively inscribed within and circumscribed around a unit circle, and so calculated that 223/71 < π < 22/7. Neither of these fractions is as good an approximation as 333/106. Thanks very much, M. Bar-Yaholom.
[Other articles in category /math] permanent link
The diary is a good book for browsing. Someday I'd like to read a long stretch of it and try to get a sense of the history and continuity of what's going on. But in the meantime, it's still good for browsing. Every few pages you run into something fascinating. Here's what I ran into today:
August 8th, 1666. Discoursed with Mr. Hooke, whom I met in the streete, about the nature of sounds, and he did make me understand the nature of musicall sounds made by strings, mighty prettily; and told me that having come to a certain number of vibrations proper to make any tone, he is able to tell how many strokes a fly makes with her wings (those flies that hum in their flying) by the note that it answers to in musique, during their flying.Mr. Hooke, I hardly need tell you, is Robert Hooke, a groundbreaking scientist, and secretary of the (then newly-formed) Royal Society. (Pepys was later a member of the Society, and, still later, its president.) Hooke is responsible for Hooke's law, which states that the force exerted by a spring is proportional to the distance by which it has been extended or compressed from its natural length. He is also responsible for the use of the word "cell" to describe living cells. This passage struck me first because it seemed so simple and clever to determine the rate at which a fly's wings beat by comparing the sound with that of a vibrating string. But as I thought about it more, it grew more puzzling. How do you know that a certain string, a middle C, say, is vibrating 256 times per second? How can you measure that with only 17th-century technology? My first thought was that you can attach a bristle to the string, and then draw a piece of smoked glass under the bristle as the string vibrates; the bristle will leave a track on the glass. I seem to recall having heard of this being done at some time, but I can't remember the details. I'm also not sure that it could be done accurately enough. If you can pull a foot of glass past the bristle in one second, and the string is a middle C, then the bristle will trace a sinusoid whose peaks are about 1/21 inch apart, which is enough to measure. It seems plausible that something like this might be made to work with 17th-century technology. I think the sticking point would be moving the glass at a uniform speed. I don't think they had accurately machined screws yet. So far the only other thing I have been able to think of is that since the relationship between the mass, tension, length, and pitch of a vibrating string was already known, Hooke measured some slow, massive vibrating rope, and then measured the tension, mass, and length of the string and extrapolated the vibrational rate from that. Perhaps there was a more direct method, but I don't know what it was. These days you would just hold up a microphone that was plugged into an oscilliscope, or shine an adjustable strobe light on the fly. But you had to be pretty clever to carry out useful physics experiments in 1666. That's one of the things that always amazes me about historical physics. The equipment was so crappy, it seems almost miraculous that they figured out anything at all. Consider the Greeks, who figured out that the moon shines by the reflected light of the sun. Presumably this idea originated in the observation that the lit side of the moon always faces the sun. But that's not all they did. They observed that the shape of the illuminated area was consistent with the shape you would see if part of a sphere was illuminated from without. Who the heck noticed that? They could presumably make spheres out of clay, but they didn't have any reliable, steady, directed light source. Candles flicker. So who got the idea to look at partially illuminated spherical wads of clay, and then went to the trouble of setting up the light source so they could examine the shape of the illuminated area?
[Other articles in category /physics] permanent link Mon, 13 Feb 2006
Accidental Features
for $i qw(foo bar baz) { # do something with $i }If you're not familiar with Perl, you aren't going to see what is wrong with this. You may not see it for a while even if you are familiar with Perl. Normally, the syntax for this sort of construction is: for $VAR (LIST) { ... }where the parentheses around the LIST are not optional. And the qw(...) construction generates a list. So it should be: for $i (qw(foo bar baz)) { # do something with $i }Leave off the outer parentheses, and you should get a syntax error. So when I saw this code, I said, "Oh, that's a syntax error." Except, of course, it wasn't. The code I was reviewing was in production on the client's web site, and was processing millions of dollars of orders. If it had bee a syntax error, they would have known right away. And indeed, it worked when I tried it. But it's not documented anywhere, and I have never seen it before. It is certainly little-known. I believe it is an accidental feature. This is not the first time that someone has discovered an unintended but useful feature in Perl. Another example that comes to mind is the s/.../.../ee trick. Normally, you give s/.../.../ a pattern and a replacement string, and it performs a substitution, locating some string that matches the pattern and replacing it with the replacement. For example, s/\d+/carrots/ locates a a numeral (a sequence of digits) and replaces it with carrots. But you might want to do something tricky; say you want to replace each numeral with its double. Then you can use s/(\d+)/$1 * 2/e. The $1 is replaced with the digits, so that if the digits are 123, you get 123 * 2, and the the trailing e means that this is a Perl expression, rather than a literal string, and should be evaluated. Without the e, 123 becomes 123 * 2; with e, it becomes 246. (Other modifiers were permitted: for example, i made the pattern match case-insensitive.) The implemenation was to scan the modifiers left-to-right, and to call Perl's expression evaluator if an e was seen. The accidental feature was that the implementation therefore allowed one to put two es to force two evaluations. The typical use of this was to write something like s/(\$\w+)/$1/ee, which finds $foo and replaces it with the value of the variable $foo. The first e evaluates $1 to $foo, and the second evaluates $foo to its value. I believe this was discovered by Tom Christiansen. It's rarely used now, since there are more straightforward ways to accomplish the same thing, but it still appears in three different places in the documentation. I don't think it says anything good about Perl that this sort of accidental feature shows up in the language. I can't think of anything comparable in any other language. (Except APL.) C has the 4[ptr] syntax, but that's not a feature; it's just a joke. The for $i qw(...) { ... } syntax in Perl seems genuinely valuable. Accordingly, I dropped a note to the Perl development mailing list, asking if anyone had ever noticed this before, and whether people thought we should commit to supporting it in the future. (It works in all versions of Perl that support qw().) I was surprised that there was no reply. So I suppose that the next step is to prepare a documentation patch describing it and some tests in the test suite for it. If everyone is still asleep when I post those, they may go in without comment, and once a feature is put in, it is very difficult to remove it.
[Other articles in category /prs] permanent link Wed, 08 Feb 2006
Generating strings of balanced parentheses
()()() (())() (()()) ()(()) ((()))in some order. Enumerating parentheses is important because the parentheses obviously correspond to all the forms that an infix expression can take, so any attempt to enumerate all possible expressions of some form can be built atop a parenthesis-enumerator. But also, there's a straightforward correspondence between parentheses and tree structures, so by enumerating parentheses you are also enumerating all possible tree structures. There were quite a few correct solutions posted to the list, and also some wrong ones. The commonest mistake to make was to assume that any string of n+1 pairs of balanced parentheses must have the form S(), ()S, or (S), where S is a string of n pairs of balanced parentheses. But this isn't so; (())(()) doesn't have this form. The commonest strategy that worked correctly was to generate all the strings of the right length of the form (S)S, where S is a shorter balanced string. This can be done recursively as follows:
sub parens { my ($N) = @_; return ("") if $N == 0; my @result; for my $i (0 .. $N-1) { for $a (parens($i)) { for $b (parens($N-$i-1)) { push @result, "($a)$b"; } } } return @result; } print join "\n", parens(shift()), "";Or you can organize the logic differently: sub parens { my $N = shift; $pattern = @_ ? shift : "S"; if ($N == 0) { $pattern =~ tr/S//d; return $pattern; } return unless $pattern =~ /S/; my $new_pattern_a = my $new_pattern_b = $pattern; $new_pattern_a =~ s/S/S(S)/; $new_pattern_b =~ s/S//; return parens($N-1, $new_pattern_a), parens($N, $new_pattern_b); } print join "\n", parens(shift()), "";A somewhat different approach was to build up the string from left to right. Here $s tracks the string built so far, $N counts the number of )'s that are still required, and $unclosed counts the number of ('s that have been added without a corresponding ). The function may append a ( to the string, increasing the number of unclosed open parentheses, if there are fewer than $N such unclosed pairs total, and it may append a ), decreasing both the number of required close parentheses and the number of unmatched open parentheses, as long as at least one open parenthesis remains unclosed.
sub parens { my ($N, $unclosed, $s) = @_; $unclosed ||= 0; $s ||= ""; return $s if $N == 0; my @result; push @result, parens($N, $unclosed+1, "$s(") if $unclosed < $N; push @result, parens($N-1, $unclosed-1, "$s)") if $unclosed > 0 ; return @result; } print join "\n", parens(shift()), "";I had originally planned to do something like the first of these. But a couple of days of intermittent tinkering revealed a completely different and unexpected algorithm:
#!/usr/bin/perl -l print $_ = "()" x shift(); print while s{^ ( \(+ ) ( \)+ ) \( } {"()" x (length($2) - 1) . "(" x (length($1) - length($2) + 2) . ")" }xe;This is understandably mystifying, since in tidying it up (and getting it to run as fast as possible) I also erased all the clues as to how I got here to begin with. Folks on the mailing list asked how I came up with this. What follows is a somewhat edited version of my reply. I said at the time:
I can explain how I thought it up, although I'm not sure whether the explanation will be helpful or whether it will sound like "I just counted the legs and divided by four."By this I meant that the explanation might leave people even more mystified than the algorithm itself. I'm still not sure it won't sound like that, so I'm going to include the following one-paragraph summary that omits the details:
One of the other list members suggested an alternative representation for the strings that seemed promising, so I tried out some examples. Close examination of those examples reminded me of a technique I had used to solve some other problems, so I tried to apply it in this case with the necesary variations. It worked well enough to continue the investigation, but the alternative representation was getting in the way. So I took what I had learned from applying the technique to the alternative representation and tried to write an algorithm to do the same thing directly to the strings of parentheses. Then I optimized the result for speed and code compactness.The details follow. I had originally planned to write a recursive solution, but before I started I thought it would be smart to investigate alternative representations. (Someday I'm going to write a long essay about this. I mentioned to Kurt Starsinic last week that the one sure sign of a program written by a novice programmer is that it will represent the data internally in the same format in which it needs to be output, typically as strings.) One of the representations I looked at was one that had earlier been mentioned by Roger Burton West on the list. In this representation, a string of one "(" followed by n ")"'s becomes the number n, thus:
()()()() 1111 ()()(()) 1102 ()(())() 1021 ()(()()) 1012 ()((())) 1003 (())()() 0211 (())(()) 0202 (()())() 0121 (()()()) 0112 (()(())) 0103 ((()))() 0031 ((())()) 0022 ((()())) 0013 (((()))) 0004Now if you look at the right-hand column, and at the way the numbers, change, it will seem awfully familiar. Or at least, it felt familiar to me. It reminded me very strongly of a counting process. The essence of a counting process is that you find the rightmost column that has a certain property, and then you do a little transformation on it so that it gets a little less of that property and the columns to the right get reset to have more of it. I realize that if you've never thought of it that way that is going to sound totally bizarre, so here's an example. Let's count base-10 numerals. The magic property in this case is the property of being less than 9. 0 has the largest possible amount of this property, since it is as much less than 9 as any digit can be. 8 has very little of this property, since it is just a little less than 9. 9 itself does not have any of this property, since it is not less than 9. When you count, you find the rightmost column that is less than 9 and then you do a little transformation on it so that it has a little less of that property, so that it a little closer to 9:
387 388 389After you have done that a few times, you get to a point where the rightmost column's less-than-9-ness has been entirely depleted and you can't change it any more. So you move to the next column to the left and deplete that one instead, and you reset the rightmost column so that it is full of less-than-9-ness again:
390Then you continue: 391 392 ... 399and now you have to deplete the less-than-9-ness of the third column, and reset the two to its right:
400This may be a weird way to look at counting, but it describes all sorts of useful processes. To count in base 2, you allow the columns to hold 0's and 1's, and the property of interest is the property of being a 0; you find the rightmost column that is a 0, and change it to a 1, and change the columns to its right back to 0's. Probably the next simplest example is when the property of interest is that the n'th column contains a number less than or equal to n:
0000 0010 0100 0110 0200 0210 1000 1010 1100 1110 1200 1210 2000 2010 ... 3210
Another example I was already familiar with is like the base-2 counting example, but with the added restriction that you are not allowed to have two adjacent 1's:
0000000 0000001 0000010 0000100 0000101 0001000 0001001 0001010 0010000 0010001 0010010 0010100 0010101 0100000 ...We can generate these strings by repeatedly doing this:
s/00((10)*1?)$/"01" . "0" x length $1/e;(This pattern has close relations to the Fibonacci sequence. For example, the nth string contains a single 1 exactly when n is a Fibonacci number. Moreover, every positive integer has a unique representation as a sum of distinct nonconsecutive Fibonacci numbers, the so-called "Zeckendorff representation", and this counting thing tells you what it is. This is analogous to the way that every positive integer has a unique representation as a sum of distinct powers of 2, and the binary expansion tells you what it is.) So anyway, I was already familiar with this idea, and when I saw the parenthesis numbers, it reminded me strongly of one of these counting processes. Here they are again:
1111 1102 1021 1012 1003 0211 0202 0121 0112 0103 0031 0022 0013 0004Here the rule seems to be that you always decrement the rightmost nonzero digit that isn't in the last column and increment the following digit—I imagine that the digits are little heaps of 1's, and you are allowed to transfer a 1 from its heap to the heap on its right. But there are some additional constraints. Since a number n here represents the string ()))...), with n close parentheses, we have the constraints that the leftmost column may not exceed 1; the sum of the two leftmost columns may not exceed 2, and so on. Under these constraints, 1111 is clearly an extreme case, and no string has the 1's any farther to the left. To go from 1111 to 1102, the rightmost moveable 1, which is in the third column, moves to the right, into the fourth column, which I now imagine contains a heap of two 1's. Now the rightmost 1 is in the second column. So I reset the columns to the right of that (getting back 1111) and then move the 1 from the second to the third column, yielding 1021. Again, I imagine that the 2 here represents a heap of two 1's. These 1's can move to the right, yielding 1012 and then 1003. Now I'll need to move the 1 from the first to the second column, so I reset the columns to the right of that (getting back 1111 again) and move the 1 from the first to the second column, yielding 0211. Then the 1 in the third column moves, yielding 0202, and then I reset the third and fourth columns back to 0211 so that I can move a 1 from the second to the third column, yielding 0121. My first cut at implementing this actually manipulated these digit strings directly, like this:
output while s/([1-9])(0*)([1-9])$/($1-1).($3-length($2)+1).1x length($2)/e;As a result, it wouldn't work for n > 9. But after I thought about it some more, I realized I didn't need to deal with the digit strings; I could directly manipulate the parentheses in the corresponding way. This was faster, simpler, and got rid of the n < 10 restriction. Translated back into parentheses, the algorithm might even be simpler to understand. The property we are trying to reduce is appearances of )(, in which ( appears to the right of ). In ()()()...(), the open parentheses are as far to the right as they can be, so this represents the maximal configuration. At each step, we're going to find the rightmost moveable open parenthesis, and we're going to move it one step to the left. That is, we're going to find the rightmost )( and change it to (). If there are other parentheses to the right of the ones that moved, we'll reset them into their minimal configuration. In what follows, the )( that just changed to () is in red, and the parentheses to its right that were reset are in blue. The )( that is about to change to () in the next step is in boldface. In the initial configuration, the rightmost )( is in positions 6-7:
()()()() 1111We replace it with ():
()()(()) 1102Now the rightmost )( is in positions 4 and 5. We replace it with () and reset the following parentheses to the minimal configuration:
()(()))() 1021The rightmost )( is on the right again, so we get:
()(()()) 1012Now the rightmost )( is at positions 5 and 6, so the string changes to:
()((())) 1003Now the only )( is far to the left, at positions 2--3, so when we change it, we need to reset the parentheses to its right:
(())()() 0211And it continues in the same way:
(())(()) 0202 (()())() 0121 (()()()) 0112 (()(())) 0103 ((()))() 0031 ((())()) 0022 ((()())) 0013 (((()))) 0004After I had implemented that, I realized there was nothing stopping me from writing all the strings backward, and doing the substitutions at the left end of the string instead of at the right end. This is always much cheaper in perl's regex engine because it doesn't have to guess where to start matching in the target string. So I reversed the whole thing. It no longer produced the parentheses in lexicographic order (unless you read right to left) but it was substantially faster.
[Other articles in category /CS] permanent link Mon, 06 Feb 2006
(On the bright side, we are getting to see more of Mark Tapley. Mark is kind, astute, thrifty, and above all, cheerful. Born with a naturally jolly disposition, he has chosen it as his life goal to remain jolly under even the most trying circumstances. In pursuit of this goal, he seeks out the most trying circumstances possible, the better to do himself credit by his unfailing jollity. When we first meet him, he is working at the Blue Dragon pub, but is planning to quit:
`What's the use of my stopping at the Dragon? It an't at all the sort of place for me. When I left London (I'm a Kentish man by birth, though), and took that situation here, I quite made up my mind that it was the dullest little out-of-the-way corner in England, and that there would be some credit in being jolly under such circumstances. But, Lord, there's no dullness at the Dragon! Skittles, cricket, quoits, nine-pins, comic songs, choruses, company round the chimney corner every winter's evening. Any man could be jolly at the Dragon. There's no credit in that.'Anyway, that is the end of my digression about Mark Tapley. I started this note not to discuss the delightfully insane Mark Tapley, but to bring up the following passage:
Martin thought this an uncomfortable custom, but he kept his opinion to himself for the present, being anxious to hear, and inform himself by, the conversation of the busy gentlemen . . . .This reminded me of something, and it took me a while to dredge it up from my memory. But at last I did, and I present it to you:
I heard an Englishman, who had been long resident in America, declare that in following, in meeting, or in overtaking, in the street, on the road, or in the field, at the theatre, the coffee-house, or at home, he had never overheard Americans conversing without the word DOLLAR being pronounced between them. Such unity of purpose, such sympathy of feeling, can, I believe, be found nowhere else, except, perhaps, in an ants' nest. The result is exactly what might be anticipated. This sordid object, for ever before their eyes, must inevitably produce a sordid tone of mind, and, worse still, it produces a seared and blunted conscience on all questions of probity.That's from Domestic Manners of the Americans, by Frances Trollope, published 1832. (Thanks to the Wonders of the Internet, it is available online. I have not read this myself; I remembered the quotation from The Book of Insults, edited by Nancy McPhee, and thanks to more Wonders, was able to track down the source for the first time.) Martin Chuzzlewit was written in 1843-1844. Dickens had travelled in America for the first time in 1842. I wonder how much of what he saw and thought was colored by Trollope's account, which I imagine he had read. [ Addendum 20160206: I did later read some of the Trollope book. ]
[Other articles in category /book] permanent link Sat, 04 Feb 2006
Approximations to pi
The entry concerns approximations to π, and in particular π ≅ (13/25)√146. Hardy says "If R is the earth's radius, the error in supposing AM to be its circumference is less than 11 yards." Hardy continues, mentioning the well-known approximations 22/7 and 355/113, about which I am sure I will have something to say in the future, in connection with continued fractions. He then says:
A large number of curious approximations will be found in Ramanujan's Collected papers, pp. 23-39. Among the simplest areAll of which, in my usual digressive style, is only an introduction to the main point of this note, which is that Hardy finishes the section by saying:
It is stated in the Bible (1 Kings vii. 23, 2 Chron. iv. 2) that π = 3.Let's look at what the Bible actually says:
1 Kings 7:23 And he made a molten sea, ten cubits from the one brim to the other: it was round all about, and his height was five cubits: and a line of thirty cubits did compass it round about.I think there are two arguments that must be made here in defense of the Bible. First, one can infer the supposed value of π only if one assumes that the molten sea was a geometrically exact circle. But the sea is not described as circular; it is described only as "round". It could have been an approximate circle; or it could have been a mathematically exact ellipse; or it could have had many other shapes. Veterans' Stadium in Philadelphia was often described as "round" also, and it was not a circle, but an octorad. Watermelons are round, but are not circular, or spherical. The other argument I would make is that it is not at all clear that any attempt was being made to state the sizes with mathematical exactitude. The use of round numbers throughout (no pun intended) supports this. If the Bible had said that the molten sea was thirteen cubits across and thirty-nine cubits around, I might agree that Hardy was right to complain. But if we suppose that the measurements are only being reported to one significant figure, we cannot conclude whether the value of π that was used was 3 or 3.1416—or 2.7 for that matter. If you say that your house is forty feet tall, you would be rightly annoyed to have G.H. Hardy to come and ridicule you for being unable to distinguish between the numbers 40 and 41.37.
[Other articles in category /math] permanent link
The Kansas state quarter
I am, and have been for as long as it is possible to remember, a fan of the Kansas City baseball teams. In my youth this required that I support the Kansas City Athletics, the only team in modern history which has never had a .500 or better season.It goes on from there for about thirty pages, and ends with a detailed account of the Kansas City Royals' victory in the World Series the previous season. My old friend James Kushner once described this article to me as the best piece of sports writing he had ever read. I have not read anywhere near as much sports writing as my friend, but I would also rank it as number one. Like all my favorite writing, it drags in all sorts of fascinating peripheral matters, such as the negative depictions of Kansas in popular culture, and Kansas City's inferiority complex when it compares itself to other cities:
At every insurgence of the national media, Kansas City press packets were handed out repeating a number of overworked boasts about the place. "Kansas City has more fountains than Rome." . . . "Kansas City has more miles of boulevards than Paris." This one always conjures up images of the International Board of Boulevard Certification, walking along saying "No, I'm afraid this one is just an 'Avenue' unless you widen the curb space by four more inches and plant six more trees per half mile." . . . The city's image would improve a lot of they would just accept themselves for what they are, and stop handing out malarkey about how many miles of boulevard they have.Anyway, the Kansas state quarter was minted last year, and it's my favorite state quarter so far. It's attractive and clean, and clearly represents the state. It features sunflowers and a bison. They're good-looking sunflowers and it's a good-looking bison. And, unlike most of the other state quarters, it has no extraneous text. No patronizing caption. No vapid mottoes. No "Land of Lincoln" or "Pioneers of Aviation". No cutesy state nickname. No malarkey about how many miles of boulevard. Just "Kansas 1861". The designers let the picture speak for itself. That takes confidence, and I think it paid off. Good job, Kansans.
[Other articles in category ] permanent link Thu, 02 Feb 2006
More on multiple SMTP connections
Two people so far have written in to ask why I didn't just have the SMTP server delete the lock files when it was done with them. Well, more accurately, one person wrote in to ask that, one other person just said that it would solve my problem to do it. But I thought of that, and I didn't do it; here's why. The lock directory contains up to 16,843,009 directories that cannot, typically, be deleted. Thus deleting the lock files does not solve the problem; at best it postpones it. John Macdonald had a better suggestion: To lock address a.b.c.d, open file a/b and lock byte 256·c+d. This might work. But at this point my thinking on the project is that if a thing's not worth doing at all, it's not worth doing well.
[Other articles in category /oops] permanent link
Preventing multiple SMTP connections
The MIT CS graduate student handbook used to have a piece of advice in it that I think is very wise. It said that two-thirds of all research projects are failures. The people that you (as a grad student at MIT) see at MIT who seem to have one success after another are not actually successful all the time. It's just that they always have at least three projects going on at once, and you don't hear about the ones that are flops. So the secret of success is to always be working on several projects at once. (I wish I could find this document again. It used to be online.) Anyway, this note is about one of those projects that I carried through to completion, but that was a failure. The project was based in the observation that spam computers often make multiple simultaneous connections to my SMTP server and use all the connections to send spam at once. It's very rare to get multiple legitimate simultaneous connections from the same place. So rejecting or delaying simultaneous connections may reduce incoming spam and load on the SMTP server. My present SMTP architecture spawns a separate process for each incoming SMTP connection. So an IPC mechanism is required for the separate processes to communicate with each other to determine that several of them are servicing the same remote IP address. Then all but one of the processes can commit suicide. If the incoming email is legitimate, the remote server will try the other messages later. The IPC mechanism I chose was this: Whenever an SMTP server starts up, servicing a connection from address a.b.c.d, it creates an empty file named smtplock/a/b/c/d and gets an exclusive file lock on it. It's OK if the file already exists. But if the file is already locked, the server should conclude that some other server is already servicing that address, and commit suicide. This worked really well for a few weeks. Then one day I came home from work and found my system all tied into knots. The symptoms were similar to those that occurred the time I used up all the space on the root partition, so I checked the disk usage right away. But none of the disks were full. A minute later, I realized what the problem was: creating a file for each unique IP address that sent mail had used up all the inodes, and no new files could be created. The IPC strategy I had chosen gobbled up about twenty thousand inodes a day. At the time I had implemented it, I had had a few hundred thousand inodes free on the root partition. Whoops. Compounding this mistake, I had made another. I didn't provide any easy way to shut off the feature! It would have been trivial to do so. All I had to do was predicate its use on the existence of the smtplock directory. Then I could have moved the directory aside and the servers would have instantly stopped consuming inodes. I would then have been able to remove the directory at my convenience. Instead, the servers "gracefully" handle the non-existence of smtplock by reporting a temporary failure back to the remote system and aborting the transmission. To shut off the feature, I had to modify, recompile, and re-install the server software. Duh. [ Addendum 20060202: There is a brief followup to this article. ]
[Other articles in category /oops] permanent link
Petard corrections
It appears, though, that many people do use the name pets de soeurs to refer to these fritters, and some people also use it to refer to a kind of soda-raised cinnamon roll. Citations to various cookbooks are available through the usual searches. Eric also points out that petard is the current word for a firecracker, and also now refers to a doobie. I was already aware of this because pictures of those things appeared when I did Google image seach for petard. Thank you, Eric.
[Other articles in category /lang/etym] permanent link Wed, 01 Feb 2006
The 3n+1 domain
The second proof depends on the (unproved) fact that lowest-term fractions are unique. This is actually a very strong theorem. It is true in the integers, but not in general domains.To fully address this, I need to discuss one of the most fundamental ideas of number theory, the prime factorization. Every positive integer is either a product of two smaller integers, or else is a prime. Primes include 2, 3, 5, and 7. 4 is not prime because it is the product of 2 and 2; 6 is not prime because it is the product of 2 and 3. 221 is the product of 13 and 17; 222 is the product of 6 and 37; 223 is prime. (1 is a special case, and is not considered prime.) This much you probably already know. The primes were recognized by mathematicians thousands of years ago. Euclid's Elements, written around 2300 years ago, includes a proof that there is no largest prime number. The most important theorem about the positive integers, also known to the Greeks, is that every positive integer has a unique representation as a product of primes. This theorem, fittingly, is known as the "fundamental theorem of arithmetic". It's quite easy to show that every positive integer can be represented as a product of primes. Suppose that this were not so. Then there would have to be a smallest positive integer n that was not so representable. The number n is either 1, or is prime, or is a product of smaller numbers. If it is 1, it is representable as the "empty product", another special case. If n itself is prime, then it is trivially represented as the product of the single prime n. (Mathematicians customarily allow such things.) Otherwise, n is the product of two smaller numbers, say p and q. But these two numbers are representable as the products of primes, since they are smaller than n, and n is the smallest number not so representable. And then n's representation would be the concatenation of the representations of p and q. But showing that the representation is unique is trickier. If it seems obvious, you probably haven't thought about it enough. For example, consider the number 24. We can decompose 24 into the product of smaller numbers as 4×6. Then 4 decomposes to 2×2 and 6 to 2×3, so 24 = 2×2×2×3. But what if we had decomposed 24 differently, say as 3×8? Then we decompose 8 as 2×4, and 4 as 2×2, yielding 24 = 3×2×2×2. The two decompositions end up in the same place. But was that guaranteed? What about for a really big number, like 3,628,800? There are a lot of ways to decompose this. Can we be sure that all paths will end at the same place? For the integers, the answer is yes, they do. But this is a special property of the integers. One can find simple structures, analogous to the integers, where two paths might not end at the same factorization. The usual example of this is the so-called 3n+1 domain. In this world, we consider only the integers of the form 3n+1. That is, the only numbers of interest are 1, 4, 7, 10, 13, 16, and so on. It's quite easy to show that the product of any collection of these numbers is another one of the form 3n+1. (Briefly, because (3n+1) × (3m+1) = 9mn+3m+3n+1 = 3·(3mn+m+n) + 1. But if you're not convinced by this, just try some examples.) The 3n+1 domain has its own idea of what is prime and what isn't. 1, as usual, is a special case. 4 is prime, because it is not a product of smaller numbers. (2×2 doesn't work, because the 3n+1 domain has no 2.) 7 is prime, as usual. 10 is prime. (Again, because the 3n+1 domain has neither 2 nor 5.) 13 is prime, as usual. 16 is not prime; it is 4×4, as usual. The proof that every number has a prime factorization goes through in the 3n+1 domain just as in the regular integers. But the proof that the factorization is unique does not go through, because in fact the 3n+1 domain does not have this property. The smallest example for which it fails is 100, which has not one but two factorizations into primes: 100 = 4 × 25 = 10 × 10. The failure of the fundamental theorem of arithmetic in the 3n+1 domain triggers the failure of a long series of related results, like the first domino in a series knocking over the others. For example, in the regular integers, if p is prime, and ab is a multiple of p, then either a or b (or both) is a multiple of p. In particular, if the product of two integers is even, then at least one of the two integers must have been even. This does not hold true in the 3n+1 domain. A counterexample is that neither 4 nor 25 is a multiple of the prime 10, but their product is. Yet another failure is the one with which I opened the article. We say that two integers have a common factor d if they are both multiples of d. (d = 1 is conventionally excluded, since all integers are multiples of 1.) For example, 28 and 18 have a common factor of 2 since they are both multiples of 2; 36 and 63 have a common factor of 9. 14 and 15 have no common factor. When we write fractions, we customarily forbid the numerator and denominator to have a common factor, since the fraction can then be written more simply by canceling the common factor. For example, we never write 36/90; we always cancel the common factor of 18 and write 2/5 instead. When the numerator and denominator have no common factor, we say that the fraction is "in lowest terms". Each rational number has a unique representation as a lowest-terms fraction, as the quotient of two integers that have no common factor. There is no way to write 2/5 as the quotient of two numbers other than 2 and 5, except by multiplying them by some constant factor, to get something uninteresting like 200/500. This property also fails in the 3n+1 domain. Some rational numbers have more than one representation. 4/10 = 10/25, but neither 4 and 10 nor 10 and 25 have common factors to cancel, since the 3n+1 domain omits both 2 and 5. Exercise: Does the analogous 4n+1 domain have unique prime factorizations? Coming eventually: Gaussian integers and Eisenstein integers.
[Other articles in category /math] permanent link Tue, 31 Jan 2006
Petard
Another fart-related word is "partridge", so named because its call sounds like a fart.
[Other articles in category /lang/etym] permanent link Mon, 30 Jan 2006
Google query roundup
For example: 1 monkey rope banana weight 1 "how long is the banana" 3 monkey's mother problem 1 "basil brown" carrot juice 1 story about diophantus,how old was diophantus when he got married(Numbers indicate the number of hits on my pages that were referred by the indicated query.) And this visitor got rather more than they wanted:
1 what pennsylvanian can we thank for daylight savings timeI imagine a middle-schooler, working on her homework. The middle-schooler is now going to have to go back to her teacher and tell her that she was wrong, and that Franklin did not invent DST, and a lot of other stuff that middle-school teachers usually do not want to be bothereed with. I hope it works out well. Or perhaps the middle-schooler will just write down "Benjamin Franklin" and leave it at that, which would be cynical but effective. Although you'd think that by now the middle schooler would have figured out that questions that start with "What Pennsylvanian can we thank for..." are about Benjamin Franklin with extremely high probability. I think this person was probably fairly happy:
3 franklin "restoration of life by sun rays"The referenced page includes the title of a book that contains the relevant essay, with a link to the bookseller. The only way the searcher could be happier is if they found the text of the essay itself. Similarly, I imagine that this person was pleased: 1 monarch-like butterflyPerhaps they couldn't remember the name of the Viceroy butterfly, and my article reminded them. Some of the queries are intriguing. I wonder what this person was looking for?
1 spanish armada & monkeyI'd love to know the story of the Monkey and the Spanish Armada. if there isn't one already, someone should invent one.
1 there is a cabinet with 12 drawers. each drawer is opened only once. in each drawer are about 30 compartments, with only 7 names.This one was so weird that I had to do the search myself. It's a puzzle on a page described as "Quick Riddles: Easy puzzles, riddles and brainteasers you can solve on sight"; the question was "what is it?" Presumably it's some sort of calendrical object, containing pills or some other item to be dispensed daily. I looked at the answer on the web page, which is just "the calendar". I have not seen any calendars with drawers and compartments, so I suppose they were meant metaphorically. I think it's a pretty crappy riddle. Sometimes I know that the searches did not find what they were looking for.
1 eliminate debt using linear mathI don't know what this was, but it reminds me of when I was teaching math at the Johns Hopkins CTY program. One of my fellow instructors told me sadly that he had a student whose uncle had invented a brilliant secret system for making millions of dollars in the stock market. The student had been sent to math camp to learn trigonometry so that he would be able to execute the system for his uncle. Kids get sent to math camp for a lot of bad reasons, but I think that one was the winner.
1 armonica how many people can properly use itThis one is a complete miss. The armonica (or "glass harmonica") is a kind of musical instrument. (Who can guess what Pennsylvanian we have to thank for it?) As all ill-behaved children know, you can make a water glass sing by rubbing its edge with a damp fingertip. The armonica is a souped-up version of this. There is a series of glass bowls in graduated sizes, mounted on a revolving spindle. The operator touches the rims of the revolving bowls with his fingers; this makes them vibrate. The smaller bowls produce higher tones. The sound is very ethereal, not like any other instrument. I had the good fortune to attend an armonica recital by Dean Shostak as part of the Philadelphia Fringe Festival a few years ago. Mr. Shostak is one of very few living armonica players. (He says that there are seven others.) The armonica is not popular because it is bulky, hard to manufacture, and difficult to play. The bowls must be constructed precisely, by a skilled glassblower, to almost the right pitch, and then carefully filed down until they are exactly right. If you overfile one, it is junk. If a bowl goes out of tune, it must be replaced; this requires that all the other bowls be unmounted from the spindle. The bowls are fragile and break easily. The operator's hands must be perfectly clean, because the slightest amount of lubrication prevents the operator from setting the glass vibrating. The operator must keep his fingertips damp at all times, continually wetting them from a convenient bowl of water. By the end of a concert, his fingers are all pruney and have been continually rubbed against the rotating bowls; this limits the amount of time the instrument can be played. Shostak's web site has some samples that you can listen to. Unfortunately, it does not also have any videos of him playing the instrument. 1 want did an wang inventThis one was also a miss; the poor querent found my page about medieval Chinese type management instead. An Wang invented the magnetic core memory that was the principal high-speed memory for computers through the 1950s and 1960s. In this memory technology, each bit was stored in a little ferrite doughnut, called a "core". If the magnetic field went one way through the doughnut, it represented a 0; the other way was a 1. Thousands of these cores would be strung on wire grids. Each core was on one vertical and one horizontal wire. The computer could modify the value of the bit by sending current on the core's horizontal wire and vertical wire simultaneously. The two currents individually were too small to modify the other bits in the same row and column. If the bit was actually changed, the resulting effect on the current could be detected; this is how bits were read: You'd try to write a 1, and see if that caused a change in the bit value. Then if it turned out to have been a 0, you'd put it back the way it was. The cores themselves were cheap and easy to manufacture. You mix powdered iron with ceramic, stamp it into the desired shape in a mold, and bake it in a kiln. Stringing cores into grids was more expensive. and was done by hand. As the technology improved, the cores themselves got smaller and the grids held more and more of them. Cores from the 1950s were about a quarter-inch in diameter; cores from the late 1960s were about one-quarter that size. They were finally obsoleted in the 1970s by integrated circuits. When I was in high school in New York in the 1980s, it was still possible to obtain ferrite cores by the pound from the surplus-electronics stores on Canal Street. By the 1990s, the cores were gone. You can still buy them online. An Wang got very rich from the invention and was able to found Wang computers. Around 1980 my mother's employer had a Wang word-processing system. It was a marvel that took up a large space and cost $15,000. ($35,000 in 2006 dollars.) She sometimes brought me in on weekends so that I could play with it. Such systems, the first word processors, were tremendously popular between 1976 and 1981. They invented the form, which, as I recall, was not significantly different from the word processors we have today. Of course, these systems were doomed, replaced by cheap general-purpose machines within a few years. The undergraduate dormitories at Harvard University are named mostly for Harvard's presidents: Mather House, Dunster House, Eliot House, and so on. One exception was North House. A legend says Harvard refused an immense donation from Wang, whose successful company was based in Cambridge, because it came with the condition that North house be renamed after him. (Similarly, one sometimes hears it said that the Houses are named for all the first presidents of Harvard, except for president number 3, Leonard Hoar, who was skipped. It's not true; numbers 2, 4, and 5 were skipped also.)
[Other articles in category /google-roundup] permanent link
Rotten code in a ProFTPD plugin module
Here's the (exceptionally putrid) (relevant portion of the) code:
static int gss_netio_write_cb(pr_netio_stream_t *nstrm, char *buf,size_t buflen) { int count=0; int total_count=0; char *p; OM_uint32 maj_stat, min_stat; OM_uint32 max_buf_size; ... /* max_buf_size = maximal input buffer size */ p=buf; while ( buflen > total_count ) { /* */ if ( buflen - total_count > max_buf_size ) { if ((count = gss_write(nstrm,p,max_buf_size)) != max_buf_size ) return -1; } else { if ((count = gss_write(nstrm,p,buflen-total_count)) != buflen-total_count ) return -1; } total_count = buflen - total_count > max_buf_size ? total_count + max_buf_size : buflen; p=p+total_count; } return buflen; }(You know there's something wrong when the comment says "maximal input buffer size", but the buffer is for performing output. I have not looked at any of the other code in this module, which is 2,800 lines long, so I do not know if this chunk is typical.) Mr. Colleague suggested that p=p+total_count was wrong, and should be replaced with p=p+max_buf_size. I agreed that it was wrong, and that his change would fix the problem, although I suggested that p += count would be a better change. Mr. Colleague's change, although it would no longer manifest the bug, was still "wrong" in the sense that it would leave p pointing to a garbage location (and incidentally invokes behavior not defined by the C language standard) whereas my change would leave p pointing to the end of the buffer, as one would expect. Since this is a maintenance programming task, I recommended that we not touch anything not directly related to fixing the bug at hand. But I couldn't stop myself from pointing out that the code here is remarkably badly written. Did I say "exceptionally putrid" yet? Oh, I did. Good. It stinks like a week-old fish. The first thing to notice is that the expression buflen - total_count appears four times in only nine lines of code—five if you count the buflen > total_count comparison. This strongly suggests that the algorithm would be more clearly expressed in terms of whatever buflen - total_count really is. Since buflen is the total number of characters to be written, and total_count is the number of characters that have been written, buflen - total_count is just the number of characters remaining. Rather than computing the same expression four times, we should rewrite the loop in terms of the number of characters remaining.
size_t left_to_write = buflen; while ( left_to_write > 0 ) { /* */ if ( left_to_write > max_buf_size ) { if ((count = gss_write(nstrm,p,max_buf_size)) != max_buf_size ) return -1; } else { if ((count = gss_write(nstrm,p,left_to_write)) != left_to_write ) return -1; } total_count = left_to_write > max_buf_size ? total_count + max_buf_size : buflen; p=p+total_count; left_to_write -= count; }Now we should notice that the two calls to gss_write are almost exactly the same. Duplicated code like this can almost always be eliminated, and eliminating it almost always produces a favorable result. In this case, it's just a matter of introducing an auxiliary variable to record the amount that should be written:
size_t left_to_write = buflen, write_size; while ( left_to_write > 0 ) { write_size = left_to_write > max_buf_size ? max_buf_size : left_to_write; if ((count = gss_write(nstrm,p,write_size)) != write_size ) return -1; total_count = left_to_write > max_buf_size ? total_count + max_buf_size : buflen; p=p+total_count; left_to_write -= count; }At this point we can see that write_size is going to be max_buf_size for every write except possibly the last one, so we can simplify the logic the maintains it:
size_t left_to_write = buflen, write_size = max_buf_size; while ( left_to_write > 0 ) { if (left_to_write < max_buf_size) write_size = left_to_write; if ((count = gss_write(nstrm,p,write_size)) != write_size ) return -1; total_count = left_to_write > max_buf_size ? total_count + max_buf_size : buflen; p=p+total_count; left_to_write -= count; }Even if we weren't here to fix a bug, we might notice something fishy: left_to_write is being decremented by count, but p, the buffer position, is being incremented by total_count instead. In fact, this is exactly the bug that was discovered by Mr. Colleague. Let's fix it:
size_t left_to_write = buflen, write_size = max_buf_size; while ( left_to_write > 0 ) { if (left_to_write < max_buf_size) write_size = left_to_write; if ((count = gss_write(nstrm,p,write_size)) != write_size ) return -1; total_count = left_to_write > max_buf_size ? total_count + max_buf_size : buflen; p += count; left_to_write -= count; }We could fix up the line the maintains the total_count variable so that it would be correct, but since total_count isn't used anywhere else, let's just delete it.
size_t left_to_write = buflen, write_size = max_buf_size; while ( left_to_write > 0 ) { if (left_to_write < max_buf_size) write_size = left_to_write; if ((count = gss_write(nstrm,p,write_size)) != write_size ) return -1; p += count; left_to_write -= count; }Finally, if we change the != write_size test to < 0, the function will correctly handle partial writes, should gss_write be modified in the future to perform them: size_t left_to_write = buflen, write_size = max_buf_size; while ( left_to_write > 0 ) { if (left_to_write < max_buf_size) write_size = left_to_write; if ((count = gss_write(nstrm,p,write_size)) < 0 ) return -1; p += count; left_to_write -= count; }We could trim one more line of code and one more state change by eliminating the modification of p:
size_t left_to_write = buflen, write_size = max_buf_size; while ( left_to_write > 0 ) { if (left_to_write < max_buf_size) write_size = left_to_write; if ((count = gss_write(nstrm,p+buflen-left_to_write,write_size)) < 0 ) return -1; left_to_write -= count; }I'm not sure I think that is an improvement. (My idea is that if we do this, it would be better to create a p_end variable up front, set to p+buflen, and then use p_end - left_to_write in place of p+buflen-left_to_write. But that adds back another variable, although it's a constant one, and the backward logic in the calculation might be more confusing than the thing we were replacing. Like I said, I'm not sure. What do you think?) Anyway, I am sure that the final code is a big improvement on the original in every way. It has fewer bugs, both active and latent. It has the same number of variables. It has six lines of logic instead of eight, and they are simpler lines. I suspect that it will be a bit more efficient, since it's doing the same thing in the same way but without the redundant computations, although you never know what the compiler will be able to optimize away. Right now I'm engaged in writing a book about this sort of cleanup and renovation for Perl programs. I've long suspected that the same sort of processes could be applied to C programs, but this is the first time I've actually done it.
But the really exciting thing I've learned about code like this is that it doesn't matter if you don't already know how to do it right, because you can turn the wrong code into the right code, as we did here, by noticing a few common problems, like duplicate tests and repeated subexpressions, and applying a few simple refactorizations to get rid of them. That's what my book will be about. (I am also very pleased that it has taken me 37 blog entries to work around to discussing any programming-related matters.)
[Other articles in category /prog] permanent link Sun, 29 Jan 2006
G.H. Hardy on analytic number theory and other matters
Hardy says that it was clear that Ramanujan was either a genius or a confidence trickster, and that confidence tricksters of that caliber were much rarer than geniuses, so he was prepared to give him the benefit of the doubt. But anyway, the main point of this note is to present the following quotation from Hardy. He is discussing analytic number theory:
The fact remains that hardly any of Ramanujan's work in this field had any permanent value. The analytic theory of numbers is one of those exceptional branches of mathematics in which proof really is everything and nothing short of absolute rigour counts. The achievement of the mathematicians who found the Prime Number Theorem was quite a small thing compared with that of those who found the proof. It is not merely that in this theory (as Littlewood's theorem shows) you can never be quite sure of the facts without the proof, though this is important enough. The whole history of the Prime Number Theorem, and the other big theorems of the subject, shows that you cannot reach any real understanding of the structure and meaning of the theory, or have any sound instincts to guide you in further research, until you have mastered the proofs. It is comparatively easy to make clever guesses; indeed there are theorems like "Goldbach's Theorem", which have never been proved and which any fool could have guessed.(G.H. Hardy, Ramanujan.) Some notes about this:
A man who sets out to justify his existence and his activities has to distinguish two different questions. The first is whether the work which he does is worth doing; and the second is why he does it, whatever its value may be, The first question is often very difficult, and the answer very discouraging, but most people will find the second easy enough even then. Their answers, if they are honest, will usually take one or another of two forms . . . the first . . . is the only answer which we need consider seriously.And that, ultimately, is why I didn't become a mathematician. I don't have the talent for it. I have no doubt that I could have become a quite competent second-rate mathematician, with a secure appointment at some second-rate college, and a series of second-rate published papers. But as I entered my mid-twenties, it became clear that although I wouldn't ever be a first-rate mathematician, I could be a first-rate computer programmer and teacher of computer programming. I don't think the world is any worse off for the lack of my mediocre mathematical contributions. But by teaching I've been able to give entertainment and skill to a lot of people. When I teach classes, I sometimes come back from the mid-class break and ask if there are any questions about anything at all. Not infrequently, some wag in the audience asks why the sky is blue, or what the meaning of life is. If you're going to do something as risky as asking for unconstrained questions, you need to be ready with answers. When people ask why the sky is blue, I reply "because it reflects the sea." And the first time I got the question about the meaning of life, I was glad that I had thought about this beforehand and so had an answer ready. "Find out what your work is," I said, "and then do it as well as you can." I am sure that this idea owes a lot to Hardy. I wouldn't want to say that's the meaning of life for everyone, but it seems to me to be a good answer, so if you are looking for a meaning of life, you might try that one and see how you like it. (Incidentally, I'm not sure it makes sense to buy a copy of this book, since it's really just a long essay. My copy, which is the same as the one I've linked above, ekes it out to book length by setting it in a very large font with very large margins, and by prepending a fifty-page(!) introduction by C.P. Snow.)
[Other articles in category /math] permanent link Sat, 28 Jan 2006
An unusually badly designed bit of software
Back on 19 January, I decided that readers might find it convenient if, when I mentioned a book, there was a link to buy the book. I was planning to write a lot about what books I was reading, and perhaps if I was convincing enough about how interesting they were, people would want their own copies. The obvious way to do this is just to embed the HTML for the book link directly into each entry in the appropriate place. But that is a pain in the butt, and if you want to change the format of the book link, there is no good way to do it. So I decided to write a Blosxom plugin module that would translate some sort of escape code into the appropriate HTML. The escape code would only need to contain one bit of information about the book, say its ISBN, and then the plugin could fetch the other information, such as the title and price, from a database. The initial implementation allowed me to put <book>1558607013</book> tags into an entry, and the plugin would translate this to the appropriate HTML. (There's an example on the right.
Since Berkeley DB only maps string keys to single string values, I had stored the title and image URL as a single string, with a colon character in between. That was my first dumb mistake, since book titles frequently include colons. I ran into this right away, with Voyages and Discoveries: Selections from Hakluyt's Principal Navigations. This, however, was a minor error. I had made two major errors. One was that the <book>1558607013</book> tags were unintelligible. There was no way to look at one and know what book was being linked without consulting the database. But even this wouldn't have been a disaster without the other big mistake, which was to use Berkeley DB. Berkeley DB is a great package. It provides fast keyed lookup even if you have millions of records. I don't have millions of records. I will never have millions of records. Right now, I have 15 records. In a year, I might have 200. The price I paid for fast access to the millions of records I don't have is that the database is not a text file. If it were a text file, I could look up <book>1558607013</book> by using grep. Instead, I need a special tool to dump out the database in text form, and pipe the output through grep. I can't use my text editor to add a record to the database; I had to write a special tool to do that. If I use the wrong ISBN by mistake, I can't just correct it; I have to write a special tool to delete an item from the database and then I have to insert the new record. When I decided to change the field separator from colon to \x22, I couldn't just M-x replace-string; I had to write a special tool. If I later decided to add another field to the database, I wouldn't be able to enter the new data by hand; I'd have to write a special tool. On top of all that, for my database, Berkeley DB was probably slower than the flat text file would have been. The Berkeley DB file was 12,288 bytes long. It has an index, which Berkeley DB must consult first, before it can fetch the data. Loading the Berkeley DB module takes time too. The text file is 845 bytes long and can be read entirely into memory. Doing so requires only builtin functions and only a single trip to the disk. I redid the plugin module to use a flat text file with tab-separated columns: HOP 1558607013 Higher-Order Perl 9072008 DDI 068482471X Darwin's Dangerous Idea 1363778 Autobiog 0760768617 Franklin's Autobiography 9101737 VoyDD 0486434915 The Voyages of Doctor Dolittle 7969205 Brainstorms 0262540371 Brainstorms 1163594 Liber Abaci 0387954198 Liber Abaci 6934973 Perl Medic 0201795264 Perl Medic 7254439 Perl Debugged 0201700549 Perl Debugged 3942025 CLTL2 1555580416 Common Lisp: The Language 3851403 Frege 0631194452 The Frege Reader 8619273 Ingenious Franklin 0812210670 Ingenious Dr. Franklin 977000The columns are a nickname ("HOP" for Higher-Order Perl, for example), the ISBN, the full title, and the image URL. The plugin will accept either <book>1558607013</book> or <book>HOP</book> to designate Higher-Order Perl. I only use the nicknames now, but I let it accept ISBNs for backward compatibility so I wouldn't have to go around changing all the <book> elements I had already done. Now I'm going to go off and write "just use a text file, fool!" a hundred times.
[Other articles in category /oops] permanent link Fri, 27 Jan 2006
Travels of Mirza Abu Taleb Khan
I'm an employee of the University of Pennsylvania, and one of the best fringe benefits of the job is that I get unrestricted access to the library and generous borrowing privileges. A few weeks ago I was up there, and found my way somehow into the section with the travel books. I grabbed a bunch, one of which was the source for my discussion of the dot product in 1580. Another was Travels of Mirza Abu Taleb Khan, written around 1806, and translated into English and published in English in 1814.
Wow, what a find, I thought, when I discovered it in the library. How could such a book fail to be fascinating? But if you take that as a real question, not as a rhetorical one, an answer comes to mind immediately: Mirza Abu Taleb does not have very much to say! A large portion of the book drops the names of the many people that Mirza Abu Taleb met with, had dinner with, went riding with, went drinking with, or attended a party at the house of. Opening the book at random, for example, I find:
The Duke of Leinster, the first of the nobles of this kingdom honoured me with an invitation; his house is the most superb of any in Dublin, and contains a very numerous and valuable collection of statues and paintings. His grace is distinguished for the dignity of his manners, and the urbanity of his disposition. He is blessed with several angelic daughters.There you see how to use sixty-two words to communicate nothing. How fascinating it might have been to hear about the superbities of the Duke's house. How marvelous to have seen even one of the numerous and valuable statues. How delightful to meet one of his several angelic daughters. How unfortunate that Abu Taleb's powers of description have been exhausted and that we don't get to do any of those things. "Dude, I saw the awesomest house yesterday! I can't really describe it, but it was really really awesome!" Here's another:
[In Paris] I also had the pleasure of again meeting my friend Colonel Wombell, from whom I experienced so much civility in Dublin. He was rejoiced to see me, and accompanied me to all the public places. From Mr. and Miss Ogilvy I received the most marked attention.I could quote another fifty paragraphs like those, but I'll spare you. Even when Abu Taleb has something to say, he usually doesn't say it:
I was much entertained by an exhibition of Horsemanship, by Mr. Astley and his company. They have an established house in London, but come over to Dublin for four or five months in every year, to gratify the Irish, by displaying their skill in this science, which far surpasses any thing I ever saw in India.Oh boy! I can't wait to hear about the surpassing horsemanship. Did they do tricks? How many were in the company? Was it men only, or both men and women? Did they wear glittery costumes? What were the horses like? Was the exhibition indoors or out? Was the crowd pleased? Did anything go wrong? I don't know. That's all there is about Mr. Astley and his company. Almost the whole book is like this. Abu Taleb is simply not a good observer. Good writers in any language can make you feel that you were there at the same place and the same time, seeing what they saw and hearing what they heard. Abu Taleb doesn't understand that one good specific story is worth a pound of vague, obscure generalities. This defect spoils nearly every part of the book in one degree or another:
[The Irish] are not so intolerant as the English, neither have they austerity and bigotry of the Scotch. In bravery and determination, hospitality, and prodigality, freedom of speech and open-heartedness, they surpass the English and the Scotch, but are deficient in prudence and sound judgement: they are nevertheless witty, and quick of comprehension.But every once in a while you come upon an anecdote or some other specific. I found the next passage interesting:
Thus my land lady and her children soon comprehended my broken English; and what I could not explain by language, they understood by signs. . . . When I was about to leave them, and proceed on my journey, many of my friends appeared much affected, and said: "With your little knowledge of the language, you will suffer much distress in England; for the people there will not give themselves any trouble to comprehend your meaning, or to make themselves useful to you." In fact, after I had resided for a whole year in England, and could speak the language a hundred times better than on my first arrival, I found much more difficulty in obtaining what I wanted, than I did in Ireland.Aha, so that's what he meant by "quick of comprehension". Thanks, Mirza. Here's another passage I liked:
In this country and all through Europe, but especially in France and in Italy, statues of stone and marble are held in high estimation, approaching to idolatry. Once in my presence, in London, a figure which had lost its head, arms, and legs, and of which, in short, nothing but the trunk remained, was sold for 40,000 rupees (£5000). It is really astonishing that people possessing so much knowledge and good sense, and who reproach the nobility of Hindoostan with wearing gold and silver ornaments like women, whould be thus tempted by Satan to throw away their money upon useless blocks. There is a great variety of these figures, and they seem to have appropriate statues for every situation. . .Oh no---he isn't going to stop there, is he? No! We're saved! . . . thus, at the doors or gates, they have huge janitors; in the interior they have figures of women dancing with tambourines and other musical instruments; over the chimney-pieces they place some of the heathen deities of Greece; in the burying grounds they have the statues of the deceased; and in the gardens they put up devils, tigers, or wolves in pursuit of a fox, in hopes that animals, on beholding these figures will be frightened, and not come into the garden.If more of the book were like that, it would be a treasure. But you have to wait a long time between such paragraphs.
Another similarly good travel book is Sir Richard Francis Burton's 1853 account of his pilgimage to Mecca. Infidels were not allowed in the holy city of Mecca. Burton disguised himself as an Afghan and snuck in. I expect I'll have something to say about this book in a future article.
[Other articles in category /book] permanent link
The octopus and the creation of the cosmos
Although we have the source of all things from chaos, it is a chaos which is simply the wreck and ruin of an earlier world....The drama of creation, according to The Hawaiian account, is divided into a series of stages, and in the very first of these life springs from the shadowy abyss and dark night...At first the lowly zoophytes and corals come into being, and these are followed by worms and shellfish, each type being declared to conquer and destroy its predecessor, a struggle for existence in which the strongest survive....As type follows type, the accumulating slime of their decay raises land above the waters, in which |