Sun, 09 Aug 2015
Earlier articles: Introduction
(At left is page 1 of the Cosmic Call message. For an enlarged version of the image, click it.)
First, some notes about the general format of each page. The Cosmic Call message was structured as 23 pages, each a 127×127 bitmap. The entire message was therefore 127×127×23 bits, and this would hopefully be suggestive to the aliens: they could try decoding it as 127 pages of 127×23-bit images, which would produce garbage, or as 23 pages of 127×127-bit images, which is correct. Or they might try decoding it as a single 127×2921-bit image, which would also work. But the choices are quite limited and it shouldn't take long to figure out which one makes sense.
Most of the message is encoded as a series of 5×7-pixel glyphs. The glyphs were generated at random and then subject to later filtering: candidate glyphs were discarded unless they differed from previous glyphs in enough bit positions. This was to help the recipients reconstruct the glyphs if some of the bits were corrupted in transmission, as is likely.
The experimenters then eyeballed the glyphs and tried to match glyphs with their meanings in a way that would be easy for humans to remember, to aid in proofreading. For example, the glyph they chose to represent the digit 7 was .
People frequently ask why the message uses strange glyphs instead of standard hindu-arabic numerals. This is explained by the need to have the glyphs be as different as possible. Communication with other stars is very lossy. Imagine trying to see a tiny flickering light against the background of a star at a distance of several light years. In between you and the flickering light are variable dust and gas clouds. Many of the pixels are likely to be corrupted in transmission. The message needs to survive this corruption. So glyphs are 35 bits each. Each one differs from the other glyphs in many positions, whereas a change of only a few pixels could change a standard 6 into an 8 or vice versa. A glyph is spread across multiple lines of the image, which makes it more resistant to burst errors: even if an entire line of pixels is destroyed in transit, no entire glyph will be lost.
At the top left and top right of each page are page numbers. For example, page number 1: The page numbers are written in binary, most significant bit first, with representing a 1 bit and representing a 0 bit. These bit shapes were chosen to be resistant to data corruption; you can change any 4 of the 9 pixels in either shape and the recipient can still recover the entire bit unambiguously. There is an ambiguity about whether the numerals are written right to left or left to right—is the number 1 or the number 16?—but the aliens should be able to figure it out by comparing page numbers on consecutive pages; this in turn will help them when time comes for them to figure out the digit symbols.
Every page has a topic header, in this case , which roughly means “mathematics”. The topics of the following pages are something like:
In the next article I'll explain the contents of page 1. Each following article will appear two or three days later and will explain another page.